News Steam pushes another update to improve startup performance further.
Just found this kinda funny.
Just found this kinda funny.
r/Steam • u/AgitatedFly1182 • 6h ago
Annnd here's the article I got this from. Apparently it's a tribute to how Bill Gates credited him in Windows 1.0.
r/Steam • u/akbarock • 14h ago
r/Steam • u/m1s0ph0n1a • 12h ago
This is funny af for me only because i do not play fallout 4 anymore but boy do i feel the pain haha :')
r/Steam • u/wickedplayer494 • 4h ago
Via the Steam Community:
r/Steam • u/FollowingFeisty5321 • 1d ago
r/Steam • u/vanjonsen • 5h ago
PyroWave is on the stable Steam client! I like it a lot, and I tested it by streaming from PC to my Steam Deck and outputting to a 4K monitor. I used a custom 240 fps lag test timer, a sustained gameplay test, and an image quality test. I also tested it vs Moonlight (Vibepollo/nonary moonlight fork). It's a lot of data, but here are the results!
Lag test (4K60 → Steam Deck LCD, median)
| Link | Moonlight (HEVC) | Steam (PyroWave) |
|---|---|---|
| HDMI cable, no streaming | 0 frames | 0 frames |
| Ethernet | 17 ms · 1 frame | 17 ms · 1 frame |
| Wi-Fi 6E | 17 ms · 1 frame | 50 ms · 3 frames |
Gameplay test (FF7 Remake Intergrade, host logs ingested/aggregated)
| Link | Moonlight (HEVC) | Steam (PyroWave) |
|---|---|---|
| Ethernet | ~59 fps · 86 Mbit/s · stutter at ~2 min | 60 fps · 330 Mbit/s · no stutter |
| Wi-Fi 6E | ~58 fps · 89 Mbit/s · stutter at ~2 min | 60 fps · 329 Mbit/s · no stutter |
Image quality test (VMAF 0–100, capture control = 94.5, same on both links)
| Score | Moonlight (HEVC) | Steam (PyroWave) |
|---|---|---|
| Overall | 81 | 80 |
| Gameplay | 82 | 82 |
| Gameplay, worst 1% of frames | 58 | 78 |
| Desktop text | 80 | 73 |
Opinion based on the data and the "feel"
For ethernet - I prefer PyroWave even though the frame lag was close - the picture just looked a little smoother and a little better to me! But I was impressed by Moonlight's latency optimizations for HEVC.
For wifi - unless you're really confident in your wireless setup I'd recommend Moonlight's HEVC (or Steam's) for most people you're going to have a better time. I put a lot of effort into improving my wireless network, but I still couldn't get the latency as low as I'd like. But I still prefer the PyroWave picture on wifi
notes
For gameplay / slow motion video and more details check this out if you're interested: https://www.youtube.com/watch?v=5VHGS0-4Fik
r/Steam • u/PapaApollyon • 5h ago
Why does this randomly pop up? Been showing at random times starting from today. Im on the beta client. Anybody else?
r/Steam • u/givemeacent • 1d ago
They removed the YouTube
achievements from Team Fortress 2 so people can actually 100% the game now.
I'm asking Valve to please look at Good Guy Nick and either remove it or change it so it can be attainable!
r/Steam • u/wickedplayer494 • 1d ago
r/Steam • u/No-College-2110 • 22m ago
STEAM FINALLY SEPERATED MULTIPLAYER ACHEIVEMENTS FROM SINGLE PLAYER I'M ACTUALLY GOING TO ACHEIVEMENT HUNT NOW
I know a lot of people have been saying that the Badge/Trophy should have the yellow color added back to it, so I came up with this rough mockup in GIMP.
The Right Trophy is the exact SVG shape and color gradient as pulled directly from Steam's website using Inspect Element.
The Yellow used is the same yellow as the center of the current/old 100% achievements badge but it gradients down the same amount of change as the blue that steam is using in the new trophy (top blue is #1A9FFF, bottom blue is #1465CF).
I also made slight alterations to the blue pillars in the svg, I assume Steam/Valve was going for the left and right being mirrors of each other but as you can see they are not the same shape.
Image 1 mirrors the left pillar onto the right side, and Image 2 mirrors the right pillar onto the left side. In both images, the Original Steam Trophy is left untouched and is Stock to how it is on the website.
r/Steam • u/dubyaenbee • 1d ago
I just received my Steam controller, and had to do the drop test…. I was expecting the Wilhelm scream as I’d seen in countless videos…. So imagine my surprise when….
r/Steam • u/Any_Note2551 • 6h ago
for me
1 Xcom 2
2 They are billions
3 Rust
4 Oxygen not Included
5 Xcom 1
6 Kingdom Rush Frontiers
7 Stellaris
8 Slay the Spire
r/Steam • u/PrestigiousWhirlwind • 1d ago
A game I checked out before, Caves of Qud, is coming out with a DLC. But its a DLC that will launch as 'early access'.
The game itself (Caves of Qud) started in early access and it eventually reached 1.0. Now the Devs are creating a DLC for the game, but the DLC itself is launching in 'early access'.
Is that even a thing that can happen on steam? I've never seen that before and don't know how to feel about that.
Steam recently added custom screensavers to Big Picture and SteamOS Gaming Mode. That gave me the idea of having animated SteamGridDB artwork from my library playing while Steam is idle.
Steam Animated Screensaver lets you pick games, choose their animations and install them into Steam. You can prepare a bunch of games at once, change the artwork, add a cover next to the title and keep the original framing or crop to 16:9 or 16:10.
Steam handles playback itself. Once everything is installed, you can close the app and the screensaver works offline. No Decky needed. You’ll need your own SteamGridDB API key to download the artwork.
After installing it, open Big Picture, go to Settings → Customization → Screensavers and select it there. This is a screensaver for Steam, so Steam needs to stay open in Big Picture or Gaming Mode.
There are builds for Windows, Linux, Mac and SteamOS. I’ve mostly tested it on my Steam Machine and MacBook Air, so I’d really appreciate some feedback from Windows and Linux users. The video was recorded on the MacBook Air.
Contributors are welcome too. Animation smoothness could use more work, especially with SteamGridDB artwork that already looks choppy before you put it on a big screen.
PS: The music is “Song Of The Forge” by Scott Buckley
r/Steam • u/Nekotario • 17h ago
r/Steam • u/MiserableTension2605 • 1d ago
r/Steam • u/The_fox_of_chicago • 22h ago
r/Steam • u/Sufficient_Ground308 • 1d ago
OKAY SO Steam achievements have just had a major overhaul and one of the things is the achievement percentage rate number disappearing entirely!!! POOF, wiped out of existence. I am writing this post because I cannot be happier this happened as I have been one of those ridiculous completionists trying to keep my achievement rate as high as possible (sitting on 88% for a few years now), which often soured my gaming experience. And now I am finally free from this bloody number YAAY! :D I absolutely and completely realise the ridiculousness of this, and it is something I have been trying to actively work on not give a damn, but this new update just addressed it completely :D
r/Steam • u/Zsoltik11 • 1d ago
r/Steam • u/aCti0N_j4Cks0N • 12h ago
Heads-up for anyone whose Steam started crashing instantly at launch after the October 13 client update, where reinstalling Steam, verifying, and clearing the cache all do nothing.
If you’re on an AMD Radeon GPU, this is probably not Steam’s fault. A component in the Radeon driver (GameManager64.dll, AMD’s game-detection hook that injects itself into Steam) goes into a crash loop during Steam’s startup and takes the client down with it. Event Viewer shows it as an ntdll.dll / c0000005 error, which makes it look like Steam or Windows, but it’s the driver.
How to tell it’s this:
Workaround until AMD patches it: let Steam fully start before any of that overlay/peripheral/launcher software loads. Launch order is the whole trick.
I’ve reported it to both AMD (with a full crash dump) and Valve. Posting here so people stop wiping their Steam installs over an AMD driver bug. Anyone else hit this since mid-October on a Radeon card?