r/Steam • • 14h ago

Discussion Drunken Godess Reflux Cancels Demo In Fear Of People Using AI To Copy The Game And Release It Before They Can

https://store.steampowered.com/news/app/4150720/view/746066581090468248
4.1k Upvotes

304 comments sorted by

2.5k

u/kinglokilord 14h ago

Valid fear.

Man demos have had a wild ride. They came they disappeared, they rebranded as betas, they actually came back as demos again, and now they’re going away again.

874

u/Front2battle 13h ago

And we can blame the ai bros for it this time, not greedy Devs.

350

u/ThePsyPaul_ 13h ago

greedy ai bros

137

u/havasc 13h ago

Is there any other kind?

41

u/lauriys 10h ago

they wouldn't be ai bros otherwise

3

u/Stesspela 9h ago

Yep just look on all the pro Ai reddits and spaces. They are full with Incels, Faschist and other looser that have never achieved anything in life. Just imagine how broken your ego needs to be if you think artist and mathematicians are the elite. You really con only think like this if you lack any talent for anything!

1

u/ThePsyPaul_ 1h ago

i don't think even with the new ai tools they will create something "good".
Prompting and agentic workflows planning might be too hard for their brains to do.

35

u/FaithlessnessThin359 11h ago

But I thought ai was just for disabled people to let them create art, not, gasp, steal other people’s work?

58

u/TheKingsdread 10h ago

That has always been an absolutely stupid argument (and yes I realize you are making fun of it), and super ableist on top of that. Disabled people can create art. If they can input a prompt into a chatbot, they can write a story or make a poem, or sing a song. They can probably even draw (depending on their disability). Suggesting they can't without the help of an AI is both insulting to people with a disability and to actual artists.

10

u/Stesspela 8h ago

Well the only people that can't create Art are the AI bros. Because they lack the ability to put effort into anything. Seriously some of the best artist out their were ill or disabled. But they still put passion into their art and that is why they were able to create.

16

u/FaithlessnessThin359 10h ago

But that would require them to put effort out into the world and not just hide behind some  marginalized and underrepresented people. 

•

u/donkeyassdick 8m ago

omg the verso guy

13

u/Hansi_Olbrich 11h ago

Devs will use AI Bros as the cover for their shitty business practices going forward. I have no doubt.

"W-We aren't greedy you see, w-we just don't want someone to vibecode reverse-engineer our games. Which is why our game is always online and requires a monthly paid subscription to play and kernel-level access to your PC to constantly check whether or not you're the right kind of person for our product. No refunds btw."

12

u/901990 7h ago

I've figured the only real way for this to go is the Stadia route where all gameplay will be happening remotely, and you just get a video feed.

2

u/TheAlp 2h ago

Nvidia is conveniently involved in that. The data centres aren't just for AI. You'll own nothing and you'll be happy, right?

-9

u/[deleted] 11h ago

[deleted]

8

u/luytengamma 10h ago

Lol people even hate gambling in games now?

9

u/TwilightVulpine 9h ago

People really need to understand the difference between fictional depictions of gambling and spending real money for gambling in a game.

Unfortunately the regulation is entirely backwards. They tried to rate Balatro as 18+, which only didn't stick because of backlash, while Animal Crossing Pocket Camp and Mario Kart Tour were rated for All Ages while having lootboxes that costed real money.

4

u/luytengamma 9h ago

Had no idea they tried to do Balatro dirty like that, that's crazy

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u/ksheep 10h ago

Lets not forget the days of Shareware

8

u/kinglokilord 10h ago

Damn I did skip over shareware. That should have been first.

4

u/ksheep 10h ago

I do miss the days of getting a CD full of shareware and demos from the local computer user group. Granted I didn't have a way to actually purchase the full version of the shareware titles at the time, so I had to content myself with whatever limited experience I could get.

51

u/vocalviolence 13h ago

Downloading 84 GB for the Space Marine 2 demo made me miss physical media. And I plucked out my DVD drive seven years ago.

34

u/UglyInThMorning 13h ago

I don’t think physical media would have changed any of that though.

7

u/Marce7a 8h ago

1

u/Alex3627ca 5h ago

Been a while since I looked into it, but isn't this kind of issue (one of?) the main reason(s) Nintendo went back to cartridges with the Switch systems?

12

u/vocalviolence 12h ago

Hey now, if Indiana Jones and the Fate of Atlantis can demand 11 install discs, surely...

2

u/steakanabake 10h ago edited 7h ago

a version of blu ray is capable of holding upto 100gb of data.

Edit: i had them listed as tb not gb.

3

u/tmon530 10h ago

Where have you seen 100tb? The highest I can find is 120gb. Which is still enough for most games.

1

u/steakanabake 7h ago

triple layer is just below 100gb the 120gb versions are rather hard to find as they were launched towards the end of bluray popularity and required a very specific type of bd writer to even put stuff on them.

oh shit i wrote tb not gb my bad i realize that and ill edit my post.

6

u/scislac 12h ago

84GB for a demo?!

19

u/Archer_496 12h ago

I'm pretty sure that's just the install size of SM2. They probably just let you install the game with some limiting factor that is removed when you buy it.

4

u/DarthOmix 10h ago

Iirc a lot of modern demos are "a build of the game, restricted to a polished playable section"

3

u/vocalviolence 12h ago

Made for an easy upgrade, which was probably the incentive, but thank God I liked it.

1

u/FootOfMidas 8h ago

You would have to install games on your drive anyway, and the read speed off of dvds and blu rays is MUCH slower than semi decent internet. Optical media was a blind alleyway all along

5

u/shadowedfox 13h ago

Ask Dean Hall and your game can stay in beta indefinitely, until someone else’s finishes it for you.

5

u/eltristo66 14h ago

I haven’t used a demo since I unlocked the power of steam refunds.

28

u/MaxTwer00 13h ago

Demos have no commitment, no need of an economic transaction, usually are playable for more than 2 hours, and tend to have a more representative experience than just the 2 first hours. While you can use the refund to force a demo on a game that doesnt have one, for games that do have it, most of the time it will be better

122

u/Taenurri 14h ago edited 11h ago

The first two hours of a game isn’t always representative of the full experience of the game.

Usually demos are curated experiences with specific power levels, difficulty scaling, and features that give you a better idea of what the game feels like to play in the middle of it.

The first two hours of a 90 hour RPG are going to feel painfully dull and the characters will feel incredibly lame and weak compared to 40 hours in.

9

u/billoo18 13h ago

Exactly, I think the Dragon Quest XI demo was around 8 hours long.

50

u/TheHarryman01 13h ago

They won't listen, man. If people aren't being stimulated within 30 minutes of starting the game. It's a bad video game

10

u/ABHOR_pod 12h ago

This generation is so cooked.

4

u/PornoPichu 12h ago

Glad for that link to your review, totally tossed that game on my wishlist to check out later. Seems right up my alley and I’ve never heard of it.

4

u/TheHarryman01 12h ago

Lol no problem man. Its such a fun game you should totally check it out.

Didn't mean to self promote btw. That comment I linked to just bewildered me because its barely ten minutes into the game, twenty minutes if you don't know what you're doing

1

u/PornoPichu 11h ago

No worries, I know your comment wasn’t meant that way. Just coincidentally it sounds like the game specially would be one I would enjoy. So works out for me haha

1

u/DeathInFire 6h ago

Psuedoregalia is such a hidden gem. One of the first steam reviews I ever wrote it left such an impression. If you like that game check out Lorn's Lure and Hypogea for similar games (just without the combat).

31

u/Bellecarde 13h ago

Dude is also abusing the refund system, its not meamt to be what hes using it for.

4

u/steakanabake 10h ago

i hate those videos about people beating the game in under the return limit. if theyre really just using family sharing thats one thing but if theyre legit stealing a copy thats fucked up.

9

u/elkaki123 12h ago

You are completely wrong, here, from the first line of the refund policy:

"You can request a refund for nearly any purchase on Steam—for any reason."

As long as you meet the 2 hour marks and no more than 2 weeks from purchase, you can refund whatever you want for whatever reason.

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u/Due_Interest_178 13h ago

I've genuinely said "the game isn't fun" or "I don't think it's worth the money" multiple times and my refund has been approved.

4

u/The_Jimes 12h ago

Just because you can get away with murder doesn't suddenly make murder ethical.

Steam doesn't care if you return or not, they lose nothing and devs have next to no choice in the matter.

Imagine if you were returning a carton of ice cream to the grocery store, but instead of just throwing it away, the store sends an invoice to the ice cream maker for reimbursement. Now, instead of two large business it's the industry juggernaut demanding reimbursement from a solo dev who barely speaks English.

4

u/Due_Interest_178 12h ago

That's assuming that they got paid after I purchased and before I refunded. Otherwise it's like the sale never happened. I don't often refund but if your game can't engage me in the first two hours then oh well.

It's one of the reasons I stopped pirating games in the first place

-1

u/The_Jimes 8h ago

If the sale never happened, then you not pirating is irrelevant. Piracy hurts Steam more than indie devs by a mile, and "game isn't fun" returns hurt devs in a way simply not possible in a retail setting.

At the end of the day you are still gaming the system to steal from people who have no choice in appeasing the return. They system profits regardless, but they can make you happy by fucking over their nobody devs.

4

u/Due_Interest_178 8h ago

I'm not gaming any system. Refunding because you didn't like it is intended.

1

u/Ok_Turnover_1235 12h ago

Ye it's why it's sooo much harder after 2 hours of playtime

-6

u/RSlashLazy 13h ago edited 8h ago

It’s not abusing it lol that’s what it’s there for

Edit: Yall can downvote me, but one of the refund reasons is literally “it’s not fun”. Acting like refunding games is abusing it is unbelievable.

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u/eltristo66 13h ago

Do enlighten me what it’s meant to be used for

1

u/pb__ 12h ago

It works both ways. I played the demo of Dying Light and didn't like it at all. But some time later I bought the game anyway, and I loved it. The problem was that in the demo I was dropped in the middle of the game, into some mission, without any context, while playing the actual game from the start gave me an immersive experience by smooth storybuilding and careful exploration. Had I played the first 2h of the game instead of the demo, I would have bought it right away.

0

u/Dwarfy3k 7h ago

Sorry but if the game sucks in the first 2 hours then the game IS bad. I've always hated the whole "It gets better 4-6hrs in".... No I am not going to do that and just found out it sucks and yes I was born in the 80's. I did my time on shite games that "opened up" after like 4 or more hours and its never worth it.

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u/kinglokilord 13h ago

I haven't played a demo in years either.

But i do recognize how important they are for some people to play before considering purchasing the game.

7

u/lyramuci 13h ago

Demos are great!

I don’t have a very good computer, so game demos lets me troubleshoot how the game runs. Helps prevent the hassle of refunding it if the game doesn’t work properly on my old hardware.

3

u/pb__ 11h ago edited 11h ago

For me, there's a huge difference between games with and without a demo. If there is no demo, I will just purchase the game on a whim and then never play it. However, if there is a demo, I play it and if I decide I like the game, only then do I purchase it and then never play it again.

6

u/Oconell 13h ago

Careful with this. Too many refunds and you'll be barred.

0

u/headbanger1186 13h ago

You'll get a warning first, I think they consider the time frame also. I got a bunch of games on one of the steam sales and half of them just had too many breaking bugs or weren't fun. I've been very cautious and selective since.

1

u/steakanabake 10h ago

would be dope if you could only do so many frivolus refunds each quarter or so.

1

u/sgtpoopers 3h ago

Honestly demos lately have been pretty OP. I’ve played some demos that were ~10 hours long, seems surprisingly common with JRPGs.

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1.1k

u/sneedbr0 14h ago

Add roblox clones to the list of fears of releasing games nowadays.

480

u/Bagel_Bear 14h ago

The fact that these Roblox games don't get taken down is kind of crazy. Some of them even seem like they just use ripped assets too.

Unless I'm missing something

230

u/Practical_Entrance43 14h ago

Yeah I remember the PEAK devs talking about a Roblox version of their game (which also ironically had ai in it) and a shit ton of microtransactions. Even told people they would rather have people pirate their game than play the roblox one.
Obvs not all roblox devs do it, but some will see a trendy game and know kids want to play it - resulting in them making a "free" version for them.

87

u/Blackarm777 11h ago

PEAK is a game made with so much care too. Sucks to hear people bastardizing their work.

16

u/Practical_Entrance43 10h ago

Literally though, and really cheap for the amount of content within the game.

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u/_--Q 14h ago

Most of the smarter roblox devs, don't rip assets and either cleanroom the games, or parody them enough to get away with it.

22

u/DaHolk 10h ago

It's be cause game mechanics abstractly aren't protected.

And I am pretty sure that is generally not a bad thing. Imagine the same level of clusterfucking creativity if what happens in the music sector, namely even minutest bits of sampling having become "an issue that requires consent and licensing" applied to that level of detail to "gameplay concepts".

Can you imagine if "rock paper scissors" and all it's iterations or applications where held by someone the same way "happy birthday" was?

Or if during the modding haydays or the flash haydays literally EVERY mod would have been dmcaed for "stealing a game mechanic"?

I mean, at least "roling a dice for a random outcome" would be public domain by now .... But just imagine...

14

u/DarthOmix 10h ago

Some actually have been historically. Infamously, Warner Brothers has the copyright/patent to the Nemesis System from the Shadow of Mordor games and just sits on it without licensing it. Meanwhile, I think it was Namco actually held a copyright/patent for minigames during loading screens which is why it's been such a rare thing for years. I think this one ultimately lapsed or was revoked, not that loading screens are long enough for it to matter on average anymore.

9

u/DaHolk 10h ago

The difference is that patents run out. And you can actually challenge them. And they need to be about something very specific, not just "the entire game is patented".

I actually have forgotten what happened to Magic's "turning a card by 90° degrees to mark use aka tapping" patent.

I was rather making the point that "hey they copied my game" (and btw 'as best they even can in this weird jank build your own game engine ecosystem'), would be a nightmare if there was that level of protection in specifically the copyright sense of "anything you take is all mine".

8

u/NotCurryJump 9h ago

Mobile app stores too. The speed at which someone can push an ad-riddled copy to Google Play the moment a demo gets any traction is genuinely insane.

14

u/Hakzource 13h ago

New rule of the internet: if it's a game, there's a roblox version of it (baring nintendo titles)

2

u/DanleyDanderson 8h ago

Left! Left! LEFT! The co-op rally car game got cloned in Roblox before the game even released

296

u/Blue_Alu05 14h ago

Fuck that's a shame, I was waiting for it since the idea of a buckshot roulette with alcohol sounds funny af

25

u/Glittering_Recipe170 14h ago

I had a grand old time yesterday in the Discord server.. Come join in sometime! It's rare but people still play it on there. There is definitely BSR and alcohol lol

32

u/smulfragPL 11h ago

which is why not releasing this demo for this reason sounds like bullshit. It's basically a variation of an arleady existing game

31

u/APRengar 10h ago

If you're afraid of like, ripped assets and then flipping them onto an app store so everyone already has the unofficial version, they won't buy the official version, I can understand.

I released 2 Godot games on PC that are priced at $9.99 and $12.99, within 24 hrs there were Chinese mobile versions for $1. Seemingly have around 100k purchases, but I don't know how legit that number is. It's just the world we live in now.

Pukey having simple gameplay makes it more prone to getting ripped and flipped.

89

u/teskar2 14h ago

That’s what happened to games like needle in the haystack, that dev now has to go out of there way to make sure players know which is which.

64

u/MegaFercho22 13h ago

You're already playing the game before even getting it

180

u/DankMemethan 14h ago

I feel like this game in particular is carried by the presentation in such a manner that even if AI can make something mechanically identical, it wouldn't have any of the appeal.

230

u/AnonD38 14h ago

But that's exactly why they fear releasing too many art assets.

You could just extract all the art assets from the demo, feed them into an AI and get something close enough to fool most who don't know it's AI generated.

61

u/Practical_Entrance43 14h ago

Pretty much this. Like there are so many ai versions of Balatro (I still remember that crappy balala one) and I even recently saw one of Nubby's Number Factory.

6

u/smulfragPL 11h ago

balatro is literally the worst example to use in this context.

6

u/smulfragPL 11h ago

you can also easily do that with what we see from the trailer, you don't train ai models from scratch you just use refrence images

10

u/AnonD38 11h ago

But it's a lot easier if you have the original assets instead of just screenshots.

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u/Afmj 14h ago

you only need to make it look close enough for people to click and buy, and if you manage to do that the original becomes part of the slop, even if its the best version.

3

u/Klecktacular 12h ago

I'd like to think that original presentation would help it rise above its copycats but oftentimes being first trumps authenticity (hole.io over Donut County, 2048 over Threes, etc.)

1

u/ItsYukah 9h ago

oh shit you're right, I forgot about both of those lol

4

u/Dr__Pangloss 12h ago

insofar as the whole thing is an aesthetic experience, this kind of drama is part of the product

1

u/Cley_Faye 6h ago

Do not underestimate the people that just don't care, whether it's because they don't know better, or because they just want cheap stuff.

People would buy a bad clone. And if your first experience with a concept is something that's completely half-assed, you're unlikely to try more, especially if "more" looks like what you just tried, even if only at a surface level.

The amount of people that will look if a game is a clone, an AI slopfest, or anything really, before buying, is not as high as you'd think by being around social websites based on people complaining about stuff. Most people just don't care.

109

u/Alenonimo 13h ago

I understand the fear, but this seems to be just a Buckshot Roulette clone, but with anime girls.

Nothing wrong with that, but if someone really wanted to make a game ahead of them, they can still do it now. Maybe the fear is that someone can decompile the game and release it somewhere else? I've seen cases of someone doing this even after launch, so good luck I guess... :/

I liked the trailler for this game. The animation is really bouncy and fun, and it seems to be voiced and have good music. I'm definitely wishlisting it. :)

25

u/A_Trash_Homosapien 13h ago

I couldn't tell you what this games about as I think I had a seizure watching their video on steam. They just rapidly jumped through random clips while constantly putting up new text to try to read.

4

u/SpiritJuice 11h ago

I remember watching the trailer and getting a headache. Absolutely awful trailer for an otherwise neat looking game.

2

u/Zechariah_B_ 7h ago

A part of this fear of which I have too is that people are now able to take the mechanics and features of a game easily and use it in their own game in hours due to the advancements of AI decomp projects which has been validated over the few weeks.

16

u/Steeldivde 13h ago

The song for it is a bop so this is a slight delay

26

u/PatrickGnarly 13h ago

Not a joke that shit happens

The worst thing that happened to me as a musician was sending somebody some songs and them uploading them for their own benefit.

I can’t do that anymore. It’s happened twice already.

I could only imagine if somebody took a snippet of one of my demos or something, and decided to just try and reimagined it with AI I would lose my mind.

23

u/drbomb 14h ago

That's sadly quite valid

13

u/iwannabethisguy 6h ago

What are the odds we lose gaming on our own systmes because of this and the next gen or two is fully cloud gaming?

7

u/StatusBard 5h ago

Steam will be renamed to Stream. 

1

u/Senior_Torte519 1h ago

That but only after the industry wide abandonement of demo testing with the consumer audiences.

1

u/Expensive_Savings_42 4h ago

Then people will open source games they make using AI. Nobody will pay to be locked into a shitty service when they can make a near replica in two days. 

1

u/KeeperOfWind 3h ago

With what servers if Amazon and the rest owns everything along with it servers can set the terms of "no open source games"

2

u/Deeppurp 2h ago

Let me introduce you to the world of homelab, on prem, and local computing

Literally what most of computing has been done on and will continue to be done on unless they somehow can convince all the vendors and board partners to only produce thin clients.

1

u/Senior_Torte519 1h ago

Until someone finds a way to poison the hub. Implementing some backend server bullshit that allows them to pur malware into the software.

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u/JukaiKotan Steam Master Race!! 12h ago edited 9h ago

Understandable. I would do the same too.

AI and vibe coding are improving much faster than I thought they would. It's scary sometimes.

Edit: I want to reiterate on what makes this thing even scarier for me. Vibe coding for reverse engineering an app/game/console is one thing.

Vibe coding to make a missile for war is one of the scariest things about this "AI and Vibe coding" improvement :

https://www.aljazeera.com/amp/news/2026/9/11/anthropic-claims-claude-ai-used-for-missile-projects-global-espionage

7

u/jerekhal 9h ago

It's hard for people to internalize how technological innovation is exponential, and certain technologies ramp that up even faster. 

Anyone could see AI was going to eventually be a major issue for things like this but the speed of it just "feels" unreasonable. Like it defies logic and expectations because we cannot internalize just how quickly tech can shift the entire landscape, and that it's getting faster the more that tech advances.

Honestly it's surreal to watch.

3

u/siqiniq 7h ago

Just a short couple of years ago, academics were openly concerned of drones being used in wars and government control. In a few years of exponential growth, a nuke without any restricted materials can be made by an AI vibe session.

5

u/UnoriginalJ0k3r 10h ago edited 7h ago

Go check out [r/scapelikes](r/scapelikes) and you’ll see the leaps and bounds generative AI is making every day

ETA: to be clear, I don’t support that kind of shit.

5

u/ComradeJohnS 10h ago

hope you’re excited for a non-digital future because nothing digital will ever be secure again in a few years.

5

u/theaveragemillenial 7h ago

security through obscurity was never real security, you can have open source secure platform.....

1

u/UnoriginalJ0k3r 7h ago

I definitely didn’t mean for my comment to sound like I was in support of AI, I was just pointing out how far AI has come in that regard.

2

u/DMsDiablo 10h ago

idk why your getting downvoted your not wrong we are in the addage of "this tech is the worst it will ever be today" state of things every day it is going to get better and break the next "this can't do x"

2

u/Tactical-Donkey 7h ago

Hey Copilot. Can we start a new project. Put in a folder "ICBM"

5

u/AnArmoredPony 11h ago

it's ok, we can wait until release

5

u/Solid_Guess_7154 11h ago

ffs I was so excited to play the demo, I guess I'll just have to wait until december

8

u/thepitcherplant 13h ago

Valid concern for relatively simple games like this I guess. If the game isn't mechanically complex it'd probably be easy to make a vibecoded clone before the original is polished enough for a proper release.

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u/WofferFang 13h ago

This is gonna be more and more common. AI killed demos, thank you very much "the future".

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u/dgellow 13h ago

Not just demos. They are killing the indie software market as a whole 

5

u/APRengar 9h ago

I feel like we might be going back to almost a patron system.

I have 2 indie games out, and they were pretty much instantly cracked and converted into mobile ports and put on Chinese app stores. So you could realistically play my game for $1. But I simply put out a message being like "If you want to see more updates or games like this, please buy legit."

It kinda feels like it's going to be less about buying THIS game, which you can get for cheap or even free via piracy, but more about showing support for future games. Because if you enjoyed this game, you probably want more games from the creator of a game you enjoyed, and AI/people can't steal what hasn't been created yet.

1

u/dgellow 9h ago

Yeah, that’s also what I’m currently thinking. And that sucks to be honest, that means shifting the effort even more to the community building/management. Which in itself isn’t bad but you basically become fully dependent on in instead of having a healthier balance between sales and marketing/community building

1

u/duckofdeath87 5h ago

Not just software market!

-8

u/SalemWolf 12h ago

No other dev I’ve found or heard of has had this fear and canceled a demo for this reason. Come on. This is such a weird level of fear that it feels more like a performative marketing strategy.

9

u/StumpGrundt 12h ago

Because its a very new technology, give it a bit for more people to familiarise themselves with it and you'll probably see more devs being more careful with giving out demos/betas

4

u/WofferFang 11h ago

There's already projects with closed betas. I feel like that's going to be more common too. Closed testing. Smaller sample size for criticism and bug fixing, yes, but a price many are willing to pay I'm sure.

Just looking for a possible solution in the end. It's not perfect, but yeah. It's something.

3

u/WofferFang 11h ago

I wish your words ring true. I love supporting smaller devs and I know the struggle to even get your game to be noticed. So yeah.

1

u/DeadlyYellow 10h ago

First I've heard of the game, so it's working.  Not likely to translate to a sale though as I'll probably forget the moment I close the tab.

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u/Primary-Chocolate854 12h ago

Fair but fuck...

8

u/Oscarman97 14h ago edited 14h ago

Such a shame, I've been super excited for this one and was looking forward to giving it a try

7

u/rawbamatic 13h ago

Terrible title. Jfc

7

u/StrongZeroSinger 9h ago

Cmon piracy has always existed

4

u/RpiesSPIES 9h ago

Not the same

4

u/StrongZeroSinger 6h ago

How? Genuinely, I dont get it

5

u/RpiesSPIES 5h ago

Cloning (well, to the degree they can) game for resale before release vs acquiring game files for download post release

While the end result is 'people download and play game' they are innately different if you apply more than one brain cell.

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u/CrimDS 6h ago

Because their version of stealing is more moral and just than someone elses version of stealing, clearly

0

u/Temporary-Concept-81 2h ago

This is better than piracy, because you can steal it and make it better to boot.

The community pirated decomp in many cases will be better than the version of the game you have to pay money for.

1

u/lampenpam 117 9h ago

The issue is that when they released their game, even interested customers might already have their fill

8

u/workster 12h ago

Acting like a game called Drunken Goddess Reflux won't be a kind of slop in the first place.

31

u/Pale_Entrepreneur_12 11h ago

Even if the gameplay is simple you can’t seriously try to claim the game is lazy slop if you have seen any marketing for it it’s well animated has a good theme song and has a unique and fitting environment for it

19

u/Stesspela 10h ago

Also it's from the developer that made "needy streamer girl overdose". A game that got such a big hit that they made a anime about it. Sadly the anime didn't manage to capture the social critic of it properly. 

12

u/Xespria 8h ago

Anything that doesn't interest me is slop.

Obvious /s but slop has lost all meaning.

2

u/Xeta24 5h ago

Slop this slop that, slop slop slop SLOP.

When did we forget being a hater doesn't make you interesting?

1

u/JackOffAllTraders 5h ago

slop is when me and ur mom

1

u/Xeta24 4h ago

Not if I slop you first.

1

u/Expensive_Savings_42 4h ago

Reddit is almost all lazy slop, ironic people complain about slop here. 

3

u/Nightfox9469 3h ago

500,000+ Wishlists on Steam.

6

u/Xeta24 9h ago

Everyone thinks it's so cool to hate on things randomly nowadays...

1

u/CyanRyan https://s.team/p/dhwd-whb 5h ago

Go play the shitty AI version that'll inevitably come out then. Maybe fuck off, too.

-16

u/puphopped 12h ago

There was a game I saw on TikTok called Dumbfire, which has since had multiple clones made of it, many of which have better presentation and gameplay than the original.

Without or without AI, this has been seen in indie gaming for ages. Even Piratesoftware's game is just a crude Undertale clone. Which one is more popular?

I said it then and I'll say it now: If your game is simple enough to be copied 1:1, it probably isn't a very good game.

I think the devs of this game are just seeking attention to be quite honest. Looking at the game's steam page tells you everything you need to know about creating an identical clone of it.

14

u/Extinctcoffee 12h ago

Bro what is this take? Simple games can be good, you said it yourself, Undertale was a simple game, and if it was made today, AI would be able to replicate it easily, that does not mean that "it probably isn't a very good game"

I don't disagree that there are a lot of soulless slop games out there, though

0

u/puphopped 6h ago

Undertale could be replicated by AI

No, it really couldn't. Unless you genuinely think it is an identical 1:1 copy of Earthbound. Where are the Deltarune clones? Why doesnt Toby Fox have to worry about this? Think.

Undertale is a programmatically simple game. Literally every other aspect of it isnt. If games were just an exe that you play and engage with mechanics alone, maybe i'd agree.

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u/one_rainy_wish 9h ago

I don't like where this all is heading. I don't like this shit at all.

1

u/AssociationLanky8456 12h ago

I haven't seen it verified, but supposedly this is a possibility according to information coming out, in which case I don't blame them for their caution. 

1

u/RatKingJosh 4h ago

I’m just a glup shitto making a random thing but I’m slow as hell cuz I’m just one guy. Call me paranoid, but I legit have this fear too.

Maybe it’s illogical but my worry is sharing stuff into the aether and some rando stumbles on it and decides to steal it and see traffic while I stay in obscurity.

Like I know I’m sounding dramatic but we live in crazy times so even the most fringe of fears isn’t so unbelievable anymore. Problem is, What’s the solution? You cant just not share your work, nobody will see it. And you can’t trust the industry or marketplace to discourage the negative behavior. It’s really damned if you do, damned if you don’t.

1

u/WhyTryGG 4h ago edited 4h ago

Why not just have two separate builds? One being the full game that you keep under wraps. Then another stripped back version with only the bare essentials for a functioning demo? That way AI isn’t getting the full game.

-2

u/MegaFercho22 13h ago

Please Don't Type Like This

Jokes aside, that's a completely valid fear; people are evil

5

u/VestOfHolding 12h ago

Isn't that a normal way to type for the title of posts and articles?

3

u/Clarity_Zero 11h ago

It really isn't. Youtube's idiotic way if doing things normalized it, but for the entire history of the English language up until that point, you only capitalized words that were actually important and/or unique in titles.

Words like "of" or "the" or "this" weren't capitalized unless they were at the beginning of the complete phrase. In other words, titles followed the same basic structural rules as any other sentence.

The "capitalize everything" trend is an extremely recent one.

0

u/VestOfHolding 10h ago

I see where I wasn't specific enough. Yeah, OP capitalized a lot of small words that weren't needed. It was just an unfortunate example for the person that I was responding to, "Please Don't Type Like This" arguably would be formatted that way. Where Youtube has done more damage is randomly capitalizing entire words, IMO.

0

u/NewsFromHell 8h ago

I am torn on this. On one hand, this paranoia is going to push the industry straight into cloud-only gaming, where we literally own nothing. People might argue that locking games to the cloud would tank sales, which is valid right now, but if every studio eventually makes new releases cloud-exclusive to protect their files, we won't have a choice. We will all be forced to stream new titles.

On the other hand, man, fuck these 25 different release stages anyway. First it is a demo, then pre-alpha, alpha, beta, Early Access, Early Access 0.5, and finally 1.0. Bro, we are not your QA team. Hire actual testers and finish your game properly. I am tired of this shit.

Disclaimer: I have no idea if this specific dev was going to do that, and generally demos are fine for trying things out. Still, between YouTube gameplay videos and Steam's 2-hour refund window, what is even the point of a standalone demo anymore?

3

u/Far_Inspection4706 2h ago

Forcing everyone to cloud gaming is a good way to kill the industry overnight. To put it simply, cloud gaming sucks ass. I live in a modernized country with what could be considered above average internet speed and it still lags like crazy for me. If it was cloud based gaming or nothing for me, I would just find a different hobby. Fuck all that nonsense.

2

u/Expensive_Savings_42 4h ago

Why go to a cloud game when AI is so good it can make it for me locally in two days? 

2

u/00raiser01 3h ago

It also makes the copyright and licensing argument from stop killing games to be right.

2

u/xanditbb 8h ago

I agree with most of your messages, but don't talk bad about demos. They are one of the most consumer friendly practices in gaming if the demo is done correctly (glimpse into detailed mechanics of the game, long enough to form an opinion) and it's always a good thing to be able to try the game before deciding if it's for you

1

u/Beneficial-Act-9933 3h ago

Also, Not to sound too harsh, but if your whole game can be completely done in A.I, is it really that good of a game?

You don't see anybody making an A.I copy of Mario 64 or FF8.

-1

u/Qwertyham 8h ago

Steam is one the the most successful gaming store fronts ever. You don't own those games. As well as an overwhelming amount of sales for PlayStation being digital purchases. You don't own those games. The reality, outside of reddit, is that people don't care about "ownership". They just want to kick back and play a game

3

u/CalligraphyCurls 4h ago

I think ownership isn’t so much the problem here as having the binary on your local machine, which AI has now been shown to be pretty good at being able to reverse engineer. With cloud gaming, you could solve that problem by not installing the binary on people’s devices.

1

u/Kuroodo 12h ago

It's crazy I was talking about this type of stuff with someone just a few days ago.

While what AI can do and solve in such a short amount of time is cool, the consequences are scary. That we're going to start seeing changes in the industry as the industry as a whole reacts to this. That with consumer hardware becoming expensive, a cloud-locked environment like game streaming sounds/becomes more and more attractive and starts making a lot more sense for the market to transition to.

With jailbroken PS5s, I was thinking about something big was probably going to happen with GTA 6. Likely that we'd have a playable version of GTA 6 on PC this year, which will send shocks to the industry.

I don't see a good outcome here for anyone, and unfortunately the big companies only care about protecting their revenue, so most of the industry will likely shift in ways that hurts the consumer the most.

0

u/TheMobyTheDuck 9h ago

Is this game so basic that releasing a demo means the ENTIRE GAME can be replicated?

1

u/ZombieKilljoy 9h ago

Sad how much things AI can steal now that there are entire video games blended into one abomination with the recent vibe coding epidemic

1

u/goghjgh 3h ago

Once it releases people are still going to us AI to copy the game lol

-1

u/Rabidowski 12h ago

Drinking and acid reflux?! Let me clone that mechanic RIGHT NOW!!!

-7

u/Drezus 13h ago

This says more about the quality of his game that is so inherently easy to “copy” with AI than the actual people trying it.

Unless you think people are just randomly, actively trying to “copy” the next Elder Scrolls in hopes to steal Bethesda's slice of the pie?

9

u/Electronic-Touch-554 12h ago

I mean not really, a lot of these more simple indie games with neat ideas get ripped off a ton on launch. Hence why it makes sense that they'd try stop it.

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u/codev_ 14h ago

Just thinking out loud

If AI is “so good” at copying the game and the fear is around somebody else is making your exact game - let them waste the tokens
Name and shame them

And let me send you my money

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u/AdolventureNeverEnds 13h ago

The issue is that someone making "your game but shit" and releasing it before your game comes out can poison the well for you since people will try the shitty version and think its bad and due to that not end up buying the proper game once it comes out

Would not be an issue if people were smarter and more critical but thats unfortunately not the case

-2

u/Alenonimo 13h ago

They're not breaking any new ground here. Their game, based on what I saw on the trailler, is just Buckshot Roulette with anime girls. Unless I missed something, the gameplay is already present in tons of other slop games already.

6

u/AdolventureNeverEnds 12h ago

Yes this game is very clearly and obviously a take on the Backshot Roulette genre of games but that doesnt deride the fact that its still something new and clearly unique on the genre since it wouldnt have the amount of pull it has otherwise

And the main point of why they said they are cancelling the demo is that they worry art assets/gameplay details would be used for training (And yes those are present in trailers too but a demo is a completely different beast with how much easier its to steal from)

But the main reason to try and prevent is that the artstyle is absolutely one of the main driving factors here and the Average Consumer will absolutely write this game off if they first see an AI copy of it thats bad and has bad reviews/isnt good when they try it

-16

u/flash_baxx https://s.team/p/kngf-tqc 14h ago

Knock-off products have existed long before AI. It's an inevitability for anything new that pops off.

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u/Applesimulator 14h ago

The speed at which they pop up though has changed a bit and the amount of copy too. Before the original creator had more time to consolidate is market share of the genre but now with clones appearing so fast you genuinely lose the first’s advantage

1

u/Fenweekooo 13h ago

all this is going to do is force game streaming. we already didnt own the game, now we wont even be given any of the files.

Congrats we have fucked ourselvs over once again. Humans are great at that!

5

u/GettingWreckedAllDay 13h ago

Your point? They still need to take steps to protect their work

1

u/flash_baxx https://s.team/p/kngf-tqc 11h ago

Deliver a high quality and recognizable product, work on your rapport, and build brand loyalty. Every big name brand started somewhere.

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