r/tycoon • u/KranckDissident • 1d ago
Steam I released the demo for my ski resort tycoon game 🚠
Hi there 👋
It’s been a long time since I haven’t posted there, but I’m very happy to announce that I released the demo for Skingdom, the ski resort tycoon game I’ve been working on solo for almost 3 years!
https://store.steampowered.com/app/3839750
The game is inspired by Ski Park Manager and Planet Coaster and is focused around construction, management and the unique atmosphere of the mountain.
In Skingdom you build your ski resort by placing lifts (pillar after pillar), drawing slopes and constructing various buildings to satisfy the needs of your guests. I see the game as a middle ground between chill sandbox and light simulation. I want to give players a creative place to build their ski resort with believable lifts and slopes, with management mechanics that give some challenge, while being accessible and engaging (so … light management? does that make sense?).
The game features a unique adaptive soundtrack (composed by WYS, an awesome lo-fi composer and friend of mine) that changes based on time of day, weather and player’s actions (there are active and passive tracks based on how much players build in the game).
The demo only features the sandbox mode (which is only building without any management constraints), career mode with money, research, loans and communication campaigns will be in the full game though. Staff hiring for mechanics and ski patrol is in the demo, and the full game will also feature slope groomers!
Game’s release is still planned for the end of the year in early access 🏂
Thanks for reading this post, hope you’ll enjoy the demo if this is the kind of game you’d be interested in. Love from France, take care all 💜
AI disclosure : No AI was used in any part of the game creation (I’m strongly against any use of generative AI in fact, there’s even a disclaimer at the game startup 😬). I’m the author of all the game code and game design, the original soundtrack was composed by WYS. I purchased a majority of the sound assets used and the remaining ones have been recorded by yours truly in a real ski resort (they are not the best sounds in the world, but they were recorded with love and passion at least). All textures and 3D models are a mix of purchased, contracted work and custom modeling, same for UI and any other material in the game.