r/tropico • u/CynicalGenXer • 6h ago
[T6] Caribbean Skies DLC - The Scientific Method mission tips
This is a rather odd and challenging mission. I restarted it myself 3 times and had to search for suggestions. There are a couple of old posts that were helpful, but thought I'd share recent experience. There aren't real spoilers since objective is revealed at the beginning.
My first attempts failed because I progressed too soon and then either ran out of money or got voted out. In this mission, you only need to complete the scientist demands, so "working hard enough not to get fired" by your population is sufficient. I set constitution to Pacifist State and where only wealthy could vote. Had decent rating throughout the game, it only went down significantly at the very end.
- First objective
before you get into main quest
- is
to
- set up profitable economy and earn money
.
- Another post mentioned 400k, that seems accurate. Star
ting with the boats worked well for me
- . I also built Customs Office as soon as I could to increase export prices. I also built a steel factory (to prepare for weapons) and built a trade post where I offered steel to Allies and got a good trade route. Those trade routes are very profitable, like 70% above price. Make sure to select maximum amount to export.
- If you have money, also watch out for import deals on weapons. I imported enough not having to produce them at all.
- Build a warehouse to stock rum, cigars, and weapons. It can be built on the main island first, then you can relocate it to another island and all the goods go with it. Very convenient!
One thing I should've done and would recommend - decreasing teachers in high school. You will need tons of uneducated workers and I found that people with high-school education don't seem to want to take "uneducated" jobs
and then drag down the job happiness.
Build a Landing on the other islands, so that construction workers can get there. This may seem obvious but I haven’t played in a while and forgot. :)
The main quest will fully start only after you build all 3 airports (2 are free after you build the first one). After setting up profitable economy
on main island,
start developing
others. I went with
- the fertile island where Fabiano Verdon lives.
Set up plantations for
- rubber (needed for the first scientist), sugar, and some other crops there. Placed them all close by with "multi culture" setting. Note: you do not need to build a road to the scientist's place on this island. The only objective for this island is to build ranches and farms. You get 8 "satisfaction points" for each. I didn't need that many and just spammed ranches at the very end to finish the mission.
- Cargo airports can act as a dock for import/export or transport goods between them. I used only transport mode. Each airport has maximum 2 routes. The airports still need teamsters to bring the goods in/out. I recommend selecting specific goods to transport, otherwise they can get very inefficient. You can use 2 routes of one airport and have only 1 worker at another airport (with no routes) to save money/workers.
I would strongly recommend to have a warehouse already packed with about 2k of rum, weapons, and cigars before Sebastien Deutsch starts making demands. You will need an airport, teamsters (fully staffed, otherwise they don't work fast enough), warehouse, and the road (with a tunnel) on Sebastien's island to complete the mission.
This island has nickel for weapons and tobacco fertility for cigars. But I just imported them.
Sebastien will start with asking for 500
each
rum, then weapons and cigars on repeat until he gets 100 points (successful delivery is 15 points, failure deducts 5 points). You can easily fail the first demands (the counter doesn't drop below 0) but after you start, be ready as the requests appear in close succession and you don't want to miss. I had to start an emergency delivery with Teamsters
for each demand
, otherwise they would miss the deadline. Also, after you pack the warehouse, change the setting from "store" to the
“allow to be sent to dock”
- . Without it, the teamsters refused to pick from the warehouse, even with
emergency
order.
Not sure if it’s a glitch or how warehouse is supposed to operate.
That's it. Good luck, have fun! :)


