r/mmo • • 1h ago

MMORPG WEB

• Upvotes

He hecho un juego a base de mi experiencia en varios juegos mmorpg o rpg por turnos en web nose por los jajas, si alguien desea darle una probadita y que me de feedbacks que cambios hacer estaria bonito xd GPR · Reino de Etheria


r/mmo • • 2h ago

Tried Conquest Reborn this week

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1 Upvotes

r/mmo • • 4h ago

We are rebuilding the classic world in Unreal Engine 5 - an unofficial DAoC fan project (early footage, Midgard)

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1 Upvotes

r/mmo • • 8h ago

If you like Rival Regions but wanted a stock market, a real-region map and a mobile-friendly UI, I built this

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1 Upvotes

r/mmo • • 9h ago

I made shops refuse to buy quest rewards. Is forcing player trade clever, or just annoying?

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0 Upvotes

Bitiverse is a persistent MMO in one shared world that I build on my own: free in the browser, no download, and you can walk in as a guest.

This is a design question rather than an announcement. City orders in my game pay out in goods, and as of this week no shop will buy those goods. They are tradeable between players and refused at every NPC counter. The reasoning was that a reward any merchant converts to coin is a reward you never think about, while a reward only another player wants gives people a reason to talk to each other. My game is a roleplaying MMO before it is a gathering game, so pushing trade toward people felt right.

The risk is obvious: if nobody wants the thing, the reward is a rock in your bag, and the player who does not enjoy trading just got punished for playing. I also made gear wear this week and the smith charge three times the materials for a repair, so the economy is squeezing from two directions at once.

For anyone who has built or played an economy like this: where is the line? Do you make NPC vendors pay badly rather than refuse outright, and let the market price drift? Did forcing player trade ever work in something you played, or does it just produce a chat channel full of people undercutting each other by one coin?

Testers wanted either way, so come and break mine and tell me what fell over: https://fortisq.itch.io/bitiverse


r/mmo • • 14h ago

Looking for a MMO to play casual

3 Upvotes

I’m looking for an mmo for PC that i can play with controller (preferably) and casually. Preferably a free to play but subscription are ok, no p2w o pay to progress, no pvp centric, vast character creation options (like Aion 2), good community for beginners and fun.

I played FFXIV couple of years ago, really loved the game and spent a lot of hours.


r/mmo • • 11h ago

Free wow forever invite stress test

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0 Upvotes

Share WoW: Forever with a friend!
As a benefit from your WoW: Forever purchase, you are receiving an Invite-A-Friend Launch Code to share with a friend!
Your friend does not need an active World of Warcraft subscription to play. Redeeming this code will grant them access to WoW: Forever during launch week starting on November 4, 3PM PST.


r/mmo • • 7h ago

Will We Ever See a Successful, Completely Vibe-Coded MMORPG?

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0 Upvotes

With AI-assisted development advancing so rapidly, I wonder if we're heading toward a future where almost anyone with enough ambition and a decent understanding of game architecture can build and release their own MMORPG.

A genre that traditionally required enormous teams, budgets, and years of development is becoming increasingly accessible.

But here's what interests me most: even if AI makes building MMORPGs significantly easier, where will all the players come from?

MMORPGs depend heavily on active communities. You can build an incredible world, but without enough players to populate it, does it really stand a chance?

I've been noticing increasingly ambitious projects while running VibeToplist https://vibetoplist.com/, a discovery platform for AI-assisted and vibe-coded games that's now approaching 200 unique listings. The growth in both submissions and organic traffic has genuinely surprised me.

It's partly why I believe discoverability will become just as important as development itself. If AI makes it easier to create games, attracting and retaining players might become the real challenge.

Do you think we'll ever see a genuinely popular MMORPG that's been completely vibe-coded? Or will getting enough players to sustain it remain the biggest obstacle?


r/mmo • • 16h ago

Big game update in Idle Clans - clan quest & recruitment overhaul, task queue, background music, QoL additions and more

1 Upvotes

Hey everyone!

Idle Clans is an idle MMORPG I've worked on since 2021 and launched into early access on Steam in 2023. At the core of the game are deep and interconnected progression systems, greatly inspired by my own favourite MMORPG, RuneScape, as well as many of the features you would expect in an MMORPG: Clans, partying up to defeat bosses and raids, quests, in-game chat, leaderboards, a player-driven economy and so on. The main appeal of our format is that you can progress at your own pace without being significantly left behind even if you don't have much time to commit to the game. That said, strategization and playing smart still pays off. The coordination some clans uphold is crazy.

As you might expect from the game's title, clans are a huge part of the game. There were a couple of areas our clan systems weren't doing a very good job at, and that was the central focus of this game update.

Clan recruitment centre rework

Something that was more difficult than it needed to be was for new players to find a suitable clan and for existing clans to find like-minded players. We had a basic system for displaying active clans that players could look through and apply to, but it left much to be desired.

  • Clans can now more extensively configure how they want their clan to be presented in the clan recruitment centre and display what kind of players they're hoping to recruit
  • Players can now create listings for themselves in the clan recruitment centre. Clans can browse through player listings and quickly invite players to their clan that they deem a good fit
  • General visual and UX improvements to the entire thing
Clan quest rework

The old clan quests were something I threw together very quickly prior to entering early access on Steam, just to have some kind of quests in the game. They weren't good. Low level fetch quests that were interesting and beneficial to new players for a few days and quickly became obsolete, as they didn't scale with your clan's growth nor provide any meaningful rewards after early game.

  • Clan quests now scale with the amount of members in your clan as well as their individual levels
    • We don't want to discourage high level clans from recruiting low level players, so players that aren't capable of contributing to the clan quest are excluded from its scaling
  • Completing a clan quest lets a clan leader choose from a pool of 3-4 temporary buffs. These are temporary buffs that benefit everyone in the clan. Claiming a buff makes it active immediately and it lasts for the remainder of the current week as well as the full upcoming week
  • Clan quests have a few possible item drops as well, which are used to purchase upgrades as well as key that has no use... yet
  • To prevent players from clan hopping in search of favourable buffs, a quest's buff will only apply to you if you were in the clan when that quest was generated
    • This doesn't apply to new players. If you haven't been in a clan before, you'll be able to utilize any active buffs
Task queue

Not related to clans, but a feature that has been requested a lot - a task queue. You can now configure tasks to be done in order to help you plan and strategize. Especially useful for daily quests that you can now quickly move to the task queue and set to auto-complete, even offline.

Idle Clans now finally has background music as well as a few dozen new sound effects. There's a long list of other notable changes, but I don't want to make this post too long. Full patch notes for the update can be found on Steam, if you're interested!

Our annual Halloween event is also starting this Friday (there's a timer displayed in-game), during which everyone comes together to donate candy to the communal candy supply and enjoy a shared experience bonus.

This update nor any update prior to it has any AI generated content.

Idle Clans can be played on Steam, App Store and Google Play. We also have a Discord server of almost 12,000 members if you'd like to come check things out or have a chat before committing to anything.


r/mmo • • 21h ago

Grindy Mud - Modernizing my favorite 90s Mud

1 Upvotes

I used to play a game called Shadowdale Mud way back in the 90s and some Arctic Mud. That version has since faded away like many muds. It is too bad telnet is a requirement for most muds as that protocol is also mostly dead and not secure. Anyhow, this post will likely be deleted but I thought I would try sharing what I've built. The content is mostly from Shadowdale but the code was completely rewritten from scratch in Typescript. The web client is built in vue. You can login with Discord or Google or email/password. The theme is Forgotten Realms diku type hack and slash.

There is a 3d zone map and 2d full world map. Some light optional sound effects. A quest system and soon it will have custom player housing. Each of the 20,000 rooms have an image based on the room description. These images change with the time of day. The game is free and will always be free. You can find it at grindthisgame.com or grindymud.com

I also did a video about it on my YouTube channel of same name.

Cheers!


r/mmo • • 1d ago

The Return of a Classic, a Giant!

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1 Upvotes

r/mmo • • 1d ago

RuneScape Classic from 2001, with optional HD and first person

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3 Upvotes

Hi all,

I've been working on some visual changes to the original RuneScape. Kept the classic characters, but been experimenting with lighting, ground textures and a first-person camera. You can still play with the original graphics and normal view.

It's still Classic underneath, with the skilling, quests, trading and combat. Seeing it from ground level gives familiar places a different feel lol.

Seen a few discussions here about missing traditional MMOs, so thought this would be interesting to share. For anyone who never played Classic, would you give this a go? Curious what would make you stay beyond checking out the graphics.


r/mmo • • 1d ago

Give Death & Taxes a spin for Steam Next Fest

2 Upvotes

I'm the solo dev of Death & Taxes Multiplayer RPG. It's a multiplayer game where Death is your endgame. Like Albion, everything is crafted by players. Skill based leveling like Skyrim and Faction Base zone control.

https://store.steampowered.com/app/3960500/Death__Taxes_Multiplayer_RPG/


r/mmo • • 1d ago

Metin 2 Idle

0 Upvotes

Not my game, I’m just a player here who’d like to help the game grow as I love idle games

It’s not perfect but so far it’s really fun. It’s far from perfect but the SA does very frequent updates.

It’s heavy AI vibe coded slop but somehow it’s still awesome and has a pretty active community

Find here: https://game.m2idle.pl/register?ref=f48d8e2e

Funfact I wrote this while walking and hit my head so hard, the pain is insane


r/mmo • • 1d ago

Any advice for a beginner MMORPG YouTuber?

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0 Upvotes

r/mmo • • 1d ago

Fallen Marches: An old-school browser MMO from a solo developer, released on 30 September

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0 Upvotes

Hi MMO fans,

I am the sole developer of Fallen Marches. It’s an old-school browser MMORPG. I ran around 6 weeks of closed testing to fine-tune things, and the game has been in open beta since 30 September. We had an account progress reset on that date, but there will be no more resets.

If you grew up on MMOs of the early 2000s such as RuneScape, it should feel familiar: you click to move, train your skills over time, and share the world with other players. The aim is the slow, cosy grind with a fresh, original world and new stories to experience.

What’s in it right now

  • Skills to train: Mining, Woodcutting, Agriculture (crops and livestock), Cookery, Apothecary, Bowyer, Metalworking and Leatherworking. Gathered materials feed into the crafting skills.
  • Three combat styles: Melee, Archery and Spellcraft, with new PvE content shipping regularly to keep things interesting.
  • Engaging, story-driven quests with branching dialogue and choices that matter.
  • Bosses: world bosses with shared, multi-combat fights where loot is split by damage dealt, plus quest bosses.
  • A player economy: trade with other players to support long-term goals.
  • Social features: friends list, private messages, leaderboards, and two worlds currently (account progress shared between worlds).
  • Android support: it plays on phones too, and you can install it as a mobile web app.

The basics

  • Free to play, with no cash shop and nothing pay-to-win. There’s an optional Ko-fi to help with server costs. Donors get a VIP badge in chat and nothing else.
  • It’s still in beta, which is more a statement about what I expect to complete before I'd consider the game a full release. I am working towards a roadmap. I’ve shipped updates most weeks since launch, and the patch notes are on the site.
  • It runs in the browser, so you just need to make an account. No standalone download required.

Play here: https://fallenmarches.com

Join the Discord: https://discord.gg/PRcrqJSJfY

We already have a friendly and active community, who all have a real say in what direction the game goes from here. If you're interested, come and join us.

Cheers


r/mmo • • 2d ago

recomiendenme un mmorpg porfavor

1 Upvotes

Ya he jugado todo
gw2 (Buenisima historia, mundo hermoso, un pve de los mejores que he visto y el WvW cumple pero no sé no me convence),
bdo, ( Fue uno de los mejores con combate pvp open world, una lastima que mataran el juego transformándolo en pseudo lost ark con vista de tercera persona)
archeage (Una obra de arte, nada que decir) ,
albion (lo intente varias veces pero jugar solo vs 5 gankers por mapa esta muy difícil) ,
ragnarok (una obra de arte, pero el estado actual de los servidores privados es un asco y No, no jugaría al oficial.) ,
lost ark (era bueno pero el p2w asqueroso y full pve) ,
aion2 (basofia de juego ) ,
teso ( no me gusto)
Risk your life ( 10/10 pero ya esta muy viejo y solo hay servidores en tw, no es agradable jugar con casi 200 de ping)
etc etc etc...

En serio quiero algo nuevo al menos que me dure 1 mes de diversion, no me cierro a casi nada
Lo unico que no soporto son los mmorpg tipo sci-fi, no me gusta la tematica espacial.

Quiero algo en lo que pueda ir por los mapas recolectando, matando mobs, comercio, pvp, etc..

Me da lo mismo si es antiguo, prefiero lo viejo que las basofias nuevas que estan saliendo o salieron..


r/mmo • • 2d ago

Greatest Game of my Life: Everdark

11 Upvotes

Hi! I don't post much, apologies. I wanted to shoutout an MMO MUD I play.

Everdark—formerly "Poker"—if anyone recognizes it by that name is an older MUD from the '90s (maybe '80s?). Mythic medieval fantasy; there are 10 guilds that act as classes. PVP is optional at higher levels.*

It's very high-quality. Almost all nouns in any room are look/interact-able, and most secondary nouns from there as well. It's open-world and exploratory. There are 10 guilds you can find and join, with unique spells that do genuinely lead to different playstyles. There's an official quest list to help guide adventuring (but if you want to try slaying a lich at level 1, you could).

Quests give quest points that make leveling up easier (most quests also have nice goodies or spells you get, too). They range from taking a couple hours (less than an hour for the earliest ones) to taking months. Most are a mix of engaging puzzles and challenging combat. It took me around 10 years to complete them all.

Combat is very fun (especially past the early-game). I've been playing for most of my life (~11/18 years) and just wanted to share it. It's my favorite game. No other game I've seen has an equally in-depth and expansive world, as unique a player-base, or fascinating history.

It is fairly inactive, with only a couple people online a day, but it's community is very kind and helpful (especially towards new players, lol).

I should disclose I'm a wizard (admin/developer) as of ~1 yr ago. The game is entirely and permanently unmonetized; we wizards volunteer our time for the game and community we love. I in no way materially benefit from people playing.

*There are factions and nobility houses/manors you could join, but the low player-base makes that hard.

Edit: Link to play http://www.mudportal.com/play?host=everdark.org&port=3000

(everdark.org, port 3000 on mudlet)


r/mmo • • 2d ago

MASTER DUELISTS: The Art of PvP | Heroes of Ultima

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0 Upvotes

Bring your friends and enjoy the Heroes of Ultima Beta!


r/mmo • • 2d ago

LIMITED BANNERLORD ONLINE HALLOWEEN EVENT

1 Upvotes

If you've ever wanted to play bannerlord with other players (not just NPCs) in a live, persistent world with MMORPG vibes, give Bannerlord Online a go.

The developers recently released a new update and have activated Double XP until 7th November for the Halloween event, making it much easier for new and returning players to get started.

I'll be honest, Bannerlord Online has had its ups and downs. One of the biggest issues was the pace of updates. There have been periods where progress felt real slow, and many players stepped away waiting for new content and features.

That said, there have been noticeable improvements recently. Development appears to have picked up again, new features are being introduced, and there's finally a sense that the project is moving forward rather than standing still with consistent updates.

Is the game perfect? Narh.

Is development moving as fast as some people would like? Also narh.

But the recent slew of updates and events are encouraging signs that things are quickly heading in the right direction.

With the ability to conquer and own your own castles in the next update, now would be the best time to prepare yourself.

Come to Bannerlord online to:

  • Build wealth as a trader
  • Build massive armies
  • Hunt Elite Bosses
  • Be victorious in Tournaments
  • Move with your clan and allies
  • Fight in massive PVP battles

Double XP runs until 7th November.

Download the client here - https://bannerlord-online.com/

Discord - https://discord.gg/X6nxMAdT


r/mmo • • 2d ago

Decompile AI trend could save Rift and other neglected MMOs

0 Upvotes

This whole trend could genuinely save some of our favourite MMOs that have been left to rot for years by companies doing absolutely nothing with them.

Sadly, it came way too late for our beloved WildStar.


r/mmo • • 3d ago

Malsort - a Diablo II-like MMO ARPG

4 Upvotes

Hi!

I'm a software and game developer from Belgium and I've announced Malsort earlier this week.

Trailer: https://www.youtube.com/watch?v=AbOS3wZdyVI

Steam page: https://store.steampowered.com/app/5412090/Malsort/

Since 2021 I've spent my weekends building an MMORPG backend. I started Malsort because Diablo II is my favourite game (along with Dofus). I always wanted a world that stays when you log out: a town full of other players, player-based economy (Dofus really shines there), and world bosses the whole server fights together.

Right now there are 7 classes with skill trees, ARPG loot, player stalls in town, parties and a world boss (more to come, of course!).

It's buy once. No pay-to-win, no paid classes, and none of those MMO shops where you can buy max level.

Early Access is planned for 2027 (a wishlist or follow really helps!)

What would you want from a D2-style game with a shared world? Let me know your thoughts and suggestions!


r/mmo • • 3d ago

MU Online Fan Rework. 4 Months of work

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2 Upvotes

r/mmo • • 3d ago

ReMT2 - Rediscover Metin2 (2 years project)

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1 Upvotes

r/mmo • • 3d ago

Every System an MMO Needs (I Built All 12)

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0 Upvotes