r/Rift • u/DieFanboyDie • 6h ago
π Discussion The enthusiasm surrounding Riftwalkers has proven how catastrophic IAs have been and how they helped kill.the game.
Riftwalkers have proven that the reason people want to play Rift is the content, not skipping the content in a rush to endgame only to sit and do nothing because there is nothing new being added to the game. Leveling and progression are all that is left in RIFT and there is a HUGE amount of content there, content that IAs effectively killed by diverting the population from all of that content. Dungeons, dead. Open world pvp, dead. And THAT is the content Riftwalkers wants to revive, that is the appeal.
IAs was just one of the stakes driven into RIFT to kill it, but I have to believe it was just as detrimental to the player's experience, if not more so, then charges of P2W or class imbalance or other game play issues. Riftwalkers proves that even with a diminished player base there was still enough population to sustain the content as long as players weren't being siphoned away from the content. Instead of pulling players out of content they should have concentrated on a robust mentoring system that enabled fast progression IN the content, not outside of the content.