r/WarhammerCompetitive • • 4d ago

PSA Weekly Question Thread - Rules & Comp Qs

7 Upvotes

This is the Weekly Question thread designed to allow players to ask their one-off tactical or rules clarification questions in one easy to find place on the sub.

This means that those questions will get guaranteed visibility, while also limiting the amount of one-off question posts that can usually be answered by the first commenter.

Have a question? Post it here! Know the answer? Don't be shy!

NOTE - this thread is also intended to be for higher level questions about the meta, rules interactions, FAQ/Errata clarifications, etc. This is not strictly for beginner questions only!

Reminders

When do pre-orders and new releases go live?

Pre-orders and new releases go live on Saturdays at the following times:

  • 10am GMT for UK, Europe and Rest of the World
  • 10am PST/1pm EST for US and Canada
  • 10am AWST for Australia
  • 10am NZST for New Zealand

Where can I find the free core rules

  • Core rules and FAQs for 40k are available HERE
  • Core rules and FAQs for AoS are available HERE
  • FAQs for Horus Heresy are available HERE
  • FAQs for The Old World are available HERE

r/WarhammerCompetitive • • 14h ago

PSA RIP New Recruit

187 Upvotes

New Recruit seems to have gotten hit with legal demands from GW. All the rules text is showing up as redacted.

Bummer. I liked their app and have paid their sub fee for 2 years.

Edits:

People in comments are saying it's a bug and should be getting fixed? If so, that's great news.

Added a picture of the notification I got from New Recruit.

TBarker 746 (dev) says it was a mistake and should be fixed soon. Disaster averted. Their comment is below.


r/WarhammerCompetitive • • 12h ago

40k Discussion Would any Melee army NOT take Assault Brethren if they could?

101 Upvotes

The more and more I play with the marine Codex, the more that this detachment impresses me. Every list starts with the AssBros detachment and the more I play it, the more a question comes into my mind. Would any Melee-slanted army NOT take Assault Brethren if they could? It's the only detachment in the game where I feel like every aspect is just broken.

Gives T&H, arguably the best disposition. 1 Turn armywide Adv + Charge is one of the best buffs in the game. You can spend 20 (TWENTY) Points for a 6A BS2 S7 AP3 Dam3 sword that gets buffed by whatever unit you put it on, 10 points per squad for Sustained Hits as an upgrade, and the three strats are AoC (Amazing), Fight on Death (Most melee armies want some form of this) and a 1CP damage nuke with Lance and +1AP. It's a complete suite of every tool a melee army wants with damage multipliers, mobility and survivability.

Give your hyper mobile unit The Death Sword, add Sustained hits to a unit that needs a bit more punch, use lance and +1AP to turn something like chainswords on the outrider charge from chip damage to murder blenders.

For all the talk of how busted Death Watch and the Terminator 1DPs are, I feel like AssBros is slipping quietly by. Am I missing something here, or is this just the best 1DP in the game?


r/WarhammerCompetitive • • 6h ago

40k Discussion Question about WSIWYG and retired wargear [SM infiltrators, scouts, and Reivers]

16 Upvotes

So these questions are geared towards tournaments.

Infiltrators: they used to have a comms array model that came in the mass produced box. Their current optional gear, is the helix gauntlet, which was one only available in a one-off box. Can I say the comms array model is the helix gauntlet?

Scouts: Their default wargear is now bolt gun, pistol, abd knife. But I have a model that just has the pistol and knife, because it looks cool and that build used to standard. Is my scout without a bolt gun or shotgun ok to be said to have the default wargear?

Reivers: Same question as Scouts. It used to be carbine or pistol and knife. Now all 3 are default. So no matter what, reivers have the carbine, pistol, and knife? Also, do all models need to have the grapnel guns, or just one?


r/WarhammerCompetitive • • 21h ago

40k Analysis Bring hordes back

184 Upvotes

I like horde armies. Green Tide, Tyranid swarms, waves of light infantry... But they haven't worked for a long time. I played my GSC of about 100 cultists into Dark Angels and Ultramarines and it doesn't feel right.

Where in the lore did about 29 Marines need Damael with Ravenguard, Azreiel with Sternguard and the Lion to take down a 100 angry minors?

In the Ultramarine game I one shot the Primarch of the 13th with 29 dudes and a psycho with a big brain... Then killed Calgar's royal Victrix guard with a Super Sanctus... One cultist assassin killed 6 of the Emporor's finest.

Don't get me wrong... I like winning games and killing smurfs... Even green smurfs.. but every game I play is about 60 tooled up super humans against my 100 cultists.

100 dudes with auto guns is not a horde army.. there are no horde armies.. and if someone does find an actual horde list GW just nerfs it out of existence:

Examples -

Recon Guard

Unending Swarm

Green Tide

Chaos cultists

In almost every book there is a battle of hundreds (or thousands) of chaff getting cut through by a small group of elite Marines. I like the changes to Space Marines to make them feel more Elite... But I want to run 400-500 guants led by Warriors so it actually feels like an epic battle. I don't care if you make the guants more trash than what they are.. I just want to run some hordes . Am I the only one?


r/WarhammerCompetitive • • 13h ago

40k Battle Report - Video Recon Wyches Drukhari VS Purge World Eaters

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18 Upvotes

I Get to try my NEW Drukhari Wyches on Wyches army list in this Warhammer 40k Battle Report. It was a Great game against World Eaters piloted by my guest Alastair! Will the Staby Stabs be enough? Or shall the Skulls collected for Khorne prove to be a worthy offering?

I play Recon and my opponent plays purge the foe , he runs a very similar list to what I played against Jack Harpster a few weeks ago.


r/WarhammerCompetitive • • 8h ago

40k Discussion best YouTube channel to learn from in regards to imperial knights?

5 Upvotes

hello, I would like to play imperial knights better and eventually go to a tournament. I'm very not good and would love to watch/listen to YouTube videos to get better!


r/WarhammerCompetitive • • 11h ago

40k Analysis First 6 weeks of meta stats from the new Ork Codex - Ork Codex Meta Review

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7 Upvotes

Hi all,
I posted the dispoition data for the first dataslate a few weeks back and you guys seemed to enjoy that so I decided do a reivew of the new Ork Codex Meta stats over its first 6 weeks.
I try to cover all the major points (that my personal data allows)

If there is anything missing or anything you would like to see please let me know.

I am always looking to improve and make my stuff better.

Thanks!


r/WarhammerCompetitive • • 5h ago

40k Tactica Tips for Playing a Mono Shooting List?

0 Upvotes

I am a codex space marines player and have up until recently been playing a mono melee marines list, which I have become fairly good at piloting.

I am now trying out a mono shooting iron hands list, and am meeting with MUCH more difficult games. I can tell this is due to poor piloting, and would love some advice.

Do you have any general tips for running a mono shooting list? What has been successful for you? Any help is appreciated!


r/WarhammerCompetitive • • 17h ago

40k Battle Report - Video Space Wolves vs Adeptus Mechanicus - Chris Radford vs Teemu Ikonen

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6 Upvotes

Space Wolves vs Adeptus Mechanicus - Chris Radford vs Teemu Ikonen

Veizla TTS Team League Season 3 (Tabletop Simulator)

Chris Radford - Space Wolves - Saga of the Great Wolf and Terminator Storm Force vs Teemu Ikonen - Adeptus Mechanicus - Cohort Cybernetica, Eradication Cohort

https://youtu.be/9B3Q7OUOW-8


r/WarhammerCompetitive • • 7h ago

40k List looking to make my first army

0 Upvotes

I started last year with a grey knight combat patrol but am looking to expand to my first 1k to 2k army depends on cost. Right now I'm worried with all the new rule changes I've seen in 11th has got me second guessing committing to an army.

these are the armies I'm thinking I just don't know what's best with 11th edition.

Death Guard

Krieg

Iron warriors

Dark Angels

Grey knight (unsure due to model update)


r/WarhammerCompetitive • • 10h ago

40k List Tabletop beginner

1 Upvotes

I recently got into the hobby. Finished my first salamanders combat patrol and I want to try out to play the game. I live in Woodbridge, VA, and I don’t know where to look. I tried the Woodbridge Warhammer store, but they are recently opened so there isn’t much of a scene here. Any tips or ideas on how to find places and people that would be ok with starting off with a newbie?


r/WarhammerCompetitive • • 1d ago

New to Competitive 40k Laser-Line Help, Land Down Under

11 Upvotes

(I apologize if wrong flair, please change if needbe)

Good afternoon all, I hope you're well.
I've seen a few of these sorts of queries before, but sadly none have helped thanks to my location, the dreaded sunburnt land of Australia.

I'm looking for particularly a **green** laser-line without resorting to having to get an $80+ rig that projects around the room and meant to be on a tripod.

I've checked Bunnings, Mitre 10, Jaycar and Total Tools, nothing of the sort.

Rexers Lazers and Game Bunker can't ship to Australia sadly despite the rave reviews.

Frontline Gaming *is* an option, but for $75 USD in shipping alone, that's a bit steep for my blood.

Just looking for some help if able, hope you're having a good day.
To add a 40k related thing I play CSM, EC, CK and Orks.


r/WarhammerCompetitive • • 1d ago

40k Analysis All Is Dust! Top Performing Competitive Thousand Sons Lists

46 Upvotes

Hello Warhammerers,

The slate has come and gone and GW has essentially decided that they don't want us to play TSons.

I think its fair to say that the recent set of changes has made it a real uphill struggle to compete with Rubricae Phalanx and the S/T changes have made it much harder for our classic Coven build to compete as Warpflamers are a bit neutered and the WDP is largely seeing everyone get a +1 to wound to him.

However there are viable builds out there if you enjoy a certain style of play or don't mind a slightly uphill struggle. In addition to the post slate stuff, I've also taken a look back and will share a few edited versions of older lists that I think can have play.

GRAND COVEN

Tom Kayser - 4-1 @ Paris

Magnus the Red

Daemon Prince with Wings (Vortex)

2x Sorcerer leading 5 Rubric Marines

Sorcerer in Terminator Armour (Crystal) leading 10 Scarab Occult Terminators

2x Rhino

2x Spawn

1x3 Tzaangor Enlightened with Fatecaster Greatbows

Pretty much your classic Coven list here. Switch around the chaff package to your hearts content and its basically just a slimmed version of every other Coven list this edition. The terminators are still great, though their overwatch threat is kaputt, and are now functionally only ever wounded on 4s. Magnus has gotten a bit of a nerf into standard marine bodies now but still has access to +1 to wound through the detachment so he can still do the heavy lifting needed.

The double Rhino is the main takeaway here, giving both access to some mission playing pieces (especially in the PA mirror) and +1 to hit and wound for the sorcerer squads can help ameliorate some of the issues arising from the T changes which our Rubric squads essentially were given a -1 to wound as well as a 20 point increase against.

Tom didn't face any of the new SM or DA builds in his run but did take out two WE lists that are strong, a janky Recon GK list and a plus matchup into Custodes. Great run Tom.

Connor Johnson - 4-1 @ Minature Market

Magnus the Red

Daemon Prince with Wings (Vortex)

Sorcerer leading 5 Rubric Marines (Crystal)

Sorcerer in Terminator Armour leading 10 Scarab Occult Terminators

Defiler

1x2 Sekhetar Robots (Claws)

1x10 Tzaangors

1x2 Spawn

The other angle to Coven is to use a defiler for long ranged support and to bait out the big threats to be swatted by Magnus. I'm fairly nervous about the number of drops here but the destructive capability is taken up to the max.

What I like about this list is that its been successfully piloted into some tough matchups such as Admech, Creations of Bile CSM and Daemons. Only lost to Blood Legion/Warptide by 2 points in the last round. Great run.

SEKHETAR COHORT & WARPFORGED CABAL

Priority Assets

James Piacelli - 4-1 @ King of the Mountains

Ahriman

2x Exalted Sorcerer on Disc (Occulus Infernum)

Exalted Sorcerer leading 5 Rubric Marines

Rhino

2x Predator Annihilators

2x Spawn

Defiler

3x4 Sekhetar Robots (2 with claw, 1 with meltas)

2x3 Tzaangor Enlightened with Fatecaster Greatbows

The stuff that escaped the points nerfs were generally in the non Rubric detachments. That means Warpforged or Changehost for most people.

Here we see a great take on a Warpforged list. The Sekhetars are one of our better units into the meta of scouting impulsors, Defilers can still kill anything with +1 to wound and we have a lot of action and mission playing pieces. In fact only 3 of the 14 drops would be wasted on actions.

Annihilators are fairly intriguing again. Whilst they didnt get the buffs to lascannons that the SM codex did, they are a really cheap way of adding extra anti-tank to support the defiler into hard targets whilst being tough enough to survive low commitment counterplay.

12 Robots and a Defiler definitely can form the core of a viable list currently.

Also didn't play new Marines but only lost to the ultimate winner on Votann.

WARPMELD PACT & RITUAL OF REGENERATION

Purge the Foe

Zak Engelbrecht - 5-1 @ Denver

Magnus the Red

3x Tzaangor Shaman (Curse of Life, Flowing Flesh) leading 6 Tzaangor Enlightened

Ahriman leading 3x Tzaangor Enlightened with Fatecaster Greatbows

2x5 Rubric Marines (one with Boltguns, one Warpflamers)

3x Mutalith Vortex Beasts

2x3 Tzaangor Enlightened with Fatecaster Greatbows

Well this is unhinged and I adore it.

It's amazing for a couple of reasons. First - it gives Purge the Foe. Very few armies are as built to do this as TSons.

Second, its using Ritual, which I think is our most fun detachment at the moment. The core of the list is built into this - the 3 shaman leading the spear enlightened can essentially take it in turns to advance, cast doombolt, lob a grenade, charge, do mortals on the charge and then cast mortal grenades. If their target survives that (or doesn't and they can overrun) then they have 12 attacks hitting on 3+ with S5 and Lance AP -1 D2. Its swingy but has the potential to absolutely ravage even the toughest targets. If its not looking too good you have Magnus and 3 MVBs, probably with full hit rerolls to come in and help out with their Mortal auras, battleshock tests and potentially crushing impact as well.

Rather unsurprisingly lost to Talons Custodes because we just can't have a game where your army isn't particularly singled out by GW. Honestly amazing run here, especially the demolition of the meta AdMech list.

CHANGEHOST OF DECEIT & RITUAL OF REGENERATION

Take and Hold

Seb Krazner - 4-1 @ Red Orktober

Ahriman

2x Sorcerer (Diabolic Savant) leading 5 Rubric Marines (Boltguns!)

Sorcerer in Terminator Armour (Curse of Life) leading 10 Scarab Occult Terminators

3x3 Flamers

2x6 Screamers

2x10 Pink Horrors

Forgefiend

Hell yeah. Let's go Seb.

This list has Grey Knight levels of mobility and tricks out the wazoo. Everything is also ridiculously hard to kill with invulns, regens on the Rubricae, access to defensive strats, the forgefiend chipping in with -1 to hit and the most TSons of defensive strats - murdering everything in front of you.

ADJUSTED POINTS FROM LAST SLATE

I just want to throw out a couple of easily adjusted lists from my last write up that I think have survived in viable fashion post changes.

SEKHETAR COHORT & WARPFORGED CABAL

Priority Assets

Mike Muzeni - 4-1 @ Onslaught

Daemon Prince with Wings

2x Tzaangor Shaman

Sorcerer (Occulus Infernum) leading 5 Rubric Marines

1x5 Rubric Marines

1x Defiler (Autos and Plasma)

2x Forgefiends (Autos)

3x4 Sekhetar Robots (Meltas)

1x Helbrute (Fists and Flamers)

2x3 Tzaangor Enlightened

Only change here is to drop the character enhancements (save Occulus). The rest of the list is unchanged and would still operate decently into the meta.

CHANGEHOST OF DECEIT + RITUAL OF REGENERATION

Reconnaissance

Michael House - 4-1 @ Krootcon

Kairos Fatewaver

Lord of Change

Exalted Sorcerer on Disc (Eruption of Vitality)

Tzaangor Shaman ((Tome of True Names)

1x Sorcerer

1x Infernal Master (Diabolic Savant)

2x5 Rubric Marines

2x10 Pink Horrors

1x Rhino

2x Mutalith Vortex Beasts

1x10 Tzaangor

Ok here if we drop the LoCs previous enhancement we are over by 30. My first thought was to drop the Tzaangors down to Enlightened and the IM to a Sorcerer but I think the Tzaangors are actually really valuable in the Recon build so I think I'm probably going to say switch out one discie for a Shaman for the same general effect whilst preserving mobility and toughness.

Conclusion

I suspect that the main issue we are going to run into here is actually owning the models. I wouldn't advise that people rush out to collect extra Gors or Daemons if they don't have them but if you do - there are builds that can make good use of them at the moment and builds that lean into some of our more interesting play pattern detachments.

Personally, I don't find the Coven builds particularly engaging after 4 years of basically the same thing and that tends to breed mistakes. If you are new to the army, there probably won't be a better time to learn than through Coven right now. You will get blown away but when we return to viable in the future, you will be a better player for it.

Good luck!


r/WarhammerCompetitive • • 16h ago

40k List 1k BA list, did i cook or i am dead turn 1?

0 Upvotes

Don't usually play competitive, mostly narrative scenarios with 3 or 4 friends in one big table. Also and I haven't played 11th yet, so, what do you think? My only fear is too little damage having only 1 SG squad, but trading should be easier giving lance to the outriders. Melta Eradicators + Impulsor are too good to not take in 1000 points where not having antitank could just lose me the game turn 1. Company Heroes (Imperium sword on ancient) + Priest should allow me to fight for the middle and intercessors were just what i picked last based on the point i had to take care of the home objective, i know they don't have sticky, but they are decent enough and i already have them painted.

Again, let me know what do you think!

Thanks!

BABA100 (995 points)

Space Marines

Blood Angels

Assault Brethren and Tacticus Attack Force (2 Detachment Points)

Take and Hold

Incursion (1000 points)

Attached Units

Attached Unit 1

Sanguinary Priest (80 points)

* Attached as: Support (Character)

• Warlord

• 1x Absolvor Bolt Pistol

1x Chainsword

• Enhancement: Imperium’s Sword

Company Heroes (125 points)

* Attached as: Bodyguard (Character)

• 1x Company Champion

• 1x Master-crafted Bolt Pistol

1x Master-crafted Power Weapon

• 1x Company veteran with bolt rifle

• 1x Combat Knife

1x Master-crafted Bolt Pistol

1x Master-crafted Bolt Rifle

• 1x Ancient

• 1x Combat Knife

1x Master-crafted Bolt Pistol

1x Master-crafted Bolt Rifle

• 1x Company Veteran with heavy bolter

• 1x Combat Knife

1x Master-crafted Bolt Pistol

1x Master-crafted Heavy Bolter

Attached Unit 2

Captain with Jump Pack (90 points)

* Attached as: Leader (Character)

• 1x Relic Shield

1x Thunder Hammer

Sanguinary Guard (275 points)

* Attached as: Bodyguard

• 6x Sanguinary Guard

• 4x Angelus Boltgun

6x Encarmine Weapon

2x Inferno Pistol

BATTLELINE

Intercessor Squad (85 points)

• 4x Intercessor

• 4x Bolt Pistol

4x Bolt Rifle

1x Grenade Launcher

4x Knives and Fists

• 1x Intercessor Sergeant

• 1x Bolt Pistol

1x Plasma Pistol

1x Thunder Hammer

DEDICATED TRANSPORTS

Impulsor (80 points)

• 1x Armoured Hull

1x Ironhail Heavy Stubber

1x Orbital Comms Array

1x Storm Bolters

OTHER DATASHEETS

Eradicator Squad with melta rifles (100 points)

• 1x Eradicator Sergeant

• 1x Bolt Pistol

1x Ceramite Fists

1x Melta Rifle

• 2x Eradicator

• 2x Bolt Pistol

2x Ceramite Fists

1x Melta Rifle

1x Multi-melta

Outrider Squad (80 points)

• 2x Outrider

• 2x Chainsword

2x Heavy Bolt Pistol

2x Twin Bolt Rifle

• 1x Outrider Sergeant

• 1x Plasma Pistol

1x Thunder Hammer

1x Twin Bolt Rifle

Outrider Squad (80 points)

• 2x Outrider

• 2x Chainsword

2x Heavy Bolt Pistol

2x Twin Bolt Rifle

• 1x Outrider Sergeant

• 1x Plasma Pistol

1x Thunder Hammer

1x Twin Bolt Rifle


r/WarhammerCompetitive • • 2d ago

40k News Team USA 40k Aspirant Applications Are Now Live

69 Upvotes

Hi, it's me. Sam Pope. I'm passing along news that applications for Team USA are now live through November 2nd. If you have questions about the Team USA process feel free to ask them and I'll try and answer them, best I can!

Link to the application is here:

Note that this application is specifically for people who think they've got what it takes to start for Team USA at the World Team Championships (WTC). If you think you could help the team out but don't have the time or don't think you're at the skill level to start, keep an eye out for Team USA Advisor applications which will go up sometime later this year.


r/WarhammerCompetitive • • 1d ago

40k Discussion Advice on Purge

1 Upvotes

Hi there all, ive been recently doing purge as my disposition and loving it, but is there any advice on how to best run it in tournaments?


r/WarhammerCompetitive • • 2d ago

40k Event Results Win Rate Wednesday - 40K 11th Tournament Results/Data - Week of October 19th 2026

111 Upvotes

Hey all,

I gathered all the tournament results from BCP for last week, including all Tournaments with at least 20 players and 5 rounds.

All the data is here on my site:

https://warpfriends.wordpress.com/2026/10/21/40k-11th-meta-stats-from-october-19-2026/

Please take a look and let me know if you have any suggestions (I know the site is not pretty 😞 I focus more on the Youtube side of things) And feel free to check out my youtube video for indepth breakdown of the stats!

Also I created Army Report cards for every army, detailing all the relevant information, check them out here:

https://warpfriends.wordpress.com/quick-reference-army-meta-cards/

****META CARDS ARE BACK****

Thanks!


r/WarhammerCompetitive • • 1d ago

New to Competitive 40k EC Maulerfiends?

2 Upvotes

Question: I don’t understand the rationale for taking a Maulerfiend(s)!

What I can see is a
- Good 10” move
- Pretty good melee output
- Can fire meltas while engaged
- Gets better when damaged

It feels like an in between taking an Exul+Infractor brick or a Defiler, and I can’t figure out when and why to take one.


r/WarhammerCompetitive • • 2d ago

40k List How an I supposed to beat World Eaters?

13 Upvotes

So just got into tau and my friend plays world eaters. Ive noticed a shocking lack of weapons that can damage marines unless I play real close with expensive battlesuits. I dont want to meta chase it just seems like the rules are having to fight against statblocks that makes everything hit and wound on 4s now... unless I just metla or plasma but even then not many shots.

Anyone got tips for the newbie?

\+++++++++++++++++++++++++++++++++++++++++++++++

\+ FACTION KEYWORD: Xenos - T'au Empire

\+ DETACHMENT: Retaliation Cadre (Bonded Heroes)

\+ FORCE DISPOSITION: Purge the Foe

\+ TOTAL ARMY POINTS: 1980pts

\+

\+ WARLORD: Char1: Commander Farsight

\+ NUMBER OF UNITS: 17

\+ SECONDARY: - Bring It Down: (8x2) + (1x4) - Assassination: 4 Characters

\+++++++++++++++++++++++++++++++++++++++++++++++

Char3: 1x Cadre Fireblade (50 pts): Close combat weapon, Fireblade pulse rifle

Char4: 1x Cadre Fireblade (50 pts): Close combat weapon, Fireblade pulse rifle

Char1: 1x Commander Farsight (70 pts): Warlord, Dawn Blade, High-intensity plasma rifle

Leading Crisis Starscythe Battlesuits

Char2: 2x The Twin Lance (240 pts)

• 1x Ri'Lantar: MV15 Gun Drone, Twin pulse blaster, Fusion eliminator, Twin pulse blaster, Shardstorm burst system, XV pulse pistol

• 1x Ri'Locai: MV15 Gun Drone, Twin pulse blaster, Ion scattercannon, Twin pulse blaster, Shardstorm burst system, XV pulse pistol

10x Breacher Team (80 pts)

• 1x Breacher Fire Warrior Shas'ui: Close combat weapon, Pulse blaster, Pulse pistol, Support turret

• 9x Breacher Fire Warriors: 9 with Close combat weapon, Pulse blaster, Pulse pistol

10x Breacher Team (80 pts)

• 1x Breacher Fire Warrior Shas'ui: Close combat weapon, Pulse blaster, Pulse pistol, Support turret

• 9x Breacher Fire Warriors: 9 with Close combat weapon, Pulse blaster, Pulse pistol

10x Strike Team (70 pts)

• 1x Fire Warrior Shas'ui: Close combat weapon, Pulse pistol, Pulse rifle, Support turret

• 9x Fire Warrior: 9 with Close combat weapon, Pulse pistol, Pulse rifle

10x Strike Team (70 pts)

• 1x Fire Warrior Shas'ui: Close combat weapon, Pulse pistol, Pulse rifle, Support turret

• 9x Fire Warrior: 9 with Close combat weapon, Pulse pistol, Pulse rifle

1x Broadside Battlesuits (75 pts): Marker Drone, Missile Drone, Crushing bulk, Heavy rail rifle, Seeker missile, Twin plasma rifle

3x Crisis Starscythe Battlesuits (110 pts)

• 1x Crisis Starscythe Shas’vre: Gun Drone, Marker Drone, 2x Burst cannon, Battlesuit fists

• 2x Crisis Starscythe Shas’ui: 2 with Gun Drone, Shield Drone, Burst cannon, T'au flamer, Battlesuit fists

Attached to Commander Farsight

3x Crisis Sunforge Battlesuits (125 pts)

• 1x Crisis Sunforge Shas’vre: Gun Drone, Marker Drone, 2x Fusion blaster, Battlesuit fists

• 2x Crisis Sunforge Shas’ui: 2 with Gun Drone, Shield Drone, Battlesuit fists, 2x Fusion blaster

1x Ghostkeel Battlesuit (165 pts): Battlesuit support system, Ghostkeel fists, Cyclic ion raker, Twin fusion blaster

1x Ghostkeel Battlesuit (165 pts): Battlesuit support system, Ghostkeel fists, Cyclic ion raker, Twin fusion blaster

1x Riptide Battlesuit (215 pts): Riptide fists, Ion accelerator, 2x Missile pod, Twin plasma rifle

1x Riptide Battlesuit (215 pts): Riptide fists, Ion accelerator, 2x Missile pod, Twin plasma rifle

5x Stealth Battlesuits (100 pts)

• 4x Stealth Shas'ui

2 with Battlesuit fists, Burst cannon

2 with Battlesuit fists, Fusion blaster

• 1x Stealth Shas'vre: Gun Drone, Marker Drone, Battlesuit fists, Burst cannon

5x Stealth Battlesuits (100 pts)

• 1x Stealth Shas'vre: Battlesuit fists, Burst cannon

• 4x Stealth Shas'ui: 4 with Battlesuit fists, Burst cannon

Created with newrecruit.eu v36.48


r/WarhammerCompetitive • • 1d ago

40k Discussion Deciphering the meta mind

2 Upvotes

I was browsing some meta lists and I would like some opinions on how this was possibly played because it seems like a fun list but totally different from what I am used with Custodes back in 10th. The list in questions is:

Imperium - Adeptus Custodes - Emperor's Chosen, Lions of the Emperor, Might of the Moritoi

Take and Hold

Trajann Valoris + 2 Allarus

2x Allarus Custodians

5x Prosecutor Squad

3x Venatari with Verutum Lances

4x Witchseeker Squad

Caladius Annihilator Grav-tank

Contemptor-Galatus Dreadnought

Contemptor-Galatus Dreadnought

Telemon Heavy Dreadnought + 5 FNP Enhancement

I believe that the Venatari were in Reserves and depending on the situation the 2 blobs of Allarus were pulled back into Reserve. While the Dreads pushed for the Objectives?

Witchseeker screening Home and Prosecutors sitting on the Expansion?

I know that nobody can read the mind of a pro just by reading a list but some of you surely have some comprehension on how it would be played.

I am thankful for every input.

Edit: Link to the list with matches and points https://listhammer.info/list/7dc5e8faed599be57a


r/WarhammerCompetitive • • 1d ago

40k Battle Report - Video Bronze Match - Space Wolves vs Adepta Sororitas - Franco Perotto vs Janne Laurila

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2 Upvotes

Bronze Match - Space Wolves vs Adepta Sororitas - Franco Perotto vs Janne Laurila

Veizla TTS League Season 7 (Tabletop Simulator)

Franco Perotto - Space Wolves Saga of the Great Wolf and assault brethren vs Janne Laurila - Adepta Sororitas - Bringers of Flame, Chorus of Condemnation

https://youtu.be/lTx_xjyGNCU


r/WarhammerCompetitive • • 2d ago

40k List Scouts/ Phobos and Phobos Captain in a Drop Pod

3 Upvotes

Drop pod I hear you ask? I know, I know but hear me out.

The new Assault disembark rule (18.06) for Drop Pods expressly replaces the old Rapid disembarkation mode (which effectively stopped the units getting out of an ingressing transport from moving further that turn:

  • Rapid Disembark: If that TRANSPORT made an ingress move this turn, each model must follow the same rules that TRANSPORT had to follow while resolving that move.

This rule effectively linked disembarking troops from TRANSPORTS into Rule 20.04 (stopping further movement, because the TRANSPORT cant move further after ingressing under rule 20.04, units Rapid Disembarking from them also couldnt move more)

Assault Disembark does not contain that prohibition. You're no longer locked into rule 20.04 when you Assault disembark from a transport.

When you Assault disembark you just set up as normal (Rule 3.02). There are no restrictions on moving or whatever after making an Assault Disembark, and rule 20.04 does not apply to units Assault disembarking out of a Drop Pod (or any other vehicle that ingresses).

The fact you came in via ingress (in the Drop Pod) doesn't stop you from moving or charging even though you came in via ingress on a Transport and disembarked this turn.

Phobos Captains can move 1d6" after shooting with their Tactical fluidity ability, and importantly this ability does not also restrict you from Charging.

RAW at the moment, any Phobos/ Scouts unit led by a Phobos Captain have a 3d6 charge out of a Drop Pod.

All Phobos (and scout) units in Phobos Shadow force are now pretty annoying 1st turn move blockers seeing as they can be dropped 8 inches in front of your opponent, and then move another 1d6 inches (but cant charge, because Shadow force movement does stop charging, unlike el Capitano)

Im sure this is going to be errataed soon, but what can we do with this?


r/WarhammerCompetitive • • 1d ago

40k List To screen or not to screen?

0 Upvotes

Super torn about my list. Cant tell if I should run this which gives me plenty of skirmish and a Scout to screen/Hold home. Or drop 1x Reiver and 1x scout for a second Thunderstrike. I think either of these two variants will likely be my main list I run, but worried about the second option not having the ability to screen home properly. Is a second Thunderstrike overboard and leaving my having to use something more expensive for screening my home field? Or is the first list with 3x reivers overkill on skirmish?

`ass/vech/term 3x reiver (2000 points)

Space Marines

Ultramarines

Assault Brethren, Ironstorm Spearhead and Terminator Storm Force (3 Detachment Points)

Take and Hold

Strike Force (2000 points)

Marneus Calgar (180 points)

Wardens of Ultramar (115 points)

Bladeguard Veteran Squad (190 points)

• Enhancement: Furious Assault (Upgrade)

Chaplain on Bike (95 points)

• Enhancement: Imperium’s Sword

Outrider Squad (80 points)

• 1x Outrider Sergeant

• 1x Plasma Pistol

1x Thunder Hammer

1x Twin Bolt Rifle

Attached Unit 3

Ancient in Terminator Armour (75 points)

Terminator Assault Squad (390 points)

• Attached as: Bodyguard

• Enhancement: Furious Assault (Upgrade)

• 1x Terminator Sergeant

• 1x Twin Lightning Claws

• 9x Terminator

• 8x Storm Shield

8x Thunder Hammer

1x Twin Lightning Claws

Librarian in Phobos Armour (75 points)

Impulsor (70 points)

1x Shield Dome

Impulsor (70 points)

1x Shield Dome

Eradicator Squad with melta rifles (100 points)

Eradicator Squad with melta rifles (100 points)

Reiver Squad (85 points)

Reiver Squad (85 points)

Reiver Squad (85 points)

Scout Squad (65 points)

Storm Speeder Thunderstrike (140 points)


r/WarhammerCompetitive • • 2d ago

40k Analysis Sigil of Excellence: Well Performing Grey Knight Lists

44 Upvotes

Hello Sons of Titan,

If you look at most tier lists they have us some where from 'I don't play Grey Knights so lets put them in C tier' to 'I tried a janky Banishers build once and got reamed'. The only notable outlier here was Ed Watts on 6++.

As it happens - Grey Knights are doing ok. Pretty much bang on 50% win rate, not bad into many of the better armies (except Sisters rreeeeeee). Changes to bolters and toughness have not hurt us all that badly and have made us better into many of our previously shocking matchups (we can kill Custodes with infantry huzzah).

The only problem is that we are kinda wedded to Warpbane. 4 of the 5 lists from this slate below either play Warpbane Purge or Warpbane Take. However my read on this is that people are trying to play it safe and consistent in events immediately post slate (I did it myself at 6++) but there are some signs of other detachment possibilities that might have some play if people can adapt them to the latest points.

WARPBANE TASK FORCE - PURGE THE FOE

Ben Greenlay - 6-0 @ Bloodshed Bay 

Grand Master (Radiant Champion) leading 5 Brotherhood Terminators (Psycannons)

Castellan Crowe leading 10 Purifiers (Psycannons)

2x Grand Masters in Nemesis Dreadknights (Paragon of Sanctity)

1x5 Strike Squad

2x Razorbacks

2x5 Interceptor Squad

1x5 Purifier Squad (Psycannons)

Eversor Assassin

Ben is one of the best GK players in the world and he has a habit of innovating even within a relatively stale set of options available.

Here we see 3 things worth calling out. First is the razorbacks. In Take and Hold you can arguably (though I wouldn't advise it) get away without running them but here the razorback + interceptor combo is absolutely vital in securing Rapid Ingress locations and getting the early kills to open up the game for Crowe. Don't leave home without them.

Second is the Eversor. We've seen people play a bit with him previously but the meta has now shifted to a place where he is a perfect tech piece for Purge. The ability to send him pretty much anywhere top of 1 is massive when that can be worth 3 points and disable a key enemy unit through precision. Ben is bascially giving up a 3rd purifier squad for this so we should take notice.

Lastly - the Grand Master with Terminators. Having a guy with the a) free strat to reroll 1s on the unit b) AP -3 from the squad he is leading c) an extra psycannon d) the ability to go to 8 attacks at s9 and e) an enhancement that does a mortal whenever he scores a wound is quite the package.

Ben managed to achieve a minimum of a 35 point win here (against Jeremy Atkinson no less!) and 598 points from a max of 100. I think I speak for all of us when I say - Ben? Git gud.

Jordan Raney - 5-0 @ Warpfire

Librarian

Techmarine

2x Grand Masters in Nemesis Dreadknights

2x5 Strike Squad

2x Razorback

Land Raider

2x Nemesis Dreadknights (both Psilencer and Psycannon, 1 running a sword, 1 a hammer)

2x5 Purifier Squad (Psycannons)

Ok lets get it out of the way, the sword on the NDK is because he didnt have another knight modelled with a hammer. We don't take swords.

This is a much more straight forward Warpbane list. Lots of armour, lots of longer range AT potential.

I personally quite like a Land Raider if you can squeeze in a Techmarine as well. Its and expensive package but our lists often lack an easy counter to a defiler or even something like a RepEx which can murderise all of our datasheets.

The solo librarian is quite nice in a purge list. It's not quite as impactful top of 1 as the eversor but it can do the same job bottom of 1 or top of 2 from a position of significantly more safety.

Instead of interceptors we have the advance, shoot and charge NDKs. I think they could definitely have a place in a purge list as party starters alongside or after the razorbacks.

4 of 5 games were won by 3 points or less but Jordan himself claims to not be an especially knowledgeable player so to scrape out wins into Sisters, SM (forgefathers) and IK on GK without intimate knowledge of those matchups is an incredible job.

WARPBANE TASK FORCE - TAKE AND HOLD

Ryan Jewell - 4-1 @ Odins Place

3x Grand Masters in Nemesis Dreadknights

2x5 Strike Squad

2x4 Brotherhood Terminator (Psilencer)

2x5 Interceptor Squad

3x5 Purifier Squad (Psycannons)

Ryan is another one of those names I look out for in tournament results. Like Ben he is usually a little off meta and ruggedly handsome.

The glaring thing here is the omission of Crowe. The Crowe package is 390 points now and whilst it does wipe the floor in some matchups there are some (like Knights or Invasion Fleet nids) where that just makes a bounce off and die waiting to happen.

No razorbacks here. Ryan obviously feels like playing for the points is more important than early threat projection. Interceptors can stage and really help deal with the Priority matchup which sucks for Take and Hold.

3 GMNDKs is really important in my view. The RI on one + at least 1 other shooting is the only real way to win on Grey Knights with Warpbane.

Narrow loss to houndpack in round 5. Great job Ryan.

Brandon Roddy - 5-1 @ Denver Fight Club

Techmarine

2x Grand Masters in Nemesis Dreadknights

2x5 Strike Squad

2x Razorback

Land Raider

Nemesis Dreadknights (Incinerator, Psycannon and Hammer)

1x10 Purifier Squad (Psycannon)

1x5 Purifier Squad (Psilencer)

1x Imperial Rhino

1x Sanctifiers

Another Croweless T&H list having success here.

Kind of an interesting midpoint between Jordan and Jewell's lists (good law firm name that guys). Techmarine, 3 NDK types, Land Raider, Razorbacks and lots of pew pew.

The innovation here is really the 3 scouting vehicles. Strikes and Sanctifiers are all scout 6" which immediately provides a tough to break front line. Opponents can't dangle out 5 infractors and clear out the midboard, instead having to put out some sort of light AT or some sort of +1 to wound on their skirmishers. Strikes stickying objectives behind and once you kill the vehicles he can move up the rest of the army in a devastating second wave either in front or behind if you don't have the assets to do both killing and screening.

Loss came to CSM (the old Warpbane counter) in a tough list with Mutilators, Terminators and lots of melta.

Great job Brandon.

BANISHERS & ARGENT ASSAULT - PRIORITY ASSETS

Alex Nanze - 4-1 @ BZU

Librarian (66th Seal) leading 10 Paladins (Psycannons)

Grand Master (Celerity) leading 8 Paladins (Incinerators)

1x4 Brotherhood Terminators

1x5 Strike Squad

1x Razorback

1x Rhino

2x5 Interceptors

Kroyle

Artemis

Rumours of the demise of Banishers may have been a bit premature.

This is a great list making the most of limited assets. We have 2 major hammers in the Paladins, 1 with rerollable +1 to charge coming either through RI or just straight up Deep Strike. The shooting on the librarian unit is significant with AP -2 bolters hitting on a 2+ base profile, AP -2 Psycannons and AP -3 on the libby himself. This may be our best unit into lists with AOC.

2 Interceptors make for nice skirmish pieces along with the razor and rhino. A good pilot can shoot and scoot between them, preserving those assets for as long as possible.

Artemis is a great button pusher. He's infantry, small footprint and (hopefully) stands up on death for one more turn of playing the most boring primary missions ever invented.

Kroyle is kinda fun as well. I'm seeing him popping up more in the Banishers/HC lists to give a bit of ranged AT seeing how he can chuck in a random damage 6 shot late game.

BONUS OLD POINTS

SANCTIC SPEARHEAD & IMMATERIAL INTERDICTION - RECON

Sebastien Jeoffroy - 4-1 @ Open de Bretagne

Techmarine

2x Grand Masters in Nemesis Dreadknights

1x Razorback

1x Rhino

2x 5 Interceptors

Land Raider

3x Nemesis Dreadknights (Incinerators, Psycannons, Swords)

2x Purgation Squads (Psilencer)

I love this guy. Runs Sanctic, runs Recon.

5 NDK profiles, a Land Raider and a Techmarine. 0 Terminators and 0 Purifiers.

Sanctic makes the perfect choice for Recon IMO. The auto advance 6 and the ability to go mobile on the hulls and knights means its really easy to go wherever you want - before you even consider Gate of Infinity.

We can action and shoot with the interceptors on the two missions where we need to do that - be where need to vs TnH and still have enough damage to bully action monkeys into Priority Assets. Here the swords do make a little sense for one reason and one reason only - they hit on 2s not 3s.

Lost to Ret Cadre.

Also worth noting that he tried a 4 Razorback build (Techmarine and Land Raider come out) at Paris and went 3-2 narrowly so this is not a dead build by any means.

BANISHERS & IMMATERIAL INTERDICTION - RECON

Kassie Heitman - 4-1 @ LVO

Chaplain leading 8 Paladins (Incinerators)

Crowe leading 10 Purifiers (Psycannons)

Librarian

2x Land Raider Redeemers

2x 10 Interceptors

Callidus Assassin

Ok so some work to do here in getting the points back post slate but this is a fun list that could be adapted. Kassie goes in for the big wing approach to Recon, something which seems to be gathering momentum and success vs the MSU T3 builds people originally thought would be the play.

Double redeemer is pretty sick, especially as we get the free Multi Meltas. I assume the play here is to have the interceptors ping pong between them whilst it provides overwatch and then go in for a 15" move with charge whilst the chaplain does an advance and charge out of RI.

Immaterial hasn't seen a lot of success to date but its really quite flexible with action and shoot and Lance in Banishers with Sustained.

Loss was a 96-94 to AAC Tau.

Conclusion

So yeah. Enjoy Warpbane. Its definitely our strongest path forward currently, especially on Purge now that we have the extra killing power on massed bolter shots.

However everything else isnt quite dead, we just need to play a very different style to have success.

Looking forward to WCW where I imagine there will be some more innovation and hopefully we see the 3 new 1dp detachments really open up new possibilities for us.

Happy Hammering.