r/40krpg • • 3h ago

Rogue Trader Sslyth Mining Colony Tower, 3D Map Hologram (Blender)

11 Upvotes

I map of a Sslyth tower on a mining world for my 30K Rogue Trader Game. Made it in Blender, and hoping I can reuse the shaders and text for future maps.


r/40krpg • • 16h ago

What would you guys say is the best campaign for Dark heresy, Rogue trader and deathwatch. Official or fanmade

29 Upvotes

Looking into running one of these in my irl group but I don't have the time to write out my own campaign. Was hoping to get suggestions on what premade campaigns I should look at.


r/40krpg • • 15h ago

Dark Heresy 2 Emperor-class battleship print-friendly token. Download link in the comments

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10 Upvotes

r/40krpg • • 2h ago

"I’ve built a Warhammer 40k game engine for LLMs, and it's a dungeon crawler + extraction RPG hybrid." Spoiler

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0 Upvotes

Уважаемые любители Вархаммера 40к. вашему вниманию представляю попытку детерминировать языковую модель под игровой движок. Итак, это краулер по спейсхалку с элементами РПГ и экстракшн шутера. Писал промт для стандартного гугловского ии помощника из браузера. это ссылка из другого подреддита, так что не кидайте в меня шапки, а попробуйте поиграть и оставьте фидбэк. ВНИМАНИЕ! данная сборка правил для игры создана для гиков и любителей настолки.


r/40krpg • • 1d ago

Looking for Combat Patrol-size Game for TTRPG Group

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83 Upvotes

Been getting my college best friends I'm still in touch with into 40k, but we want to do more of a D&D or Narrative version of the game. None of us have played a game yet, only been building up our miniature collections bit by bit, but love the lore and miniatures so we want to use them for a game.

For context, I have over a decade of experience DMing D&D and homebrewing settings, so making a game system from scratch or improvising off an existing system is no stranger to me.

The kind of experience we are looking for is a system that allows three to four of us to use ~500pts worth of units/miniatures for combat scenarios, while the ratio of TTRPG to TT-Wargaming would be 40%/60%. We want to make our individual units feel special, naming each miniature, giving them a bit of backstory, and then going on quests similar to the Rogue Trader video game, where I plan to run the NPCs and enemies using Horde Mode rules from The Poorhammer Podcast as I have around 2000pts of Sisters of Silence, 4600pts of Sisters of Battle, and nearly 7000pts of Chaos Space Marines & Allied Chaos Knights. We'd still like to use the data sheets for units if feasible, barring the adjustments of GW errors, as that will make combat go relatively smooth and closer to balance than just throwing 10 Lords of Change down and saying, "Go."

Edit: I don't plan to throw thousands of points at the group XD I just want to showcase that I can provide a diverse range of models for the group to go up against in the case of combat scenarios/RP elements.

Any recommendations on a system that would help me run this sort of idea for my playgroup?

Photo Creds: SoS Player who also uses ASL, Grey Knight/Imperial Fist Player, and Thousand Sons/Tzeentch Daemon Player.


Update 1: Thank you all so far for the comments! There are quite a few in depth ones that helped get me an idea as to what I'd be looking at regarding play style and running the games for the group. Once I get a chance to look at the various systems, see if there is a perfect fit, or if I need to pick and choose from the various systems, I'll post a second update regarding the direction I went with these systems, and a third update in the future with any adjustments/rules for the inevitable system I work out for the group and how it went 🍻😁


r/40krpg • • 1d ago

Been jamming out to Bolt Thrower and I have a question about Warhammer 40k

7 Upvotes

Are the books the best way to get lore of Warhammer? The table top game will go over my head if go in blind. I was also thinking about playing space marine 2.


r/40krpg • • 2d ago

Wrath & Glory Desert Canyon Ambush

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29 Upvotes

Just a small Free Map I Created for a Desert Ambush

Link for Download


r/40krpg • • 1d ago

Dark Heresy 2 House Typhon Navigator

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2 Upvotes

r/40krpg • • 2d ago

Broodlord Lair [48x48][100PPI]

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31 Upvotes

Made this battlemap for an upcoming Deathwatch campaign on the Warhammer 40K TTRPG system, published by FFG, and based on the ending boss fight in the Final Sanction adventure book.

Meant to represent an emptied promethium storage tank, or more generally, a sewer/underground section of an industrial complex infested by a Broodlord, Genestealers, Cults, or even Tyranids.


r/40krpg • • 3d ago

Stealing the Chaos Gods

15 Upvotes

This post is in reference to the book Stealing Cthulhu by Graham Walmsley. To give a basic rundown, it’s about how to keep your horror/investigative RPG games fresh after years of playing specifically regarding how to circumvent the pattern recognition of experienced players. For example, if players see a memetic sign and everything is yellow, they immediately assume it’s about Hastur.

Walmsley advances the proposition that certain entities are interchangeable because they fill similar narrative roles. For example, Hastur and Nyarlathotep are both spreaders of madness and cosmic truths, meaning you can usually take a scenario written for one and replace it with the other.

Another approach is to present all the signature hallmarks of one entity, only to reveal a different entity at the climax. It might look like the Yellow Sign, with cultists talking about the King rising again, but at the final reveal, the threat is actually rooted in Cthulhu.
How can we apply this to Warhammer?

First, Chaos Undivided can replace almost any mono god faction with very little extra work. This is because Undivided encompasses all aspects of the Chaos Pantheon. For instance, a cult originally designed as a pleasure den for Slaanesh can easily be refitted for Chaos Undivided without changing the core beats: people are still sacrificed, and daemons still get summoned.
Making the mono gods interchangeable is a bit more nuanced, but they pair up naturally along shared thematic axes. Here are two examples there are for sure way more.

Nurgle & Khorne,Both represent humanity losing to nature Nurgle as surrendering to biological decay and disease, Khorne as surrendering to inner primal violence.

Tzeentch & Slaanesh, Both embody losing oneself to ambition and self fulfillment Tzeentch through the pursuit of sorcery and forbidden knowledge, Slaanesh through perfection, sensation, and excess.

Lastly, there is the bait and switch technique, where you lead players down one path and end at another god. For example: a group called the Children of the Rabid Plague spreads a disease that turns victims into zombie like creatures. The cult puts immense effort into spreading the contagion, and its members seem unnaturally immune. Once the players investigate deeply enough, they discover the disease is actually a Khornate bioweapon designed to trigger murderous rage, using the resulting bloodletting to tear open reality and trigger a full daemonic incursion.

Thanks for reading and let me know your thoughts


r/40krpg • • 3d ago

Only War [Online][40k][Wednesday][8pm MST][LGBTQ Friendly][New Players Fine] Only War: All Guardsman Party

8 Upvotes

Greetings and hello! I am Kyo, nice to meet you. I'm currently looking for 3-4 players for a Only War campaign.

For those interested or who know, yes, this campaign is just The All Guardsmen party story, however just on the surface as I quite like the idea of the story. The events and Interrogators you'll be working under will be different.

For those who don't know what I'm talking about.

Welcome to the 42nd Millennium of the imperium. You my poor bastard are a guardsman, more importantly, a guardsman who just had their entire regiment torn to hell in an engagement with a mix of Chaos and Ork forces.

With your regiment in shambles you have been brought aboard Lord Inquisitor Oliviya Von Haldagarius IV flagship, stricken as dead in imperial ledgers and split into squads.

Your mission will be acting as muscle to interrogator as they are given missions by the Lord Inquisitor to see if they are fit to become fully fledged Inquisitors.

Good news, you're working for the most ruthless bastards in the 42nd Millennium.

Bad news, you're a guardsman and your superiors know they are better than your dumb ass.

With the premise out of the way, lets get to the nitty gritty.

We will be using the Only War classes of Heavy Gunner, Medic, Sargent, Operator (Note, as members of the Inqusition, it's rare you will be in control of vehicles, However Tech use will be important.) and Weapon Specialist, as the campaign progresses however, you will gain access to other classes.

You will only really have to focus on your own character, other things like tech priests, regular priests, and similar will be played by me.

I've already made a regiment for the group that is a basic guardsmen, but one that comes well equipped, nothing extraordinary.

When it comes to books, any of the D100 books will be eventually fair game for equipment and talents. Dark Heresy, Black Crusade, Deathwatch, Rogue Trader.

If you're interested you can apply at the following Link. Make sure to read the regimental backstory and post in the correct place.

https://app.roll20.net/lfg/listing/451753/all-guardsmen-party


r/40krpg • • 3d ago

New to 40kRPGs are there any one-shot adventures taking place in a small voidcraft?

8 Upvotes

I have been apointed as a GM for an homebrew system. Would like to know if there are some one-shot adventure modules taking place on a small voidcraft so I can draw inspiration from?


r/40krpg • • 3d ago

Dark Heresy 2 Szukam podręcznika/dodatku do Dark Heresy 2ed - Zapomniani Bogowie w wersji PL. Jakby ktoś chciałby się pozbyć - chętnie kupię. Wszystkie pozostałe już mam.

3 Upvotes

r/40krpg • • 4d ago

Black Crusade [FFGHammer Discussions] Hello! We've been talking about Pirate Campaigns in the Fantasy Flight Games Era of Warhammer 40,000 Roleplay on our live streams. Come on by if you're interested in joining in!

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37 Upvotes

Hello hello! I thought I'd throw out some invites to the general Warhammer 40,000 RPG community! Generally on Sundays we play 40k games like Batlefleet Gothic Armada 2 or Rogue Trader (OwlCat), but the discussions have slowly spread to talking about FFGHammer.

For the next several weeks we'll be talking about creating and running Pirate campaigns in 40kRPG. More specifically, Black Crusade for "Boots on the Ground" moments and "Rogue Trader" for ship actions and space combat. Last week I went into my overall opinions on how to set up this type of campaign and today we talked about general character creation in terms of what to expect and what to look out for. Next week I'll either cover Face or Tank type characters in a pirate campaign.

We generally start 8:00am PST on Sundays. If you want to catch up, I have a playlist right here for you. The videos have been time stamped if you want to skip over the Rogue Trader cRPG play.

TTRPG Discussion Playlist:
https://www.youtube.com/playlist?list=PLQb27kMhlRPY


r/40krpg • • 4d ago

Rogue Trader Fantasy Flight's Ship Points

14 Upvotes

Do the ships themselves cost Ship Points or is that how many SP worth of components your ship can have? i.e. You start with 70 SP and choose a Light Cruiser, which has 55 SP. Do you have 15 SP left over to customize your ship or can your ship only have 55 SP worth of customization?

I know this is probably a stupid question, but I would rather look like an idiot on the internet than play the game wrong.


r/40krpg • • 4d ago

Wrath & Glory Combat in Theater of the Mind

7 Upvotes

How viable is combat using theater of the mind for this game? It’s usually the preferred method for my group and I wanted to get some opinions and experience from this sub. Any replies are appreciated!


r/40krpg • • 4d ago

Dark Heresy Dark Heresy: Direskies - Session 3 - Thread The Needle

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6 Upvotes

Acolytes of the Inquisition are on a desperate mission to recover a lost STC File Stack from the skyhold of Theta Prime, that drifts derelict on the quarantined skies of the gas giant Akkanor.
Can they succeed or will they plummet to their deaths?


r/40krpg • • 4d ago

Wrath & Glory Ideas for how to play Luna Wolf Praetor NPC?

7 Upvotes

Hello, all!

I'm posting because I could really use some suggestions on how to play a Luna Wolf Praetor NPC in my campaign. This character emerged from stasis in an isolated part of his original ship (it got warped and bent around in the Space Hulk), emerging with a few of his brothers only to find the Black Legion outside firing upon them. He was the only survivor, and the players helped him dispatch the last of the BL forces.

One of the PCs has the Primaris Perspective Talent, and as such recognized the heraldry as the original XVI. He told this Praetor, Engel Cosmas, that he has been in stasis for over 10,000 years and a lot has happened since then, and used a Wrath to do a Narrative Declaration saying he had the first trilogy of Horus Heresy novels on "voxible" for the praetor to listen to.

It should be noted this character is from late M30 - before Horus was declared Warmaster, but after Lorgar and the Word Bearers fell to Chaos. His ship got lost in the Warp after the Word Bearers contingent of his expedition fleet conspired with daemons to ensure his ship would never emerge, but he does not know that.

The last session ended with this character explaining that he wished to honour his fallen brothers by collecting their gene-seed, so that they might continue their legacy to grow new organs for another generation of Astartes. The players, obviously, have a bit of a moral quandary, as the character is clearly loyal, as were his fallen brothers, but the gene seed is still derived from THE arch-traitor.

My questions are:

  1. How should this character react if the players try to stop him or tell him he cannot collect the gene-seed? We can assume now he knows of the events of Horus' fall and the orchestration of the Isstvan III betrayal, but they are still brothers he fought beside since the pacification of Luna. Should he be adamant to the point of becoming hostile, or could he be convinced to let it go, or might he come up with an idea for a compromise?

  2. Is it fair to assume that Primaris Perspective would give an Ultramarine successor the knowledge that the Ultramarines accepted loyalists from Traitor Legions during the Heresy? I'm wondering because the idea of this character never being revealed to anyone else that he is a son of Horus, and simply crossing the Rubricon (when the campaign ends, if the praetor survives) and donning the heraldry of the Chapter, would be a possibility. However, I'm also trying to decide how this character would react to such a proposition if it came up. Should I play him as far too prideful to deny his heritage as a Luna Wolf, or should he, over the course of the narrative and depending on player actions, potentially become receptive to the idea?

Thanks for any thoughts and/or suggestions!


r/40krpg • • 5d ago

Deathwatch Unsure if this is the right place to post this, but I need help making a char

7 Upvotes

I am very new to warhammer tt RPGs, but I have been invited to a group that is consisting of a party of space marines (so I sort of beleive this is the system they are playing) i have a idea of a character and hombrew chapter i want to play (as they are all homebrew chapters based off others), but unsure how i would do it. I do have a lot of the homebrew chapters lore and info down, but im unsure how to build it and maybe anything else to add to it.

My current thought is this:

I am a marine of the Sanguine Suns, a blood angels descended (interestingly enough unknown to even them a lost flesh tearers sucessor chapter) that was brought back from the brink of destruction by primaris reinforcements with only at the time 100 (now like 28) first born marines. They are (despite their true origins) a very stable blood angels chapter with a significantly decreased number of those whom fall to the black rage, but a very open and very prominent focus on the red thirst that afflicts its members. The chapter has a very "unique" chapter culture, iconography/colorscheme/armor appearence, beliefs, and history that is very much inspired by mezzoamerican (primarily Aztec and some Mayan) culture.

The chapters founding is a bit mysterious (some beleive it was a 13th founding, but what is known was that it was between the 34th and 36th millennium) but what is known is the core information that defines them and led them to become as they are now.

The chapter was given the chapter homeworld of "Texco C0" a primitive deathworld of jungles and forrests, mountains and active volcanic sites, arid areas from badlands to deserts, and long plains across the furthest north and south hemispheres on its landmass. Rivers both massive and mundane run throughout that lead into a number major lakes across the landmasses. There is a large ocean that exists on the edge of the super continent that makes up a large portion of the world, but most of it is warm shallow seas with deep blue holes outside a stretch that exists of the side of the world farthest from the main land mass. This ocean has a number of verdant tropical isles similar to that of the Caribbean or Polynesia with several large ones generally controling the ocean that are a mix of sizes between madigascar and Cuba. As a final note on the worlds geography it has numerous caves and underground passages that run very, very deep (some natural, others...well...you will see) some traveling beneath the ocean creating paths to the isles, as well as some paths that some speculate are either touched by the warp or alien influence as they not only should intersect with other tunnels...but travel within seem to bypass what would be a great deal of travel on the surface.

The worlds wildlife is while not catachan levels of deadly, hostile enough that it makes survival incredibly difficult on the mainland, this added with violent tropical weather along the coasts and across the isles of the sea (including awe bringing megastorms) have resulted in humanity living lives that are at the best of conditions comparable to our own (if not slightly better where the imperium settles) and at worst caveman levels of society, with a majority on the continent living lives comparable to those of natives in the new world prior to colonization in america. While a good deal of wildlife is alien (with quite a few beasts implied to be exodite in origin resembling great and terrible dinosaurs) a number of species that have found potent niches are implied to be Terran in origin if mutated and adapted to live on this world.

The most well known being the Panthera Immanis Dominator or "Terrible tyrant cat" or to the natives as "Emporors Judgement Jaguar" (couldn't think of a better name) a absolutely massive big cat/beast that resembles a jaguar that through dark age science, warp influence, or emporor knows what become a absolute monster that locals revere and fear. It hunts generally solitary, but has been known to work in prides to bring down even the most immense of beasts (even the areas t-rex and sauropod equivalents do not stand a chance) are incredibly almost supernaturally durable with hides, muscle, and bones that are renforced with materials not naturally found in wildlife, have claws that shred through ceramite (even ripping through a armored vehicle with enough effort to reach the crew inside), and a bite that can even crush the breast plate of a marines power armor and bend admantanium. As a final horrific note, it is more intelligent than it should be...and seems psychically attuned to mess with its preys senses, cloaking its presence and seemingly popping in and out of perception to strike blending into shadows and almost disappearing in a puff of smoke. (The nature of this is still a subject of great debate to magos biologis).

Its other known native creature that has a almost religious like worship is the "Ingens Tempestis Serpens" or "Great Storm Setpent" or in the locals tounge "Coatl" a xenos lifeform that is native to the mountains of the world that resemble great vibrant winged serpents that are seen by the locals as sacred and in awe. They are psychic and seem to have control over lightning, rain, and storms...but some say also have a great gift of divination, control of luck, fate, and fortune. They are highly intelligent and are able to communicate psychically with those they interact with and either see not as a threat or respect greatly. They are few in number, but seemingly immortal and have been on this world in their words "since the oldest of masters, since the war in heavens, before the realm of souls became a storm ruled over by cruel masters, ages before you or your greatest foes became as they are" and some had apparently "spoke with your highest lord, and agreed with him on many things" (this is kept deliberately vauge) . They seem fundamentally tied to this world as removing just one from it caused a great disaster that changed the world forever resulting in any subsequent attempts to be for one reason or another canceled, thwarted, or resisted greatly. They can be wrathful and resentful for this last transgression, but with time have returned to a more benevolent if on guard behavior, especially well known for interacting with "kind souls" or appearing to "warn" those of incoming great calamities and hidden threats that have saved the residents of the world, and even the chapter many times. As a final note, the locals including the chapter view them with a great deal of respect and have their thanks...and despite being "xenos" find them worthy of protection for one reason or another, especially as they keep to themselves and seek not to impose their will upon humanity outside of protecting them and their home time and time again.

When the chapter arrived on the world they were a typical blood angels chapter (or rather fleshtearers inspired chapter) and we're initially deployed to aid the locals whom were in a guerilla war vs. A returning colonozation group of aeldari exodites. This war was rough and cost the chapter a quarter of its number by the time the war was done, it would ally itself with a newly formed regiment of guardsman native to the world that while primitive were skilled in guerilla tactics they copied from the xenos (think similar to some tribes of native Americans both in the north and south of america) including taming and riding their warbeasts, living off the land and using its revources to the most efficient and effective means, and striking in quick attacks only to scatter and regroup. Durring this time 7 (very small) hive cities were established to process recources on world to both help the war, study recovered tech from original human colonists lost in the oceans and jungles of the world (as well as secretly xeno tech both beneath the worlds surface, and in the hands of the exodites) study the biology of the world to best find uses for it in the impetium at large, and train and eventually deploy the people of this world as guardsmen.When all was said and done with the war against the exodites an inquisitor heard rumors of the coatl and seeked to capture and study one, despite psychic warnings of other coatl to those whom they managed to meet in private with important individuals (often in dreams) of great calamity that would come of this, they would be ignored.

The great calamity would then occur as the coatl taken seemed to turn into a burst of raw energy the second the ship tried to enter the warp, this energy ripped through the system destroying 90-95% of all void craft in the system with the only vessels spared being located behind the worlds hidden from the destructive wave of raw energy. Only The Sanguine Suns chapter master taking some warning from the coatl after it had saved his life managed to place 1/4rth of his chapters fleet including the groups prized battle barge "Obsidian Bound" in a location the coatl advised of him...the end result being of the 100 ships that remained in the system (a majority being strike craft and system bound defense forces (many whom took warnings from the coatl as well) , 38 of the most powerful and capable were the chspters establishing void dominance in system. The more pressing matter though was that this burst of energy created a series of warp storms that isolated the star system from the imperium as a whole...one that would not abate until the 38th millenia. Within this time much would happen that would shape the Sanguine sons into the chapter they would become...

The most pressing being the revolt of 3 of the 7 hive cities whom were being left undersuplied turned to cannibalism and worship of the blood god khorne...one that took the chapter that had before the calamity number 750, and brought it down to 250 total marines (what is only known to the chapters elders is that 250 of their number turned traitor and fell with the cities to khorne, and the remainder went to killing the traitors and destroying the cities in their entirety) they had managed to purge all the presence of chaos...but not before a traitor (they do not mention they were the captain of their 8th company) by the name of "Fertinand Kortez" ascended to the role of demon prince of khorne through immense offering of skulls of atleast 8 BILLION slaughtered (mainly his own traitor forces and cultists but also a lot of innocents) they were banished by the efforts of the chapters elite, but would cost the life of the chapter master and the high chaplin of the order.

When the war was over 4 hive cities remained, 50% of the planets total populous was dead, and the chapter numbered a total of 250 marines with no chaptermaster and no high chaplin, and from the conflict the chapter was struggling as a strange curse afflicted upon their chapter was threatening to bring many to the edge of falling to the black rage. It is then appearing to a council made up of the new chapter master (whom was the captian of the 5th company selected by his remaining loyal peers and high ranking officers within each remaining company) and the remaing librarians and chaplins (atleast those whom were not believed dead (some survived but were trapped underground trying yo find their way out having fled the hive cities before orbital destruction)) a "Saint of the emporor" came forward to guide the chapter in customs and beleifs that would "save them" (was this actually a saint, the emporor himself, a coatl, or benevolent warp entity is unknown...but the result and logic it conveyed in the meeting was so good they accepted it). From then on the chapter would quickly recruit from the world to quickly replenish their numbers, even if it resulted in the beleifs and ideals of the chapter to drift drastically. Some changes were small if against the standard codex astartes (the removal of the 8th company entirely and avoiding the number 8 in general) and creation of a 11th and 13th company (one to replace the role that was the 8th, and an additional company of scout marines) but other changes would come to define them.

This was mainly the "Gore Rites" a series of brutal rituals and beleifs that with time all would come to beleive that defined their chapter (and inadvertently stole power, emotion, and energy that would feed khorne and give it directly to the emporor himself). These rites were: The honor of blood shed, the purpose of thy flesh consumed, and the duty of blazing hearts. The honor of bloodshed was an idea that for every drop of blood shed would bring prosperity and strength to endure to the chapter and imperium as a whole, be it freind or foe, be it in battle across the ground or on walls or voluntary blood letting rituals (often running a barbed vine or twine with obsidian blades or cactus needles through a piercing in the tounge, and then using sanitized (and in some cases "numbing") cotton to clean the wound, before gathering the blood using parchment, paper, or said cotton and offering it with incense by burning it). The purpose of thy flesh consumed was a beleif in the harvesting and consumption of the dead which was the beleif that the flesh of the fallen be they freind or foes "untainted by the warp" (including non toxic xenos) was a gift from the emporor to sustain them, bring them great strength, honor fallen allies, and cure them of their weaknesses. This beleif was among both marines, but also their chapter Serfs and the guard native to the world...though in the later two cases the spine, skull, and contents of which were to not be consumed. A big importance is the preparation of meat, harvesting of recources (with skin, bones, hide, and fur used for decoration and purposeful objects) with a key detail (and middle finger to khorne) being the crushing of the skull after its contents are removed into a fine powder and either spaced to be "lost in the void" or dumped in the ocean..."the skull has no meaning or value outside of the one whom it came from" (this also inadvertently results in the chapter and world unconsciously avoiding and using skull based imagery in everything with even their chaplins instead using on a modified beaky helmet that looks like that of a tropical bird, and servo skulls more often being replaced with cybernetically augmented creatures with the brains of humans/others plugged into them). The final and most sacred rite is The duty of blazing hearts, which involves the ritualistic harvesting and gathering of the hearts (or races equivilenr) of fallen foes and or allies (be they dead or unpreferorably alive if necfesary) and either performing a sacred ritual on site, or preserving it by all means to keep it fresh (and preferably alive)). The ritual of offering requires a chaplin, sanguinary priest or veteran individual to say a series of lost ancient blessings and praises to the emporor (its rather brief admitting and can be said durring the harvest if harvesting in the middle of combat from a foe) and the heart is either in ritualistic basin pyres or held within ceremite hands (often with small powerful flamers built into the palm) set aflame until it is nothing but ash which is left to blown away to be carried to the emporor. The chapter beleives that every heart offered goes directly to the emporor to sustain them in their duties against the immaterum and empower them to act and intervene more in the world of men...fresher hearts from better sources (be they truly worthy alies or terrible mighty foes) are preferred, but any and all hearts go to him in the end. The chapter hoards them at times after battles and considers which hearts and how many must be offered...because they beleive if there is ever a day in the imperium in which enough hearts is not offered to the emporor across the imperium they would falter and result in the fall and death of mankind...thus they will ensure this will never be the case by any means necessary.

A number of other tribal customs and conditions would be adopted by the chapter with time (incuding implementing bone, hide/pelts, and feathers into their armor kit), but eventually the warp storms would abate. It was then the marines were rediscovered by a sisters of battle crusade fleet led by high canonness and future saint "Maria Muerte" whom came expecting the world lost to some terrible force. They would almost come to blows was it not the arrival of a large druhkari raiding force (that resemble something more akin to the conquistifors in behavior and appearence) this would result in the martyrdom of the canonness making them "Saint Murte" and the order they led would reform to become a death worshiping/respecting order whom are a bit fatalisticaly pious with a number of sisters repentiant.

The final event of note from them (that rendered them down to 100 marines before primaris reinforcements arrived) occurred after a fleet of adeptus mechanicus (whoms skitari and knights were based off colonial forces in mindest and appearence ) came to further develop the world...but decided to poke and investigate tunnels the locals refused to mess with...said tunnels revealing the world was in reality a minor tomb world (that the exodites settled before the fall of the aeldari empire) and the mechanicus had put into motion a series of events that would result in the awakening of the dynasty (based of ptolomeic egypt mixed with the Aztec underworld) the end result with great sacrifice being a gross majority of the chapter of marines, a stupid number of lives, and one of the remaining 4 hive cities on the world which were developing at this point to be like normalish hives.

If it was not another kick in the crotch the planets webway network would become active after the galaxy was split and the exodites would return to begin a gurilla war against the humans as they try to reclaim the world again...however, luckily enough a leagues of votaan force would be present in system and make a deal with the imperium in system to help wage war ahainst the amish space elves in exchange of the harvest rites of recources in the areas they deploy in (they being inspired by Victorian England mixed eith the East Indian Trade company in appearence in mannerisim) and this war is technically ongoing even to this day...if made much harder by the nature of the war, and forces of the guard and marines being sent off world to deal with threats across the imperium and other systems in the subsector.

As for my actual character im trying to make them a melee monster that specializes in flame weapons, and chain weapons (with one current weapon being basically a chain version of a Macuahuitl) that maybe leans into more faith based stuff similar to a chaplin. I am unsure if it can be done...but im open to any advise both in character and lore building, both mechanically and in crunch.


r/40krpg • • 5d ago

Imperium Maledictum Macharian Adversary Guide

14 Upvotes

I don't usually get pdf books, I prefer the physical ones if shelf space allows, but as my Imperium Maledictum campaign is ongoing right now, I decided that the pdf of the Marcharian Adversary Guide would be useful now, rather than after the campaign has finished.

I came here to say - well done Cubicle 7! Not only was this the book that IM has been crying out for from a GM perspective, it was also genuinely easy to obtain and use. The pdf was one click from the confirmation email. The contents is hyperlinked, which should be the bare minimum for a pdf book really, but it's amazing how often it's not done. I would have preferred to see the index hyperlinked too but the index of creatures from other supplements is a nice touch.

Personally, I'd have liked to see space marines remain without stat blocks. I think they work better in a game as a force of nature not a potential adversary - untouchable superhumans who might be here to save the day, as long as you are on the right side of what they've been ordered to do.

But anyway, I mainly came here to say that I pleasantly surprised with the pdf.


r/40krpg • • 6d ago

Necromunda Roleplay is a gateway drug to 40k RPGs

45 Upvotes

(Yes it's currently being given the Cursed City treatment, but I'm assuming it'll turn up again soon.)

I've started a 40k RPG mini Youtube series with a chum, and we're very excited about Necromunda Roleplay bringing more people into the fold!

Things we chat about this episode:

  • Making the argument how Necromunda Roleplay could essentially be Inquisitor 2.0
  • Why 40k is such a compelling playground compared to other settings
  • Why you should rip off more B-movies for your RPG plots
  • Gary Busey is a cherubim

We're releasing every Friday, and we'll be sharing useful tools/tips/tricks to budding GMs to get the most out of this awesome hobby.

If you're doing any painting this weekend, stick us on in the background and be excited with us: https://www.youtube.com/watch?v=SjgxQ-d3hQo


r/40krpg • • 5d ago

Help with a build (first timer)

3 Upvotes

We are starting a DH2e short campaign, and I'm attempting to build a space marine (salamander) neophyte through refluffing. At least two other players will be psykers, and the set-up will most likely be that a Black Ship crashed and brought our characters to the inquisitor. GM is onboard with this character. Any mechanical input or help would be appreciated:

Feudal World
Adepta Sororitas
Crusader
-Deny the Witch

(Point-buy)
WS 40
BS 25
S 40
T 40
AG 30
INT 20
PER 30
WP 40
FEL 25
INF 25

Gm okayed max wound roll with a failed faith roll (to get closer to SM fantasy)

Skills:
-Parry
-Athletics
-Intimidate
-Linguistics (High Gothic)
-Common Lore (Adeptus Astartes)

Gear:
-Feudal plate
-Cranial armor

EXP:
-Devastating Assault
-Jaded
-Sound Constitution x2

This should get him armors of 9 (10 to head), wounds of 16, a good melee and to my understanding a good flamer base. Any changes? What should i be buying next?


r/40krpg • • 7d ago

Major water damage then black mold killed my collection :(

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292 Upvotes

They were loved and had great times. Had to put them in storage while I got my life together.


r/40krpg • • 6d ago

Black Crusade Black crusade group in Melbourne looking for players

7 Upvotes

My friend (GM) and I are starting up a Black crusade game around the Footscray area in Melbourne and are looking for in person players. PM if interested.


r/40krpg • • 7d ago

Black Crusade Warband Progression [Black Crusade Commissions by Carl Tabora]

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229 Upvotes

I commissioned these two gorgeous pieces of art from Carl Tabora for a Black Crusade campaign that I'm part of!

From left to right on the first image we have:

- Elagon; a Tzaangor assault marine of unknown origins. He has recently ascended to daemonhood, raised into a Daemon Prince of Tzeentch

- Vaesilius; a Warpsmith of the Emperor's Children and a worshipper of Vashtorr the Arkifane.

- Ozor; a mortal human sorcerer dedicated to Tzeentch that has only grown in arcane power.

- Suit; the personal Rubric Marine of Ozor [Not pictured in the second commission].

In the second image, you see the party standing triumphant following the defeat of a six-winged dreadnought 'Living Saint' that rallied the forces of its chapter to their homeworld where we engaged and brought their forces to utter ruin. The ground around the party's feet has been turned to crystal, the world transformed into the personal daemon world of Elagon. Once a bastion of the Imperium, now bastardized into the malformed realm of a monstrous Daemon Prince.

If you have any questions, please let me know! I would love to answer any questions about this awesome campaign!