Hey r/playtesters!
If you're an indie developer or solo studio looking for thorough, technical quality assurance without agency-level rates, I'm available for new builds. I specialize in bridging player feel with deep technical QA across PC, iOS, Android, and PS5.
👉 Full Portfolio & Case Studies: Playtest Experience Showcase
• Core Strengths (What I Bring to the Table)
• Technical Defect Isolation & Crash Diagnostics
Capturing root-cause issues like memory fault signatures, engine logs/dumps, unhandled SDK exceptions, and client-server state desyncs.
• Economy, Exploit & Monetization Auditing
Auditing shop flows, broken IAP purchase states, system clock offline-reward exploits, and progression bottlenecks.
• Featured Project Highlights
• Crown & Clash: RPS Tactics (iOS / Android)
Isolated a high-severity IAP soft-lock on Google Play billing sheet cancellations and uncovered offline system clock manipulation loops.
Logged 35+ structured bug reports, evaluated cross-platform iOS vs. Android latency, and caught ad SDK runtime exceptions.
• Adventure To Fate: Dungeons (iOS / Android)
Documented mobile touch UI input buffering state desyncs, shop icon rendering failures, and infinite trap loops.
Delivered detailed reproduction steps with video proof across multi-floor dungeon progression runs.
• Pricing & Services
• $5 Flat — First-Time Playthrough & Live Audio Commentary
Full 30–45 min playthrough recording with unedited "think-aloud" audio to pinpoint onboarding friction, UI readability, and player feel.
• $10 / hr — Deep Technical QA & Bug Hunting
In-depth bug logging with step-by-step reproduction steps, severity tags, crash/engine log captures, and video evidence.
• Consoles & Group Testing
PS5 playtesting fully supported alongside PC, iOS, and Android.
Can host and coordinate group testing sessions with over 5 testers for multiplayer balance, stress tests, or matchmaking feedback.
Drop a comment below or shoot me a DM with your game and what you need tested! Flexible hours to sync smoothly with US time zones.