r/playtesters • • 3h ago

Unpaid Playtest Playtesters wanted for a free Sopranos inspired Flappy Bird style browser game, what breaks first

3 Upvotes

I run MobstersDaily, we made this. Flappy Tony is a FREE UNOFFICIAL fan game, not affiliated with HBO or The Sopranos. It plays free right in your browser, no download. Play link: https://mobstersdaily.com/pages/flappy-tony-game This is an unpaid playtest. Please leave feedback in the Reddit comments. Please try it and tell me: 1) How does the flap and gravity feel, especially on mobile? 2) Does the difficulty ramp feel fair or does it spike too fast? 3) Are the first 10 seconds clear about what to do, or did anything confuse you? Thanks for testing it.


r/playtesters • • 1h ago

Unpaid Playtest Offering free PC demo testing with a written bug report

• Upvotes

I’ve got one spot left to test PC demos and would like to one more project to add to our portfolio. I’ll spend up to an hour playing your demo and send a written bug log with reproduction steps, screenshots where useful, and notes on anything confusing during the opening.

This would be a free portfolio project for Visibbly. In exchange, I’d ask permission to show agreed parts of the work in a public case study. You’d approve exactly what we share, and there’s no requirement to give a testimonial or hire us afterward.

If that sounds useful, comment or DM your demo link, genre and anything you’d particularly like me to check!


r/playtesters • • 1h ago

Unpaid Playtest Micro Raiders : Our extraction fantasy browser game

• Upvotes

Hi everyone!

My team and I have been developing a fantasy extraction looter for a few months: top-down pixel art, playable directly in your browser, with PvPvE and PvE modes.

We're looking for a few more playtesters to get your feedback: bugs, ideas, anything that could be better.

The game is completely free, and a small community is growing on Discord.

Sign-ups are open: it takes 30 seconds and there's nothing to download.

https://urls.fr/zcRMmz 

You start in your hub, with plenty to do: NPCs, a merchant, crafting workshops, missions...

From there, you gear up and jump into one of the game modes, solo or as a duo.

The main mode is extraction: a randomly generated dungeon with 50+ rooms, different every game.

You spawn in, survive, grab as much gear and materials as you can, then get out alive. Die, and you lose what you were carrying.

Several classes, each with its own playstyle: melee, ranged or magic.

You can also use all kinds of potions, traps and grenades.

A whole bestiary awaits, each monster with its own behavior.

You can also invite your friends and play together.

Hope to see you in game!


r/playtesters • • 2h ago

Unpaid Playtest Every hit is simulated: wound channels, blood loss, X-ray – free demo of my solo project

1 Upvotes

Hi! I'm Tom, and I'm building SOMA Body Lab on my own.

It's a sandbox where the body behaves like a body: every hit makes a real wound channel, blood loss leads to shock, and she reacts – raising her hands at gunpoint, panicking at a knife, crawling to a first-aid kit when she's hurt. You can look inside with a live X-ray and a see-through anatomy view, watch her vitals on a patient monitor, or face her 1v1 in Battle Mode.

The demo is free on https://soma-bodylab.itch.io/soma (Windows). I'd love to hear what you think – especially what feels off.


r/playtesters • • 2h ago

Unpaid Playtest Demo for my game Frontier Forge is out now. Looking for playtesters

1 Upvotes

Hey everyone. The Demo for Frontier Forge is finally out!

Frontier Forge is a survival game with base building and colony sim elements. Gather, craft, build and hire villagers to defend your base from bandits.

Demo features:

Short questline: 5 quests to be introduced to the game.

Combat: Fight various threats: Bandits, wolves, boars and more

Crafting: Craft cloth armor and wood shield and wood club.

Building: Modular building: build a  house of wood pieces. Build a workbench, research bench and more

Villagers: Hire and manage villagers to help you build, craft and gather. 

Cooking: Build a campfire to cook various meat

Fast travel: Build a waypoint system to fast travel between points.

Forest biome: explore the first area of the game, the forest.

https://store.steampowered.com/app/3427770/Frontier_Forge_Demo/

please go try it out, thank you


r/playtesters • • 2h ago

Unpaid Playtest [Browser/Free] Desk Bots – 15-minute idle game demo, looking for first-impression feedback

1 Upvotes

Playable link: https://naoki83.itch.io/desk-bots-demo (free, plays in the browser, no sign-up)

Desk Bots is a small idle mining game: bots dig ore, a smelter makes ingots, haulers sell them, and you upgrade whatever step is slowest.

I'm a solo dev and I have nobody around me to test it, so honest first impressions would help a lot. Just 10–15 minutes is plenty. Two questions:

  1. In the first minute, was it clear what to do? Where did you hesitate?

  2. When did you feel like stopping, and what were you doing at that moment?

(Optional: Settings → "Copy record" gives a one-line summary of your session you can paste.)

AI disclosure: art made with an AI image generator and edited by me; code, text and music made with an AI assistant and reviewed by me.


r/playtesters • • 2h ago

Unpaid Playtest I built an offline Football Manager game with 3D matches (looking for iPhone beta testers)

1 Upvotes

Hey everyone!

I've been developing ONZE: Football Manager, a mobile football management game inspired by classic football managers.

The idea is simple: create your club, start in the 4th division, build your squad, manage transfers and tactics, and work your way to the top.

Some features:

  • Fully playable offline, no account required
  • 3D matches
  • Player transfers, tactics, leagues, and career progression
  • No ads or pay-to-win mechanics in the current beta

The game is currently available on iOS through TestFlight, and I'm looking for players willing to give it a try.

I'd especially love feedback on the first 10–15 minutes: is it fun, is anything confusing, and would you want to keep playing?

There are currently 20 beta testing spots available.

TestFlight: https://testflight.apple.com/join/1aVegSTC

Any honest feedback is appreciated. Thanks!


r/playtesters • • 9h ago

Unpaid Playtest Seeking 6 first-time players for a 10–15 min browser puzzle playtest (mobile + desktop)

3 Upvotes

Update: Please play on your own whenever convenient, for up to 10 minutes, then leave a short comment. You can stop sooner. No call, screen sharing, scheduling, or recording is needed. We’ve dropped the six-player limit in the original title.

Hi! I’m from Gameslop Cats Studio, and I’d appreciate some first-time feedback on Marangoni Maze, a browser puzzle game where you direct water across small 3D worlds using guide drops.

Play Marangoni Maze

The game is free, available in English and Russian, and runs in desktop or mobile browsers. There’s no installation or mandatory Playgama account. It includes ads and optional purchases; you don’t need to buy anything for this test. Development is AI-assisted.

First-time players are preferred. Casual players and people who enjoy puzzle games are welcome—you don’t need playtesting experience.

After playing, leave a comment with your device and browser and three short answers:

  1. What was the first thing that felt unclear?
  2. Where did you stop, and why?
  3. What did you enjoy, or what got in the way?

A sentence per answer is plenty. If you stop early, that feedback is useful too. This is an unpaid playtest. Thanks for giving it a try!


r/playtesters • • 14h ago

Paid Playtest [Paid $10/hour] Game Tester Wanted | Roguelike / Balatro-style

9 Upvotes

This is my first post. Please let me know if anything violates the community rules.

We've developed a browser-based game and are looking for game testers. Leave a comment if you're interested!

Devices

  • PC / Mobile / Tablet
  • Internet connection required

Preferred experience

  • Familiar with Balatro
  • Familiar with roguelike games
  • Familiar with Texas Hold'em poker

Number of testers needed: 10

Compensation details

Testers need to join the game during our scheduled testing window, play for at least 1 hour, and complete a survey afterward.

  • Base pay: $10 per hour
  • Maximum paid duration: 2 hours
  • Maximum base pay: $20
  • Community event top prize: $150
  • Rewards stack

Important note

Hourly pay only applies during the designated testing window. The server will remain open for self-exploration outside that time, but no hourly payment will be provided.

Community events are held occasionally, and prizes follow the separate rules of each event.

Payout method: PayPal or USDT

**I’m surprised by how many messages I’ve received! I’m solo and still learning how this community works. I will get back to each of you soon.Thank you all!Recruitment is complete. Thank you all for your support. Please stay tuned for our next recruitment.😆


r/playtesters • • 7h ago

Unpaid Playtest Nightfall Realm MMORPG

2 Upvotes

Nightfall Realm is a medieval browser game of faction warfare. Join a banner, train your stats, and clash roster vs roster against banners of similar strength. PvP works offline, so you never need to be online at the same time as your rivals.
Banners are factions. Winning banners earn faith and gold to spend on perks like increased crime success and improved medical training, and more. The more of your roster fights, the bigger the payout.
Four core stats. Strength, Defense, Quickness, and Precision, with knight, rogue, and archer builds.
Gear that scales. Grey, Rare, Elite, and Legendary gear grows with your stats.
World boss. Burn spare energy on the boss for chests.
It’s an early prototype with a very small community, so you’d be a founding member of a banner, and your feedback directly shapes clashes, perks, and balance.
Feedback: post it in the Nightfall forums, where I read and reply to everything. I’m looking for what’s fun, what’s confusing in the first few minutes, and what’s broken. Bring a friend if you can, since a full roster makes a banner stronger.


r/playtesters • • 4h ago

Unpaid Playtest Looking for 2 testers: A game about the immune system [Browser, 5~10 minutes]

1 Upvotes

You’re the white blood cell. Bacteria are on the menu. Engulf, clean, restore

Got five minutes? I’m looking for two people to try this tiny browser prototype and tell me how it feels.

Play Cell Cleanup

5~10 minutes. Desktop + mouse. No download or signup. Three optional questions inside. Honest criticism welcome.

My main question: does moving, engulfing and cleaning feel enjoyable? Confusing, awkward or boring moments are especially useful feedback.

I’ve tested it so much that I need fresh eyes! Your help is much needed my friends :)


r/playtesters • • 4h ago

Unpaid Playtest First ten minutes of Tessera — where does the puzzle stop making sense? (iOS / Android)

1 Upvotes

Hi, I'm Ahmed, the developer of Tessera. I wanted something with a Sudoku feel, but a bit less mental effort when I just want a short break.

I'm looking for a few people who haven't played it before to try the beginning and tell me what feels unclear. The numbers stay in place; you choose their regions.

If you have about 10 minutes, open the game and try the first puzzle. Stop whenever you want, then reply here with your device and:

  1. What did you try first, and was anything unclear?
  2. Where did you stop? Did you use a hint or need help?
  3. What made you want to try another puzzle, or stop?

A few sentences are enough. No call or recording needed. This is unpaid; I'm looking for honest feedback, including what didn't work.

iPhone/iPad: https://apps.apple.com/app/id6773765192

Android: https://play.google.com/store/apps/details?id=com.tesserapuzzle.app

The mobile game is free with ads and optional purchases. You don't need to buy anything or leave a store review.

If you'd prefer not to install, there's also one free browser puzzle: https://gaborandi.github.io/tesserapuzzle-site/play/01/ — please mention if you used that, as it is a smaller sample.


r/playtesters • • 10h ago

Discussion What questions to ask/what to look for?

3 Upvotes

I'm going to start a playtest on my digitial tabletop soon. I've never made it this far into game development, so I'm curious what the best questions I can ask my testers are to get honest and useful feedback.


r/playtesters • • 4h ago

Playtester tester

0 Upvotes

🧪 Looking for testers for INFECTED: STATION ZERO

Would you like to help test a Roblox infection/survival game and give honest feedback? 👀

🎮 Play here:
https://www.roblox.com/pl/games/101030031193407/INFECTED-STATION-ZERO

💬 Join the Discord:
https://discord.gg/hUMfqU6MD

What do you think of the game so far? 🧟


r/playtesters • • 6h ago

Unpaid Playtest Looking for 12 testers for 14 days – Steel Tank Brothers closed beta

1 Upvotes

Looking for testers – Steel Tank Brothers closed beta!

Hi, I’m looking for testers for my Android game Steel Tank Brothers.

Unlimited Brother Rescue in multiplayer! ❤️

As long as you have a teammate still in the game, you always have a chance to get back into the action! No matter how many times you get defeated, your brother can bring you back. As long as one brother survives, the fight isn't over!

Anyone can try it — no testing experience is needed.

The game has cooperative multiplayer, so it’s even better if you can test it together with a friend.

Steel Tank Brothers reached Release Candidate after 54 days of development and is now in closed beta.

No forced ads!

The game is designed to be fully playable without watching a single ad. Optional ads only provide small bonuses and are mainly a way to support the developer.

I believe games should be about having fun, not watching ads.

Made by a gamer, for gamers. ❤️

How to join:

Join the Google Group: https://groups.google.com/g/steel-tank-brothers-close-beta/

Join the closed test: https://play.google.com/apps/testing/com.radek.steelcircuit

Install the game: https://play.google.com/store/apps/details?id=com.radek.steelcircuit

Please stay in the test for 14 days.

Even a short play session helps a lot.

Thanks to everyone who gives it a try!


r/playtesters • • 10h ago

Unpaid Playtest Looking for Playtesters for Haunted Hotel Manager - Inn Kreeper

2 Upvotes

Looking for playtesters who enjoy management games with a farming sim like approach. Inn Kreeper is a top down pixel art game where you trap alien guest in your house and execute them in over the top cartoonish traps, and sell their ghost for money to grow your business. I've had a lot of good feedback from steam Next Fest, and was able to fix a lot of bugs.

I'd like some more feedback from anyone who enjoys this sort of game. While I'd love to offer compensation monetarily, because everyone's time is valuable, I've invested a lot of what little funds my partner and I have to promotion and other expenses. I'd be happy to include a real or username in the credits as a QA tester (Team Softlockers) at the very least.

If this sounds like something you'd be interested in, feel free to reach out to me for a key or if you have any questions.

Inn Kreeper Demo


r/playtesters • • 8h ago

Unpaid Playtest [Unpaid][Browser] World of Frontiers: 10–15 minute playtest of navigation and danger warnings

1 Upvotes

I’m the developer of World of Frontiers, a browser space MMO inspired by DarkOrbit, and I’m looking for an unpaid playtest focused on how the game communicates where to go and what is dangerous. You fly a ship, fight enemies, improve your equipment and travel between sectors.

Play here: https://florim-studios.itch.io/world-of-frontiers

The game is free to play, with optional purchases. No purchase is needed for this test. Suggested time: 10–15 minutes on a desktop browser; there is no payment or reward for participating.

Please try the opening and then find the star chart. If you can locate Dead Sector, inspect its details without trying to enter. If you get stuck before that, stop there and describe what was unclear—that is useful feedback too. You do not need to reach level 18 or grind to the area.

The linked clip shows the later warning screens for reference: https://www.reddit.com/r/WorldofFrontiers/comments/1xe765b/dev_diary_why_dead_sector_now_warns_you_before/

Dead Sector requires level 18 to enter, has PvP enabled, and recommends a Leviathan or a group. I’m trying to distinguish permission to enter from being prepared to survive.

Feedback in the Reddit comments is ideal. The three things I want to learn are:

• Could you find your next destination and the star chart without outside instructions?

• Did the level requirement and danger warning communicate different things to you? What did you expect “Leviathan or group recommended” to mean?

• At what point did you feel lost, or need information that the interface did not provide?

Please mention whether your observations came from playing, watching the clip, or both. Browser and screen size are useful if the issue is visual. No recording or external survey is required.

Clip: 6 seconds of earlier staged combat, followed by new local captures of the warning UI, explicitly labelled as still images. This demonstrates the interface, not the latest Dead Sector combat balance. Music: our original “Sternenordnung”. AI assists development and some assets.


r/playtesters • • 13h ago

Unpaid Playtest Deadflow looking for testers

2 Upvotes

Deadflow is a zombie defense game where you never give your soldiers an order. A horde of 40,000 zombies floods a modern town, and your weapon is the town itself. Before nightfall you spend 100 points on rifle squads, barricades, stake fields and noise bells, and you aim antennas that push the horde away during random power spikes. Then you press “Let them come!” and watch the battle play out on its own. The zombies move as one huge tide, so every wall you build changes where they go. They pile up against walls and climb over them. Rooftop squads get a clear shot but have nowhere to run.

We’re looking for playtesters to tell us whether planning a defense and then watching it hold or collapse is fun, and whether it makes you want to try “just one more” layout. Each night is short, and Retry replays the same night so you can improve your plan.

How to play: play in your browser with a mouse. Press Q to place squads, E for barricades, R for stakes and T for bells. Drag from an antenna to aim it, and right-click to remove anything. When you’re ready, press Enter to start. During the battle you only control the camera and the speed (1/2/3, Space to pause). You win if the square holds until dawn.

IMPORTANT: If you want to help us with the development, you can playtest your play by recording your screen with this tool: https://app.playcocola.com/i/a8b192cd-bb9c-4054-a1e4-a8e001a66e20 (no login required)

Deadflow itch.io


r/playtesters • • 9h ago

Unpaid Playtest [Roblox][Unpaid][5–10 minutes] SkySprint — first-checkpoint and mobile-control playtest

1 Upvotes

We’re developing SkySprint: Power Obby and would value a few first-time players testing its opening. It’s a free Roblox platforming course with checkpoints, collectible stars and 120 stages; this test only concerns the first few stages, not completing the whole course.

Platform/access: Roblox app on PC or mobile, with an eligible age-checked account aged 16+ under the game’s current Roblox access restrictions.

Suggested session: 5–10 minutes, or stop earlier if you lose interest.

What to try:

  1. Join and try to reach the first checkpoint without buying or enabling paid powers.

  2. Continue a few stages if you want, including a respawn after falling.

  3. On mobile, check whether the HUD or Menu/Powers buttons cover the course or interfere with movement/jump controls.

Feedback: Please reply in this Reddit thread with what confused you, where a jump felt unfair, any bugs, and whether you used PC or mobile. Short negative feedback is just as useful as positives. Recordings and personal details are not required.

Play: https://www.roblox.com/games/90863805573156

This is an unpaid, voluntary playtest. No purchase, signup outside Roblox, or promised reward is involved.

AI disclosure: AI assisted extensively with implementation, game construction, promotional artwork and this post. We’re directing the project and using feedback to decide what to improve.


r/playtesters • • 10h ago

Unpaid Playtest [Roblox, 16+] Enchanted Returns — looking for a short unpaid playtest of a magical returns shop

1 Upvotes

I'm looking for a few people to try Enchanted Returns, my Roblox public beta. You run a magical returns shop where objects can escape and shelves throw things back. There's also a courtyard hunt for three escaped wisps, plus a cat who supervises.

Play: https://www.roblox.com/games/121216249375543/

A short gameplay clip is awaiting Roblox review and will appear on the game page if approved.

A five- to ten-minute visit, solo or with a friend, would help. You'll need Roblox; access is currently limited by Roblox to eligible 16+ players and trusted friends. Testing is unpaid.

Please leave feedback in the comments: What was confusing? What was fun? Did you want another round, or what made you stop? Your device and whether you played solo would help too. No form to fill out.

The clip is edited, staged Studio gameplay. The game and thumbnail were made with AI assistance.


r/playtesters • • 10h ago

Unpaid Playtest [Desktop browser] Looking for 5 first-time testers: is Warbound Realms clear enough to play without help?

1 Upvotes

I'm the developer of Warbound Realms, a free browser card autobattler, and I'm looking for five people to test the first-match experience. This is an unpaid playtest.

You choose a deck, place units and spells, and arrange your formation before combat resolves automatically. With duplicate units, you can keep both or fuse them and choose an Evolution ability.

Test link: https://play.warboundrealms.com/

Platform: desktop browser. You can play against the CPU, so you don't need another tester online.

Please try one match without outside instructions, then reply here with:

  1. The first moment you didn't know what to do.

  2. Whether the combat result made sense to you.

  3. Whether you wanted a second match, and why or why not.

If you stop before finishing, where and why you stopped is useful feedback too. No questionnaire or Discord membership required.

Disclosure: AI tools were used in development, including code assistance and generated artwork.


r/playtesters • • 10h ago

Playtester Aca esta mi juego de Scratch para que lo prueben.

1 Upvotes

r/playtesters • • 14h ago

Unpaid Playtest [iOS] Looking for unpaid testers for Relic Survivor — multiplayer survival RPG

2 Upvotes

Hi everyone,

I'm Fran from Spain a solo indie developer and I'm looking for a few people to help me test Relic Survivor, a mobile RPG I've been developing for around a year.

The game mixes survival gameplay, character progression, abilities, bosses and multiplayer features. I'm currently working toward a much more stable version before preparing a larger launch.

At this stage I'm mainly interested in finding problems that are difficult for me to notice myself, especially:

  • bugs or crashes
  • server / multiplayer problems
  • confusing menus or mechanics
  • balancing issues
  • things that feel boring, frustrating or too difficult
  • controls and movement
  • general first impressions from someone playing for the first time

This is an unpaid playtest. The beta is completely free to access through TestFlight:

TestFlight:
https://testflight.apple.com/join/u9Y6bUDR

Platform: iOS
Web: relicsurvivors.com
Test slots: currently limited to 300 people.

You don't need to play for hours. Even 10–20 minutes and a few honest comments would already help me a lot.

I'm especially looking for honest criticism rather than compliments. If something doesn't make sense or simply isn't fun, I'd much rather know now while I'm still developing it.

Feedback method:
Please leave your feedback in the Reddit comments or send me a Reddit DM.

If you experience a bug, it would be very helpful if you could mention:

  • iPhone model
  • iOS version
  • what you were doing when it happened
  • whether you could reproduce it

As a thank you, I also plan to be very generous with all early testers at launch, with special in-game rewards for the people who helped me test and improve the game during this stage.

Thanks to anyone willing to give it a try.


r/playtesters • • 11h ago

Unpaid Playtest [FREE][Browser][Multiplayer] LA TORRE 3.0 — Looking for 5 Casual Players for a Scheduled Playtest

1 Upvotes

Want to join our first multiplayer playtest?

We're looking for just 5 casual players for our first scheduled Beta session.

You can sign up directly on our public Beta website:

https://latorre-beta.yaruve.com/

Choose whichever Saturday session works best for you:

  • 19:00–21:00 GMT — Europe & Americas
  • 23:00–01:00 GMT — Americas

Exact dates and local times will be shown on the website.

If selected, you'll receive a private access link and instructions before the session.

No playtesting experience needed, no downloads, and completely free!

Feel free to ask any questions here in the comments.

Thanks for helping us test LA TORRE 3.0!

LA TORRE


r/playtesters • • 11h ago

Playtester [For Hire] Detailed Game QA & Playtesting ($5 / $10/hr) | PC, iOS, Android & PS5 (Technical Bug Reports, FTUE & Live Commentary)

1 Upvotes

Hey r/playtesters!

If you're an indie developer or solo studio looking for thorough, technical quality assurance without agency-level rates, I'm available for new builds. I specialize in bridging player feel with deep technical QA across PC, iOS, Android, and PS5.

👉 Full Portfolio & Case Studies: Playtest Experience Showcase

• Core Strengths (What I Bring to the Table)

• Technical Defect Isolation & Crash Diagnostics

Capturing root-cause issues like memory fault signatures, engine logs/dumps, unhandled SDK exceptions, and client-server state desyncs.

• Economy, Exploit & Monetization Auditing

Auditing shop flows, broken IAP purchase states, system clock offline-reward exploits, and progression bottlenecks.

• Featured Project Highlights

• Crown & Clash: RPS Tactics (iOS / Android)

Isolated a high-severity IAP soft-lock on Google Play billing sheet cancellations and uncovered offline system clock manipulation loops.

Logged 35+ structured bug reports, evaluated cross-platform iOS vs. Android latency, and caught ad SDK runtime exceptions.

• Adventure To Fate: Dungeons (iOS / Android)

Documented mobile touch UI input buffering state desyncs, shop icon rendering failures, and infinite trap loops.

Delivered detailed reproduction steps with video proof across multi-floor dungeon progression runs.

• Pricing & Services

• $5 Flat — First-Time Playthrough & Live Audio Commentary

Full 30–45 min playthrough recording with unedited "think-aloud" audio to pinpoint onboarding friction, UI readability, and player feel.

• $10 / hr — Deep Technical QA & Bug Hunting

In-depth bug logging with step-by-step reproduction steps, severity tags, crash/engine log captures, and video evidence.

• Consoles & Group Testing

PS5 playtesting fully supported alongside PC, iOS, and Android.

Can host and coordinate group testing sessions with over 5 testers for multiplayer balance, stress tests, or matchmaking feedback.

Drop a comment below or shoot me a DM with your game and what you need tested! Flexible hours to sync smoothly with US time zones.