r/indiegames • • 10h ago

Video Working on acrobatics for my indie game

0 Upvotes

I've been refining the acrobatic mechanics for my game for a while now. Really took hours for me to get the animation transitions right.

I studied how acrobatic stunt artists and martial artists do their work in real life and put the video in slow motion to really learn about their movements, and on Cascadeur I tried my best to make every animation transition fluid.

This footage was recorded in Unreal Engine, I just set up a basic level and tested those animations.

Let me know what you think, what can be improved.

And if you guys like it, do wishlist my game on Steam! Game link is in the comments.


r/indiegames • • 13h ago

Image I’m making a cozy One Piece roguelike for the browser. Here’s my harbor at night 🌙

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0 Upvotes

Send me a dm when you want to Test


r/indiegames • • 2h ago

Promotion After almost 6 months of development, my pixel-art creature-collecting roguelike DiceBeasts finally has a playable demo!

3 Upvotes

Hey everyone! I'm new here!

After almost six months of working on my game, I'm really excited to finally share DiceBeasts with you!

It's a pixel-art roguelike where you collect creatures, build your team, and activate their abilities by placing randomly rolled dice.

The demo is now available on Steam, and I wanted to share the trailer with you all!

I'd love to hear what you think! :)


r/indiegames • • 10h ago

Video Next Gen NPC

0 Upvotes

Its up to you what kind of NPC do you wish to have


r/indiegames • • 20h ago

Promotion I made a Pokemon Fantasy Football simulator browser game!

0 Upvotes

Welcome to Kanto Gridiron! A Pokemon football simulator with lots of activities to explore!

My brother-in-law and I recently built fantasy football teams out of Pokémon and were debating whose squad would win. I decided to put those debates to the test by building a simulation, and that eventually grew into a whole browser game inspired old websites like Club Penguin.

Here’s what you can do:

  • Build your dream team: Theorycraft Pokémon football squads and compete against CPUs or other players.
  • Climb the Ranked ladder: Open Poké Packs, collect Pokémon, and build a team to prove your strength.
  • Take on Indigo Run: Tackle a single-player roguelike mode, picking up upgrades to build powerful teams.
  • Win the Draft Circuit: Draft a team from randomized choices, then face CPUs in a round-robin competition.
  • Grow your Football Academy: Level up your Pokémon Football Academy in an incremental game mode and compete for the Indigo Academy Championship.

Play Kanto Gridiron here!

I’d love to hear what you think—and which Pokémon you’d build your team around!


r/indiegames • • 10h ago

Promotion POLEMISTA PROTO-1 DEMO AVAILABLE NOW

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0 Upvotes

Check Polemista PROTO-1 DEMO during steam next fest!

https://www.youtube.com/watch?v=3gKH5NJWAVA


r/indiegames • • 15h ago

Promotion Starbiz-a family friendly pc game Spoiler

0 Upvotes

Starbiz -full released at 15% off on steam

https://www.youtube.com/watch?v=zDnt8q2nla4


r/indiegames • • 2h ago

Promotion Cartographer CLI Has Arrived: Build Nothing. Control Everything.

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0 Upvotes

Today I released Cartographer CLI v1.0.0-demo, the first game from my independent studio, Immersed Fractal Labs.

I've been working on it for approximately five months, and it's finally out in the wild.

Cartographer started with procedural world generation. I wanted to create worlds that weren't just maps to look at, but environments that could change, develop, and respond to outside influences.

Eventually, that experiment became a god game.

The premise is simple: You're given a world. What happens to it is partly up to you.

Each game generates a 25×25 world containing different terrain, elevations, resources, and civilizations.

Those civilizations have populations, believers, and approval ratings. They respond to their environments, experience events, and change as turns pass.

You can intervene.

Bless a civilization. Influence its beliefs. Heal its population. Change the terrain. Alter environmental conditions. Or simply observe what happens without interfering.

As you gain experience, additional abilities become available, giving you more ways to influence the simulation.

There's no elaborate graphical interface. Cartographer runs entirely in the terminal, using text and Unicode symbols to represent the world.

I grew up enjoying games that gave players systems to experiment with rather than prescribing exactly how they should play. Cartographer is my attempt to explore that kind of design through procedural generation and simulation.

What's in the demo?

  • Procedurally generated worlds
  • Civilizations with population, belief, and approval systems
  • Terrain and environmental simulation
  • Random events that affect the world
  • Unlockable abilities for influencing civilizations and reshaping terrain
  • Multiple cartographic overlays for examining world properties
  • Turn-based simulation

It's written in C++17, with builds available for Windows and Linux.

Cartographer CLI is free to download, with an optional pay-what-you-want contribution.

🎮 Play it here:
https://immersed-fractal-labs.itch.io/cartographer-cli

🔬 Immersed Fractal Labs:
https://immersedfractal.com

This is my first publicly released game under IF Labs, and I'm looking forward to seeing what other people do with the systems I've built.

If you give it a try, I'd especially appreciate feedback on the simulation, the abilities, and how understandable the terminal interface feels to someone encountering it for the first time.

Thanks for checking it out!


r/indiegames • • 2h ago

Devlog My first game, a castle-themed co-op bullet-heaven. Looking for honest feedback

0 Upvotes

Hey everyone, I’m Austin, and I make games under Helm & Halberd Studios. This is Castle Crusaders, a roguelike I’ve been working on for a few months in Godot.

It’s a wave-based survival game, but built for couch co-op, up to 4 players on one screen. You pick a class (there are 40+ now), grab a starter weapon, fight 20 waves, spend your coins in the shop between rounds, and try not to die. There’s a Hell mode after you beat the normal difficulties, with its own enemies, lava pools, and a boss raid that I just finished the first version of.

The video is about 3 minutes of different parts: [normal waves, the shop, a Hell run, the boss fight]. Some of it is still rough, and a lot of the art is placeholder-ish in places, but I wanted to show where it is right now.

A few things I’d love feedback on:

  • combat read clearly:
  • confusing shop or menus:
  • ideas on class names:
  • weapons to add:

It’s headed for Steam eventually. Happy to answer anything about how it’s built.

Play-testers welcome soon. If you’d want to try it with a friend or two, drop a comment and I’ll reach out when the first build is ready.


r/indiegames • • 3h ago

News Pathfront: Tower Defense ha superato i test chiusi ed è ora disponibile su Google Play!

0 Upvotes

Ciao a tutti! Sto sviluppando Pathfront, un tower defense 2D per Android, e dopo la fase di test chiusi il gioco è finalmente disponibile al pubblico.

Nel video mostro una battaglia preparata in una scena dimostrativa, utilizzando le torri, i nemici e gli effetti del gioco.

Ci sono quattro tipi di torre con sei livelli di potenziamento, nemici con abilità diverse ed eroi che attivano bonus temporanei. Oltre alla campagna, sono presenti la modalità Endless e Caccia al boss, con classifiche Google Play.

Mi farebbe piacere sapere cosa ne pensate, soprattutto della leggibilità dell’azione e dello stile grafico. Feedback e segnalazioni sono benvenuti!

📱 Pathfront su Google Play


r/indiegames • • 7h ago

Discussion Recommend me some peak niche games

6 Upvotes

What are some niche/underrated games you genuinely think are better than most mainstream games? I want some actual peak, not the usual popular recommendations. Any genre is fine.


r/indiegames • • 7h ago

Promotion My Yu-Gi-Oh fan made game is finally playable!

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1 Upvotes

Hey guys!

Just wanted to share something I've been working on for a long time.

It's called Yu-Gi-Oh! Arena, a free 3v3 tactical battler you can play directly in your browser.

The idea is pretty simple. You pick a Duelist, choose 3 monsters and battle other players.

Each monster has four unique skills, while your chosen Duelist brings their own passive and special techniques into the battle.

I've tried to give the monsters their own playstyles rather than just making everyone deal damage in slightly different ways. There's a lot of room to experiment with different teams and strategies.

The game has grown quite a lot since I started, with tons of Duelists and monsters from the original Yu-Gi-Oh anime.

It's finally fully released, and I'd love to get more people playing!

I'm hoping to build a nice community where people can compete, share teams, suggest ideas and just have fun with the game.

Feel free to come check it out!

Game: https://yu-gi-oh-arena.com/

Discord: https://discord.gg/4bnff6ugw

THE GAME AND ALL ITS CONTENT IS AND WILL ALWAYS BE FULLY FREE TO PLAY!


r/indiegames • • 1h ago

Promotion My new trailer

• Upvotes

Hey, I sped last couple months polishing this game which is already released (I have been working on other projects but I managed finally to find more time) I also created a new Trailer, still working on this game inspired by Clover pit , trying to add more content and stuff to work with. Feel free to play demo on steam (new version will be released tommorow)


r/indiegames • • 15h ago

Upcoming What if PowerWash was about fruits?

1 Upvotes

r/indiegames • • 15h ago

Promotion I am building a life simulator set in Malta. What would you do first? 🇲🇹

0 Upvotes

Hey guys!
I’ve been working on a little browser-based life simulator called Malta Living.

Think The Sims, but set in Malta. 🇲🇹
Valletta, Sliema, Qawra, Gozo — they’re all in there.
You can rent a flat, find a job, earn money, go clubbing, explore the island, and make some seriously questionable life decisions.

My character is currently serving a 2-hour jail sentence, so clearly things are going well. 😂
The idea is simple: experience life in Malta, but your decisions determine how your story unfolds.
It’s free, runs directly in your browser, and works on mobile and desktop. No downloads required.
We’re still building and improving it, but it’s already playable.

Here’s a little glimpse of the world we’ve been creating. 🎮


r/indiegames • • 6h ago

Promotion Overflow: my solo-dev pipe puzzle where filling more of the board means more stars, and more risk

0 Upvotes

This is my first released game, made on my own in Unity.

The idea: a countdown, then the water starts flowing, and you build its path one pipe at a time from a queue. Get it to the drain and you clear the level. But stars come from how much of the board the water crosses, so the greedy route scores better and is far easier to box yourself into. That tension is the whole game.

There are 30 levels with rocks, pressure plates, one-way tiles and multiplier pipes, plus a bomb, freeze and wild pipe when you're stuck. As the video shows, level 30 still gets me.

Free on Android, with no energy timers and no forced ads: https://play.google.com/store/apps/details?id=com.cairngames.overflow


r/indiegames • • 11h ago

Promotion I just launched TENFLUX — a free one-tap reflex game for Android! ⚡

0 Upvotes

Hey everyone! 👋

I'm an indie developer from France, and I've just released TENFLUX on Android!

It's a fast-paced arcade game built around a simple idea: one tap at the right moment can change everything.

🎮 Simple controls, challenging timing
🏆 Personal records and leaderboards
⚔️ Competitive duels with friends
🌍 Daily challenges
🚀 Missions and progression

The game is free to download and supported by ads.

Here's a short clip of actual gameplay!

I'm excited to finally share TENFLUX with other indie game fans. Thanks for checking it out! ❤️


r/indiegames • • 7h ago

Discussion Musing on game marketing

2 Upvotes

Do not confuse this for an AI doomer rant.

So, I have recently seen a few trailers on here that up until a year ago would be indicative of a really fantastic, or at a minimum, very high effort game.

After taking the time to find some gameplay footage that isn’t just a few seconds in a trailer of these things I discovered they are nothing more than walking simulators.

Previously having a fantastic trailer was indicative of months of hard work - ontop of the hard work that went into actually producing a game. As such a trailer, especially one with some gameplay, was a pretty good filter for quality, you could be sure there was either a time or financial commitment in the thing you were watching. We’re all games with trailers good? Absolutely not but I do believe there was some correlation between good trailer and good game/overall production.

Now I think that correlation is quickly approaching 0. So I wonder how we as consumers are going to start being forced to evaluate products.


r/indiegames • • 8h ago

News Astrelyne v2 is live! I’d love to hear what you think (free browser game)

0 Upvotes

Hey everyone!

I’m a solo dev and I just released version 2 of Astrelyne, my indie game. It’s free and runs right in your browser, no download or sign-up needed.

👉 Play it here: astrelyne.com

I’d love to hear your feedback: what you like, what feels off, and what you’d want to see next. Every comment helps!

Thanks for playing 🙏


r/indiegames • • 5h ago

Video I created an interesting boss

4 Upvotes

Hi, everyone. I recently added a new boss to my 2D platformer.

I'd love to get some feedback on the art and animations. I'd appreciate it if you could share your thoughts in the comments.

I hope you enjoy this boss. And no, I didn't take any illegal substances while creating it. I just have a vivid imagination!


r/indiegames • • 11h ago

Video Modern tanks and artillery vs. orcs and demons – trailer for our turn-based strategy Days of Reckoning

3 Upvotes

We're a small indie studio from the Czech Republic and this is the trailer for Days of Reckoning: Last Battle.

The idea: what if a present-day army had to fight a war against creatures out of dark fantasy? You command infantry, tanks, artillery and attack helicopters on grid battlefields, with fog of war, line of sight and a morale system where units can panic under fire. Fire spreads through dry grass, vehicles leave tracks in the mud, and every unit you lose stays lost.

Free demo on Steam:

https://store.steampowered.com/app/4700520/Days_Of_Reckoning_Last_Battle/?utm_source=reddit&utm_medium=social&utm_campaign=trailer&utm_content=indiegames

What would you want to see from a game like this?


r/indiegames • • 1h ago

Promotion A small free monster‑hunting RPG in your browser

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• Upvotes

I’ve been working on a small boss‑hunting RPG that runs directly in the browser.
You fight monsters, break their parts, forge gear, build different playstyles and take on weekly hunts.
No download, works on mobile and desktop.

If anyone wants to try it:
https://play.realmhunt.com


r/indiegames • • 4h ago

Video I’m making a zombie survival game inspired by 60 Seconds! where you manage a bunker and send survivors out for supplies

5 Upvotes

r/indiegames • • 16h ago

Public Game Test ⚔️ I Built My Own MMORPG – FredeMMO Is Now in Open Alpha!

0 Upvotes

Hey everyone! 👋
I’m an indie developer from Denmark, and I’ve been working on my own browser-based MMORPG called FredeMMO.
I’ve always loved the character progression and exploration of games like Old School RuneScape, combined with the dungeons, challenging bosses, and group content of World of Warcraft.
So I decided to build my own MMO inspired by those experiences!
🌍 What can you do in FredeMMO?
⚔️** Choose Your Class – Find your playstyle, develop your character, and unlock new abilities.
🗺️
Explore a Growing 3D World – Travel through different regions, discover villages, and complete quests.
🐉 **Dungeons & Bosses
– Team up with other players, learn boss mechanics, and earn powerful equipment.
🎣 Skills & Professions – Fishing, mining, cooking, crafting, and more.
💰 Player Economy – Trade with others, collect valuable items, and use the auction house.
🐎 Mounts & Progression – Unlock mounts, improve your equipment, and work towards level 60.
🤝 Multiplayer – Meet other adventurers, form parties, and explore together.
🚀 OPEN ALPHA IS NOW LIVE!
FredeMMO is still in active development. The world is growing, new features are being added, and there’s plenty of room for improvement.
I’m looking for players who enjoy classic MMORPGs and want to be part of building something from the beginning.
Your feedback, bug reports, and ideas can help shape the future of the game.
No alpha keys required. Just create an account and start your adventure!
🎮 PLAY NOW: https://www.gardybro.dk
💬 JOIN OUR DISCORD: https://discord.gg/6PqVyB4SA
A little about development: I’m an independent developer using AI-assisted coding and development tools to help bring FredeMMO to life. I guide the game’s vision, features, and overall direction.
If you give it a try, I’d genuinely love to hear what you think!
See you in-game! ⚔️


r/indiegames • • 14h ago

Promotion Free WoW-Roguelike-Wavedefense

0 Upvotes

Hello everyone!
I've been making my own game and I want to share it with everyone!
Completely free, No microtransactions... All gameplay.
It's a game using the WoW engine but other then that, made entirely from scratch!
Completely free and the installation is super easy.
Come check it out! It would help me out a lot! I need play testers to show me what's OP!

https://discord.gg/F2Bea5CNj