r/INAT • • Aug 24 '26

Audio Needed [RevShare] Looking for a MUSICIAN. 7.5% cut for a full soundtrack

16 Upvotes

COMPOSER ALREADY FOUND. THIS POST IS JUST BEING KEPT AS AN ARCHIVE

Hello. This is IGE. I have 9+ years experience in Unity Game Development, and i'm looking for a musician to compose a full OST for this small game.

GAME IDEA:

Press a big red button on time with a timer. Random cards can appear which change when or how your meant to press it.

MUSIC DIRECTION:

Fast, energetic, slightly tense. I'm open to the musician having creative freedom with the exact style.

Originally a submission to GMTK Game Jam 2026, ranking within the top 7%.

I'm planning for development time to take (more or less) 3 months. Music in my project isn't very vast. There might be about 11 tracks?

The cut I'm offering is 7.5%, but that can be subject to increase depending on works.

Previous works:

I work in British Summer Time (BST), but it's not a concern if your elsewhere.

Looking forward to work with you ;)

"i hate ai"


r/INAT • • Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

37 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT • • 2h ago

Art Offer [Hobby] 2D Concept design offer!

3 Upvotes

Hi! I'm a 3D artist by trade but I've been wanting to delve into 2D concept design to build my portfolio. Thus, I am offering free concept design offer for those projects that I feel aligns with the style and vision I have for building my portfolio! This will be a hobby contribution, but I will not sign any NDAs and require that whatever work I create, I will be able to upload on my portfolio at any given time, and that I own all my works.

A bit about me:

I graduated from Gnomon School of VFX as a 3D Game Artist, but I've been dabbling with the idea of a career change from 3D to 2D. You can see my 3D works here: https://www.artstation.com/ejungart

For the projects, I am willing to help out with 3D assets as well, but primarily I'd like to be a concept artist on the team.

I currently don't have a concept art portfolio, as I am looking to build one, but I've also studied 2D art back in Art Center before transferring to Gnomon and I am able to draw without a problem. I do have sketches that I did as a hobby that I haven't uploaded on my portfolio site, if you're interested in taking a look at them as well I can send those via private message.

I am also thinking of doing more graphic design stuff like logo design or potentially UI design, so if you're in need of those as well I can contribute!

Due to this being a hobby contribution, I will be selective about which projects I join, given that it fulfills the requirements that I mentioned above.

Looking forward to meeting new teammates and contributing to a wonderful project!


r/INAT • • 1h ago

Team Needed [RevShare] Looking for 3D Artists, Animators & Technical Artists for Lumi — AI Companion Near Launch

• Upvotes

Hi everyone!

I'm an independent technology founder currently developing Lumi, an interactive AI companion project that is approaching launch.

I'm looking to expand our creative development team with talented 3D artists and animators.

Skills we're looking for:

- Blender and 3D character modeling

- Character rigging and animation

- Facial expressions and lip-sync

- Unreal Engine or Unity

- Real-time rendering and lighting

- Character movement and optimization

Project status:

Lumi is already in an advanced stage of development. The current focus is improving character animation, visual quality, and real-time interactions.

Collaboration:

I'm interested in discussing revenue-sharing partnerships with artists who want to contribute to the project.

Remote collaboration is welcome, and I'm especially interested in connecting with artists from Taiwan and other international communities.

If you're interested, please send me a DM with your portfolio, relevant experience, and availability.

I'm happy to share more details about the project and discuss expectations and potential collaboration terms.

Thanks!


r/INAT • • 5h ago

Team Needed [Hobby] (Unpaid) Cozy Pixel Art Birdwatching Game :)

5 Upvotes

Hey everyone!

I'm currently working on Retrobirding, a cozy 2D pixel art game about birdwatching, exploring nature, and discovering different bird species, inspired by games like Stardew Valley.

I'm developing it in Godot, and while the project is still in its early stages, I'd love to find some people who are interested in helping bring it to life!

I'm looking for all kinds of help:

Pixel artists and animators

Godot developers / programmers

Story writers and creative minds

Bird enthusiasts and people with knowledge about wildlife

Sound designers / musicians

Or simply anyone with ideas, feedback, or enthusiasm!

This is currently an unpaid passion project, so there's absolutely no pressure or required time commitment. You don't have to become a permanent team member. Even helping out with one small thing, sharing some ideas, or giving feedback would mean a lot!

The goal is to create something cozy, educational, and genuinely fun together.

If you're interested, feel free to leave a comment or send me a DM!

Thanks for reading!
Linus🐦🌿


r/INAT • • 2h ago

Team Needed [Hobby][UNPAID] Recruiting 2D Animators, Storyboard Artists, Voice Actors & More for an Original 11-Minute Animated Pilot — DR. APPLE

2 Upvotes

Hey everyone! I'm :Dylan, an illustrator, animator, writer, indie game developer, and former K–8 art/music teacher. I'm currently assembling a small independent team to produce the complete 11-minute pilot of my original 2D animated children's series, Dr. Apple!

🍎 About the Project

An apple a day keeps the doctor away... so this apple became a doctor at nine years old.

Dr. Apple is an educational animated comedy following August "Auggie" Apple, a nine-year-old medical prodigy working at the Young Minds Institute.

Despite his extraordinary intelligence, Auggie is still a kid. Through unusual patients, workplace comedy, and interactions with his coworkers, he learns that being a great doctor requires more than knowing the right answers.

The series targets children ages 6–8 and combines science, health education, comedy, and emotional storytelling.

Our pilot, "The Scariest Word," follows Auggie as he tries to help a nervous young patient and discovers that empathy and listening can be just as important as medical knowledge.

🎬 Current Development

This project is already in active development, not just an idea!

I've completed or begun developing:

  • Original character designs and model sheets
  • Character turnarounds
  • A complete pilot script
  • Storyboards and animatic development
  • Background and environment concepts
  • Character animation and movement tests
  • A series pitch deck

I'm handling the show's creative direction, writing, character design, and animation development. I have a background in traditional 2D animation and am currently exploring production workflows using Toon Boom Harmony and Moho.

I've also begun connecting with interested animators, background artists, sound designers, and voice actors.

🎨 Who I'm Looking For

I'm interested in collaborating with:

  • 2D Animators: Expressive character acting, frame-by-frame or rig-based animation, lip-sync, and movement.
  • Storyboard / Layout Artists: Visual storytelling, staging, comedic timing, and character acting.
  • Background Artists: Stylized environments, hospital interiors, and background painting.
  • Compositing / Editing Artists: Assembling shots and integrating animation, backgrounds, and effects.
  • Sound Designers / Composers: Original music, sound effects, and audio production.
  • Voice Actors: Expressive performances for child and adult characters.

Different experience levels are welcome!

💼 Compensation & Expectations

This is currently an UNPAID, volunteer-based indie production.

I'm actively exploring crowdfunding, grants, and potential production partnerships to secure funding. However, future compensation cannot be guaranteed.

I understand that an 11-minute animated pilot is a substantial undertaking, and I don't expect anyone to work full-time or commit to unreasonable workloads for free.

We'll establish manageable responsibilities based on individual availability. Contributors will receive appropriate production credits, and ownership, usage rights, and portfolio permissions will be agreed upon in writing before production work begins.

📅 Production Plan

Our goal is to produce the complete 11-minute pilot through a collaborative, organized workflow.

We'll begin by finalizing casting, storyboards, and the animatic, then move into animation production, backgrounds, compositing, sound, and post-production.

We may initially complete a short scene to test our pipeline and ensure visual consistency before scaling up production.

There's no guaranteed release date yet; the schedule will depend on available contributors, production progress, and funding.

🔗 My Work

Portfolio: https://dylanpaul.journoportfolio.com/

Casting Call Club: https://www.castingcall.club/projects/dr-apple-indie-2d-animated-series-proof-of-concept-team

Additional character designs, animation tests, and project materials are available to interested collaborators.

🍎 Interested?

Feel free to comment or send me a Reddit DM with:

  • Your preferred role
  • A portfolio, reel, or examples of your work
  • Your experience and preferred software
  • Your general availability

I'm hoping to build a collaborative, supportive team of artists who enjoy expressive animation, character-driven storytelling, and making original cartoons.

Thanks for reading! I'd love to meet some fellow creatives and hopefully make something really special together! 🍎


r/INAT • • 8h ago

Designer Needed [HOBBY] WESTSIDE LEGACY — Looking for Unreal Engine 5 Collaborators

5 Upvotes

Hi everyone!

I'm the creator of WESTSIDE LEGACY, an ambitious open-world crime and driving game currently in development under my indie studio name, Vanta Studio.

The project is inspired by the freedom, exploration, driving and progression of classic open-world games, with an original world, characters, story and identity.

I'm currently developing WESTSIDE LEGACY on an older system:

  • Computer: 27-inch iMac (2013) running Windows 11 through Boot Camp.
  • CPU: Intel Core i5-4570.
  • RAM: 32 GB.
  • GPU: NVIDIA GeForce GT 755M with 2 GB VRAM.
  • Engine: Unreal Engine 5.8, currently running with DirectX 11.

Hardware limitations are an important consideration for this project. I'm focusing on performance-conscious environments, optimized assets and workflows compatible with lower-end hardware.

I'm especially interested in collaborating with developers who can help optimize the game and find practical solutions within these constraints.

Current development

I'm working with Unreal Engine 5.8, focusing on building and improving the city environments, materials, roads and overall world layout. The project is still in an early stage, and there's a lot of work ahead.

I'm a beginner in game development, so I'm being honest about where the project stands. I'm learning as I go, using available assets where appropriate and trying to build a solid foundation rather than pretending this is already a finished game.

Who I'm looking for

  • Unreal Engine developers: Blueprints, C++ and gameplay systems.
  • 3D environment artists: cities, buildings, streets, interiors and props.
  • Character artists and animators: characters, movement and vehicle interactions.
  • Level designers: open-world layout, roads, neighbourhoods and mission spaces.
  • Game development enthusiasts: people willing to learn, share ideas and build something together.

I'm particularly interested in people who enjoy open-world games and want to contribute to a long-term indie project.

A few things to be transparent about

This is currently an unpaid hobby collaboration. I cannot offer a salary or guarantee future revenue. I'd like to start with a small, manageable scope, get to know the team and build things step by step. No one should feel pressured to commit more time than they can reasonably afford.

You don't need to be a veteran, but reliability, communication and a willingness to learn matter.

If you're interested, please comment or send me a message with your skills, experience and the kind of work you'd like to contribute.

Thanks for reading!

WESTSIDE LEGACY — Respect Is Earned. Legacy Is Taken.

Vanta Studio


r/INAT • • 6h ago

Modeling Offer [Hobby] Low poly stylized fantasy prop/environment artist looking for an RPG project to practice on

3 Upvotes

hey, I make low poly stylized props and environment assets in Blender, with hand painted textures. no characters though, just props and environments.

I’m mainly into fantasy RPG stuff, so that’s what I’d love to work on. not after paid work, I just want to practice and get better by making stuff for a real project or jam team. hit me up if you need props or a scene built.

some of my work https://www.artstation.com/whymoze


r/INAT • • 39m ago

Programming Offer [FORHIRE][Paid] 7 Years EXP - Unity Programmer LF short-term and Long Term Projects(remote)

• Upvotes

About Me
Hi, I’m Mario, a freelance Unity developer with 7 years of experience crafting mobile and desktop games. I specialize in delivering polished, optimized games for platforms like Apple App Store, Google Play, Steam, and Web. Whether you need a prototype, a full game, or specific features like multiplayer or ads, I’ve got you covered.

Contact
Ready to bring your game to life? DM me on Reddit or reach out via:

Skills

  • Programming: Unity, C# (favorite pattern: Flyweight for memory optimization)
  • Multiplayer: Mirror, Photon Quantum for seamless online experiences, Unity NETCODE
  • Genres: RPG, casual, action, puzzle, and more
  • RPG Systems: Combat, dialogue, enemy AI (behavior trees), quests, inventory, turn-based/grid-based battles, creating Abilities etc
  • Publishing: Full pipeline expertise for App Store, Google Play, and Steam
  • Optimization: Performance tuning for mobile and desktop
  • Extras: Ad integration (Unity Ads, AdMob), UI/UX systems, basic shaders

KEYPROJECTS:

  • Blood of Yamin (Steam): Programmed NPC AI and dialogue for a horror RPG.
  • Who Needs a Hero (Google Play): Built gameplay and ad integration for a casual RPG, 100k+ downloads.
  • Ardent Rise MMORPG : Similiar to WoW (not released yet)
  • Soul Fighters (Kickstarter): Developed multiplayer mechanics for a fighting game.
  • Riviera: The Promised Land (Steam): Optimized a JRPG remaster for modern platforms.
  • Lacrosse 22 (PC): Programmed core mechanics for a sports game.
  • StarFox Clone (PC): Recreated a classic with updated mechanics.
  • Match-3 Puzzle Games (Android/iOS): Delivered multiple mobile titles with ad integration.
  • Prototypes: Multiplayer FPS and 2D RPG demos (YouTube).

Rates & Availability

  • Hourly rate: (open to negotiation).
  • Available for short-term (e.g., prototypes, specific features) or long-term projects.
  • Flexible hours, fully remote.

Looking forward to collaborating on your next project!


r/INAT • • 1h ago

Testers needed [Hobby] Looking for Korean localizer (/Video Game Translator) and Playtesters / Q/A

• Upvotes

Looking for:

  • Localizer / Video Game Translator for Korean only
  • Playtesters / Q/A

Project:

A third-person, ARPG, Roguelite.
You play as a mage trapped in a timeless realm, battling through procedurally generated levels in a quest to escape. The game features fast-paced, skill-based combat and gives players the freedom to build unique playstyles through a wide variety of spells, skills, talents and upgrades.

Our talent:

We’re an indie studio composed of passionate and talented individuals across all core disciplines:

  • 1 x Producer
  • 3 x Programmers
  • 2 x VFX artist
  • 1 x 3D Animators
  • 1 x Level Designer
  • 1 x 3D Modeler
  • 1 x Sound Designer
  • 1 x UI / UX designer
  • 1 x 2D Artist

Links:

Studio Website: https://thaumacreations.com/

Steam Page: https://store.steampowered.com/app/3301490/RealmWalker

Length of project:

1 month.

We have a demo available on Steam. Currently iterating through feedback cycles and closing in on full release.

Contact Method:

DM me here, or preferably on Discord: @ zongjammin for more info. If you have any, please include your portfolio, previous work, and/or resume.

Even if your expertise doesn’t match the role listed above, feel free to reach out - we’re always open to connecting with people who believe they can bring something special to the project.


r/INAT • • 5h ago

Artist Needed [RevShare] Artist wanted for a seafaring game

2 Upvotes

Hi, I’m looking for an artist to join me on a seafaring game. Think age of sail, with some inspiration from Port Royale.

I’m a software developer professionally and I’m handling the coding. The art style is still undecided, so I’d like to work that out together.
This would be revshare.
DM me if you’re interested, ideally with a few examples of your art, and we can chat about the project.


r/INAT • • 1h ago

Modeler Needed [Hobby] Retro Styled Backrooms game

• Upvotes

Hello everyone!

I'm currently developing a Backrooms horror game in Unity. what started as a small project for a coding class has grown into a passion project that i'd love to continue expanding.

the game sadly got corrupted during a transfer to my new PC. but I do have screenshots. and we would be building from the ground up.

Other people who have been working on the game is Dari-Eru, who is a Concept Artist. his ideas and sketches will be showed in DMs.

PORTFOLIO: this is my first project and do not have a portfolio of any kind

If you wish to get into contact, ask in the comments. and reach out to me via Discord!
dominix_legit


r/INAT • • 7h ago

Team Needed [Hobby] Looking for project to colaborate on

3 Upvotes

I'm a C# dev with 4yoe (non game dev) looking to colaborate in a project (Unity preferrably), I can handle the technical stuff, dev ops, some Project managemente, also know Blender, etc.

I do have experience with Unity but never released anything.

Dm if interested, any type of project goes, non comercial, learning, passion project???


r/INAT • • 9h ago

Team Needed [Hobby] Looking for a Team to Create an Original Analog Horror Series!

5 Upvotes

Hi everyone!

I'm a writer developing an original analog horror series, and I'm looking for creative people who would like to collaborate and bring this project to life. My name is Przemek and im from Poland!

My main strength is storytelling, writing scripts, developing characters, and creating unsettling narratives. I'm looking for people who can help turn the story into an actual series.

I dont have any budget for now, but i will make work us much comfortable as it can be!

I'm looking for:

  • Animators (2D or 3D - doesnt matter!)
  • Voice actors
  • Sound designers
  • Anyone passionate about analog horror who wants to contribute creatively

The project's direction:

I'm aiming to create an atmospheric analog horror series with an original story, disturbing visuals, mysterious recordings, and a gradually unfolding mystery. Its called "Midnight Cinema" - Synopsis is currently in the works!

About the collaboration:

"Midnight Cinema" is currently an independent passion project. Compensation and the scope of everyone's involvement will be discussed openly before anyone commits. I want to build a team where everyone's contributions are respected and credited.

You don't need years of professional experience. Passion, creativity, and reliability matter most.

If you're interested, please comment below or send me a DM with a little information about yourself and examples of your work, if available.

Let's create something genuinely unsettling!

If you want to see my work, add me on discord and i will present my scripts!

Discord: XolleSteve


r/INAT • • 2h ago

Team Needed [Hobby] Looking for 3D Automotive Modelers & Designers for Fictional Car Brand Licensing Project (Roblox/Indie Games)

1 Upvotes

Hi, I am The Common Quokka, [An automotave youtube channel](https://www.youtube.com/channel/UCrGzpMuZpDMhRhxaLBP9ThA) focused on regular, everyday cars and critiquing the industry. I have a game-changing vision to completely reshape how indie and Roblox developers handle virtual vehicles, but I lack the technical 3D modeling skills to execute it alone. I am looking for a dedicated team to help bring this ecosystem to life.

The Project Idea: Resolving the Dev Nightmare and Changing the Auto-Industry:

My friends and I used to develop Roblox games. Even when building games that had nothing to do with racing, cars were always a necessary part of the map environment—and dealing with them was an absolute nightmare.

Between the constant, looming threat of copyright takedowns from real-world manufacturers and the frustration of utilizing unoptimized free assets that carry game-breaking script errors, the workflow is completely broken. Furthermore, vehicle consistency is incredibly unstable across the gaming landscape. Platforms like Greenville see their catalogs fluctuate constantly due to legal shifts, while massive, established titles like Forza Horizon 4 feature highly restricted product scopes.

My soultion is is to build a fully realized, universe-compliant fictional automotive brand ecosystem. We will license high-quality, pre-built 3D vehicle assets directly to indie and Roblox developers for a fraction of the cost of real-world licensing. This completely shields creators from legal threats while instantly supplying premium assets. Smaller, up-and-coming games gain massive prestige through a shared vehicle ecosystem. Additionally, we can track in-game sales analytics from cooperative platforms to gather invaluable consumer data, generating incredible industry insights for ourselves and our partner studios.

Roadmap:

  1. Brand Architecture: Establish distinct vehicle models, engine families, and trim tiers. (Complete)
  2. Concept Design: Generate detailed layout blueprints outlining the front, rear, profile, and interior aesthetics for each vehicle era.
  3. 3D Asset Pipeline: Build optimized 3D models and implement functional Roblox chassis scripting.
  4. Developer Outreach: Pitch our standardized asset catalog directly to established titles like Greenville to secure early integration.
  5. Continuous Expansion: Launch fresh vehicle generations and scale up licensing collaborations across new gaming platforms.
  6. IP Protection: Utilize inherent intellectual property protections on unique designs and names right from creation, minimizing early administrative overhead.

About Me:
I have a light background in everyday car demographics and a history of light product planning (for fun). I have already built out the fundamental architecture including five distinct automotive brands which I think really great and have a lot of personality (Logos too). alongside complex engine family calculations, and an entire code structure. And if you need proof, then I'm a real person. Watch some of my videos on YouTube.

Work Done:

To protect the project's unfiled intellectual property, I have created a heavily redacted version of my master product planning framework. This directory showcases my foundational organizational structure, brand tier breakdowns, and powertrain metrics while keeping unreleased design keys secure:

[Redacted-Reddit](https://docs.google.com/document/d/1peqsWKTLekRXLWyJ_0RrCM96-2XvQah7fVGGQVW57sU/edit?tab=t.0)

I cannot finish this alone, and this concept has massive potential if executed correctly. I am looking for:

  • 3D Vehicle Artists / Modelers: To help translate the design sheets into optimized, beautiful exterior and interior meshes.
  • Roblox/Indie Game Scripters: To build reliable driving chassis and optimize behavior systems.
  • Automotive Concept Artists: To sketch initial silhouettes. Nothing too fancy needed, just enough to let the 3-D modelers know what to 3-D model.

If you are passionate about car culture, gaming architecture, or data-driven world-building, let's connect! Please drop a comment below or send me a DM. Don't feel the need to get overly professional, It is a passion project after all. Let's change virtual car culture forever.


r/INAT • • 11h ago

Testers needed [Hobby] I need some help with a game...

5 Upvotes

Hi! I think this is my first time posting in this community, and so I'd firstly just like to say hello; my name's OswaldTLR11 but you can just call me Nine if you prefer. I'm glad to be here! ^^

Anyway, I bet you're all wondering why I'm here! 😅 Sooo, I kinda need to ask for some help. I'm part of a community working on a revival for a mobile game that's attempting to port it to PC and Android to begin. We're at a stage where most of the PC beta works but it's really complicated to use and errors keep happening. I don't know a lot of the technical stuff myself - I can really just follow basic instructions and do the basic stuff needed to get it working 😓 - but I can give enough information to maybe receive and relay some advice to the creator?

The game is called Disney Heroes: Battle Mode, a game that went defunct this year in May. It was a mostly online based game that allowed for you to unlock many heroes from Disney franchises and was beloved by the community for how creative it was, allowing them to interact and fight together in an RPG style. It was announced to shutdown in the early half of this year for reasons unknown, and ever since, multiple people in the community have been archiving and saving content from the game. Some people are actually still working on creating revivals through them, while some have already made some.

The creator of the one I'm a part of, u/fromthenext, had been working for months beforehand to try and create the revival that is now available to the public. It doesn't contain any redistributions of the original game, however. But it does work really well! There are just a few bugs in server creation (something very miraculous that he's managed to figure out), in-game errors with progress and money not saving/working, and animations for characters not playing correctly among many, many others... and additionally, as a community, we want the revival to get to a stage where it can even be modded to have new characters... Yeaaaah, we have big ambitions... 😄 😅

An Android version of the revival has actually released, but I'm currently awaiting a response from its creator - who seems to have their hands full with many other revivals, and is not linked to ours - with a request to collaborate and share our discoveries so we can work together to make the game feel as alive as it once did and reduce the chances of any one person's being shut down. We fear they might not be willing to share or make their code open-source - but the code that u/fromthenext has currently posted for their revival is on GitHub for anyone to access.

So here's my question: if anyone is able to here, could you possibly run our revival, check if it works and give some advice? It would be handy if you had information on the game beforehand and how it used to run - I'll attach a video for reference. If you could post your advice here or contribute on GitHub, please do! Anything from shortening the lengthy procedure for downloading to making the server run smoothly to ideas for how to make a working Android port would be appreciated greatly!! If you see bugs that you would know how to fix, or ways to make the port better, please do tell us! Here's the GitHub link: aciderix/Disney-Heroes-Battle-Mode---server

If you would be willing to assist long-term, please join our Discord or DM me because we would really appreciate the help - credit will be given to you in our community! :D Click here: it's the community server link with instructions.

Click here for a link to a video for gameplay reference.

Thank you all again, and I hope you have a great day/night depending on when you read this!! ^^


r/INAT • • 5h ago

Team Needed [Hobby] Her sister was a pop-star who died ten years ago. Her laptop says otherwise.

1 Upvotes

Hey guys! How’s it going? A few days ago I wrote down this idea for some game that I have in mind and wanted to get some feedback. If someone is interested, let me know. The working title for this project is: The Rise and Fall of a Dead Popstar.

Twenty-year-old Alisa May is the younger sister of Carrie Starr, the pop-star sensation who died ten years ago in a car crash. However, Alisa does not believe that her sister died in that accident. She has Carrie’s computer and is determined to discover the truth about what happened before her sister’s death, uncovering dark secrets she was never meant to find. As Alisa continues to investigate through Carrie’s computer, she realizes she isn’t alone: someone is watching her every move. Risking her life, Alisa will do whatever it takes to uncover the truth, no matter the cost.

Would love to hear any thoughts you have!


r/INAT • • 13h ago

Artist Needed [RevShare] Looking for 3D Artists, Niagara VFX Artists, and Long-Term Partners for a UE5 Gothic Fantasy FPS

3 Upvotes

Hey everyone,

I'm working on my first game, Project Gauntlet, under M88 Studios. It's a fast-paced gothic fantasy FPS roguelite built in Unreal Engine 5.

I've been working on it since September, and I'm starting to realize that trying to handle programming, gameplay design, 3D modeling, animation, textures, VFX, and everything else by myself probably isn't the smartest idea I've ever had.

So I'm looking for a few people who might be interested in collaborating, and ideally someone who could eventually become a long-term development partner.

What's the Game?

The easiest way to explain it is a combination of:

  • Titanfall: Fast movement, wall-running, sliding, air dashing, and maintaining momentum.
  • Doom: Aggressive, fast-paced FPS combat.
  • Balatro: Wild upgrade combinations that can drastically change how you play. Some might get ridiculously overpowered, and honestly, that's part of the fun.
  • Dungeon Crawler Carl: Dark humor, ridiculous situations, and occasionally inappropriate jokes.

Visually, I'm aiming for a stylized-realistic gothic fantasy setting. Dark dungeons, massive stone structures, ancient fortresses, creepy creatures, and magical gauntlets that serve as the player's weapons.

I'm not going for pixel art or a low-poly aesthetic. Nothing against those styles, but they're not what I want for this particular game.

What's Actually Done?

This isn't just an idea I'm hoping someone else will build.

I started development in September 2026, and so far I've implemented prototypes of:

  • High-speed movement, wall-running, sliding, double jumping, and air dashing
  • Projectile combat, recoil, and weapon tuning
  • A repulsor that launches enemies around the environment
  • Enemy AI with melee and ranged attacks
  • Damage, ragdolls, and physics interactions
  • Procedural level generation

The project uses Unreal Engine 5, C++, Blueprints, and AI-assisted coding tools.

I'm still relatively new to game development, and I'm not pretending to be some expert C++ programmer. I use AI tools extensively, but I'm actively designing, integrating, testing, and refining the systems myself.

Most of the visuals are still placeholders. The gameplay foundation is coming along, but the art side needs serious work.

PORTFOLIO: This is my first game development project, and I do not have a previous game development portfolio. I can share footage of the current prototype and examples of the systems I've built.

Who I'm Looking For

3D Artists / Environment Artists

People interested in creating gothic fantasy environments, modular architecture, creatures, character models, textures, and materials.

I'm particularly interested in someone who can help establish a consistent visual identity rather than just make a few unrelated assets.

Niagara VFX / Technical Artists

This is a big one.

The player's weapons are mystical gauntlets, and a lot of the combat relies on magical projectiles, shockwaves, explosions, glowing runes, and other effects.

I need help making those abilities look powerful while keeping the action readable. There's no point making a massive magical explosion if nobody can see what's happening.

Animators

First-person gauntlet animations, creature movement, attack animations, hit reactions, and Unreal animation integration.

I'm not expecting one person to know all of this.

What's the Plan?

My immediate goal is a polished 10–15 minute vertical slice that I can use to approach publishers for potential development funding.

I want the first proper presentation of the game to look and feel cohesive, rather than showing off a half-finished collection of placeholder assets.

Long term, I'd love to grow M88 Studios into a legitimate indie studio and continue developing games.

Obviously, that's going to take time, and there's no guarantee of success.

Compensation

This is currently a self-funded, revenue-share opportunity. There is no salary or guaranteed payment.

I work full-time outside of game development, so I completely understand that other people have jobs and responsibilities.

I'm open to discussing revenue-sharing arrangements and potentially studio equity with someone interested in becoming a serious long-term partner.

Nothing is established yet regarding percentages or equity. Those terms would need to be negotiated and put into a written agreement before anyone commits to work.

I'm not expecting anyone to put in 40 hours a week for free, and I'm not going to pretend this game is guaranteed to make money.

I'd rather be upfront about that.

A Little About Me

I'm 38, a U.S. Army veteran, and I've spent nearly two decades working in IT, networking, and commercial AV systems.

I've been playing games pretty much my entire life, and I've always wanted to make one.

Modern development tools finally gave me an opportunity to actually try, and what started as messing around with movement mechanics has turned into a much larger project.

I'm handling gameplay design, technical development, testing, and most of the project management.

I value people who communicate, follow through, and aren't afraid to tell me when an idea sucks. I'd rather hear that than waste weeks building something that doesn't work.

Interested?

If you're interested, send me a DM with a little about yourself, what you specialize in, and examples of your work.

I'd especially like to hear from people who enjoy dark fantasy, fast-paced shooters, roguelites, or just building interesting game mechanics.

I'm based near St. Louis, Missouri, but remote collaboration is completely fine.

Thanks for reading.


r/INAT • • 9h ago

Artist Needed [HOBBY] Story writer(s) wanted to build the world/story of a MMORPG in Unreal Engine 5

2 Upvotes

Hi!

The game:

Videos and images of the current state of the game: https://imgur.com/a/0glrN9H

I'm building a hybrid game between MMORPG and survival in Unreal Engine: players need to explore the world, do quests, master skills and slay the strongest creatures.

Most of the difficult code is already working:

  • Multiplayer with seamless zone transfers
  • Skills: fishing, cooking, smithing, crafting, mining and more coming
  • A quest system
  • A starter village that is nearly finished (with placeholder art)

What's missing is the story. The world beyond the village has to be designed, and I want the story to shape the world, not the other way around.

What am I looking for?

A writer who wants to build the world/story from the ground up together with me:

  • What world do we live in, what is the current state of the civilization and its history.
  • Why are there monsters, why do we want to master the skills
  • A main storyline and the regions it needs
  • Later: quest lines and NPC dialogues

One constraint makes this interesting: thousands of players share the same world, so there is no "chosen one" and no story can change the world for just one player. I want something unique, not another dark lord or ancient evil awakening, so I'm looking for creative minds to brainstorm with.

What do you get out of it?

  • You get to design the world and storyline from the ground up together with me (and other writers)
  • Everything you make can go in your portfolio, and you get credit in the game. It's unpaid for now and release is still a long way off. People who stick with the project long-term and become part of the core team will get a share of the revenue if it ever makes money. The details get agreed in writing when that happens.

Interested?

If you are passionate about MMORPGs and would like to help design one, feel free to send a message by either commenting or sending me a dm!


r/INAT • • 10h ago

Modeler Needed [Hobby] [UNPAID VOLUNTEER] Seeking Blender 3D Environment Artists for an Unreal Engine 5 Horror Game

2 Upvotes

Hello everyone!

I'm an indie game developer working on a first-person psychological horror and exploration game called Left Unseen. I'm looking for volunteer 3D artists who would be interested in helping me create the abandoned railway environment for the game.

I'm specifically looking for people who enjoy working with Blender and creating 3D environments, architectural structures, railway infrastructure, and industrial assets.

About the Game

Left Unseen is a first-person psychological horror and exploration game. One of its environments is an abandoned American locomotive maintenance shed, designed to feel industrial, neglected, and believable, with an eerie atmosphere.

I'm aiming for a realistic, weathered appearance, with aged architecture, deteriorating materials, railway infrastructure, and environmental details that make the location feel as though it has been abandoned for years.

The game is being developed in Unreal Engine 5.8, and Blender is the primary 3D modeling tool for the assets I'm looking to acquire.

What I Need Help With

I'm looking for help creating the train environment and its associated assets. Contributors can choose to work on individual assets, larger sections of the environment, or more substantial portions of the overall location.

Potential contributions include, but are not limited to:

  • Building architecture: An entire locomotive maintenance shed, walls, roofs, windows, doors, structural supports, and other architectural components.
  • Railway infrastructure: Train tracks, rails, sleepers, track beds, maintenance areas, and other railway-related structures.
  • Industrial equipment: Machinery, maintenance tools, equipment, and other objects that would belong in a locomotive maintenance facility.
  • Interior environments: Platforms, inspection pits, structural details, abandoned equipment, and environmental clutter.
  • Exterior environments: Ground surfaces, gravel, concrete, fences, surrounding structures, and other appropriate outdoor assets.
  • Environmental props: Barrels, crates, debris, weathered objects, and other details that help establish the atmosphere.
  • Additional environment assets: Any other 3D models that would reasonably fit the abandoned railway setting.

You do not need to create everything listed above. These are examples of possible contributions, and I'm happy to discuss individual assets or other ideas that fit the project.

Software and Deliverables

I'm primarily looking for assets created in Blender that can be imported into Unreal Engine 5.8.

My preferred delivery format is FBX, although GLB is also acceptable where appropriate.

If you create or use textures for your models, I'd appreciate receiving the associated texture files as well. Creating textures is not a requirement for every contribution, and I don't expect every artist to create or source textures if they would rather focus on modeling.

Before any contribution is incorporated into the game, we will agree on the applicable asset ownership, usage rights, and permissions.

Who I'm Looking For

I'm open to contributors with different levels of experience, from people who are still learning Blender to experienced 3D artists.

However, experience with 3D environment design, architectural modeling, industrial environments, or game-ready assets would be particularly valuable.

I'm interested in working with people who enjoy creating 3D assets, are interested in the project's setting, and would like to contribute at a pace that works for them.

You don't have to commit to building the entire environment. You can contribute an individual model, work on a specific part of the facility, or take on a larger portion of the environment if that interests you.

There are no fixed working hours or mandatory deadlines. I understand that everyone has their own projects, responsibilities, and availability.

Important: This Is an UNPAID Volunteer Position

PLEASE UNDERSTAND THAT YOU WILL NOT BE PAID FOR YOUR CONTRIBUTIONS.

This is an unpaid hobby/indie game project, and I cannot currently offer wages, salaries, or other financial compensation. I'm looking for people who genuinely want to volunteer their time and skills to help create the environment.

In return, contributors will receive credit in the game's credits for their work. You may choose the credit line you'd like to use, provided it does not contain emojis.

Please only express interest if you understand and are comfortable with the unpaid nature of this opportunity.

What About the Existing Environment?

I have already started working on parts of the environment, but the project is still in development. I'm looking for help creating the assets needed to bring the location closer to the intended vision.

I don't currently have polished screenshots to include with this post, so I'm describing the project and its requirements in text.

I'm happy to discuss the environment, specific modeling tasks, and potential contributions with anyone interested.

Interested in Contributing?

If this project sounds interesting to you, please leave a comment or send me a message through the platform where you found this post.

It would be helpful if you could briefly introduce yourself, mention your experience with Blender or 3D environment art, and describe what kind of assets you might be interested in creating. Examples of your previous work are welcome, but I'm not requiring a formal portfolio from everyone.

Whether you're interested in creating one railway asset or helping build a substantial part of the maintenance facility, I'd be glad to hear from you.

Thank you for taking the time to read this and for considering contributing to Left Unseen!


r/INAT • • 10h ago

Art Offer [Hobby] Artist/ Writer/ Translator looking to volunteer in indie projects/ games!

2 Upvotes

Hello! I am a person who’s very passionate about games and indie projects, and wishes to volunteer in some projects. You do not need to pay me. I would like to contribute for fun and use this valuable experience as a learning opportunity.

Skills: I am capable of doing character art/ concept design. I’m a bit weak at environment art and mostly specialize in creature/ monsters/ humans etc. I also partake in writing as a hobby, and I specialize in writing stories and can handle dialogues if your indie project revolves around a story. Lastly, I am fluent in Chinese and English, and I’m very comfortable with translating between the two languages if the need arises!

Portfolio: None right now! This is my first project. Please note that I’m inexperienced in this field and would love to use this opportunity to learn and to help to the best if my ability. Even though I lack the experience, I hope to make up to it through effort and hard work. I am able to provide some examples of my art, but that’s about it unfortunately.

I would be immensely grateful if a team or a person could look past my inexperience and offer me an opportunity to work on a project. If you have further equities, or if you wish to talk to me in more details, please contact me through DM, or through my discord: dusavulk (my username). Thank you so much!


r/INAT • • 7h ago

Art Offer [ForHire] 2D generalist available for Book Cover Design, Character Design/Concept Art, Character Animations and Illustrations.

0 Upvotes

Hi guys, I'm Nina! I'm a 2D Animator/Character Artist available for freelance work and long-term projects.

I like to explore different styles and genres in my works, from a more vintage approach to a creepy/horror look.

Avaible for Work:

2D Animator and Character Artist

Skills:

2D generalist

Character Design

Book Cover Design

Concept Art

Frame-by-Frame and Cut-out animation

Retro and pencil like design

VisDev

Softwares:

Blender (2D)

OpenToonz

Clip Studio

Rates:

Illustrations - Rates start at $200 USD

Animations - Rates start at $10/sec USD

Payment method:

50/50 Payment via Paypal Invoices or through VGen.

Availability:

Full-Time

Part-Time

Freelance

Contract

Portfolio:

https://thesplendidnina.carrd.co/

https://vgen.co/thesplendidnina

Contact:

[ninasplendori@gmail.com](mailto:ninasplendori@gmail.com)

Feel free to DM me!

Status:

Open


r/INAT • • 11h ago

Designer Needed [Revshare] [US/Canada] - Looking for an ideas person... More for Current systems balance than new ideas.

2 Upvotes

Hey everyone, I’m working on Runes of Shadow and looking for one person to bounce ideas around with and help improve some of the systems we have. Looking for someone based in the US or Canada.

The game has MOBA, Arena and Catacombs modes. New World and Heroes of the Storm are big influences, so bonus points if you’ve played either. We’re in early closed testing with active testers, and the game is already wishlistable on Steam.

We already have the direction of the game figured out. What I need is someone to look at what’s there and help make it better. We have runes, for example, and I want to add a lot more of them. Same with looking through our perks, changing some of those around, figuring out what’s useful, what nobody would pick, what might be too strong. That kind of stuff.

Someone who understands MOBA systems and PvP balance would be great. We also have PvE, so we need to think about both and how things work across the three modes. A lot of this is just looking at things as a player and being able to explain what you’d change and why.

You wouldn’t be doing any coding or have access to the project itself. I’d show you what we have and we’d work through it together, but you will not need access to the code to work on this.

I do need someone who’s going to be active on Discord and actually communicate. Obviously everyone has a life, but if you join and then disappear, we’re going to look for someone else.

I’d prefer the ideas come from you. I get that AI is a tool people use, and that’s fine, but please put your own thought into what you bring over. It needs to make sense for our game.

It’s unpaid/rev share, so just putting that out there upfront. Only looking for one person.

If you’re interested, message me here or add me on Discord: toljar. Let me know what you play and a little about yourself.

Website
Steam - Shows videos so you can get an idea, kinda.


r/INAT • • 8h ago

Audio Offer [ForHire] music producer - looking to make some heavy/energetic tracks for indie action games (no ai)

1 Upvotes

hey guys,

i'm a music producer looking to jump onto some indie projects. i mostly want to make heavy, high-energy soundtracks for action games, boss fights, or trailers.

just finished up a new track called "Pressure". it's basically a mix of modern alternative rock and heavy synths—heavy focus on punchy drums and a pretty distorted bassline to get the adrenaline going.

everything here is 100% human-made from scratch in my daw. no ai shortcuts at all.

you can check out the track and see the full project open in ableton right here: https://youtu.be/TF8KLLUjtNs

my rates are pretty flexible and chill for indie budgets. if your game needs this kind of energy, hit me up.


r/INAT • • 13h ago

Modeler Needed [Hobby] [Unpaid] Looking for a 3D Environment Artist for My Unreal Engine 5 Horror Game

2 Upvotes

Hello everyone!
I’m an indie game developer working on a first-person psychological horror game called Left Unseen, and I’m looking for a 3D environment artist who might be interested in helping out with the game’s abandoned railway environment.
🎮 About the Game
Left Unseen is a first-person psychological horror and exploration game. One of the environments I’m working on is an abandoned American locomotive maintenance shed. I’m aiming for a realistic, industrial, weathered atmosphere, with an eerie feeling of abandonment.
The game is being developed in Unreal Engine 5.8, and I’m using Blender for 3D modeling.
🛠️ What I Need Help With
I’m specifically looking for help with the train environment, including things like:
The locomotive maintenance shed and its architectural details.
Railway tracks and surrounding infrastructure.
Industrial props, equipment, and environmental clutter.
Weathered materials, rust, grime, and other signs of deterioration.
General environment modeling and making the location feel believable.
I have already started modeling parts of the building, so this isn’t necessarily a project that needs to start from scratch. I’d love to find someone who could help improve what I’ve built and work with me to develop the environment further.
🤝 What I’m Offering
To be completely transparent, this is an unpaid hobby project. I cannot currently offer payment, so I’m looking for someone who would genuinely enjoy collaborating on an indie horror game and building their portfolio.
You would receive appropriate credit for your contributions, and we could discuss how your work would be credited and showcased.
There is no expectation that you work full-time or commit to a strict schedule. I understand that everyone has their own projects and responsibilities.
👤 Who I’m Looking For
Ideally, you’d have some experience with Blender, Unreal Engine, or 3D environment art. However, I’m open to hearing from people who are still learning, provided they’re interested in the project and willing to collaborate.
I’m also still learning parts of the 3D modeling process myself, so I’m hoping to find someone who enjoys creating things and working together.
📩 Interested?
If this sounds interesting to you, please leave a comment or send me a message! I’d be happy to share more information about the game, explain what I’ve already built, and discuss what kind of help might be possible.
Thanks for taking the time to read this!