r/INAT • • Aug 24 '26

Audio Needed [RevShare] Looking for a MUSICIAN. 7.5% cut for a full soundtrack

16 Upvotes

COMPOSER ALREADY FOUND. THIS POST IS JUST BEING KEPT AS AN ARCHIVE

Hello. This is IGE. I have 9+ years experience in Unity Game Development, and i'm looking for a musician to compose a full OST for this small game.

GAME IDEA:

Press a big red button on time with a timer. Random cards can appear which change when or how your meant to press it.

MUSIC DIRECTION:

Fast, energetic, slightly tense. I'm open to the musician having creative freedom with the exact style.

Originally a submission to GMTK Game Jam 2026, ranking within the top 7%.

I'm planning for development time to take (more or less) 3 months. Music in my project isn't very vast. There might be about 11 tracks?

The cut I'm offering is 7.5%, but that can be subject to increase depending on works.

Previous works:

I work in British Summer Time (BST), but it's not a concern if your elsewhere.

Looking forward to work with you ;)

"i hate ai"


r/INAT • • Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

35 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT • • 2h ago

Programming Offer [RevShare] Unity/Unreal Programmer, looking to join YOUR project

3 Upvotes

Hey, I'm Alex. Here's a conveniently bulleted list about me:

  • 6+ years of developing Unity games in my free time
  • 1 year of professional experience working on simulation in Unreal Engine
  • 1 released game: Wordwalker, a word/puzzle game made for Windows and iOS
  • A whole bunch of tech demos and half-finished projects. My portfolio: https://github.com/alexman37
  • 2 years as a full stack software engineer / web developer (JavaScript, Java)
  • I love designing complex systems and intricate puzzles
  • I'm 25 years old
  • Based in Mid-Atlantic US

I'm looking for creatives to team up with: Artists, Graphic designers, modelers, sound designers, music composers and writers. I'm a skilled programmer, but solo dev requires you to be good at everything else too, and I'm honestly not there yet.

If you're one of the above types, and need a good coder to help bring your artistic vision to life, I'm happy to help. Although I've tagged this as RevShare (I'd love to go full indie some day), I do not mind working on a project for free. All I want to make something special and memorable.

I have ideas of my own, but am particularly interested in joining an existing project or helping an interesting artistic vision get onto the screen.

My ideal teammate is someone with a moderate level of experience, and a portfolio of their own, but not necessarily an expert yet. Someone with talent, but still up-and-coming, looking to make a name for themselves.

Other random things:

  • I'm most comfortable in Unity, but I can work in other engines too.
  • I want to start with a small game we have a high chance of shipping.
  • Favorite genres: Puzzle, Mystery, RPG, Strategy, Horror
  • Favorite recent indie games: Blue Prince, Endacopia, Kenshi, OMORI, House, The Roottrees are Dead

r/INAT • • 3h ago

Art Offer [Hobby] Experienced Dev Looking for a Co-Dev to share projects with!

3 Upvotes

Looking for a co-dev for RPGMaker or Godot projects. Someone who matches my freak in terms of interests and designs and who's looking for a bit of 'scratch my back, I'll scratch yours'. Or to put it bluntly, you help me with my projects and I'll help with yours, in addition to anything we might want to start together.

I’m an artist/game designer with experience in 2D/3D art, worldbuilding, writing, systems, UI, and general all-rounding. I've done most everything in the game development pipeline at least a few times, though my specialties/favourites are weird interfaces and environmental assets.

I’m into strange/quirky, atmospheric, complex systems style games: survival RPGs, horror, biopunk, dark fantasy, etc. Some of my favourte games are Rimworld, Kenshi, Project Zomboid, for their mechanics and Oddworld, Tyranny, Baldur's gate 1/2 for stylistic directions.

I’m looking for someone with complementary skills to my own, particularly programming, audio and writing, or similar all-rounders who have tried/ are willing to try out most things. Experimenting, playing around, having fun doing things in different ways.

I'm not looking for big group projects or a sales pitch on your game, and I likely wont be interested in mundane development, just to be transparent. I want to make things that are quirky, ugly-pretty, out of the box, weird and or strange. More importantly though is finding the right person.

I'm looking for someone who's not just passionate about what they're making, but passionate about making in general. An accountabillabuddy. Someone to learn and grow with, and just have fun making interesting things.

When I say I'm not interested in a sales pitch its because from experience the right person is going to inspire me regardless, and I am willing to put in substantial effort for that right person. I'm also open to very small groups, but on the basis that we aren't all initially strangers coming together. New groups fall apart so quickly 99% of the time. I don't want to be establishing myself in an uncertain environment.

Lastly, I do not particularly care for AI. AI art and writing are both a massive no for me. I may be amicable to assisted coding, but it is not my preference and I will not use it myself/refine anything that comes from it. I may be willing to replace anything AI entirely, if it is present in your project due to a skill gap.

If you've read this far, thank you! Feel welcome to reach out via comment or dm. I hope my assertiveness isn't off putting, because above all, I really just want to have fun and make cool things!

My portfolio : https://sfwsanctum.carrd.co


r/INAT • • 8h ago

Team Needed [RevShare] RED Moros Games – Looking for Indie Game Developers

3 Upvotes

Discord Channel: https://discord.gg/cGgSZ7jQ99
LinkedIn (Project Lead's): https://linkedin.com/in/ajaysaagar/

We’re RED Moros Studios, a new indie game development company working on a psychological thriller game. We’re looking for passionate developers, artists, designers, and storytellers who want to join our team and help bring this project to life.

Currently, we’re self-funding the project and cannot offer upfront salaries. Our budget is reserved for development and game release expenses. Any revenue-sharing terms will be discussed transparently in advance, with no guaranteed future earnings.


r/INAT • • 2h ago

Audio Needed [RevShare] I need a theme song composer for my Pressure fangame

1 Upvotes

hello everyone, I'm the Developer of Descent Protocol, a future Pressure fangame with the demo coming soon, I need approximately 3 theme songs, for now, The game's theme songs are called MISANTHROPY, AMBITION and PERSECUTION, This is a great opportunity for good music composers and if you are interested, join my discord server, that's where I am available and show things and updates About my game, Thank you for your attention!

My discord server 👇

https://discord.gg/tNnDjzf8y


r/INAT • • 2h ago

Programming Offer [ForHire]I can port your unity game to windows ,Linux & android [for low price ] !!!!!!

1 Upvotes

HI,

I'm indie developer trying to help out other developers to port there game to multiple platforms while trying to ern sum money to get a new pc and begun my own studio . so you or your team developing a game and no extra time to make port to multiple platforms so i can do it for you :).

[also 0 ai tools are using to port your games. all done by my hand !!!]

so,

  1. Windows port -> 10$ to 70$

    [all port and platform related bug fixed + play tested]

  2. Linux port -> 10$ to 70$

    [all port and platform related bug fixed + play tested]

  3. Android port -> 10$ to 150$

    [all port and platform related bug fixed + playtest + GUI controls]

  4. all platforms(windows, Linux, Android) -> 30$ to 270$

    [all port and platform related bug fixed + playtest + GUI controls]

  5. maintain ports . 1 update -> 5$ to 70$

    [update ports i made for you]

  6. just play test -> 5$

  7. optimize any platform -> 20$ to 100$

you can contact me and arrange prices. also you can update or customize ports i made your self . no need to pay me to update ;]

if you decided to get my service contact me . it helps me a lot !!!

CONTACT :

Discord : https://discord.com/users/1249558260294483971

or DM me


r/INAT • • 3h ago

Artist Needed [PAID] Looking for a skilled 2D Artist (Urgent/Quicktime) – UK Based is a Bonus

1 Upvotes

Working on a 2D Top Down Arcade sports game inspired by African mythology/folklore, and I'm looking for a skilled 2D artist and animator to do some vfx and other sprites - someone with a love or interest in trippy/psychedelic animations/vibez is a big plus. Similar-ish style to https://www.instagram.com/p/C_lplvQC2KS/?hl=en&img_index=1 or https://patbug.itch.io/antempo

NEED SOMEONE WHO CAN START URGENTLY; NEED A HANDFUL OF THINGS DONE IN THE NEXT FEW DAYS FOR AN EVENT (plan is to continue working together after the fact if we work well together)

If you're interested please DM with:

  • A link to your portfolio (especially with similar style/animations)
  • Your game development experience (if any)
  • Your rates (hourly or per asset)
  • Your location (UK isn't required—just a bonus)
  • Whether or not you can start asaptually
  • OR IF YOU HAVE A FRIEND YOU WANT TO RECCOMEND THAT'D BE COOL TOO

many tanks
(p.s I kindly ask if you are going to reach out pls provide all/as much info in the first msg as you can to save us both time please)


r/INAT • • 11h ago

Artist Needed [Hobby] Seeking Colorist for Indie Dream-Pop Music Video

3 Upvotes

Hi everyone!

I'm an independent filmmaker looking for a colorist interested in collaborating on a short music video for a Latin dream-pop song.

This was a no-budget passion project made by a small group of friends, and we're now looking for someone who'd be excited to help bring the final visual direction to life!

The video is under four minutes long, and the edit is largely complete. We'd love to connect with someone who enjoys dreamy, atmospheric, cinematic color grading and is interested in contributing their own creative perspective.

This would be an unpaid, voluntary collaboration, with credit and portfolio-use permissions agreed upon in advance. Students and emerging colorists are absolutely welcome!

If this sounds like something you'd enjoy, feel free to DM me with examples of your work. Happy to share more details privately!

Thanks so much! 💜


r/INAT • • 18h ago

Team Needed [Hobby] Beginner Game designer looking for team to join or create

9 Upvotes

Hello, so I’ve been taking some time to figure out where I fit into the game making process and have decided I am going to begin studying Game design (months of thought and experimenting went into this). The thing with that is I learn better by doing so I’m looking for an already established team or a group of people to make a team that I can work with to build our skills and portfolios. I am hoping to make small games in the beginning and grow to maybe one day make something big. I have a lot of ideas that may or may not be good but I want to at least put them out into the universe. I have tried to learn coding as well as even trying to use ai to make something but ultimately I hated that I used AI because it wasn’t mine and it lacked real creativity. (Any game designers that see this any advice would also be nice). I also understand I can’t offer much so I don’t expect compensation for anything I work on.


r/INAT • • 7h ago

Programmers Needed [Hobby] Looking for programmers for our indie game (UE5)

0 Upvotes

Hey everyone! We're a small group of friends working on our own game in Unreal Engine 5. It has some RTS elements, and we're excited to see where we can take this idea. We're looking for programmers who might be interested in joining us and working on the project together. We have an idea we'd love to bring to life, and maybe some of you would be interested in being part of it!

Just to be clear, this is currently an unfunded passion project, so there's no salary at the moment. We're doing this because we enjoy game development and want to create something together. If you're interested, feel free to DM me! I'll gladly tell you more about the game and our team.


r/INAT • • 12h ago

Writer Needed [RevShare] Looking for a writer 10-20%

2 Upvotes

Do you like dogs? Or researching Edo Japan?

I'm looking for a writer for my Oregon Trail-like game Okage Inu, where you're a little dog in Edo Japan traveling to Ise Shrine to deliver your masters last wishes. There are some light roguelike dice worker placement mechanics but I'm quickly learning that the main appeal and engagement in the game is simply in getting to do cute dog things in Edo Japan.

The work you would do for this game is write event and NPC cards. For example, there is a "Bandits" card in this game where you can take various actions: "Bark for help", "Surrender", "Run away", "Attack" with both failure and success outcomes for all actions. I would also be interested in multi-card event "questlines", for example maybe receiving a love letter in one village and delivering it to someone else in the next. I also love humorous dog things, I already have an event where your dog eats an unattended feast and becomes a fat slow blob for 5 steps.

Revenue share is flexible and would obviously increase with more output. At the moment, I have written about 35 event and NPC cards, and I'd like to hit 100 so that players don't see repeats on a few runs. I've been aiming for roughly 150 words each card including outcomes, with more elaborate ones hitting 250-300 words.

Looking forward to working with someone who loves dogs and/or Japan

link: https://oddsparrows.itch.io/okageinu


r/INAT • • 9h ago

Artist Needed [HOBBY] Looking for 3D Artist and Concept Artist and Discord Manager.

1 Upvotes

Hey everyone!

I'm looking for a few people to join Silksails, an indie game development project!

We're currently looking for:

  • 3D Artist - Stylized character, environment, or prop modelling.
  • Concept Artist - Character designs, environments, and visual development.
  • Discord Manager - Community management, moderation, and keeping the server organized and active.

This is a hobby project, currently unpaid, so I'm looking for people who are passionate about the project and enjoy collaborating creatively. All experience levels are welcome!

Interested? Feel free to DM me here or add me on Discord: silksails

Looking forward to meeting you all!


r/INAT • • 12h ago

Modeler Needed [RevShare] Seeking Godot Devs, 3D Generalist & UI Designer for 3D Zombie FPS

1 Upvotes

Project Title: ? Engine: Godot Engine
Genre: 3D Round-Based Zombie Shooter (COD: Zombies inspired)
Style: 2011 AAA Realism (Gritty, grounded textures & realistic lighting)
Status: OPEN FOR APPLICANTS (Preferred Age: 17+)
Compensation: Rev-Share
Target Timeline: Aiming for a playable demo state in 8–12 months

About the Game

an intense 3D wave-survival zombie FPS in Godot focusing on heavy gore, deep replayability, and punchy audio design with a grounded 2011 AAA realistic look.

  • Demo Phase (8–12 Months): Single-player playable demo to lock in core combat, movement, and game feel.
  • Post-Demo Goals: Potential Kickstarter campaign to fund further development. Backers will receive a physical disc copy of the game, with a choice between a PC CD-ROM or a PS3 disc (not licensed by Sony PlayStation™).
  • Full Release: Online Co-Op Multiplayer, expanded weapon arsenal, deeper lore/story elements, and enhanced gameplay feel/polish.

Current Team

  • Audio Lead: Music composition, SFX design, sound engineering, and GDScript support.

Open Roles & Contributors

  • GDScript Programmer(s) (1–2): FPS controllers, wave spawning, zombie AI, combat systems (multiplayer/networking knowledge in Godot is a plus for full ver.).
  • 3D Generalist: Realistic character modeling, rigging, and animation (weapons, dismemberment).
  • UI/UX Designer: HUD design, menus, health/score counters.
  • Optimization Specialist(s): Performance profiling, draw call reduction, and code optimization to ensure smooth, lag-free gameplay.
  • Playtesters: (Applications open later) Dedicated players to stress-test builds, hunt bugs, and provide feedback before major releases.

How to Apply

Send me a DM on Discord (servokey) with:

  1. The role you’re applying for
  2. Portfolio
  3. Weekly availability

r/INAT • • 13h ago

PR/Marketing needed [Revshare] We need a marketing person and someone making posts for our game Aureate Shadows we have an NDA and RevShare contract

1 Upvotes

Hey there!

(Check my other posts for images of the art)

More VA auditions will be open in some weeks but feel free to dm me now :)

The first character is the Boss of our demo and is called Grinnia La Vatrice/Vespera shes the Black Market boss and her 3rd phase where she goes berserk is called Madness of Mistress La Vatrice

Our current progress is this after a month of development:

Characters: 5 drawn (black market boss, nurse & 4 helpers, sirens, 2 twins, apothecary). 1 3D modeled.

Buildings: Main house drawn.

Props/Weapons: 13 designed in 2D and 4 modeled in 3D (boss staff, object-1, lab object, healing items).

Programming: Basic movement, health system, interaction, quests, scene integration, and GitHub.

Music: Boss phases 1 & 2, boss dialogue theme, secret lab theme, and cinematic intro.

Design: City map/layout and floating castle sketch.

Full storyline and lore

GDD(game development document and pitch presentation

We're looking to expand our team and bring on more 3D artists to our game, Aureate Shadows:

PROJECT INFO

Name: Aureate Shadows

Genre: 3D Dark Fantasy RPG / Souls-like inspired

Aureate Shadows is a dark fantasy RPG focused on a mysterious world, powerful characters, abilities, exploration, and challenging combat.

We're currently working on a playable demo/vertical slice and are expanding the team to help bring the game's characters, enemies, environments and animations to life.

POSITIONS

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- 3D Modeler

We're looking for someone who can help create game-ready 3D assets, including:

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Characters

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Creatures/enemies

Character/creature modeling experience is especially welcome, but we're open to different areas of 3D modeling.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- 3D Animator

We're looking for someone to help animate:

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Characters

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Enemies

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Combat animations

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Attacks and abilities

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Dodges/movement

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Hit reactions

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- The demo boss

CURRENT TEAM

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- 3D Artists

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- 2D Artists

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Background/UI Artist

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Character & Ability Development

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Map Creation

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Unity Developers

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Composer/Music

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Website Development

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\- Writers

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\+15 voice actors

We're currently focused on creating our demo for crowdfunding, with the long-term goal of developing and releasing Aureate Shadows as a full game.

COMPENSATION:

This is a REVSHARE collaboration.

There is currently no upfront payment/salary. Everyone is contributing to the project under the same revenue-share model, with the intention of sharing revenue

We're looking for people who are genuinely interested in working on an indie game, building something together, and seeing the project through to release.

Send me a DM if interested!

This is our discord server: https://discord.gg/DZDED7DYDn

Im happy to answer questions about the project and team as well 💜


r/INAT • • 14h ago

Team Needed [Hobby] Looking for some aspiring game developers to help me create a game

0 Upvotes

Hey all, I’m setting out to make a Tekken-Adjacent fighting game that involves a lot of concepts from real martial arts and mma fighting. It will have in-depth gameplay including standing striking, grounded striking, and grappling throws/submissions/etc.

The gameplay will be side to side with the option to move towards the foreground/background similar to tekken. The character roster will be divided by which martial art the character specializes in.
(i.e. MMA, Boxer, Kickboxer, Karateka, Jiujiteiro, Judoka, etc.)

The characters will be fully drawn/animated in 2D from a few different perspectives to give the illusion of perspective (think of the way the doom enemies are rendered).

A lot of the menus and music will be extremely stylized. The music will be very different depending on the stages you pick, and will range from classic dnb, to hardcore punk, to panic jazz, to hip-hop, and anything in between.

If you meet the criteria of any of the things listed below, and are interested in working on a game, please send comment or send a message to me. You don’t necessarily need to be an expert, as I myself am probably gonna learn a lot along the way as this is my first ever real game from scratch I’m making.

I’m looking for any of these:

- 2D Artist
- 2D Character Designer
- 2D Animator

- 3D Level Modeler
- 3D Texture Artist
- 3D Stage/Level Designer

- Musician
- Programmer
- UI Designer
- Sound Effect Designer


r/INAT • • 16h ago

Artist Needed [RevShare][Hobby] Looking for a 3D artist / Animator / VFX / Story Writing for my Survival/MMORPG

1 Upvotes

Hi everyone!

I'm Jelle. I've always had a passion for games and after playing them for too long I decided to switch it up and create one myself. After finishing my Computer Science degree I started working on an MMORPG in Unreal Engine 5, and I'm looking for people to help bring it to life.

The game itself:

Videos and images of the current state of the game: https://imgur.com/a/0glrN9H

I am combining a classical MMORPG like Runescape with a survival aspect. Regions need to be explored while skills still need to be mastered and bosses need to be slain. Big difference is that it's WASD movement and not a click-and-wait game like Runescape, I'm making all activities fun with a sort of minigame.

Current state of the game:

Most of the core code is done, including the networking. Multiplayer still needs proper testing with real players, which is hard to do on your own. The art is the big gap: almost everything you see right now is placeholder and will be replaced. Animations, 3D models, VFX, sound design and story writing are where most of the work is left.

Current Team:

Right now it's me on code and design, a 3D modeller who recently started on the first items, and a composer who's about to start on some of the music. That's why I'm mainly looking for more artists and animators.

Who am I looking for:

I am mainly looking for 3D artists and animators who have a passion for MMORPGs. There's plenty of things left to do:

  • Armor, weapons, tools etc
  • foliage and environment pieces
  • NPCs, monsters and bosses
  • animations like woodcutting, fishing and combat

You don't need to be an expert or work full-time on the game. This is a hobby project so there are no required working hours or minimum output. Work on what you like, when you have time. We just started working with GitHub and a shared task board, so it's easy to pick something up.

What's in it for you

Everything you make can go in your portfolio, and you get credit in the game. It's unpaid for now and release is still a long way off. People who stick with the project long-term and become part of the core team will get a share of the revenue if it ever makes money. The details get agreed in writing when that happens.

Interested?

If you are interested in helping to build a game like this, feel free to send a message by either commenting or sending me a dm!

Kind regards,

Jelle


r/INAT • • 23h ago

Team Needed [RevShare] Painterly illustrator wanted for WallFlower, a plant-collecting game. We'd start with one plant, seed to bloom

3 Upvotes

Hi, I'm Joshua. PORTFOLIO: this is my first game, so I don't have a game portfolio. What I have shipped is software: SocialMate (socialmate.studio), a live web app I build and run on my own, and HereNow, a social app I built as the developer for two founders that just went live on the App Store.

WallFlower is a digital plant collection game. You adopt a seed, name it, and care for it in real time, and each species has its own care schedule. A cactus barely needs you, while an orchid wants things exactly right. Healthy plants grow through five stages, seed, sprout, juvenile, mature and bloom, and neglected ones wilt. Plants come in six rarity tiers, and the top two never die. They go dormant, grey and still in your garden, until someone brings them back.

The art is the whole product, so I'd rather wait for the right artist than build around placeholders. The style I'm after is painterly card art, somewhere between Magic: The Gathering and Pokémon TCG illustration, and the treatment scales with rarity: soft watercolor botanicals for the common tier, full fantasy card art with its own mythology for the Ancient tier, and a sixth tier, Phantom, that never shows up in the shop and only exists if you find it. Long term, I want a single plant to look good enough to hang on a wall, on a framed screen.

Where it stands: a complete design doc covering care schedules, growth stages, the six tiers, seed packs, trading and seasonal drops. No code and no art yet.

What I'm offering is art director credit and a share of the game's revenue, written down and signed before either of us starts.

I'd begin with one plant painted through its five stages plus a wilted state. That's enough to set the style for everything after it. Tell me which plant you'd want to paint first and link anything you've made, ArtStation, itch.io, or a photo of a sketchbook. Comments or DMs are both fine.


r/INAT • • 21h ago

Artist Needed [RevShare] Godot developer looking for an artist and potential long-term indie dev partner

2 Upvotes

Hey all,

I'm a programmer working on a couple of indie game projects, and I've been thinking it's about time I stopped trying to do absolutely everything myself.

I'm looking for an artist who's interested in more than just making assets for one game. Ideally, I'd like to find someone who wants to build a little indie studio together, bounce stupid ideas off each other, make some games, and see where we can take it.

I'm not married to any particular genre. I've got an incremental project called Corporate Hell already in development, and I've been kicking around ideas ranging from horror to bullet heavens to little comedy games. I lean toward trying to make smaller, achievable projects, actually finish and release them, and hopefully work toward bigger things.

I'm not looking to immediately throw someone into my existing project. I'd much rather we get to know each other and try making something new together first. Maybe a two-week game jam type of thing. Pick an idea we both like, build a prototype, and see if we actually enjoy working together.

As for money, I'm looking for a genuine revenue-sharing partnership, not offering paid contract work. I'm open to a 50/50 split for projects we're equally invested in, but we'd figure out the details together based on what makes sense. Obviously, there's no guarantee any of this makes money.

I'm primarily handling programming in Godot, so someone who enjoys taking the lead on art, animation, and visual direction would be ideal. But I'd love someone who also wants to contribute to game design and bring their own ideas to the table.

I don't particularly care whether you've got ten shipped games or you're just starting to get serious about game development. I'm more interested in finding someone who's creative, reliable, motivated, and actually wants to build things.

Anyway, if that sounds interesting, shoot me a message. Tell me a little about yourself, what kind of games you'd love to make, or even some ridiculous idea you've had kicking around.

I'd be happy to just chat and see if we click.

I also am posting from mobile and don't readily have screenshots from Corporate Hell, but happy to show it off to anyone interested in what I have built there.


r/INAT • • 17h ago

Programmers Needed [RevShare] Looking for an Unreal Engine 5 GameDev – Help Bring an Ambitious Indie Game to Life!

1 Upvotes

Hey everyone!

I'm the creative director of a story-driven action-adventure game focused on exploration, mystery, and environmental puzzles.

The game takes place on a mysterious island scattered with the remains of fallen stone Giants. Players explore its wilderness using a fishing rod and hooks with unique abilities to swing around, solve puzzles, and fight strange creatures.

Think Shadow of the Colossus, Kena: Bridge of Spirits, or even Zelda: Breath of the Wild (maybe I'm dreaming a little big here!). These games are huge inspirations, and I genuinely believe the game has the potential to become something really special.

I've been lucky enough to bring together an amazing team of 9 talented and passionate people who share this slightly crazy dream, and I'm hoping to find one more person to join the adventure!

Where the project stands:

A lot of work has already gone into the game's world, characters, and overall direction. Recently, we decided to take a step back with our playable build to refine some of its foundations. We now have a solid vision for the gameplay, but the mechanics need to be properly prototyped and tested in UE5.

The goal is to have a first playable version of our core mechanics ready for testing by the end of fall / beginning of winter.

What I'm looking for:

  • Experience with Unreal Engine 5 (3rd person 3D game)
  • Comfortable with gameplay programming and prototyping
  • Good availability over the next 2–3 months
  • Someone curious, creative, and excited to collaborate with a passionate indie team

About compensation and the future:

This is currently a revenue-share collaboration. It's our first game, and unfortunately, there's no budget for salaries just yet.

Securing funding is a major priority, and a solid prototype will help us demonstrate the game's potential and take the next steps. I'd also love for the collaboration to continue beyond this milestone if things work out! I know I'm asking someone to invest their time without immediate financial compensation, and I don't take that lightly.

But I truly believe in this project. It's an ambitious, slightly crazy dream, but one that feels within reach thanks to the people already working on it. I'm hoping to find someone who sees that potential too and wants to help bring it to life.

If this sounds interesting, send me a DM! I'd love to hear about you, your life, your experiences and availability, show you what we've been working on, and introduce you to the team.

Thanks for reading!


r/INAT • • 18h ago

Art Offer [FORHIRE] Commissions Open Cartoonish Style!

1 Upvotes

Hi, i'm Ivan!

I have been an illustrator for six years, and I have a cartoon style approach that is perfect for creating pieces featuring charismatic, engaging characters and compositions that can enrich your project.

You can see my work here and if you are interested, please let me know.


r/INAT • • 18h ago

Artist Needed [ForHire] 3D Environment Artist | Unreal Engine 5 | Maya, ZBrush, Substance Painter | Portfolio inside

1 Upvotes

¡Hola a todos! 👋

Soy artista de entornos 3D, especializado en la creación de entornos naturales en tiempo real y listos para videojuegos. Actualmente, estoy disponible para proyectos como freelance.

¿Qué puedo ofrecer?

Entornos completos en Unreal Engine 5 (bosques, ríos, cuevas; ya sean estilizados o realistas)

Esculpido de rocas y terrenos (ZBrush)

Creación de props y assets optimizados para videojuegos (Maya)

Texturizado PBR (Substance Painter)

Iluminación, niebla volumétrica, shaders de agua y configuración de vegetación

Capturas de pantalla cinemáticas y renders de tu escena

Software: Maya, ZBrush, Substance Painter, Unreal Engine 5

Portafolio: [tu enlace de ArtStation]


r/INAT • • 18h ago

Team Needed [Hobby] Wanting to pivot from Physical AI to Game AI programmer

1 Upvotes

Hi all. I've been involved in robotics for the past 3 years. Worked on implementing autonomous behavior in c++ , including path finding, navigation and control. I realise alot of it is transferable to game dev as well. I must confess, I'm not quite sure how that that will exactly translate but it must be somewhat straightforward. The systems feel fairly similar, and simpler.

Anyhow if anyone has any project I could contribute to, do reach out. I'd love to learn myself and be part of a team. Thanks!

PORTFOLIO: https://github.com/UseTheForce007


r/INAT • • 23h ago

Audio Offer [Hobby] Indie Film/Game Creators — Want Custom Music?

2 Upvotes

Hey folks, I’m a composer from Ireland and I’ve been making music for visual projects for about 15 years now. Most of what I write leans into space, introspection and that sort of quiet cosmic vibe, but I’m not locked to any one genre. I’ve built up a pretty layered style over the years, and it tends to slot nicely into games, films and anything that needs atmosphere.

I’m self‑taught, but I’ve worked on a few indie films already, am currently working on some video game soundtracks and I’m looking to take on more projects, games, shorts, trailers, whatever you’re building.

I’ve dropped a few tracks below that show the range

Shiai - music for a sci fi game project

Coming Home - Post-rock, think Sigur Ros meets 65DaysofStatic (No Mans Sky)

Is This It? - Minimalist Piano atmosphere

The Zeroth Law - Eastern-European inspired brass and reed.

I've also previously posted this unreleased track on reddit, so there's a little sneak peak to projects on the way!

If any of this fits the world you’re creating, I’d genuinely love to chat. Happy to tailor existing pieces or write something completely new for your project.

Have a listen and see what you think!


r/INAT • • 19h ago

Audio Offer [ForHire] Experienced Multi-Genre Music Composer for Hire

1 Upvotes

I'm a self-taught musician who's been making music for over 10 years, freelancing with said experience since 2020-ish. I'm able to do many different genres and styles (and love experimenting or studying up on ones I'm not as familiar with to become even more well-rounded). A few major genres I'm comfortable with, but not limited to: Ambient, Hip-Hop, Rock, EDM, Orchestral, Chiptune, Jazz.

Work Samples: My portfolio can be found here - Link

It's a private playlist of multiple crossfade audio reels, spanning across years of work and loosely grouped by genres to showcase diversity.

Some previous games/projects i've worked on include: Severed Steel (Guest Composer), Tau (Sole Composer), Bendy Vs Sans (Indie-Cross) (Guest Composer), Touhou Fractured Transience (Guest Composer), Cupid's Chatroom (Steam/Kickstarter trailer music), KindFolx (Guest Composer), Watashi Suzume (Main Composer), Peg Champ (Sole Composer) and more.

For a longer in-depth list of my work history, feel free to check out my resume here: Resume Link

Rates: My current standard rate starts at 200 USD per minute of finalized music, increasing with complexity of the music. Finalized music meaning rough drafts & revisions don't add to the cost. This price is negotiable at times depending on certain factors.

Contact: Discord - NotDamare or Email - [notdamare@gmail.com](mailto:notdamare@gmail.com)

Thanks for reading/listening!