r/INAT • • 17h ago

Closed [Paid] Solo Game Developer Looking for Sound Designers, Writers, 2D Artists and Voice Actors for Indie Steam Game (Potential Long-Term Collaboration)

12 Upvotes

Hey everyone!

I'm currently developing a game called Unemployed, a dark comedy unemployment simulator built in Unreal Engine 5, with a PS1-inspired art style. I'm the sole developer, and I'm planning to release the game on Steam.

A little about myself: I'm a professional gameplay programmer, primarily working with Unreal Engine and C++. I've been developing games for a number of years now, and Unemployed is my first solo commercial project.

The game itself takes place entirely inside a small apartment. You're unemployed, broke, and trying to survive while applying for jobs, managing your needs, and keeping up appearances with your parents, who have absolutely no idea what's going on. It's intended to be a fairly silly game with some darker humour mixed in.

Most of the core gameplay systems are already implemented, and I'm currently working towards polishing everything and putting together a playable demo.

I'm looking for people who might be interested in helping out with some of the creative aspects of the game, particularly:

  • Sound designers: General sound effects, UI sounds, ambience, and helping give the game a bit more personality through audio.
  • Writers: Helping with dialogue, comedic writing, character interactions and potentially some cutscenes. The game has quite a few dialogue-heavy interactions, particularly with the player's parents.
  • 2D artists/illustrators: Character portraits, expressions and potentially some UI-related illustrations. I'm particularly interested in styles reminiscent of older games, including Y2K aesthetics.
  • Voice actors: A handful of characters will have voiced dialogue. I'm currently looking for someone to voice a bubbly, slightly judgemental Y2K/Bratz-inspired wardrobe host, but there will likely be other opportunities.

I'm not necessarily looking to assemble a full development team. I'm quite happy handling the programming and technical side of things myself. I'm mainly looking for creative people who might enjoy collaborating on different aspects of the project.

More than anything, I'd like to meet people who are genuinely interested in making games. If we work well together, I'd love to continue collaborating on future projects too. I'm not just looking for someone to do one task and disappear, although that's perfectly fine if that's all you're interested in!

Of course, anyone who contributes will be properly credited in the game and can showcase their work in their portfolio.

I'm also happy to share screenshots and WIP gameplay footage of Unemployed so you can see what I've been working on and get an idea of the project before committing to anything.

If you're interested, feel free to send me a message or leave a comment with a little about yourself, what you'd like to contribute, and ideally some examples of your previous work.

I'd appreciate serious enquiries only, please. I'm pretty flexible with schedules and understand that people have their own commitments, but I'd like to work with people who are genuinely interested and can communicate reliably.

Thanks for reading!

EDIT (Regarding Payment): I've received quite a few messages about the budget, so I just wanted to clarify something. When I mentioned offering payment, I meant more of a small token of appreciation for people's time and contributions, rather than professional compensation. I'm funding this project entirely myself, and unfortunately don't have the budget to commission work at industry rates. I'm primarily looking for hobbyists, people building their portfolios, or anyone who might genuinely enjoy collaborating on a game. I completely understand if that's not for everyone, and I don't expect anyone to work for less than they feel their time is worth. I just wanted to clear that up to avoid wasting anyone's time! There will still be a payment, just very small!!

EDIT: I have found some people who would like to work with me, thanks everyone for your interest!


r/INAT • • 8h ago

Programmers Needed [Hobby] Solo Dev looking for other Game Devs & 3D Artists to start first project und grow together

7 Upvotes

Hey everyone,

I am looking for people who would love to start developing games. I am a frontend dev and currently learning game development with godot.

  1. The goal: We learn together, grow as a team, and release a game in the end.
  2. Ideas: Genre, style and concept are still open. I have some ideas, but your ideas are very welcome, too.
  3. Who am I looking for: other devs and Artists mainly
  4. Who am I: frontend developer from Germany, passionate about RPGs, souls-like and indie games
  5. Engine: Godot preferred

If you’re interested, send me a short message or comment below.


r/INAT • • 17h ago

Team Needed [Hobby] Solo dev with a playable prototype of a hardcore turn-based dark fantasy RPG, looking for a pixel artist and other collaborators

5 Upvotes

Hi! I'm a solo dev working on Twelve Seals (working title), a turn-based dark fantasy RPG on a grid, built in Godot with C#. It is hard by default, it autosaves constantly so there is no going back on your choices, and permadeath is optional.

The heart of the project is a world that keeps living when you are not looking at it. NPCs have their own needs, routines and goals, and events unfold without you. If bandits attack a merchant on the road, the iron shipment never reaches the blacksmith. He runs short of materials, prices shift, conversations change and new situations appear. If you find out in time, you can stop the attack and the whole chain never happens. The goal is that two playthroughs develop in genuinely different directions.

Knowledge works the same way. You don't unlock recipes and techniques by leveling up: you discover them. A note you find, a person who teaches you, a conversation you overhear in a tavern at night. What you know depends on where you went and who you listened to.

Where it stands: I have a playable prototype. Grid movement, a combat system where blows hit specific body parts, six enemy types, a grid inventory, line of sight and fog, day and night cycle, light, weather and automatic saving. The systems side is solid and heavily tested. The bottleneck is art. I make the textures myself and I'm far too slow at it, so I don't have polished visuals to show yet. That is exactly why I'm looking for help.

I'm looking for people for this unpaid hobby project:

- A pixel artist (the main need): terrain, tiles, props and buildings first, then characters and UI. You would have a real say in the visual identity, not just a list of assets to produce.

- A writer for lore and dialogue. The setting already has about 10,000 years of history: a sealed god of healing, twelve kingdoms, twelve seals.

- A composer or sound designer.

- Playtesters, later on.

I'm upfront that there is no budget. What I can offer is full credit and real creative input. A good first step could be a small test, for example a 16-tile ground set, so we can see if our styles click before committing to anything.

If this sounds interesting, send me a DM with a few examples of your work and the kind of games or atmospheres you love. Thanks for reading!


r/INAT • • 6h ago

Team Needed [Hobby] Beginner 3D Artist Looking for a Team to Learn & Make a Game Together

4 Upvotes

Hey everyone!

I'm a beginner 3D artist who's interested in getting into game development, and I'm looking for a few people who might want to join me in making a game together.

I'm still learning, so this isn't going to be a professional or super-serious project. It's completely unpaid and just for fun. My main goal is to find some people who are interested in learning, experimenting, and improving together while hopefully making something we're proud of.

You don't need to be experienced to join. Whether you're an experienced developer/artist or you've never made a game before, you're welcome! I'd actually love to have other beginners involved so we can figure things out together and help each other learn.

What I'm looking for

  • Programmers / developers
  • 3D artists
  • 2D artists
  • Animators
  • Sound/music people
  • Writers
  • Anyone else interested in game development

You don't necessarily need to specialize in anything. If you're just interested in learning game development and want to contribute however you can, that's completely fine.

The Game

I don't have a set idea yet, and I'd prefer for us to come up with the idea together. We can throw around different ideas and decide on something that everyone is actually interested in making.

I'm open to pretty much anything, so we could potentially make a small 3D game, horror game, racing game, survival game, or whatever we collectively think would be fun.

Availability

I realistically only have about 3–4 days a week that I can work on the project, so I'm not expecting anyone to dedicate huge amounts of time to it either.

This is meant to be something we can work on when we have free time without it becoming a stressful obligation.

If you're interested, feel free to comment or DM me! Tell me a little about yourself, what you're interested in learning/doing, and your experience level (even if you're a complete beginner).

I'd love to find some people who are excited to learn together and see what we can create! :)


r/INAT • • 18h ago

Team Needed [Hobby] [RevShare] I need a team of people for a 3rd person survival game

3 Upvotes

Hi, I’m an independent designer looking to form a small team of a programmer, character/concept artist, environment/asset artist and animator to help build a prototype or vertical slice of a game.
I do not have a portfolio as this is my first project.

There is no upfront payment and no dedicated budget, but I’d happily organize a revenue share contract and get fundraising. Mostly just a fun project to see if people are interested in passionately working on it and expanding their portfolio.

The game: Songs of the Unwritten- Morning Frost (working name)

A 3rd-person survival action-adventure game focused on fluid combat, unique locations to explore and mounted travel.

What the prototype needs
-A 3rd-person over the shoulder camera
-A clean, unobtrusive HUD with clear visual indicators
-A multi-activate saving checkpoint system of resting benches (similar to Hollow Knight)
-Minor additions

A simple 1-5 enemy combat and exploration physics with one of the main characters and one small location is sufficient for this project.

Programmer: can code climbing/movement physics and enemy AI
Artists: can create characters and assets for the map
Animator: can design smooth animations to attacks/movement.

DM/email me if interested!
finnstanfordgamedesign@gmail.com


r/INAT • • 5h ago

PR/Marketing needed [Hobby] [PR/Marketing needed] Looking for a Video Editor / Content Creator for TikTok clips (with option to join the team)

3 Upvotes

Hi everyone!

We an indie game studio working on a physics-based off-road driving game / crazy builder called Don't Lose the Wheels!.

The game features funny physics interactions, silly vehicle building, and chaotic gameplay moments which are very fun to watch and well-suited for short-form video content.

🎬 What I’m Looking For

I’m looking for a video editor / content creator who loves gaming and wants to help create short, engaging clips for TikTok, YouTube Shorts.

Your responsibilities would include:

  • Selecting fun, dramatic, or funny gameplay moments (from provided raw footage or your own play sessions).
  • Editing vertical clips (15–60 seconds) with catchy captions, trending audio, sound effects, and smooth pacing.
  • Adapting content to match short-form video trends.

💰 Compensation & Team Growth

  • Starting compensation: This is listed as [Hobby] because it’s a low-budget indie effort, but I am offering a small per-clip fee.
  • Long-term opportunity: I’m looking for someone interested in joining the core team on a rev-share or permanent paid basis as the game approaches release and marketing scales up.

🎮 Requirements & Plus Points

  • Basic portfolio or examples of past short-form videos (gameplay clips, memes, or TikToks).
  • Understanding of short-form content hooks (capturing attention in the first 3 seconds).
  • Good communication via Discord.

👀 Game Teaser / Gameplay

Check out a quick preview of the game here: https://store.steampowered.com/app/5263850/Dont_Lose_the_Wheels/

If you're interested, please drop a comment or send me a DM on Reddit (or add/join me on Discord: https://discord.gg/7aZcFv3nZ ) with a short introduction and links to any of your previous work!

Thanks for reading!


r/INAT • • 6h ago

Art Offer [Hobby] Pixel Artist Looking to Join a Game Project

3 Upvotes

Hi everyone! I’m a pixel artist looking to join a game development project or collaborate with other creators. I’d love to help with character sprites, environments, items, animations, or other pixel art assets.

I’m currently offering my help unpaid, mainly to gain experience, contribute to a passionate project, and build connections with other developers and artists. I’m open to indie games, small teams, prototypes, game jams, or personal projects.

If you’re working on something and need a pixel artist, feel free to message me. Please share a little about your project, its current stage, and what kind of art you need. Thank you!


r/INAT • • 12h ago

Programmers Needed [Hobby] O Show da Alegria | Recrutamento de Desenvolvedores

3 Upvotes

Por favor, leiam até o final!

Olá, pessoal! Estou procurando pessoas interessadas em participar do desenvolvimento de O Show da Alegria™, um projeto indie de jogo singleplayer e multiplayer coop que ainda está na fase de planejamento.

Resumo

O Show da Alegria é um jogo indie singleplayer e multiplayer coop focado em aventuras frenéticas, desafios com tempo limite, modificadores e progressão. Atualmente, o projeto está na fase de planejamento e busca voluntários para ajudar a desenvolver um primeiro protótipo jogável. Procuramos programadores, artistas 2D/3D e Game Designers interessados em colaborar remotamente, com disponibilidade de aproximadamente 5 a 10 horas semanais. O projeto ainda não possui orçamento ou remuneração garantida.

Sobre o jogo

A ideia é criar um jogo frenético e divertido, com aventuras que precisam ser concluídas dentro de um tempo limite, além de modificadores que podem deixar os desafios mais fáceis ou difíceis, influenciando as recompensas.

O jogo também terá exploração de um mapa entre as aventuras, personagens, progressão, eventos e atualizações ao longo do tempo.

Algumas das minhas inspirações são Grace (Roblox), Mario Party, TADC e Fortnite.

Quem estamos procurando?

Programador: para ajudar a desenvolver o primeiro protótipo jogável.

Artista 2D/3D: para contribuir com personagens, cenários e artes conceituais.

Game Designer: para ajudar a desenvolver e melhorar as mecânicas e os sistemas do jogo.

Não precisa ter experiência profissional, mas é importante ter algum conhecimento na área ou vontade de aprender e contribuir com o projeto.

O que vamos desenvolver primeiro?

A ideia é começar com um protótipo simples, que tenha:

  • Um personagem jogável.
  • Uma aventura com objetivo e tempo limite.
  • Um sistema básico de modificadores.
  • Uma interface simples com informações como o tempo e os objetivos.

Não precisamos de gráficos bonitos ou sistemas muito elaborados nessa primeira etapa. O foco é fazer as mecânicas principais funcionarem e testar como o jogo vai ser na prática.

Sobre o projeto e a colaboração

  • Trabalho remoto e voluntário.
  • Atualmente, o projeto não tem orçamento e não oferece remuneração.
  • Disponibilidade esperada de aproximadamente 5 a 10 horas por semana, podendo chegar a 15 horas para quem tiver mais tempo livre.
  • Horários flexíveis, com reuniões combinadas entre os participantes quando necessário.
  • As responsabilidades serão definidas entre os integrantes, e todos poderão contribuir com ideias e sugestões para o desenvolvimento.

Eu ficarei responsável pela direção criativa, pelo planejamento geral, pela história e pela organização do projeto.

A ideia é formar uma equipe que realmente queira desenvolver o jogo e ajudar a transformar o planejamento em algo jogável. Como o projeto ainda está no início, quero que a equipe cresça de forma organizada, sem exigir que ninguém dedique todo o seu tempo livre ao jogo.

Caso o projeto consiga financiamento ou gere receita no futuro, poderemos discutir a remuneração dos colaboradores. Porém, isso não é garantido.

Tem interesse em participar?

Pode me chamar na DM! Se quiser, fale um pouco sobre suas habilidades, seus projetos anteriores ou a área em que gostaria de trabalhar.

Mesmo que você ainda esteja aprendendo, podemos conversar!

Agradeço a todos que leram isso!


r/INAT • • 16h ago

Testers needed [Hobby] Finding hackathon teammates is still done in random WhatsApp groups, so I built a board for it. Roast it.

3 Upvotes

Every hackathon goes the same way: “need 1 frontend dev” gets posted in five WhatsApp groups, nobody knows who can actually build, and half the teams form the night before.

So I built CrewForge:

crewforge.online

Hackathons sync daily from Unstop. About 75 open coding hackathons right now. Business-plan contests and quizzes are filtered out, and each card shows the deadline, team size and mode.

Post your team with the roles you’re missing (frontend, ML, design…).

Solo? Apply to a team with your role and a short note. The team owner accepts or declines, and gets your contact only if you choose to share it.

No real names or emails are shown. Everyone appears as an anonymous builder handle, and your GitHub or portfolio is optional.

Free, and open to every college.

It’s early, and very few teams are on it yet, which is exactly why I’m posting. If you’re heading into a hackathon in the next few weeks, put your team up and see who applies.

What I’d love from you:

Would you actually use this over WhatsApp or Discord?

What would make you trust a stranger as a teammate?

What’s broken? Tell me.

https://crewforge.online


r/INAT • • 20h ago

Audio Needed [HOBBY] Spanish, Portuguese and RU voice actors, male (older) and female younger needed for Godspeed, Starling.

3 Upvotes

I couldn't find the Voice Actors flair so I added Audio needed.

https://www.youtube.com/watch?v=S5LXk62o6SU

This is hobby project for now, until demo is finished so I am looking for people who wish to help and maybe expand their portfolio, and if demo have good traction and generate community and interest then definitely some paid job for people who already have voice added in demo. I am slowly finishing communication and quest system (I will post video, I used AI for it as placeholder for testing) and need Voice Acting for older male (Kees), and around 30 years old female (Mara) voices in languages I posted above. The demo would have no more than 20-30 quests (dialogues are not written yet i really don't have much time as solo dev already working 10+ hours per day on project) so that you have idea about scope. My wife would do the English voice, even though she is Dutch and I need Irish female and Male characters because the protagonists are Irish space settlers, but I guess finding Irish voice actors would be miracle.

I am developing 6dof space combat sim and I am just over 2000 hours in it.

Pilot is locked in seat like Elite Dangerous was while back.

This is not an idea, my game already have more than half mechanics, combat, flying, flight assist, missiles, shields, armor, hull health, live power, storage, stations services, loot and loot pickup, basic enemies random spawning, quality system, orbital mechanics, combat etc...

I am lacking in 3d arts, level design and audio because everything I have is literally placeholder and I have no time to get learning blender for 10 hours per day until I don't finish all basic mechanics, then I ll get to Blender and 3d.

I won't be using any AI generated assets, All assets have to be human made even if take me year longer to develop only demo.

Writters, Audio in UE5 guys and 3d/Level designers are also welcome, god knows I could use some help.

My DM's are open, I apologize for AI voice, as I said its placeholder for showcasing the mechanics and that is why I am here, to find real human voices if possible.


r/INAT • • 20h ago

Marketing/PR Offer [Hobby] Offering two free projects for indie teams to build our portfolio

2 Upvotes

Hey everyone! I’m Tyler, co-founder of Visibbly. We’re building our public portfolio, so I’d like to help two indie teams with a small project free of charge before gamescom Asia. My background is in game and web development, and I’ve also put together independent game research.

For each game, we’d agree on one task. That could be a Steam page review with a rewritten short description and About section, research into 10 relevant creators with reasons they’re a fit and a draft outreach message, or an hour testing a PC demo with a bug log and notes on confusing first steps. You’ll get the actual write-up to keep and use, with an explanation of the recommendations.

I’m looking for teams with a Steam page or playable demo ready and time to share context and give feedback this week. In exchange, I’d like permission to show the agreed work in our portfolio and at gamescom. You’d approve exactly what we share, and a testimonial would be optional. There’s no charge or obligation to hire us afterward. Comment or DM your game link and what you’d find most useful. More about us at Visibbly.


r/INAT • • 54m ago

Audio Needed [HOBBY] i am making my first game and it is going to be a deltarune fan game looking for help

• Upvotes

i will say this now before anyone thinks of this i am broke and can not pay you for your work but i will give you credit for what you did in the game in the credits as well as give people your info inside the credits area where you can scroll and look at everything/everone but i am looking for people that are interested and are willing to give feed back and/or help me directly i will work on it but i have always been are to contact idk why but my stuff is always like this but i will have a community server for it on discord i may make one for reddit as well but i am mainly looking for people who can make sprites and can make music that this styled like deltarune/undertale but the i want the main plot to be a mystery for the people that want to play but if you join the community/team on this you will get more info as it gets worked on i do have school to do in addion to this so i may be busy a lot but this is the first time i have felt this passionate about this on a project i have started but here is the link to the server i was taking about i forgot it after i started going on about it i can be forgetful at times https://discord.gg/bWpfCcGpk i will make a area for people wanting to get on the team i will try to set up times where people can get there own chance to get the job i am also looking for play testers and moderators if you wish to be there just go into the recruit area in the discord and put in some info and i will try to get a hold of anyone i can and see if you make the cut oh and the game will be in both Japanese and English


r/INAT • • 1h ago

Audio Needed [Hobby]Looking for a composer to score a dream sequence in a student short film—unpaid

• Upvotes

Hi! I’m a film student working on a short film called How to Make People Like You, and I’m looking for someone to compose an original score for the film's dream sequence.

The film follows a socially awkward guy who becomes obsessed with figuring out how to make people like him. The dream is set in an office and starts almost commercially perfect... (warm, idealized), but gradually becomes uncomfortable and uncanny as everyone’s attention toward him becomes increasingly overwhelming.

For the score, I’m looking for something that transitions with the scene: starting pleasant/dreamlike and slowly becoming more unsettling, strange, and slightly surreal without immediately sounding like horror music. I want it to become unhinged.

We’re shooting the scene on November 6th, and I’m hoping to have the score about a month after that. Once it’s ready, I’ll be able to send the edited scene+ references+ a more specific direction.

This is a student production, so unfortunately I can’t offer payment, but you would receive full credit in the film and can absolutely use the finished scene/music in your portfolio or reel.

If you’re interested, I can send the script, scene, references, and more information about the direction. I’m also very open to working with someone who is building their portfolio or wants a film-scoring project to experiment with.

Comment or DM me if you’re interested... and if you have any previous music, feel free to send it!

howtomakepeoplelikeyou.com (film site)
annalayman.com (my small portfolio)


r/INAT • • 2h ago

Artist Needed [Hobby] Looking for Gdev Game Jam Members

2 Upvotes

Hey everyone!

I'm a new game dev joining this jam and I'd love to team up instead of going solo. This will be one of my first jams, so I'm mainly here to learn fast, ship something playable, and actually finish a game in 9 days.

About me

  • New to GDevelop and gamedev in general — learning quickly and not afraid to ask questions
  • Happy to take on grunt work: asset wrangling, UI, level layout, sound hunting, playtesting, balancing, polish, bug squashing
  • Available most of the 9 days and can be online consistently during the jam
  • Reliable on communication — I answer on Discord

What I'm looking for

  • 2 people (team caps at 4) to build something small and finishable around the theme
  • Any mix of roles: art, audio, design, or someone who just wants to jam on ideas
  • Beginners welcome. I'd rather have a chill team that finishes than a stressed team that doesn't
  • Someone who's okay with keeping the scope tiny — a solid 5-minute game beats an unfinished epic

What I can bring

  • Time, energy, and willingness to do whatever's needed
  • Fast learning curve — I'll pick up events, extensions, and the asset library as we go
  • Flexible on roles; I can fill whatever gap the team has

Plan (rough)

  1. Squad up before Nov 6, quick intro call or text chat
  2. Theme drops → brainstorm for a few hours → lock a tiny scope
  3. Parallel work: core loop first, art/audio second, polish last
  4. Build to browser, publish to itch.io + gd.games, credit everything properly

If you're also flying solo or have a gap in your team, hit me up on Discord: realradriddler

Tell me a bit about yourself, your timezone, and what you'd want to work on. Even if you're brand new too, message me — beginner teams finishing games is exactly the vibe.

Let's make something fun. 🌍


r/INAT • • 2h ago

Programmers Needed [Hobby]I need a team / collab to build a 2D game

2 Upvotes

Hey everyone,

I’m a solo developer looking for a team or someone to collaborate with to build a 2D pixel game.

I’m currently putting in a lot of hours and I’m really serious about finishing something real. I’m open to horror, farming, story-driven, or any genre you like.

I’m mainly looking for people who:

  • Are beginners or intermediate
  • Want to build something together
  • Are free a few hours per week
  • Are committed to actually finishing the project

If you’re interested, drop a comment or send me a DM.

Thanks!


r/INAT • • 2h ago

Artist Needed [Hobby] Unity dev working on a passion project open-world 2D video game based on Dark Fantasy

2 Upvotes

ITCH PROFILE: https://yag1307.itch.io/
GITHUB: https://github.com/YAG1307

I'm a solo dev working on an upcoming passion project (unnamed, though a placeholder name is The Vendetta) on a fast-paced, open world 2D metroidvania, built in Unity. The game is meant to be difficult with no easy mode options and function similar to a souls like. What stands about this game is the combat and it's world. You play as a nameless being reborn without a soul, in search of one. In a world called Magna Luna, energy emerges from the moon. Kingdoms and people are in constant power battle to try and control certain aspects of power. The world is alive, NPCs have their own goals and stories and things change as the story progresses.

To be honest, this project is just a dream for now. Which is why I am looking for a 2D artist and sound designer to help me build the game INSIDE Unity, so someone who is comfortable or has experience working inside the editor and playtesting would be expected. A sound designer who is comfortable with range of SFX and Music (could be Acapella). Assuming this project is published and succeeds, profit would be split, though that comes later and is currently just a hobby project.

please know that this project is a dream to me and I really do want to make this game. I work mainly on programming, building the game inside Unity and writing lore and combat techniques and playtesting. Of course, this lore isn't just for me, it is for any collaborators to give ideas on and critique as they see fit.

DM ME IF INTERESTED OR COMMENT IF INTERESTED. Thank you.


r/INAT • • 6h ago

Programmers Needed [Hobby] WEAPON: an indie RPG 2D story game

2 Upvotes

**WEAPON** - an indie 2D RPG story game ive been working on // DESPERATE for programmers, artists and animators.

game plan so far: https://docs.google.com/document/d/1oRGhAHQElLChOu7z4hayKpV1wWSLasKL3Xj3taqk7uY/edit?usp=drivesdk

video of what i have for the rough draft: https://youtu.be/84XMCqMOGK8?si=eY03xyLqQzKqcYaI

discord: https://discord.gg/4Dpvk7CVS

i have been working on it for almost a week now on visual studio code with my own art, all i have right now is a rough draft, im not good at either drawing or coding so the art looks bad and i used AI for it but im looking for a actually person to help me on this project. it is UNPAID since i am still in school and its just for fun i really like storywriting.

it will be a pretty long game because of the story and i will have multiple endings and fighting parts so an experienced programmer is perferred

if anyone wants to help DM me!!


r/INAT • • 7h ago

Artist Needed [Hobby] Looking for pixel artist for an indie game project

2 Upvotes
  1. [LOOKING FOR A PIXEL ARTIST] — Cozy Trading Game | Item Sprites Hey everyone! A friend and I are working on a small trading-focused indie game, that has a medieval theme and setting
  2. we're looking for a pixel artist to help us create item sprites using Aseprite! What we need right now: For now, we're mainly focusing on static item sprites. Character animations and large environments aren't our priority yet. We're a small team at an early stage of development, and we'd love to collaborate with someone who enjoys pixel art and indie games.
  3. We currently dont have a payment system but open to discussion mostly looking for free projects If you're interested, please DM me with some examples of your work or your portfolio! Thanks!
    • Cute, colorful item sprites
    • Tradeable goods and shop products
    • Resources, materials, collectibles, and loot
    • Inventory icons and small item variations
    • A consistent pixel-art style that fits a cozy game
  4. https://www.instagram.com/mianienm/ dm me if you want information

r/INAT • • 8h ago

Artist Needed [Hobby] [RevShare] [UE5] Looking for partner - 3D Artist & Voice Actor Wanted - Narrative Horror RPG

2 Upvotes

I'm looking for creative partners for a narrative-driven horror RPG built in Unreal Engine 5. This is a passion project with no upfront payment, so I'm looking for people interested in building something together through a % based arrangement.

The Project

The game follows an investigator revisiting old case files, with each case experienced firsthand. What begins as grounded detective work gradually becomes something much harder to explain, exploring memory, reality, and the fragile reliability of the mind.

The setting has a dark, old-world atmosphere: remote settlements, weather-beaten buildings, unsettling forests, and places that feel lived-in but somehow wrong. The horror is built around exploration, environmental storytelling, sound, and the slow discovery that something isn't right.

Think atmospheric detective fiction with psychological horror and a strong emphasis on immersion.

Who I'm Looking For

🎨 3D Artist / Environment Artist

  • Creatures
  • NPC refinement (MetaHuman)
  • Animations
  • Environment art, architecture, props, and level dressing
  • Creating believable, atmospheric locations
  • Concept art or visual development to help establish the game's visual identity

🎙️ Voice Actors

  • Character dialogue for a narrative-heavy game
  • Natural, grounded performances that suit a dark, period-inspired setting
  • Ability to convey subtle emotion, uncertainty, and unease without leaning too heavily into theatrical horror
  • Experience with character work, dialogue recording, or voice acting for games is welcome

I'm especially interested in performances that make characters feel like real people. The world should feel believable, even when things begin to go wrong.

What I Bring

The project is already in development, with many of gameplay systems in place. Most of the key systems are ready, and it's mostly polish and design work remaining. I'm currently focused on finalizing system implementation, worldbuilding, narrative design, and creative direction.

I'm looking for collaborators who want to contribute creatively, share ideas, and help shape the experience rather than simply receive a list of tasks. I'm aiming for a Q2 2027 demo release, with the current focus on developing the world, atmosphere, presentation, and overall experience.

Compensation & Collaboration

This is a hobby project with no upfront payment. I'm looking to establish a fair revenue-share arrangement, with the split and expectations discussed and agreed upon before anyone commits.

I want to be upfront about the risks: revenue is not guaranteed but I am confident in what's built so far to get this project to market. I'd rather find a few people who genuinely connect with the project than promise something I can't guarantee.

Interested?

Send me a DM with a little about yourself, what you do, and what you'd be interested in contributing. Portfolios, demo reels, and audio samples are welcome.

If the concept sounds interesting and you'd like to help build something atmospheric, unsettling, and story-driven, I'd love to hear from you.


r/INAT • • 8h ago

Team Needed [Hobby] Looking for a team to help me make some games.

2 Upvotes

I'm currently using unity to make some games, I have a couple projects I'm working on. I've never made any games before and I am using chatgpt to help me make it but I thought it would be good to find some people that would help me make them. I'm also trying to learn how to work with unreal engine. I've always wanted to make my own game and I have a lot of ideas. If you're interested please let me know and I would also like to know your game ideas.


r/INAT • • 10h ago

Artist Needed [Hobby] Looking for a NEW 2D artist for a portfolio game looking to start their portfolio.

2 Upvotes

I am currently making a game that I plan to launch on steam just to bulk out my CV (Resumé) a little, and add to my portfolio. I need art for my game and I do not want to use AI for this, but instead want to find someone who is willing to help, or ideally someone who is young and also wants to add something to their portfolio too, and get a foot forward in the space.

It is a 2D roguelike/ rougelite game.
Rounded Cartoony vibe.
About a Neckbeard Nest.

The question I am asking is: Does anyone know anywhere that I can find such? or even know anyone/ are you this person?

Cheers in advance!


r/INAT • • 17h ago

Programming Offer [ForHire] Gameplay Programmer & Backend Developer | Unity, NestJS, .NET | Remote | €20-25/hour

2 Upvotes

Hi, I’m Wessam, a programmer with 4 years of experience. I’m looking for remote work as either a Unity gameplay programmer or a backend developer. I’m happy to take on either role depending on what your team needs.

I work with Unity and C# on the game side, and NestJS, .NET, PlayFab, and brainCloud on the backend side. I like building modular systems that other programmers can maintain and designers can configure.

Some of the responsibilities I’ve handled:

  • Building gameplay systems including combat, inventory, quests, and progression.

  • Working on server-authoritative multiplayer, matchmaking, lobbies, and world streaming.

  • Building a NestJS/WebSocket backend with friends, direct messages, and match invitations.

  • Integrating authentication, saved progress, virtual currency, remote configuration, and remotely managed content with PlayFab.

  • Connecting backend APIs to game clients and UI, including timeout and retry handling.

  • Building reusable UI with UI Toolkit and MVC, creating Unity tools, and refactoring existing systems.

Portfolio: https://mwessam.github.io/portfolio

Resume: https://drive.google.com/file/d/12uj3sNTKr2L34-M4-YlCS5K-wzAruXXF/view?usp=sharing

I’m looking for part-time or full-time contract work. My rate is €20-25/hour, depending on scope and duration. I am comfortable with both hourly billing or a fixed monthly salary. I prefer to receive payments via SEPA bank transfer, or wise.

Feel free to DM me here or fstd3ad on discord with a little about your project and what you need help with! I also accept emails which you can send to mwessam839@gmail.com


r/INAT • • 29m ago

Programmers Needed [Hobby] C++ Engine Programmer(s) wanted for Sci-Fi Class-Based Shooter (Vortex Engine)

• Upvotes

Hello everyone,

as the title says I need a programmer (or two) to help me with my multiplayer game and it's custom engine (titled the Vortex Engine).

I'm kinda experienced in c/c++. The thing is I'm not as good as a lot of the people in this subreddit.

So I ask for help.

The goal right now is to get a small engine and game prototype running.

With the big goal being getting it finished into a sci-fi class based multiplayer shooter.

I'm heavily inspired by Team Fortress 2 and Counter-Strike.

My vision of the engine is it being like the source engine (hl2/tf2/cs engine) with some id tech 4 (doom 3 engine) dna in there, that also goes for the tooling and modding.

I have made some osts. so if you do music too, we could discuss things for that too! here is the playlist link: https://www.youtube.com/playlist?list=PLb2wAF5hPLB8

If you're interested in helping me, please email me at [Pulse-Interactive.dev@outlook.com](mailto:Pulse-Interactive.dev@outlook.com) or dm me here on reddit.

I will check it regularly.

And after that we can discuss things.

I hope to hear from some people!

(note that will not be available for most of the day because of stuff, so if you do reach out. please be patient.)


r/INAT • • 1h ago

Testers needed [Hobby] busco gente que me ayude con ideas para mí foro

• Upvotes

Hola

Ayer cree un foro para gente ramdom (todavía lo estoy en desarollo) y pues bueno

Nesecito que alguien en diga que más puedo añadir,

(Testers)

https://morrosratacom.vercel.app/


r/INAT • • 1h ago

Artist Needed [Hobby] Finding a Pixel Artist for our game project

• Upvotes

Hi there, I'm looking for a dedicated Pixel Artist for our redesign of Ragnarok Online. For those who knew about the game, the art is very nostalgic! I've assembled a core team and we're currently in the post-planning phase. Initially I wanted to find the artist later in the stage, but now, I also want them to be a part of creating the story and world building together with me!

While we're planning to launch the game, this is a hobby project first, meaning everyone in the team is doing this whenever they have free time and out of their pure interest/passion, so there's no monetary gain (as of now).

I'd also want to learn alongside the artist so we can both develop our skills and learn new things together!

Let me know if you're interested and leave a comment for any questions about the project!

Thanks for stopping by!