r/gameDevJobs • • 4h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] Hello! I draw characters & creatures :)

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11 Upvotes

Hope you like it :)


r/gameDevJobs • • 1h ago

FOR HIRE - 2D Art | Animation Anime style 2D artist (steam capsules, 2D sprites, concept, etc)

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• Upvotes

Please email me ([sayuuiart@gmail.com](mailto:sayuuiart@gmail.com)) if you have any questions - I don't check Reddit daily. Might not see your message if you ask here.

Commissions FAQ and prices available here:

https://www.sayuui.com/commissions

I also have VGen:

https://vgen.co/Sayuui


r/gameDevJobs • • 3h ago

FOR HIRE - 2D Art | Animation [for hire] character designer, illustration, open commission

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1 Upvotes

commissions and illustrations send me a direct message or visit my store on my profile. thanks


r/gameDevJobs • • 11h ago

FOR HIRE - 2D Art | Animation [For Hire] My commissions are open! I’d love to bring your characters and ideas to life. DM me if you’re interested!

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4 Upvotes

r/gameDevJobs • • 11h ago

FOR HIRE - Programmer [FOR HIRE] Unity Gameplay & Multiplayer Systems Programmer | Scalable Systems, UI & Steamworks | $20-25/h or flat rate

1 Upvotes

I'm a Unity/C# programmer with 3 years of studio and freelance experience. I build scalable gameplay systems that bring your ideas to life and stay reliable as your game grows.

I specialize in gameplay architecture (combat, AI, and character systems built on reusable state machines and ScriptableObject configs) and server-authoritative multiplayer with FishNet and Photon. My systems are modular and data-driven, so they're easy for programmers to maintain and for designers to tune and extend. I also connect games to Steamworks, player accounts, and purchases.

What I Do Best:

Gameplay & systems programming: combat, AI, characters
Multiplayer: server-authoritative systems with FishNet and Photon
Architecture: scalable game and UI architecture (MVP / MVC)
Steamworks: lobbies, achievements
Tools: custom Unity tools and designer workflows
Refactoring: extending and cleaning up existing systems

Tech :Unity, C#, Steamworks, FishNet, Photon, UniTask, PlayFab, Custom .NET Backend, REST APIs, OpenXR, XR Interaction Toolkit, ScriptableObjects, Cinemachine

Portfolio: https://markzaki-games.vercel.app/

Availability: Part-time, full-time, or flat-rate projects

Rate: $20-25/h, open to negotiating. Flat-rate quotes available per project scope

Payment: PayPal, Payoneer, or bank transfer

Contact: Reddit DM or Discord: marko_zaki


r/gameDevJobs • • 20h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [ForHire] Generalist Game Artist (2D and 3D) – 3 Years of Experience

3 Upvotes

Hello! Nice to meet you! My name is Lunna, and I'm a generalist artist for games and animation, with experience creating visual assets for different stages of development.

My skills include illustration, concept art, low-poly and hard-surface 3D modeling, texturing, and the creation of characters, creatures, monsters, props, and environment assets.

I also create complete game UI systems, including icons and visual components. I'm comfortable adapting to different art directions and working across styles such as pixel art, toon, hand-painted, and more, with themes ranging from fantasy and science fiction to horror.

In addition to my artistic work, I also have experience programming in Unity using C#, including game prototyping.

My most recent professional project was [MECHBORN], where I worked as a 2D Generalist Artist. Due to a Non-Disclosure Agreement (NDA), I cannot publicly share any of the work I contributed to the project in my portfolio.

The assets featured in this post are from my personal project, and everything shown was created entirely by me, from the initial concepts to the prototyping stage. You can find the full process, including concept development, 3D modeling, texturing, and implementation, in my [ARTSTATION PORTFOLIO].

I'm currently looking for new job opportunities! If you're interested in my work, feel free to contact me via DM or email at [luanna.morais.feitosa404@gmail.com](mailto:luanna.morais.feitosa404@gmail.com).


r/gameDevJobs • • 23h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] 2D Artist looking for work! Character illustrations, backgrounds & environments, cover art & more!

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7 Upvotes

r/gameDevJobs • • 16h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] 2D/3D Game Concept Artist | Characters, Weapons, Environments

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1 Upvotes

Hi! I'm a 2D/3D game concept artist currently available for freelance, contract or project-based work.

I work on:
-Character design & visual development
-Weapons and props
-Environment concepts
-2D photobashing/paintover
-2D handrawn painting
-3D-assisted concept art
-3D sculpting and hard-surface work for concept development

Fast iteration and clear, production-oriented concepts rather than purely illustrative artwork. I can work from a brief, references, rough idea or existing design and develop it into a usable game concept.

Portfolio: artstation.com/trebla240

Feel free to DM me with the project description, scope and budget.


r/gameDevJobs • • 20h ago

FOR HIRE - 2D Art | Animation [For Hire] I do characters. Feel free to DM if interested?

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2 Upvotes

I’ve been working on character design and wanted to share one of my recent pieces. This is my take on an elven sorcerer from the D&D universe.

I’m still learning and trying to improve, so feedback is welcome!

Portfolio: https://voldemert726.artstation.com/


r/gameDevJobs • • 17h ago

PAID - 2D Art | Animation [for hire] Pixelartist available for hire.

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1 Upvotes

r/gameDevJobs • • 20h ago

FOR HIRE - Programmer [FOR HIRE] WILL ONLY TAKE $20-$30 FOR MID FIXES/UPGRADES

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1 Upvotes

r/gameDevJobs • • 1d ago

FOR HIRE - Programmer [For Hire] Gameplay Programmer & Backend Developer | Unity, NestJS, .NET | Remote | €20-25/hour

1 Upvotes

Hi, I’m Wessam, a programmer with 4 years of experience. I’m looking for remote work as either a Unity gameplay programmer or a backend developer. I’m happy to take on either role depending on what your team needs.

I work with Unity and C# on the game side, and NestJS, .NET, PlayFab, and brainCloud on the backend side. I like building modular systems that other programmers can maintain and designers can configure.

Some of the responsibilities I’ve handled:

  • Building gameplay systems including combat, inventory, quests, and progression.

  • Working on server-authoritative multiplayer, matchmaking, lobbies, and world streaming.

  • Building a NestJS/WebSocket backend with friends, direct messages, and match invitations.

  • Integrating authentication, saved progress, virtual currency, remote configuration, and remotely managed content with PlayFab.

  • Connecting backend APIs to game clients and UI, including timeout and retry handling.

  • Building reusable UI with UI Toolkit and MVC, creating Unity tools, and refactoring existing systems.

Portfolio: https://mwessam.github.io/portfolio

Resume: https://drive.google.com/file/d/12uj3sNTKr2L34-M4-YlCS5K-wzAruXXF/view?usp=sharing

I’m looking for part-time or full-time contract work. My rate is €20-25/hour, depending on scope and duration. I am comfortable with both hourly billing or a fixed monthly salary. I prefer to receive payments via SEPA bank transfer, or wise.

Feel free to DM me here or fstd3ad on discord with a little about your project and what you need help with! I also accept emails which you can send to mwessam839@gmail.com


r/gameDevJobs • • 1d ago

FOR HIRE 3D Modeler | Animation 3D Artist Open For Work, Looking For Opportunities

0 Upvotes

Hey everyone! I’m a 3D Artist/Generalist with 5+ years of experience, primarily working with Blender, Substance, Unity, Unreal Engine, and Photoshop.

I’m currently open to freelance projects, contract work, and full-time opportunities. If you’re looking for a 3D artist or know of any opportunities, feel free to reach out via DM.

Portfolio website: https://kenoma3d.netlify.app/

Thanks!


r/gameDevJobs • • 1d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Digital Artist - OCs, Fanart & DnD Characters (Starting at $30)

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8 Upvotes

r/gameDevJobs • • 1d ago

FOR HIRE - 2D Art | Animation [For Hire] I'm open to draw Soft Style Illustration and Character Designs for your RPG or Cozy Fantasy Games!

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2 Upvotes

Dm me for more info!


r/gameDevJobs • • 1d ago

PAID - Programmer [PAID] [FULLTIME] Senior Multiplayer / Backend Developer – Indie Space MMO Shooter (Unity / FishNet)

3 Upvotes

Senior Multiplayer / Backend Developer – Indie Space MMO Shooter (Unity / FishNet)

We're an ambitious indie game studio building a multiplayer space MMO shooter combining large-scale space combat, flight physics, FPS gameplay, exploration, and procedurally generated content.

We're looking for an experienced multiplayer/backend developer who understands the technical challenges of building and scaling MMO games. We need someone who can take ownership of server-side development, optimize existing systems, and help us build the infrastructure needed to grow.

This is not an entry-level position. We're looking for someone who has actually worked on multiplayer games, preferably MMOs, and understands how to build systems that work beyond a handful of connected players.

What You'll Be Working On

  • Server Architecture & Scaling: Building, optimizing, and scaling multiplayer server infrastructure to support growing player populations.
  • MMO Networking: Handling synchronization, replication, server authority, latency, and performance across large multiplayer environments.
  • Procedural Generation: Developing systems for procedurally generated space zones, environments, encounters, and persistent content.
  • Flight Physics & FPS Systems: Supporting multiplayer spaceship movement, physics, combat, and seamless FPS gameplay with proper network synchronization.
  • Server Merging & Zone Management: Developing systems for managing, merging, and transitioning between servers, zones, and player instances.
  • Builds & Releases: Managing server builds, deployments, version updates, and new releases.
  • Performance Optimization: Identifying bottlenecks, reducing server overhead, and designing scalable solutions.
  • Existing Systems: Working within our current codebase, improving existing features, and integrating new functionality without breaking what already works.

What We're Looking For

  • Strong experience with Unity, C#, and multiplayer game development.
  • Previous experience developing MMOs or large-scale online multiplayer games.
  • A solid understanding of authoritative servers, networking, synchronization, and multiplayer architecture.
  • Experience with networked flight physics, space combat, and FPS mechanics. This is especially important for our project.
  • Experience designing procedural generation systems.
  • Ability to work with an existing codebase and collaborate with other developers.
  • Someone who communicates clearly, follows direction, and executes against established development priorities.
  • Someone who can work independently, troubleshoot complex problems, and deliver functional, production-ready solutions.

Huge Bonus: FishNet Experience

We're currently using FishNet for networking. If you've worked extensively with FishNet, that's a major advantage.

Experience with dedicated servers, persistence, matchmaking, instancing, or MMO infrastructure is also valuable.

AI-First Development Mindset — Required

We actively encourage the use of the latest AI models and development tools to accelerate coding, debugging, refactoring, testing, and problem-solving.

We believe AI-assisted development is a massive advantage for small indie studios competing with larger teams.

If you haven't embraced AI as part of your development workflow, this probably isn't the right opportunity for you.

We're not interested in developers who blindly copy AI-generated code either. We want experienced engineers who know how to use AI effectively, validate its output, and ship better software faster.

How We Work

We're a small indie team, which means everyone has an important role in moving the project forward.

We're looking for someone who:

  • Follows direction: Can execute on the established vision rather than constantly trying to reinvent it.
  • Takes ownership: Doesn't need to be micromanaged to complete tasks.
  • Communicates: Keeps the team informed about progress, roadblocks, and technical concerns.
  • Focuses on shipping: Understands that functional releases and measurable progress matter.
  • Uses modern tools: Is comfortable adopting new technologies and AI-powered workflows to accelerate development.

We value creativity and technical input, but we also need someone who respects the project's direction and can turn requirements into working features.

How to Apply

Please send a DM with:

  1. Your multiplayer/MMO development experience and games you've worked on.
  2. Your experience with Unity, C#, and FishNet.
  3. Any projects involving networked flight physics, FPS combat, or procedural generation.
  4. How you're currently using AI in your development workflow.
  5. Your availability and expected hourly rate.
  6. Links to your portfolio, GitHub, or shipped projects, if available.

Bonus points if you can show us a multiplayer game you've actually helped ship.

We're building something ambitious and want developers who are excited about tackling the challenges of a persistent online space universe.

If that sounds like you, we'd love to hear from you.


r/gameDevJobs • • 1d ago

FOR HIRE - 2D Art | Animation [For Hire] 2D Artist available for CHARACTER ART | Anime: Happy to chat and share details!

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2 Upvotes

r/gameDevJobs • • 1d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Pixel Artist/Animator available for Freelance work; DM for more info

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1 Upvotes

r/gameDevJobs • • 2d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Character design, concept art, illustrations. Mood painting, D&D characters.

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4 Upvotes

Hello everyone! Thank you for looking at my work.

I'm a concept artist, and character designer, with years of experience, and lots of education. I've worked on several ttrpgs and i'm looking to find work in the video game industry if i can.

I've finished school of fine arts, and have studied at Focal Point concept art school.

Right now commissions are open for November and December. For any questions or rates, you can send me a personal message!

Find more of my work here:

Instagram

https://www.instagram.com/stamatis\\\\\\_karystinos?stkn=MTNlYnlsNmRuN2h2Yw==

Artstation

https://spite\\_spitfire.artstation.com/

And on my reddit profile

https://www.reddit.com/user/spitespitfire/


r/gameDevJobs • • 1d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Illustrator and concept artist available for freelance work. DM for more info.

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1 Upvotes

r/gameDevJobs • • 1d ago

FOR HIRE - Programmer [FOR HIRE] Looking for my next opportunity as a Unity Developer 🎮

1 Upvotes

Hey everyone! I'm a Unity Developer with 7+ years of experience in Unity and C#, currently looking for my next opportunity, whether full-time, remote, contract, or freelance.

Over the years, I've worked on:

  • 3D Gameplay Development: Physics, animation, NPC AI, NavMesh, and complex gameplay systems.
  • Performance Optimization: GPU Instancing, MaterialPropertyBlocks, vertex animation, batching, and object pooling.
  • Custom Tools & Automation: Unity Editor tools, level editors, and procedural level generators that create solvable levels based on difficulty progression curves.
  • AI-Assisted Development: Using AI tools to accelerate prototyping and development while maintaining clean, modular architecture.
  • Mobile Game Development: SDK integrations, analytics, LiveOps, and preparing prototypes for publisher testing.

I also spent a year as Co-Founder of Rimal Games, where we worked on seven games, handled publisher relationships, and took projects from prototype to publisher testing.

Some of our testing results:

  • Crowd Flow: $2.30 CPI, 30% retention, 35 minutes of playtime.
  • Sticker Jam: $1.80 CPI, 21% retention, 15.8 minutes of playtime.

I'm open to opportunities with established studios, mobile game companies, indie teams, or publishers looking for an experienced Unity developer.

If you're hiring, know a team that needs a developer, or are interested in collaborating, I'd love to connect!

🔗 Portfolio: https://yousufahmed.framer.website/
🔗 LinkedIn: https://www.linkedin.com/in/yousufahmed-ali/

Thanks for reading, and I appreciate any leads or recommendations!

#Unity #GameDev #Hiring #GameDevelopment


r/gameDevJobs • • 1d ago

FOR HIRE - Game / Level Designer [FOR HIRE] Freelance Level Designer | Unity & Unreal Engine 5 | Open to Projects

1 Upvotes

Hi everyone!

I'm Luca, a freelance Level Designer with experience working on game projects in collaborative development teams. I'm currently looking for freelance opportunities and collaborations with indie developers and studios.

I focus on designing engaging levels that support gameplay, guide players naturally through the environment, and create a satisfying sense of progression.

Here's what I can help with:

  • Level Design: Level layouts, blockouts, and playable spaces.
  • Gameplay Flow & Pacing: Creating a good balance between exploration, challenges, and progression.
  • Player Guidance: Using level geometry, environmental cues, and landmarks to guide players naturally.
  • Encounter & Puzzle Design: Designing combat encounters, platforming challenges, and environmental puzzles.
  • Implementation & Iteration: Working in Unity and Unreal Engine 5, refining levels through playtesting and iteration.

In my latest experience I've worked on a 2D platformer as part of an international development team, and I've also developed personal projects covering different stages of the level design process 2D and 3D.

I'm open to working with indie teams, solo developers, and studios looking for help with level design, whether it's a new project, an existing level that needs improvement, or an early-stage prototype.

Portfolio: https://lucagame456.wixsite.com/my-site-1
LinkedIn: https://www.linkedin.com/in/luca-vitiello-2557a1224/

I'm primarily looking for paid freelance work

If you're working on something interesting and think I could be a good fit, feel free to DM me. I'd be happy to hear about your project!

Thanks for reading!


r/gameDevJobs • • 2d ago

FOR HIRE - 2D Art + 3D Modeler | Animation [For Hire] 3D Artist / Concept Artist looking to work with indie devs and smaller studios

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3 Upvotes

Hi! I am a 3D and concept artist with experience working on and art directing multiple shipped games.

I can create characters, props, and environments, from the initial concept art and high-poly models to final game-ready assets.

I also have experience with motion graphics and UI design. I love to work with indie developers and smaller studios, and have really friendly rates for those. So if you think I might be a good fit to help out with your project, let me know!

https://www.artstation.com/slothmachinestudio


r/gameDevJobs • • 2d ago

DISCUSSION | QUESTION Studios: do you put the pay range in the job post, or wait for the interview?

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1 Upvotes

I run godothire.com, a small free board for paid Godot jobs. Every listing there has to be paid, that part is not up for debate. How much, and whether it shows in the post, is up to the studio.

And I keep wondering about that second part. Does a pay range up front get you better applicants, or just more of them? Or do you keep it for the first call?

The board has no opinion on this. It is a website.

Posting there is free, if you're hiring for Godot: https://godothire.com/


r/gameDevJobs • • 2d ago

FOR HIRE - Other [FOR HIRE] I can port your unity game to windows ,Linux & android [for low price ] !!!!!!

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1 Upvotes