r/gameDevJobs • • 1h ago

PAID - Other [PAID] Godot Level & Asset Integrator for our 2D RPG Dawnfall : Flowers and Thorns

• Upvotes

Hey everyone, I hope you're well!

We’re looking for someone to help our main developer set up and integrate content into our game.

This includes placing objects, preparing and integrating existing assets, checking collisions and visual layers, setting up quests and interactions, assembling areas, and testing that everything works properly in-game using our existing systems and tools.

We are an indie team of 34 peoples, our funds aren't gigantic but I can assure some payment depending on your work and negotiations.

Previous hands-on experience with the Godot editor is required, including scenes, nodes, collisions, and layers. You should also understand enough code to follow how our systems work, although this role mainly involves using existing tools and configuring content.

We’re looking for someone reliable, attentive to detail, and happy to learn our workflow.

If you’re interested, send me a DM with a little about yourself, your CV, examples of your work, your experience with Godot, your availability, and your rates. Include the word “chikako” in your message so we know you’ve read the post. To help filter out bots, applications without a CV or this keyword will be ignored, if you have a linkedin it's even better, or itchio page, dont bother with google drives.

You can also add me on discord : Nath8108 if you feel more comfortable.

Here are some exemples of assets in our game :

https://www.reddit.com/r/PixelArt/comments/1uehlnb/melinda_the_beekeeper/

https://www.reddit.com/r/PixelArt/comments/1uuq08d/eleanor_the_ambitious_acolyte/

https://www.reddit.com/r/AnimatedPixelArt/comments/1vdnjxz/pixel_art_jrpg_combat_animation/

https://www.reddit.com/r/IndieDev/comments/1x3gsng/some_v1_interiors_for_our_indie_rpg_dawnfall/

Best, regards - Black Onyx Studio.


r/gameDevJobs • • 2h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [ForHire] Generalist Game Artist (2D and 3D) – 3 Years of Experience

1 Upvotes

Hello! Nice to meet you! My name is Lunna, and I'm a generalist artist for games and animation, with experience creating visual assets for different stages of development.

My skills include illustration, concept art, low-poly and hard-surface 3D modeling, texturing, and the creation of characters, creatures, monsters, props, and environment assets.

I also create complete game UI systems, including icons and visual components. I'm comfortable adapting to different art directions and working across styles such as pixel art, toon, hand-painted, and more, with themes ranging from fantasy and science fiction to horror.

In addition to my artistic work, I also have experience programming in Unity using C#, including game prototyping.

My most recent professional project was [MECHBORN], where I worked as a 2D Generalist Artist. Due to a Non-Disclosure Agreement (NDA), I cannot publicly share any of the work I contributed to the project in my portfolio.

The assets featured in this post are from my personal project, and everything shown was created entirely by me, from the initial concepts to the prototyping stage. You can find the full process, including concept development, 3D modeling, texturing, and implementation, in my [ARTSTATION PORTFOLIO].

I'm currently looking for new job opportunities! If you're interested in my work, feel free to contact me via DM or email at [luanna.morais.feitosa404@gmail.com](mailto:luanna.morais.feitosa404@gmail.com).


r/gameDevJobs • • 2h ago

FOR HIRE - Programmer [FOR HIRE] WILL ONLY TAKE $20-$30 FOR MID FIXES/UPGRADES

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1 Upvotes

r/gameDevJobs • • 3h ago

FOR HIRE - 2D Art | Animation [For Hire] I do characters. Feel free to DM if interested?

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1 Upvotes

I’ve been working on character design and wanted to share one of my recent pieces. This is my take on an elven sorcerer from the D&D universe.

I’m still learning and trying to improve, so feedback is welcome!

Portfolio: https://voldemert726.artstation.com/


r/gameDevJobs • • 5h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] 2D Artist looking for work! Character illustrations, backgrounds & environments, cover art & more!

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2 Upvotes

r/gameDevJobs • • 8h ago

FOR HIRE - Programmer [For Hire] Gameplay Programmer & Backend Developer | Unity, NestJS, .NET | Remote | €20-25/hour

1 Upvotes

Hi, I’m Wessam, a programmer with 4 years of experience. I’m looking for remote work as either a Unity gameplay programmer or a backend developer. I’m happy to take on either role depending on what your team needs.

I work with Unity and C# on the game side, and NestJS, .NET, PlayFab, and brainCloud on the backend side. I like building modular systems that other programmers can maintain and designers can configure.

Some of the responsibilities I’ve handled:

  • Building gameplay systems including combat, inventory, quests, and progression.

  • Working on server-authoritative multiplayer, matchmaking, lobbies, and world streaming.

  • Building a NestJS/WebSocket backend with friends, direct messages, and match invitations.

  • Integrating authentication, saved progress, virtual currency, remote configuration, and remotely managed content with PlayFab.

  • Connecting backend APIs to game clients and UI, including timeout and retry handling.

  • Building reusable UI with UI Toolkit and MVC, creating Unity tools, and refactoring existing systems.

Portfolio: https://mwessam.github.io/portfolio

Resume: https://drive.google.com/file/d/12uj3sNTKr2L34-M4-YlCS5K-wzAruXXF/view?usp=sharing

I’m looking for part-time or full-time contract work. My rate is €20-25/hour, depending on scope and duration. I am comfortable with both hourly billing or a fixed monthly salary. I prefer to receive payments via SEPA bank transfer, or wise.

Feel free to DM me here or fstd3ad on discord with a little about your project and what you need help with! I also accept emails which you can send to mwessam839@gmail.com


r/gameDevJobs • • 10h ago

FOR HIRE 3D Modeler | Animation 3D Artist Open For Work, Looking For Opportunities

0 Upvotes

Hey everyone! I’m a 3D Artist/Generalist with 5+ years of experience, primarily working with Blender, Substance, Unity, Unreal Engine, and Photoshop.

I’m currently open to freelance projects, contract work, and full-time opportunities. If you’re looking for a 3D artist or know of any opportunities, feel free to reach out via DM.

Portfolio website: https://kenoma3d.netlify.app/

Thanks!


r/gameDevJobs • • 17h ago

FOR HIRE - 2D Art | Animation [For Hire] I'm open to draw Soft Style Illustration and Character Designs for your RPG or Cozy Fantasy Games!

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2 Upvotes

Dm me for more info!


r/gameDevJobs • • 19h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Pixel Artist/Animator available for Freelance work; DM for more info

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1 Upvotes

r/gameDevJobs • • 22h ago

FOR HIRE - 2D Art | Animation [For Hire] 2D Artist available for CHARACTER ART | Anime: Happy to chat and share details!

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2 Upvotes

r/gameDevJobs • • 22h ago

PAID - Programmer [PAID] [FULLTIME] Senior Multiplayer / Backend Developer – Indie Space MMO Shooter (Unity / FishNet)

2 Upvotes

Senior Multiplayer / Backend Developer – Indie Space MMO Shooter (Unity / FishNet)

We're an ambitious indie game studio building a multiplayer space MMO shooter combining large-scale space combat, flight physics, FPS gameplay, exploration, and procedurally generated content.

We're looking for an experienced multiplayer/backend developer who understands the technical challenges of building and scaling MMO games. We need someone who can take ownership of server-side development, optimize existing systems, and help us build the infrastructure needed to grow.

This is not an entry-level position. We're looking for someone who has actually worked on multiplayer games, preferably MMOs, and understands how to build systems that work beyond a handful of connected players.

What You'll Be Working On

  • Server Architecture & Scaling: Building, optimizing, and scaling multiplayer server infrastructure to support growing player populations.
  • MMO Networking: Handling synchronization, replication, server authority, latency, and performance across large multiplayer environments.
  • Procedural Generation: Developing systems for procedurally generated space zones, environments, encounters, and persistent content.
  • Flight Physics & FPS Systems: Supporting multiplayer spaceship movement, physics, combat, and seamless FPS gameplay with proper network synchronization.
  • Server Merging & Zone Management: Developing systems for managing, merging, and transitioning between servers, zones, and player instances.
  • Builds & Releases: Managing server builds, deployments, version updates, and new releases.
  • Performance Optimization: Identifying bottlenecks, reducing server overhead, and designing scalable solutions.
  • Existing Systems: Working within our current codebase, improving existing features, and integrating new functionality without breaking what already works.

What We're Looking For

  • Strong experience with Unity, C#, and multiplayer game development.
  • Previous experience developing MMOs or large-scale online multiplayer games.
  • A solid understanding of authoritative servers, networking, synchronization, and multiplayer architecture.
  • Experience with networked flight physics, space combat, and FPS mechanics. This is especially important for our project.
  • Experience designing procedural generation systems.
  • Ability to work with an existing codebase and collaborate with other developers.
  • Someone who communicates clearly, follows direction, and executes against established development priorities.
  • Someone who can work independently, troubleshoot complex problems, and deliver functional, production-ready solutions.

Huge Bonus: FishNet Experience

We're currently using FishNet for networking. If you've worked extensively with FishNet, that's a major advantage.

Experience with dedicated servers, persistence, matchmaking, instancing, or MMO infrastructure is also valuable.

AI-First Development Mindset — Required

We actively encourage the use of the latest AI models and development tools to accelerate coding, debugging, refactoring, testing, and problem-solving.

We believe AI-assisted development is a massive advantage for small indie studios competing with larger teams.

If you haven't embraced AI as part of your development workflow, this probably isn't the right opportunity for you.

We're not interested in developers who blindly copy AI-generated code either. We want experienced engineers who know how to use AI effectively, validate its output, and ship better software faster.

How We Work

We're a small indie team, which means everyone has an important role in moving the project forward.

We're looking for someone who:

  • Follows direction: Can execute on the established vision rather than constantly trying to reinvent it.
  • Takes ownership: Doesn't need to be micromanaged to complete tasks.
  • Communicates: Keeps the team informed about progress, roadblocks, and technical concerns.
  • Focuses on shipping: Understands that functional releases and measurable progress matter.
  • Uses modern tools: Is comfortable adopting new technologies and AI-powered workflows to accelerate development.

We value creativity and technical input, but we also need someone who respects the project's direction and can turn requirements into working features.

How to Apply

Please send a DM with:

  1. Your multiplayer/MMO development experience and games you've worked on.
  2. Your experience with Unity, C#, and FishNet.
  3. Any projects involving networked flight physics, FPS combat, or procedural generation.
  4. How you're currently using AI in your development workflow.
  5. Your availability and expected hourly rate.
  6. Links to your portfolio, GitHub, or shipped projects, if available.

Bonus points if you can show us a multiplayer game you've actually helped ship.

We're building something ambitious and want developers who are excited about tackling the challenges of a persistent online space universe.

If that sounds like you, we'd love to hear from you.


r/gameDevJobs • • 23h ago

PAID - Other [UNPAID] Looking for a 2D Artist to Collaborate on a Dark 2D Game

0 Upvotes

Hey everyone!
I’m a solo game developer currently working on a 2D game with a dark atmosphere and a strong focus on world-building and unique ideas.
I’m looking for a 2D artist who would like to join me as a creative partner. I handle the programming and game development, while you would focus on the art. We’d work together on ideas and decisions throughout development.
To be transparent, I don’t have a budget to pay for the work right now, so this would be an unpaid collaboration. I’m looking for someone who genuinely likes the idea of building a game together and sharing the creative journey.
If you’re interested, feel free to reach out and share your portfolio. I’d love to see your work and talk about what we could create together!


r/gameDevJobs • • 1d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Digital Artist - OCs, Fanart & DnD Characters (Starting at $30)

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10 Upvotes

r/gameDevJobs • • 1d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Illustrator and concept artist available for freelance work. DM for more info.

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1 Upvotes

r/gameDevJobs • • 1d ago

FOR HIRE - Programmer [FOR HIRE] Looking for my next opportunity as a Unity Developer 🎮

1 Upvotes

Hey everyone! I'm a Unity Developer with 7+ years of experience in Unity and C#, currently looking for my next opportunity, whether full-time, remote, contract, or freelance.

Over the years, I've worked on:

  • 3D Gameplay Development: Physics, animation, NPC AI, NavMesh, and complex gameplay systems.
  • Performance Optimization: GPU Instancing, MaterialPropertyBlocks, vertex animation, batching, and object pooling.
  • Custom Tools & Automation: Unity Editor tools, level editors, and procedural level generators that create solvable levels based on difficulty progression curves.
  • AI-Assisted Development: Using AI tools to accelerate prototyping and development while maintaining clean, modular architecture.
  • Mobile Game Development: SDK integrations, analytics, LiveOps, and preparing prototypes for publisher testing.

I also spent a year as Co-Founder of Rimal Games, where we worked on seven games, handled publisher relationships, and took projects from prototype to publisher testing.

Some of our testing results:

  • Crowd Flow: $2.30 CPI, 30% retention, 35 minutes of playtime.
  • Sticker Jam: $1.80 CPI, 21% retention, 15.8 minutes of playtime.

I'm open to opportunities with established studios, mobile game companies, indie teams, or publishers looking for an experienced Unity developer.

If you're hiring, know a team that needs a developer, or are interested in collaborating, I'd love to connect!

🔗 Portfolio: https://yousufahmed.framer.website/
🔗 LinkedIn: https://www.linkedin.com/in/yousufahmed-ali/

Thanks for reading, and I appreciate any leads or recommendations!

#Unity #GameDev #Hiring #GameDevelopment


r/gameDevJobs • • 1d ago

FOR HIRE - Game / Level Designer [FOR HIRE] Freelance Level Designer | Unity & Unreal Engine 5 | Open to Projects

1 Upvotes

Hi everyone!

I'm Luca, a freelance Level Designer with experience working on game projects in collaborative development teams. I'm currently looking for freelance opportunities and collaborations with indie developers and studios.

I focus on designing engaging levels that support gameplay, guide players naturally through the environment, and create a satisfying sense of progression.

Here's what I can help with:

  • Level Design: Level layouts, blockouts, and playable spaces.
  • Gameplay Flow & Pacing: Creating a good balance between exploration, challenges, and progression.
  • Player Guidance: Using level geometry, environmental cues, and landmarks to guide players naturally.
  • Encounter & Puzzle Design: Designing combat encounters, platforming challenges, and environmental puzzles.
  • Implementation & Iteration: Working in Unity and Unreal Engine 5, refining levels through playtesting and iteration.

In my latest experience I've worked on a 2D platformer as part of an international development team, and I've also developed personal projects covering different stages of the level design process 2D and 3D.

I'm open to working with indie teams, solo developers, and studios looking for help with level design, whether it's a new project, an existing level that needs improvement, or an early-stage prototype.

Portfolio: https://lucagame456.wixsite.com/my-site-1
LinkedIn: https://www.linkedin.com/in/luca-vitiello-2557a1224/

I'm primarily looking for paid freelance work, but I'm happy to discuss the scope and needs of each project.

If you're working on something interesting and think I could be a good fit, feel free to DM me. I'd be happy to hear about your project!

Thanks for reading!


r/gameDevJobs • • 1d ago

DISCUSSION | QUESTION Studios: do you put the pay range in the job post, or wait for the interview?

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1 Upvotes

I run godothire.com, a small free board for paid Godot jobs. Every listing there has to be paid, that part is not up for debate. How much, and whether it shows in the post, is up to the studio.

And I keep wondering about that second part. Does a pay range up front get you better applicants, or just more of them? Or do you keep it for the first call?

The board has no opinion on this. It is a website.

Posting there is free, if you're hiring for Godot: https://godothire.com/


r/gameDevJobs • • 1d ago

FOR HIRE - Other [FOR HIRE] I can port your unity game to windows ,Linux & android [for low price ] !!!!!!

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1 Upvotes

r/gameDevJobs • • 1d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Character design, concept art, illustrations. Mood painting, D&D characters.

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4 Upvotes

Hello everyone! Thank you for looking at my work.

I'm a concept artist, and character designer, with years of experience, and lots of education. I've worked on several ttrpgs and i'm looking to find work in the video game industry if i can.

I've finished school of fine arts, and have studied at Focal Point concept art school.

Right now commissions are open for November and December. For any questions or rates, you can send me a personal message!

Find more of my work here:

Instagram

https://www.instagram.com/stamatis\\\\\\_karystinos?stkn=MTNlYnlsNmRuN2h2Yw==

Artstation

https://spite\\_spitfire.artstation.com/

And on my reddit profile

https://www.reddit.com/user/spitespitfire/


r/gameDevJobs • • 1d ago

FOR HIRE - 2D Art + 3D Modeler | Animation [For Hire] 3D Artist / Concept Artist looking to work with indie devs and smaller studios

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3 Upvotes

Hi! I am a 3D and concept artist with experience working on and art directing multiple shipped games.

I can create characters, props, and environments, from the initial concept art and high-poly models to final game-ready assets.

I also have experience with motion graphics and UI design. I love to work with indie developers and smaller studios, and have really friendly rates for those. So if you think I might be a good fit to help out with your project, let me know!

https://www.artstation.com/slothmachinestudio


r/gameDevJobs • • 1d ago

DISCUSSION | QUESTION Survey: the hardest UE5 multiplayer / GAS problem you hit in the last 90 days (4 min)

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1 Upvotes

r/gameDevJobs • • 1d ago

FOR HIRE 3D Modeler | Animation [PARA CONTRATAR] Artista de 3D Hard Surface y armas disponible para props listos para el juego (PBR/Blender)

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3 Upvotes

r/gameDevJobs • • 1d ago

FOR HIRE - Writer | Voice Actor [For Hire] Native Japanese Localization & Scenario Writer for Visual Novels (Indie-Friendly Rates, 18+Welcome)

1 Upvotes

Hi everyone! I’m a native Japanese speaker, professional translator, and scenario writer offering high-quality localization services for your Visual Novels.

If you want your game to read naturally and appeal directly to the Japanese market, I can help. I don't just translate word-for-word; I adapt the nuance, tone, and character voices to make your story truly shine in Japanese.

(A quick note: My main strength is native Japanese writing, so I use translation tools to ensure clear and smooth communication in English with clients. Rest assured, the final Japanese localization is thoroughly polished to feel completely authentic to native players!)

Why choose me?

  • Proven Track Record: I have earned over 1.2 million JPY (approx. $8,000+ USD) taking localization and writing commissions on major Japanese freelance platforms, maintaining a perfect 5-star rating across 35+ projects.
  • Commercial Experience on DLsite: I have contributed to the localization, writing, and editing of top-selling games on DLsite (Japan's largest indie/adult game platform).
  • Mature & 18+ Content Welcome: I am fully comfortable handling mature, adult, and romance-heavy themes. Whether it involves delicate relationship drama, spicy interactions, or explicit adult scenes, I know how to localize mature content authentically so it hits the right notes for Japanese fans.
  • Full Localization & Adaptation: I translate your scripts from scratch into natural, engaging, and culturally resonant Japanese that captures the exact mood of your original work.
  • Romance & Galge Specialist: As a published novelist and scenario writer, I excel at capturing delicate emotional nuances, romantic tension, and witty dialogue essential for narrative-driven games.

Rates & Payment:

  • Indie-Friendly & Flexible: I know indie budgets can be tight. I want to support creators, so my rates are tailored with indie developers in mind and are open to discussion depending on your project scope and word count.
  • Paid work only.
  • Don't hesitate to reach out with your project details or sample text—we can find a budget and workflow that works for both of us!

Contact & Portfolio:

Since my portfolio contains commercial and NDA-bound works, I provide samples privately upon request.

If you'd like a quick quote or just want to chat about your project's Japanese release, feel free to reach out:

  • Discord: juetland
  • Or just send me a DM here on Reddit!

r/gameDevJobs • • 1d ago

FOR HIRE - 2D Art | Animation [for hire] Illustrations and concept art for fantasy characters & environments. Limited spots open. DM me here to discuss your project

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3 Upvotes

r/gameDevJobs • • 1d ago

FOR HIRE - 2D Art | Animation [For Hire] LET'S CREATE YOUR FANTASY ILLUSTRATIONS FOR TTRPG, TCG AND GAMES - Starts at $80. [2/4] SLOTS ONLY

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7 Upvotes