r/ftlgame • • 3h ago

Project Chonkestrel: Oct 20 Update

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86 Upvotes

Previous posts: 1, 2, 3


What's New:

  • โš”๏ธ The Chonkestrel now fights three ships at once.
  • ๐Ÿ›ก๏ธ Twice the hull, but it's a big target: easier to hit and harder to cloak.
  • ๐Ÿš€ Two engines and two sensors: lose an engine and you stop dodging, and each sensors system watches one enemy.
  • โ›ฝ Burns twice the fuel, but starts with twice as much.
  • ๐Ÿดโ€โ˜ ๏ธ Bigger boarding parties, growing through the run.
  • โšก Reactor goes up toย 100.
  • ๐Ÿ‘ฅ 169 more crew names, plus name presets (English, Irish, Scottish, Japanese, Star Wars, Star Trek and more).

r/ftlgame • • 20h ago

Flagship Stalemate?

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80 Upvotes

I've disabled all their weapons, but got hacked in my own, so everytime my weapons get fully loaded, they activate the hack and the weapon energy gets reduced to 0, so I can't fire. I can board, but I'm not able to destroy the medbay. What to do?


r/ftlgame • • 19h ago

Project Chonkestrel - What's New (Oct 19)

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70 Upvotes

Previous posts: 1, 2

What's New:

  • โš”๏ธ Fights two enemy ships at once. The Rebel Flagship is just as chonky, so it still comes alone.

  • ๐Ÿš€ Starts like the vanilla Kestrel and grows into a monster as you upgrade.

  • ๐Ÿ›ธ Room for 6 drones, two hacking, two mind control and two batteries.

  • ๐Ÿ“ฆ 8 cargo slots and 6 augments.

  • ๐Ÿ’  Zoltan Shields stack, up toย 6.

  • ๐Ÿ—บ๏ธ 16 sectors per run, with sector maps twice as big.

  • ๐Ÿ›’ Stores twice as big.

  • ๐ŸŽจ Cockpit centred, hull cleaned up, and all 8 guns no longer look like they're shooting each other.


r/ftlgame • • 5h ago

How optimized is FTL ?

21 Upvotes

Hey everyone !

It's been almost a year since I discovered FTL, thanks to Into The Breach, their second game.

I've noticed that the specs to run both games are very, very modest, as compared with other "minimalistic" turn-based games. In fact, they both run very smoothly on old machines (like my Thinkpad x201).

Many games that look "simple" don't run as well (or not at all) on ancient hardware, which makes me wonder: why ? How did the devs make a game so reasonable on resource consumption ?

Thanks in advance for your answers !


r/ftlgame • • 13h ago

This guy randomly shows up and interupts me counting my fuel, He has my exact setup. What should i do? I could jump away but then i would need to recount my fuel

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18 Upvotes

<(Special thanks to Dylan for creating All of these sprites)>


r/ftlgame • • 22h ago

Image: Screenshot The map generation when i am trying to get tactical approach achievement

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12 Upvotes

r/ftlgame • • 16h ago

MOD: Multiverse grr bad man copy me! me mad ):<

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9 Upvotes

<(Special thanks to Dylan for creating All of these sprites)>


r/ftlgame • • 1h ago

My first win after 60 runs!

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โ€ข Upvotes

On my least favourite ship zoltan A too lol; I got a flak I early and it paired very well with Halberd beam I think. I think I will aim for a hard mode now. You guys have any tips?


r/ftlgame • • 3h ago

Text: Discussion FTL Daily Discussion: Engi Ships (147)

6 Upvotes

Type: Enemy ship class

Engi Scout

Hull: 8-13 (7-12 on Easy)
Crew: 2-4 Engi
Systems:

Shields (2-8)

Engines (1-5)

Oxygen (1-3)

Weapon Control (2-8)

Drone Control (2-8)

Piloting (1-3)

Optional systems:

Medbay (1-3)

Door System (1-3)

Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7

Engi Outrider

Hull: 8-13 (7-12 on Easy)
Crew: 2-4 Engi
Systems:

Shields (2-8)

Engines (1-5)

Oxygen (1-3)

Weapon Control (2-6)

Drone Control (2-8)

Piloting (1-3)

Optional systems:

Clone Bay (1-3)

Hacking (1-2)

Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7

Engi Bomber

Hull: 10-15 (9-14 on Easy)
Crew: 3-5 Engi
Systems:

Shields (2-10)

Engines (1-5)

Oxygen (1-3)

Weapon Control (2-10)

Drone Control (2-8)

Piloting (1-3)

Optional systems:

Medbay (1-3)

Door System (1-3)

Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7

Engi Hacker

Hull: 10-15 (9-14 on Easy)
Crew: 3-5 Engi
Systems:

Shields (2-10)

Engines (1-5)

Oxygen (1-3)

Hacking (1-3)

Weapon Control (2-8)

Drone Control (2-8)

Piloting (1-3)

Optional systems:

Clone Bay (1-3)

Door System (1-3)

Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7

Weapons Pool

Lasers
Basic Laser
Burst Laser Mark I
Burst Laser Mark II
Heavy Laser Mark iI
Beams
Mini Beam
Halberd Beam
Glaive Beam
Pike Beam
Fire Beam
Bombs
Stun Bomb (AE Only)
Ions
Ion Blast
Heavy Ion
Ion Blast Mark II
Ion Stunner (AE Only)
Ion Charger (AE Only)
Chain Ion (AE Only)

Drone Pool

Defensive Drones
Defense Drone Mark I
Defense Drone Mark II
Anti-Combat Drone (AE Only)

Wiki Page

Mike Hopleyโ€™s Info Page

First | Previous | Next


r/ftlgame • • 2h ago

MOD: Multiverse C.U.R.A battle tips

4 Upvotes

Hi all.

I can't understand how to beat it.

Even with 3 shields, decent weapons and some defense drones I am completely overwhelmed every time.

I'm playing on normal->advanced difficulty

I'm pretty sure there are those who have beaten that AI even on the hardest difficulty.

Can you help a little?


r/ftlgame • • 19h ago

Is it possible for enemy ships to forfeit without any kind of prompt?

3 Upvotes

I've had two cases recently where my crew has boarded the enemy ship and I leave them to punch down some systems for XP while the lone remaining enemy crew is repairing shields or something. Then I click away to look at a different window like my web browser or whatever for a moment, then click back to the game and notice that the enemy ship has shifted to "neutral" status and the fight is over even though the enemy crew is still repairing systems. At no point was there any kind of surrender prompt.

Is this known behavior, or is there perhaps something I'm overlooking on my end where I'm actually somehow ending these battles by my own actions without realizing it?


r/ftlgame • • 17h ago

PSA: Mods Is that the correct way to install multiuniverse?

0 Upvotes

Looks to me a .exe, i have the ftl game folder with mods folder too, dont have steam workshop