r/ftlgame • u/Artistic-Diamond-683 • 3h ago
r/ftlgame • u/PlatonP • 7h ago
Small teaser for my upcoming FTL inspired rogue-like - Broadside
Broadside is a rogue-like set in space - choose a ship, get your crew, load up with weapons, shields, and more - then go explore.
Along your journey you will find mysteries that need solving, unique enemies that require different strategies to beat, and plenty of different ways to make each run feel refreshing - and every little bit gets you closer to solving the big mystery that lies at the end...
Super excited to see what your thoughts are, even if the teaser doesn't spoil too much!
r/ftlgame • u/EXTRAVAGANT_COMMENT • 10h ago
Text: Question Can mantis board autoships and come back alive with level 2 teleports ?
I timed it and it's very close. I don't want to lose my precious aspiring painters π
r/ftlgame • u/Warhead_000 • 13h ago
Is it worth suffocating the crew on the first phase of the flagship?
So we know you can kill the crew on the flagship, and on killing everyone the flagship "AI" takes over. the hacking module also has some fun interactions with a few systems like medbays killing people, draining weapon charge and draining sheilds. Is it Worth hacking oxygen in the first phase and killing all the crew or is having the AI take over the systems worse. Also what happens if you hack drones, ive never actually done it...do like system repair drones start tearing shit down or does it only shut down enemy combat drones.
r/ftlgame • u/kpashka • 13h ago
Chonkestrel 0.2-alpha: extreme hazards, a new sector, autofire and a Linux build
Chonkestrel is a free FTL mod built on XFTL, an open reimplementation of FTL. You play a double-sized Kestrel through a 16-sector campaign in 2 acts, and it runs on your own copy of FTL's data. Version 0.2-alpha is out, with a new combat video and downloads for macOS, Windows and now Linux: https://chonkestrel.gitlab.io
What's new
- Extreme hazards. A beacon can now have 2 hazards at once: an asteroid field near a sun, a pulsar in a mirage nebula, an ion storm full of asteroids, and so on, 18 combinations in all. Both hit at full act 2 strength, and flares and pulses come twice as often. The beacon map marks them in red.
- The Maelstrom. A new act 2 sector where a dying star, a pulsar and the wreck of a nebula churn through an old asteroid belt. Every beacon has a hazard, and about half haveΒ 2. The exceptions are the start, stores, quests and one rare calm beacon with an Engi survey station.
- Mirage nebulas disguise the enemy's weapons. In a fight inside a mirage, each enemy weapon looks like a weapon of another kind. What looks like a laser might fire missiles, and what looks like a beam might drop a bomb.
- Autofire. The AUTOFIRE button under the weapons (or V) keeps weapons firing at their target every time they charge. Hold left Ctrl while aiming to do the opposite for one weapon. Autofire targets get yellow crosshairs, as in FTL.
- Shots cross the whole screen. On a wide screen, shots used to vanish and appear in the middle of it. Now they fly all the way to the edge, slightly faster, so they still hit at the same time.
- Linux. A 64-bit Linux download with Java built in.
- A 1920x1080 window instead of one that fills the screen.
Fixes
- Enemy ships start with their shields up again, so the Weapon Pre-Igniter no longer gets a free volley.
- Beams no longer get stuck on the ship they hit, even across jumps.
- Enemy boarders no longer sometimes stand in their teleporter forever.
This is still an alpha, so expect bugs. Bug reports and feedback are very welcome.
r/ftlgame • u/Reconsistent • 14h ago
Please Tell me the use of Slug type B, Its litterly useless
No medbay
2 Crew
Teleporter
No attackable weapons
The one healing weapon heals all crew genuinely how do you even survive???? 1 medbay enemy can destroy your run
r/ftlgame • u/tuatramxo5 • 18h ago
Text: Discussion FTL Daily Discussion: Engi cache (148)
Type: Event
Sector:
LRS Output: No ship presence
This event can occur only once per sector.
You notice an Engi colony hiding on the other side of a nearby moon. It turns out they're excavating an equipment cache from the Federation-Mantis War, and they suggest it might be used to lure the pursuing rebel fleet.
- Booby trap the cache. Β [ -2 missiles ]
- You transfer down some missile warheads and the Engi rig them to blow before setting a distress signal to attract the fleet's attention.
- Rebel Fleet is delayed for 2 turns.
- You transfer down some missile warheads and the Engi rig them to blow before setting a distress signal to attract the fleet's attention.
- Secure the cache.
- You have the Engi complete their excavations and bring the supplies on-board.
- You receive a drone schematic with medium scrap.
- You have the Engi complete their excavations and bring the supplies on-board.
r/ftlgame • u/MioHazard_ • 1d ago
MOD: Multiverse I killed Sylvan!
Took me 2 actual attempts, and somehow in this attempt I didn't even take damage
r/ftlgame • u/leandrombraz • 1d ago
Image: Screenshot Not bad for sector 1
I got one Flak and the heavy laser for free and the second flak on a store. It feels like Christmas.
A third flak showed up on a store a few jumps after that, but I didn't buy it.
Lanius A, btw. Normal difficulty.
r/ftlgame • u/MaddytheBunny • 1d ago
MOD: Multiverse Human Domestication
I just came across this text box after crew-killing an Orchid ship during the start of my evil Duskbringer C run. I was suddenly struck by something - is the entire Orchid race one giant reference to the Human Domestication Project? I'm not entirely sure what THAT is, either, but I know it has to do with sentient plant-creatures that greatly enjoy keeping humans as pets, using plant pheromones to put humans in an eased, blissful state, where they begin to love the plant creature unconditionally.
Wondering if anyone else knows more about this and can clarify.
r/ftlgame • u/Kuber_Box • 1d ago
PSA: Rant Pro tip: Oxygen
Don't go into a slug nebula fight with 30% oxygen.
Also it's impossible for a lone surving crew memeber to repair oxygen system before suffocating beacuse repair progress resets everytime they need to go back to the medbay.
r/ftlgame • u/kpashka • 1d ago
Project Chonkestrel: Alpha version available!
What's New:
π Project Chonkestrel 0.1-alpha is out, and you can play it! Download it from https://chonkestrel.gitlab.io/#downloads, for macOS (Apple Silicon) and Windows (x64 and ARM). You need your own copy of FTL.
π It finds your FTL by itself if it's from Steam, GOG or Epic Games. If it can't, just drop ftl.dat onto its window.
πΎ Your game is saved after every jump and when you quit, so you can pick up where you left off.
π₯οΈ It needs a 1920x1080 screen to fit the big ships' interface, and tells you if yours is smaller.
β οΈ The builds aren't signed yet, so macOS and Windows will warn you the first time you open them. The site shows how to allow it.
π It's an alpha, so expect bugs! The game keeps a log you can send along with bug reports, and the site says where to find it.
r/ftlgame • u/Mountain-Cat123 • 1d ago
I thought I had this - should I have killed WaiShing instantly? One of my first games on hard.
Since yesterday I'm trying Kestral on hard.
I went through the first two boss fights easily.
Then in the third fight they mind-controlled my weapons guy, and from there everything went downhill.
Before long, there were three enemies standing in weapons and shortly after that my ship was burning.
What should I have done here? Kill my weapons guy as soon as the mind control started? Or is there anything else I could've done?
r/ftlgame • u/kpashka • 1d ago
Project Chonkestrel: Website is live!
What's New:
π Project Chonkestrel has a website: https://chonkestrel.gitlab.io, with a gameplay video, screenshots, the full changelog and everything that's new.
π The 16-sector run is now a campaign in two acts. Halfway through you hit the Blockade Line, where the Rebels try to stop you finding out what you're really carrying.
π Five new sectors for the second act: the Federation Remnant, the Anvil Yards, the Rebel Heartland, the Graveyard of Giants and the Ion Storm Belt. The Crystal Homeworlds can turn up too.
π About 140 new events, for the new sectors, every faction's vanilla sectors, and big ships like the Chonkestrel.
π No more repeats: you won't get the same kind of sector twice in a row.
π«οΈ Three new nebulas: radiation hurts your crew outside the medbay, mirages fill your map with ships that aren't there, and dark nebulas cut off your drones. Each has a sector of its own.
βοΈ The second act is tougher: stronger asteroid fields, suns and pulsars, and thicker nebulas.
βοΈ The Chonkestrel starts out fighting one ship at a time, and works up to three by the middle of the game.
r/ftlgame • u/AccordingHeron1601 • 1d ago
My first win after 60 runs!
On my least favourite ship zoltan A too lol; I got a flak I early and it paired very well with Halberd beam I think. I think I will aim for a hard mode now. You guys have any tips?
r/ftlgame • u/rettani • 1d ago
MOD: Multiverse C.U.R.A battle tips
Hi all.
I can't understand how to beat it.
Even with 3 shields, decent weapons and some defense drones I am completely overwhelmed every time.
I'm playing on normal->advanced difficulty
I'm pretty sure there are those who have beaten that AI even on the hardest difficulty.
Can you help a little?
r/ftlgame • u/tuatramxo5 • 1d ago
Text: Discussion FTL Daily Discussion: Engi Ships (147)
Type: Enemy ship class
Engi Scout
Hull: 8-13 (7-12 on Easy)
Crew: 2-4 Engi
Systems:
Shields (2-8)
Engines (1-5)
Oxygen (1-3)
Weapon Control (2-8)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Medbay (1-3)
Door System (1-3)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
Engi Outrider
Hull: 8-13 (7-12 on Easy)
Crew: 2-4 Engi
Systems:
Shields (2-8)
Engines (1-5)
Oxygen (1-3)
Weapon Control (2-6)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Clone Bay (1-3)
Hacking (1-2)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
Engi Bomber
Hull: 10-15 (9-14 on Easy)
Crew: 3-5 Engi
Systems:
Shields (2-10)
Engines (1-5)
Oxygen (1-3)
Weapon Control (2-10)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Medbay (1-3)
Door System (1-3)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
Engi Hacker
Hull: 10-15 (9-14 on Easy)
Crew: 3-5 Engi
Systems:
Shields (2-10)
Engines (1-5)
Oxygen (1-3)
Hacking (1-3)
Weapon Control (2-8)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Clone Bay (1-3)
Door System (1-3)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
Weapons Pool
| Lasers |
|---|
| Basic Laser |
| Burst Laser Mark I |
| Burst Laser Mark II |
| Heavy Laser Mark iI |
| Beams |
|---|
| Mini Beam |
| Halberd Beam |
| Glaive Beam |
| Pike Beam |
| Fire Beam |
| Bombs |
|---|
| Stun Bomb (AE Only) |
| Ions |
|---|
| Ion Blast |
| Heavy Ion |
| Ion Blast Mark II |
| Ion Stunner (AE Only) |
| Ion Charger (AE Only) |
| Chain Ion (AE Only) |
Drone Pool
| Defensive Drones |
|---|
| Defense Drone Mark I |
| Defense Drone Mark II |
| Anti-Combat Drone (AE Only) |
r/ftlgame • u/kpashka • 1d ago
Project Chonkestrel: Oct 20 Update
What's New:
- βοΈ The Chonkestrel now fights three ships at once.
- π‘οΈ Twice the hull, but it's a big target: easier to hit and harder to cloak.
- π Two engines and two sensors: lose an engine and you stop dodging, and each sensors system watches one enemy.
- β½ Burns twice the fuel, but starts with twice as much.
- π΄ββ οΈ Bigger boarding parties, growing through the run.
- β‘ Reactor goes up toΒ 100.
- π₯ 169 more crew names, plus name presets (English, Irish, Scottish, Japanese, Star Wars, Star Trek and more).
r/ftlgame • u/Smamabios1erdunom • 1d ago
How optimized is FTL ?
Hey everyone !
It's been almost a year since I discovered FTL, thanks to Into The Breach, their second game.
I've noticed that the specs to run both games are very, very modest, as compared with other "minimalistic" turn-based games. In fact, they both run very smoothly on old machines (like my Thinkpad x201).
Many games that look "simple" don't run as well (or not at all) on ancient hardware, which makes me wonder: why ? How did the devs make a game so reasonable on resource consumption ?
Thanks in advance for your answers !
r/ftlgame • u/Reconsistent • 2d ago
This guy randomly shows up and interupts me counting my fuel, He has my exact setup. What should i do? I could jump away but then i would need to recount my fuel
<(Special thanks to Dylan for creating All of these sprites)>
r/ftlgame • u/Reconsistent • 2d ago
MOD: Multiverse grr bad man copy me! me mad ):<
<(Special thanks to Dylan for creating All of these sprites)>
r/ftlgame • u/Electrical_Soft_1459 • 2d ago
PSA: Mods Is that the correct way to install multiuniverse?
Looks to me a .exe, i have the ftl game folder with mods folder too, dont have steam workshop
r/ftlgame • u/kpashka • 2d ago
Project Chonkestrel - What's New (Oct 19)
What's New:
βοΈ Fights two enemy ships at once. The Rebel Flagship is just as chonky, so it still comes alone.
π Starts like the vanilla Kestrel and grows into a monster as you upgrade.
πΈ Room for 6 drones, two hacking, two mind control and two batteries.
π¦ 8 cargo slots and 6 augments.
π Zoltan Shields stack, up toΒ 6.
πΊοΈ 16 sectors per run, with sector maps twice as big.
π Stores twice as big.
π¨ Cockpit centred, hull cleaned up, and all 8 guns no longer look like they're shooting each other.
r/ftlgame • u/Sixfortyfive • 2d ago
Is it possible for enemy ships to forfeit without any kind of prompt?
I've had two cases recently where my crew has boarded the enemy ship and I leave them to punch down some systems for XP while the lone remaining enemy crew is repairing shields or something. Then I click away to look at a different window like my web browser or whatever for a moment, then click back to the game and notice that the enemy ship has shifted to "neutral" status and the fight is over even though the enemy crew is still repairing systems. At no point was there any kind of surrender prompt.
Is this known behavior, or is there perhaps something I'm overlooking on my end where I'm actually somehow ending these battles by my own actions without realizing it?
