r/ftlgame • u/Electrical_Soft_1459 • 18h ago
PSA: Mods Is that the correct way to install multiuniverse?
Looks to me a .exe, i have the ftl game folder with mods folder too, dont have steam workshop
r/ftlgame • u/Electrical_Soft_1459 • 18h ago
Looks to me a .exe, i have the ftl game folder with mods folder too, dont have steam workshop
r/ftlgame • u/Sixfortyfive • 20h ago
I've had two cases recently where my crew has boarded the enemy ship and I leave them to punch down some systems for XP while the lone remaining enemy crew is repairing shields or something. Then I click away to look at a different window like my web browser or whatever for a moment, then click back to the game and notice that the enemy ship has shifted to "neutral" status and the fight is over even though the enemy crew is still repairing systems. At no point was there any kind of surrender prompt.
Is this known behavior, or is there perhaps something I'm overlooking on my end where I'm actually somehow ending these battles by my own actions without realizing it?
r/ftlgame • u/Smamabios1erdunom • 6h ago
Hey everyone !
It's been almost a year since I discovered FTL, thanks to Into The Breach, their second game.
I've noticed that the specs to run both games are very, very modest, as compared with other "minimalistic" turn-based games. In fact, they both run very smoothly on old machines (like my Thinkpad x201).
Many games that look "simple" don't run as well (or not at all) on ancient hardware, which makes me wonder: why ? How did the devs make a game so reasonable on resource consumption ?
Thanks in advance for your answers !
r/ftlgame • u/Reconsistent • 17h ago
<(Special thanks to Dylan for creating All of these sprites)>
r/ftlgame • u/kpashka • 19h ago
What's New:
โ๏ธ Fights two enemy ships at once. The Rebel Flagship is just as chonky, so it still comes alone.
๐ Starts like the vanilla Kestrel and grows into a monster as you upgrade.
๐ธ Room for 6 drones, two hacking, two mind control and two batteries.
๐ฆ 8 cargo slots and 6 augments.
๐ Zoltan Shields stack, up toย 6.
๐บ๏ธ 16 sectors per run, with sector maps twice as big.
๐ Stores twice as big.
๐จ Cockpit centred, hull cleaned up, and all 8 guns no longer look like they're shooting each other.
r/ftlgame • u/Reconsistent • 13h ago
<(Special thanks to Dylan for creating All of these sprites)>
r/ftlgame • u/First-Board5253 • 20h ago
I've disabled all their weapons, but got hacked in my own, so everytime my weapons get fully loaded, they activate the hack and the weapon energy gets reduced to 0, so I can't fire. I can board, but I'm not able to destroy the medbay. What to do?
r/ftlgame • u/kpashka • 4h ago
What's New:
r/ftlgame • u/Proof_Speed8191 • 23h ago
r/ftlgame • u/rettani • 3h ago
Hi all.
I can't understand how to beat it.
Even with 3 shields, decent weapons and some defense drones I am completely overwhelmed every time.
I'm playing on normal->advanced difficulty
I'm pretty sure there are those who have beaten that AI even on the hardest difficulty.
Can you help a little?
r/ftlgame • u/tuatramxo5 • 3h ago
Type: Enemy ship class
Hull: 8-13 (7-12 on Easy)
Crew: 2-4 Engi
Systems:
Shields (2-8)
Engines (1-5)
Oxygen (1-3)
Weapon Control (2-8)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Medbay (1-3)
Door System (1-3)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
Hull: 8-13 (7-12 on Easy)
Crew: 2-4 Engi
Systems:
Shields (2-8)
Engines (1-5)
Oxygen (1-3)
Weapon Control (2-6)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Clone Bay (1-3)
Hacking (1-2)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
Hull: 10-15 (9-14 on Easy)
Crew: 3-5 Engi
Systems:
Shields (2-10)
Engines (1-5)
Oxygen (1-3)
Weapon Control (2-10)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Medbay (1-3)
Door System (1-3)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
Hull: 10-15 (9-14 on Easy)
Crew: 3-5 Engi
Systems:
Shields (2-10)
Engines (1-5)
Oxygen (1-3)
Hacking (1-3)
Weapon Control (2-8)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Clone Bay (1-3)
Door System (1-3)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
| Lasers |
|---|
| Basic Laser |
| Burst Laser Mark I |
| Burst Laser Mark II |
| Heavy Laser Mark iI |
| Beams |
|---|
| Mini Beam |
| Halberd Beam |
| Glaive Beam |
| Pike Beam |
| Fire Beam |
| Bombs |
|---|
| Stun Bomb (AE Only) |
| Ions |
|---|
| Ion Blast |
| Heavy Ion |
| Ion Blast Mark II |
| Ion Stunner (AE Only) |
| Ion Charger (AE Only) |
| Chain Ion (AE Only) |
| Defensive Drones |
|---|
| Defense Drone Mark I |
| Defense Drone Mark II |
| Anti-Combat Drone (AE Only) |
r/ftlgame • u/AccordingHeron1601 • 1h ago
On my least favourite ship zoltan A too lol; I got a flak I early and it paired very well with Halberd beam I think. I think I will aim for a hard mode now. You guys have any tips?