r/ftlgame • • May 24 '25

FTL: Multiverse 5.5 RELEASE - New Federation and Stargrove Sector

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241 Upvotes

FTL Multiverse 5.5 has officially released! For a full changelog of features visit the download page on the MV forums linked below!

You can download it from the Multiverse Forums here: https://ftlmultiverse.boards.net/thread/155/multiverse-base-version-stars-stripes

FTL Multiverse Discord: discord.gg/ftlmultiverse

Installation Guide: https://ftlmultiverse.miraheze.org/wiki/Installing_Multiverse

Updating Guide: https://ftlmultiverse.miraheze.org/wiki/Updating_Multiverse


r/ftlgame • • May 23 '24

FTL Related FTL Tournament Show Match | Friday, 24th of May

74 Upvotes

There will be a set of Show Matches happening over on Holoshideims Twitch Channel, kicking off at 17:00 CEST (5pm, UTC+2)

There are two sets of Best of 3s planned for the day.

The first Match will be Crowrevell vs Sleeping Dragon, which will be brought to you by Rand118 and Holo himself. First to win two Matches will take the Series. Both Crow and SD are with Pause players, with Crow being a participant in the first Iteration of the FTL Masters Edition. He made it to the Semi Finals, where he lost to NecroRebel who eventually ended up finishing second place in the Event. For SD, this is his second Show Match appearance.

Due to us having a hard cap on time, we will start the second Series at 20:00/20:30 CEST (8/8:30pm UTC+2).

The second Series will be played by Holo and NecroRebel. This Match will be brought to you by The_Farb and Crow. To many of you, Holo doesn't need an introduction. He has won a mind bending 124 consecutive runs of FTL on Hard, No Pause random ships, no repeats. He also had win streaks of 117, 92, 71, 70 and many more (you get my point). NecroRebel recently returned to FTL with our recent Show Match and we are happy to have our runner up of the first Tournament. Necro also completed the Cycle in Hard, No Pause multiple times.

For this Show Match, we have reworked our scoring formula and the linked video will explain everything you could possibly want to know about it.

We hope that it will be a great Show and we love to see all the people enjoying the content so far. The Main Event will be back this year and as always, if you want to receive pings for all updates in regards to future Tournament activity or give us feedback, feel free to join the Discord, select the FTL Role. As the driving force behind this, I am always about any sort of feedback because I want to bring you the best possible experience.

Thank you for your attention and have a great day/week <3


r/ftlgame • • 9h ago

Text: Discussion FTL Daily Discussion: Empty Beacons (144)

21 Upvotes

Type: Event

Sector: Any

LRS Output: No ship presence

This event can occur multiple times per sector.

Civilian

  • Your jump leads you to nothing but empty space. This Jump Beacon serves no purpose other than as a connection.
  • You jump into an unremarkable system. No life signs detected within scanning range.
  • Your scans reveal a mining base on a nearby planet long since abandoned. No life signs detected.
  • Your scans reveal an ore refinery and several factories, all standing still and empty. No life signs detected.
  • You discover a nearby planet speckled with settlements, although none respond to your hails.
  • This beacon has been built for a nearby civilian space-station. No one hails your ship.
  • The nearby planet shows sign of habitation and great beauty. A rudimentary automated planetary defense system is looping its message into space: "Warning! Quarantine Level 5 in effect under FHA Act 22, article 11.2. Warning! Quarantine Level 5..."
  • Your jump leads to a completely unremarkable binary star system. There is nothing else around.
  • Your jump leads to a remarkable binary star system. The view is beautiful, but there is nothing else around.

Crystal

  • As soon as you arrive, all of the ships docked at a nearby station scatter and jump away, while the station itself uses some form of cloak technology to disappear. They mustn't like outsiders here...
  • No ships are in range, so you take the time to scan the area. It seems like every planet you've seen so far shows signs of highly developed habitation without overpopulation. They must have a very structured and well regulated society.
  • There appears to be no one living near this node, a rare sight in this highly developed sector.
  • You arrive near a civilian settlement. It looks like their homes, ships and stations all rely heavily on an intriguing crystalline material. You wonder how they are able to create so much of this substance, as yet undiscovered in the rest of the galaxy.
  • A few merchant ships pass nearby but they are either ignoring your hails or their computer isn't designed to work through the same frequencies...
  • A number of civilian ships seem to be evacuating a small colony. One ship messages you before jumping away, "Damn you aliens! This is why we closed that Long-range Beacon in the first place!"

Engi

  • The complex arrangements of ship hulls and FTL drive capacitors floating abandoned in space suggest the Engi were here not too long ago; but no longer.
  • You arrive at a green planet with great plains and rolling waterfalls. It would be of little interest to the Engi nearby.
  • You have arrived near an Engi construction yard. Most Engi maintain their bi-pedal appearance out of habit but here you see a number of Engi hives working together to create massive organic machines adept at building ships. Truly a sight to behold.
  • Even though each "individual" Engi is made up of trillions of nano-machines, their culture still revolves around traditional social interactions. A nearby station seems to be constructed for entertainment of passing Engi travellers.
  • You see a number of Engi space stations and fleets nearby. Despite looking like piles of junk loosely tied together they are actually a model of efficiency. They just lack a certain aesthetic emphasis in their constructions.
  • This system appears quite peaceful. You're not sure how long it'll last between the combined threats of the Rebels and Mantis.
  • There are a number of merchant ships passing through the area despite the threat of Mantis invasion. No doubt interested in buying the efficient technology of the Engi.
  • You see a small Rebel carrier in the distance. You lay low and try to blend in with the other traffic. However it's surprising to see a Rebel military ship alone deep in Engi space.
  • The Engi seem to have avoided this particular node, along with every other life-form. You keep your eyes peeled for reasons why, but spin up the FTL without event.
  • A cluster of Engi satellites in orbit of a nearby planet are the only clue the mechanical species was ever here. You have other places to be.

Lanius

  • The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. Oddly, scans pick up no signs of debris from either the battle or the station. Yet another area sucked dry by the Lanius.
  • Scans show no signs of any ships or settlements nearby. You have no way of knowing if the area was always uninhabited or if it was simply erased by the Lanius.
  • A few refugee ships are preparing for the long journey to another sector. They explain how a number of Lanius military ships surrounded them and began to hack their FTL drives. Fortunately the Lanius moved on after briefly scanning the civilian ships, leaving them more than a little shaken up.
  • You pass a civilian ship that warns of the nearby Lanius. "One of them attacked a civilian transport and started to melt their fracking hull. But then the weirdest thing happened... another metal ship actually fired on its companion until it backed off." Apparently there are disagreements among the Lanius about what should be salvaged.
  • You question a local settlement and they describe a fleet of metal ships wordlessly collecting all of the abandoned metal and debris in the area. When they approached important satellites, the settlements fired a few ASB warning shots. The Lanius moved on despite clearly having the firepower to overwhelm the settlements.
  • You come across a human civilian ship preparing to leave the sector. They message you, "We're getting out of here! There was some cult rambling about the spreading of the disease, Humanitis. They forcefully boarded our ship and tried to open all of our airlocks, shouting, "Be purged!" Is nowhere safe anymore?"

Last Stand

  • You arrive to see a number of Federation forward-carriers and dreadnoughts. This must be a system of high importance to warrant such a fleet.
  • There are a few Federation fleets in the nearby area as well as a lot of wreckage. There must have been minor skirmishes in the area.
  • A few scattered heavy vessels are left to defend the nearby Federation settlement. They seem to be in the process of evacuation.
  • A large host of Federation heavy vessels are in formation around the beacon. Sensors run hot with missile locks, but once you transmit your ship signature they leave you alone.
  • A battalion of Federation fighters are fighting around a nearby moon with their carriers waiting in the distance. They must have encountered a Rebel scout squadron.

Mantis

  • At this point you almost expect a fight with the Mantis, but this beacon appears to be entirely devoid of other ships. You take the time to catch your breath and double check the ship's systems.
  • The only thing this beacon offers is a view of deep space and a brief respite from battles. For some this must be a welcome refuge.
  • A nearby Mantis mining operation is clearly using heavy Engi slave labor. You briefly consider the possibility of emancipating the slaves, but the Mantis presence is too formidable. You decide to lay low.
  • There aren't so many parts of Mantis space that aren't dotted by the wrecks of battles past, but this is one of them. You take a deep breath and prepare to move on.
  • There's nothing here but space debris and some uninhabitable planetoids.
  • You fancy you see something moving in the shadow of the beacon, but all remains still.

Pirate

  • As soon as you arrive, a small ship de-cloaks behind yours. You immediately power up the shields and weapons, but they continue on their trajectory unimpressed. You try to calm your nerves.
  • A small pirate ship messages you, "That sure is a shiny ship you got there." You fire a warning shot across their bow and they respond, "Hey! No need for violence! It was just a comment..."
  • The only thing within scanning range is an old abandoned mining structure and a resupply station. They appear to have been picked clean by marauders.
  • You arrive to have a small fleet of Engi ships target you with a message, "Piracy results in negative societal impact. Not permitted." You assure them of your honest intentions and they allow you to pass.

Rebel

  • You enter a system bustling with Rebel activity. Supply freighters and re-supply stations are dwarfed by a few heavy warships. Luckily, no one seems to be paying attention to small cruisers. No ships are scanning or messaging you.
  • You arrive near a small Rebel refueling depot. Your ship is being scanned multiple times so they must recognize you, but there appears to be no combat-ready ships in the vicinity. The only message you receive is a denial to your request to dock at the depot.
  • There is not much of interest nearby. A small sun in the distance with a few orbiting planets in nearby space provide little of interest.
  • There are no other ships near this beacon, however you detect a small communication relay. You tap into it without a problem; there is no encryption. Most of the chatter revolves around troop and fleet movements, not particularly interesting.
  • There is a small planet nearby with scattered settlements. A small Rebel fleet is in orbit with many ships ferrying back and forth. It must be a more recently 'liberated' planet.

Rock

  • You receive a message meant to degrade you as aliens. You half expect an attack but it seems to have come from a small civilian shuttle.
  • No one bothers your ship as you float among numerous space stations and mining platforms. The Rock certainly run efficient operations.
  • You arrive and detect signs of battle. A few ships are taking passes at each other near a small station. You don't know if it's a territory issue, a contest or a rite of passage but you decide it's best to stay out of it.
  • There's not much at this beacon. Just a few abandoned depots, stripped clean.
  • A few freighters pass by but they refuse all communications. Must not want to sully their reputation by talking with foreigners.
  • You see a small trading post and ask about refuelling but they respond, "Go away! We don't serve your kind here."
  • You see a Zoltan merchant and ask about his wares. He responds, "Sorry, but it took years to gain their trust. I can't be seen communicating with you. I hope you understand." He cuts communications.

Slug (No Nebula)

  • You arrive at the beacon and are relieved at the sight of open space. Nebulas are terribly claustrophobic.
  • This beacon marks a 'small' gap in the nebula. No colonies or ships in scanning distance.
  • You are relieved to see your sensors blink back on after the jump. No ships detected.
  • The Slugs rely heavily on their telepathic powers and are reluctant to give up that advantage by extending beyond nebulas. It's unlikely you'll encounter any this far from the clouds.
  • You arrive in an area clear of nebula and quickly check to see if the sensors are working. Everything is fine and no ships are detected in the vicinity.

Slug (Nebula)

  • When it comes to Slugs, no news is not necessarily good news. However, if they are watching, they don't seem to want to confront you.
  • It's not unusual to feel paranoia in a Slug controlled nebula, but for once, it is unfounded.
  • Either this part of Slug space is deserted, or it's too dense for even Slugs to detect your presence. Time to move.
  • This area of the nebula seems entirely empty until a small Slug transport and its escorts emerges suddenly from through the clouds, only to disappear again in a matter of seconds.
  • You explore around the beacon and are shocked when a rock the size of a small moon suddenly looms ahead of you. Scans reveal the solid-looking rock is just a husk, almost entirely mined out of useful minerals.
  • There are a number of small stations for travellers in the area, lit up by guiding lights and advertisements. Only Slug ships are docked so you decide it's better to avoid a confrontation and steer clear.

Zoltan

  • There are some mineral-rich asteroids here that the Zoltan have left idle, but you've none of the necessary equipment to mine them.
  • You have to admit - Zoltan space is a beautiful and peaceful place indeed. However, re-engaging the FTL and finishing your mission is your priority, not sight-seeing.
  • A light asteroid field is entering the atmosphere of a nearby planet - a fireworks show on a galactic scale. There's little for it but to take in the ambience and program the next jump.
  • You stumble upon some Zoltan military vessels engaging in combat training. Their Energy Shields are impressive, but you note how quickly beam and ion weaponry take them down.
  • You don't have time to hail the Zoltan ship that was waiting at this beacon before it jumps away. They are a careful race.
  • A Zoltan shipyard is stationed at this beacon. You admire the display of hundreds of glowing Zoltan performing delicate exterior work on a massive transport ship.
  • A message broadcast from a nearby planet announces the presence of an ancient Zoltan monastery available for visiting. Likely just a tourist trap, but still too bad you don't have the time to visit.

Nebula (Any Sector)

  • You can't see anything through the thick gases surrounding your ship. Without knowing what is out there, all you can do is wait for your FTL to charge.
  • Without active sensors you have no other option but to look out of the view-ports in apprehension. It's eerily quiet.
  • As you wait for the FTL drive to charge, you half expect to be ambushed at any moment. However, no attack comes...
  • You feel naked without functioning sensors. You half expect a Rebel ship to appear from behind a cloud at any moment, but none come.
  • Your crew are constantly looking out of the windows, checking for hostiles. They jump at every creak and moan of the ship. The tension is almost palpable...
  • You nervously glance out the windows but the only thing to greet you is more clouds and silence.
  • You cycle through wide-band comm channels as soon as you arrive. Nothing but static.
  • With the sensors down, you spend a good deal of time staring out the window. It is, you must admit, rather beautiful here.
  • There's nothing here, save for vast swirls of gas reflecting rays from a distant sun.

Nothing happens.

Civilian); Crystal); Engi); Lanius); Last Stand); Mantis); Pirate); Rebel); Rock); Slug); Zoltan); Nebula; Nebula (Slug))

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r/ftlgame • • 1d ago

FTL Related This is my favorite all-time videogame

89 Upvotes

I'm 28M and I've been playing videogames since I remember

I've played gems like Halo 2, Elden Ring, Baldur's Gate 3, Pokemon Emerald, Kingdom Come 2 ...

And if you put a gun to my head and make me choose a game, I'd choose FTL

It is an amazingly BEAUTIFUL game.


r/ftlgame • • 1d ago

FTL Related Unintentional Kamikaze Soldiers

12 Upvotes

I’m relatively new to this game (I think I’m at 15 hours) and I’ve slowly been expanding my playstyle (still no completed runs, couple made it to the final showdown.) In a more recent run, I finally bought a crew teleporter and I’m addicted. Getting a couple Mantis or a Mantis and Slug and shipping them over to put Belt-to-Ass on these pirates is like crack. HOWEVER, I’m hoping I’m not the only one out here accidentally blowing up ships with my crew still onboard. Once, I just miscalculated damage and my attempt to just stall the weapons took the whole ship down. RIP. Really don’t utilize drones much, but got a combat II drone and my crew damaged their shields and I didn’t take into account that the drone would now be able to chew through them. RIP. Lastly, most foolishly, i was attempting to finish off some crew members giving chase through the ship, and was too tunnelvisioned to realize it would be the deciding blow. RIP.

No real strategic questions here, these are just screwups on my end. Just figured I’d like to hear if this is a common learning curve or if I’m just a monumentally terrible ship captain. lol


r/ftlgame • • 18h ago

Image: Screenshot RNJesus moment

3 Upvotes
Crystal Sector Moment
HOOOLY SHET THAT WAS CLOSE
VICTORY SCREEEECH
Kestrel = Bestrel

So uhhhhhh, this is my first run playing FTL after 2, maybe 3 years, on a fully wiped game, and uh yeah, this happened xD. Thank you LORD!


r/ftlgame • • 1d ago

You can now run the iPad app on your Mac

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7 Upvotes

Hey, I cooked up a little patcher for the iPad game yesterday after work. This allow you to play the native arm64 version of FTL on your Apple Silicon Mac.

Why?
There is not really a practical advantage, the game is currently only playable via translated touch of your mouse which makes it a bit tedious. The window is also a bit messed up since its not adjusted for macOS. The good part of this is that we finally have native FTL which increased performance at a unique cost.

I actually also want this so that we can port hyperspace to the iPad version eventually (which sadly does not mean that you can simply install it on your iPad anytime soon.


r/ftlgame • • 1d ago

Text: Discussion FTL Daily Discussion: Hull Repair Drone (143)

24 Upvotes

 "Automatically repairs 3-5 damage to your hull. Drone part is consumed once it finishes."

Type: Drone

Cost: 85

Rarity: 4

Power: 2

Speed: 20

Effect: Repair 3-5 hull points before self destructing. If depowered midway, interrupt hull repairs and remove drone with no refund.

Wiki Page

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r/ftlgame • • 1d ago

Wow Crystal B is Broken

28 Upvotes

Just unlocked it. 1st run with it gave me my new PR high score. Picked up mind control, reconstructive teleport, and zoltan shield bypass. my rarely used weapons system was 2 Flak I, a fire beam, and a heavy I... BUSTED loadout.

I felt stronger boarding with 3 Crystalmen and 1 human than a Mantis B with 4 Mantis'. I kept hearing how overpowered the lockdown ability is, but now that i've played it, they aren't wrong at all.

probably my new favorite ship... nothing in the game should realistically start with boarding, shields, AND cloaking.


r/ftlgame • • 2d ago

Working on an FTL inspired game - any feedback?

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34 Upvotes

Super excited to finally be showing off Broadside! Still got a little bit to go until it's ready, but just curious to hear what people's thoughts are based on this little first look?

I won't go too deep into the features - but it's essentially a mix of FTL, slay the spire, and some other classic rogue-likes; all in a world that's designed to feel lived in and real.

Happy to answer any questions!


r/ftlgame • • 2d ago

FTL Related Clean-room cross-platform port for FTL!

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44 Upvotes

For the past few months, I've been working towards building a clean-room clone of FTL. The only input into this build has been the fandom wiki.

Much of it was built by hand through inferring behavior, so some systems don't behave identically (oxygen flow, npc behavior, combat are all slightly different).

The gameplay loop is fully functional (every enemy type, every weapon, drone, flagship, sectors, achievements, unlocks, etc).

My main motivation for this project is to play FTL on my phone. To this end, the game is full of mobile-friendly affordances.

The remaining work is split into three streams:

  1. Hard-FTL dependency: The important work of this project is the UI and the engine. All assets are currently placeholders until I make it possible to import your copy of ftl.dat, which WILL be required in order to play.

  2. Implementing a hyperspace-compatible API surface: This is a big one that will ultimately enable you to dynamically load any hyperspace-based mods such as multiverse.

  3. Play testing: I've tested every piece in isolation, but I don't know if it all works well consistently. I need help with this. I'll be publishing alpha builds to iOS and Android as soon as I manage to jump through all the approval hoops. Reach out if you'd like to help with this.

I've attached a few screenshots of the game.


r/ftlgame • • 2d ago

Bravio! Your Systems are now removed!

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18 Upvotes

"Hah, I if I can't kill you Ill remove your abbility to upgrade your systems, Your now doomzzed!"


r/ftlgame • • 2d ago

Image: Screenshot Flagship gave me a very thematic drop on phase 2

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54 Upvotes

Was searching the wiki thinking this was scripted... before seeing posts on here about people getting distraction buoys :p

it saved my run and lead to my first normal victory too!


r/ftlgame • • 2d ago

Ftl For android, Pocket Wormhole. Currently starting to go into beta testing, We woudl love to have Everyones feedback!

8 Upvotes

Ive been Helping Adamhulik Bugtest for his Project "pocket wormhole" Witch is a port of XFTL to android with a lot of revamped features

Currently the project is on V 2.7 and Is transferring into Beta after he fixes the last of the bugs reported!

We would love to have everyone's help on finding bugs and pointing out suggestions!

His project is at https://github.com/adamkulik/pocket-wormhole

Hope you appreciate the project and help us port it!

Also It does need a Copy of FTL(ftl.dat) so you must own the game before using it

[Adamhulik codes and doe sit in his freetime, might not always respond]


r/ftlgame • • 1d ago

FTL Related FTL on android, Make by adamhulik

4 Upvotes

Hes been working on the project for a couple months now, Suggest supporting him

https://github.com/adamkulik/pocket-wormhole

This is the last repost I promise trust


r/ftlgame • • 2d ago

FTL Daily Discussion: Shield Overcharger (142)

21 Upvotes

"Creates single Supershield barrier periodically."

Type: Drone

Cost: 60

Rarity: 4

Power: 3

Speed: 5

Cooldown: 8/10/13/16/20s for 0/1/2/3/4 layers present

AE: Yes

Effect: Periodically adds 1 point of Zoltan Shield to regular shields (Overcharged shields are lost on an FTL jump)

A power-efficient (2 power instead of 3) version comes pre-equipped on the Stealth C

Wiki Page

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r/ftlgame • • 3d ago

News about my FTL inspired indie game

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338 Upvotes

Hello FTL enjoyers!

Following my post from 5 month ago I'm coming with news on my FTL-inspired space game, Cosmo Cargo.

After 5 months of fine-tuning interface, gameplay, new events and stupid alien dialogues I finally got a new fresh build to share (thanks a lot for your great feedbacks, it helped me a lot!).

The game is Cosmo Cargo, a PvE inventory autobattler roguelite where you deliver packages to friendly aliens and fight Administrators to save the galaxy.

The demo has a lot more replayability, content and polish so if you want to give it another try and share your thoughts about it, I'd love to ear that!

=Cosmo Cargo on Steam=


r/ftlgame • • 3d ago

Image: Fan Art Back again with another ship model! This time, it's the Fed Cruiser(SketchFab link in comments)

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177 Upvotes

r/ftlgame • • 3d ago

Image: Screenshot Is this RNG ?

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57 Upvotes

r/ftlgame • • 3d ago

FTL port for Android Phones/Tablets

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54 Upvotes

Github link: https://github.com/Sidd065/ftl-android

I had AI rework FTL's iPad port to make it run on Android devices.

This is just a fun project thrown together over an afternoon. [I didn't know](https://www.reddit.com/pgp70j4) about Project Wormhole when working on this.

It has a bunch of UX improvements to make it work better on a small screen.


r/ftlgame • • 4d ago

Image: Meme/Macro is there a lore reason why I just forced my rockman to watch his mangled dismembered brethrens for no discernable advantage of my own ?

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528 Upvotes

r/ftlgame • • 3d ago

MOD: Multiverse Illestrian B run went really well

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7 Upvotes

Jumped into an ion storm and it literally did not effect me in the slightest due to all the power-producing crew I had

Then it evolved into all 3 most important systems being completely un-ionable. Immune to ion weaponry.

I managed to pick up both Envoy and Mafan in this run :)


r/ftlgame • • 3d ago

Text: Discussion FTL Daily Discussion: Anti-Combat Drone (141)

11 Upvotes

 "Stuns combat drones attacking your ship."

Type: Drone

Cost: 35

Rarity: 1

Power: 1

Speed: 5

Cooldown: 7000ms

AE: Yes

Effect:

  • Stuns Combat, Hacking, and Boarding drones with 47.8% chance to destroy them during the 5 seconds stun
  • Starts fully charged when first deployed, but after the first shot it needs continuous power for 7 seconds to charge the next one

Comes pre-equipped on the Stealth C

Wiki Page

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r/ftlgame • • 4d ago

Text: Story After 10 years+ I finally beat the game

34 Upvotes

I posted about struggling a few years ago https://www.reddit.com/r/ftlgame/comments/wo9gsn/so_close_to_winning_for_the_first_time/

So I bought this game well over 10 years ago. I have played it in 3 bursts over that time. When I first got it I did like 10 runs and miserably failed. However, I really enjoyed the combat side of the game. Fast forward to 4 years ago and I picked it back up again on a whim. I got to the end boss 4 times but ultimately couldn’t beat the ship. In my opinion, the difficulty jump is pretty big going into the final fight. I got quite frustrated and put it down. Over the past couple of days I started to play again as I wanted something short while I listened to podcasts. Wasn’t attempting to win but just have fun.

First time I get to the final boss ship I beat it… and finished the game. Almost like not not trying was the key.

Ship was the standard Kestrel, full crew with all yellow skills in shield, piloting, weapons and engines. Level 3 shield and 45% evasion. I had x2 Burst laser 2s and a Breach missile unit. I also had Level 3 Cloaking.

Very enjoyable to finally do it. Sorry this is a bit random. Almost a fllow-up to my 4 years ago post!


r/ftlgame • • 4d ago

Image: Screenshot Good thing I bought a Long Range Scanner to avoid dangerous beacons

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28 Upvotes

First try on hard, btw. The choice was between sun and pulsar, so I chose sun. I survived the beacon, but not the sector.