r/ftlgame • u/Artistic-Diamond-683 • 12h ago
r/ftlgame • u/Kixthemuricanslug • May 24 '25
FTL: Multiverse 5.5 RELEASE - New Federation and Stargrove Sector
FTL Multiverse 5.5 has officially released! For a full changelog of features visit the download page on the MV forums linked below!
You can download it from the Multiverse Forums here: https://ftlmultiverse.boards.net/thread/155/multiverse-base-version-stars-stripes
FTL Multiverse Discord: discord.gg/ftlmultiverse
Installation Guide: https://ftlmultiverse.miraheze.org/wiki/Installing_Multiverse
Updating Guide: https://ftlmultiverse.miraheze.org/wiki/Updating_Multiverse
r/ftlgame • u/Cassalien • May 23 '24
FTL Related FTL Tournament Show Match | Friday, 24th of May
There will be a set of Show Matches happening over on Holoshideims Twitch Channel, kicking off at 17:00 CEST (5pm, UTC+2)

There are two sets of Best of 3s planned for the day.
The first Match will be Crowrevell vs Sleeping Dragon, which will be brought to you by Rand118 and Holo himself. First to win two Matches will take the Series. Both Crow and SD are with Pause players, with Crow being a participant in the first Iteration of the FTL Masters Edition. He made it to the Semi Finals, where he lost to NecroRebel who eventually ended up finishing second place in the Event. For SD, this is his second Show Match appearance.
Due to us having a hard cap on time, we will start the second Series at 20:00/20:30 CEST (8/8:30pm UTC+2).
The second Series will be played by Holo and NecroRebel. This Match will be brought to you by The_Farb and Crow. To many of you, Holo doesn't need an introduction. He has won a mind bending 124 consecutive runs of FTL on Hard, No Pause random ships, no repeats. He also had win streaks of 117, 92, 71, 70 and many more (you get my point). NecroRebel recently returned to FTL with our recent Show Match and we are happy to have our runner up of the first Tournament. Necro also completed the Cycle in Hard, No Pause multiple times.
For this Show Match, we have reworked our scoring formula and the linked video will explain everything you could possibly want to know about it.
We hope that it will be a great Show and we love to see all the people enjoying the content so far. The Main Event will be back this year and as always, if you want to receive pings for all updates in regards to future Tournament activity or give us feedback, feel free to join the Discord, select the FTL Role. As the driving force behind this, I am always about any sort of feedback because I want to bring you the best possible experience.
Thank you for your attention and have a great day/week <3
r/ftlgame • u/TheBayHarbour • 1h ago
Image: Meme/Macro Istg every time I spend my scrap the shops suddenly sell everything I want
I feel as if this game has it out for me.
Don't know, if I have a lot of scrap, the shops don't have anything.
Oh? You upgraded your shields? Next sector is a non-indicated store that suddenly has everything I want.
r/ftlgame • u/yonghokim • 2h ago
Help me find a ship
Help me find a ship
I'm on FTL MV, I got this ship on random roulette and I don't remember its name.
I really enjoyed combining the Charge Stunner with Basic Laser on easy in sector 1. Then at one point I was jumping to another beacon, and the ship shrunk to a point but it wouldnt move to the next animation. It got stuck there.
So I force closed the game, reloaded, and chose the same beacon. Same error.
After it crashed three times, it didn't recognize a savegame anymore.
I wanted to play it again, I tried to look up my ship.
It had:
- Two separatist engi, one orchid
- One charge stunner
- Shield Booster
I think it didn't come with drones preinstalled
I googled but couldn't find it. Which ship could this be?
r/ftlgame • u/tuatramxo5 • 2h ago
Text: Discussion FTL Daily Discussion: Engi distress Rebel fight (149)
Type: Event
Sector:
LRS Output: Ship presence
This event can occur only once per sector.
The distress signal originates at a small Engi ship under attack by a rebel fighter - but when they see Federation markings they turn to attack!
- Fight the Rebel Ship. \1])-1)
- (After destroying enemy ship) The rebels destroyed, you pick the bones of their ship and wait for the small Engi ship to catch up. (You receive low scrap with resources.)
- (After killing enemy crew) The rebels destroyed, you pick the bones of their ship and wait for the small Engi ship to catch up. (You receive medium scrap with resources.)
After the fight
The Engi vessel turns out to be very poorly equipped - barely a runabout, really. They're trying to outrun the rebels, and need all the help they can get.
- Give them 25 scrap. [ Scrap lost:25 ]
- The words they use are "Need = fulfilled", but you take it for gratitude. They take the next jump in their long journey home.
- Nothing else happens.
- The Engies are grateful. They don't have any supplies or weapons to spare, but they do send over a self-teleporting med-bot disperser they hope they won't need.
- You receive Healing Burst.
- The Engies are grateful. They don't have much by way of supplies but they do offer a drone schematic for your use.
- You receive a drone schematic.
- The words they use are "Need = fulfilled", but you take it for gratitude. They take the next jump in their long journey home.
- Give them 40 scrap, 2 missiles and 2 fuel. [ Scrap lost:40 Fuel lost:2 Missiles lost:2]
- They wouldn't get more than a few jumps with that load-out. You provide them with all the munitions and supplies they should need for the journey home. "Generosity magnitude unpredicted. Well-being syntax error [value too high]. Accept this token."
- You receive Engi Med-bot Dispersal augmentation.
- They wouldn't get more than a few jumps with that load-out. You provide them with all the munitions and supplies they should need for the journey home. "Generosity magnitude unpredicted. Well-being syntax error [value too high]. Accept this token."
- Give them nothing.
- Engi can't feel fear, so they bear you no ill will when you explain you're unwilling to help. They set off on their journey and you do the same.
- Nothing happens.
- Engi can't feel fear, so they bear you no ill will when you explain you're unwilling to help. They set off on their journey and you do the same.
r/ftlgame • u/Former_Quality_9867 • 30m ago
New update on Mac?
I have been playing MV again recently, I have been using Dino's hyperspace wrapper on my macbook and now want to update but the installer does not work on my current OS and I can't see specifications anywhere on what OS is required. I am on Ventura.
Does anyone know what OS is needed for the new MV update on Mac?
And also could I transfer my save data from my Mac running the vampweed update to my PC running the new stripes and stars one?
r/ftlgame • u/PlatonP • 16h ago
Small teaser for my upcoming FTL inspired rogue-like - Broadside
Broadside is a rogue-like set in space - choose a ship, get your crew, load up with weapons, shields, and more - then go explore.
Along your journey you will find mysteries that need solving, unique enemies that require different strategies to beat, and plenty of different ways to make each run feel refreshing - and every little bit gets you closer to solving the big mystery that lies at the end...
Super excited to see what your thoughts are, even if the teaser doesn't spoil too much!
r/ftlgame • u/Warhead_000 • 22h ago
Is it worth suffocating the crew on the first phase of the flagship?
So we know you can kill the crew on the flagship, and on killing everyone the flagship "AI" takes over. the hacking module also has some fun interactions with a few systems like medbays killing people, draining weapon charge and draining sheilds. Is it Worth hacking oxygen in the first phase and killing all the crew or is having the AI take over the systems worse. Also what happens if you hack drones, ive never actually done it...do like system repair drones start tearing shit down or does it only shut down enemy combat drones.
r/ftlgame • u/EXTRAVAGANT_COMMENT • 19h ago
Text: Question Can mantis board autoships and come back alive with level 2 teleports ?
I timed it and it's very close. I don't want to lose my precious aspiring painters 😭
r/ftlgame • u/kpashka • 23h ago
Chonkestrel 0.2-alpha: extreme hazards, a new sector, autofire and a Linux build
Chonkestrel is a free FTL mod built on XFTL, an open reimplementation of FTL. You play a double-sized Kestrel through a 16-sector campaign in 2 acts, and it runs on your own copy of FTL's data. Version 0.2-alpha is out, with a new combat video and downloads for macOS, Windows and now Linux: https://chonkestrel.gitlab.io
What's new
- Extreme hazards. A beacon can now have 2 hazards at once: an asteroid field near a sun, a pulsar in a mirage nebula, an ion storm full of asteroids, and so on, 18 combinations in all. Both hit at full act 2 strength, and flares and pulses come twice as often. The beacon map marks them in red.
- The Maelstrom. A new act 2 sector where a dying star, a pulsar and the wreck of a nebula churn through an old asteroid belt. Every beacon has a hazard, and about half have 2. The exceptions are the start, stores, quests and one rare calm beacon with an Engi survey station.
- Mirage nebulas disguise the enemy's weapons. In a fight inside a mirage, each enemy weapon looks like a weapon of another kind. What looks like a laser might fire missiles, and what looks like a beam might drop a bomb.
- Autofire. The AUTOFIRE button under the weapons (or V) keeps weapons firing at their target every time they charge. Hold left Ctrl while aiming to do the opposite for one weapon. Autofire targets get yellow crosshairs, as in FTL.
- Shots cross the whole screen. On a wide screen, shots used to vanish and appear in the middle of it. Now they fly all the way to the edge, slightly faster, so they still hit at the same time.
- Linux. A 64-bit Linux download with Java built in.
- A 1920x1080 window instead of one that fills the screen.
Fixes
- Enemy ships start with their shields up again, so the Weapon Pre-Igniter no longer gets a free volley.
- Beams no longer get stuck on the ship they hit, even across jumps.
- Enemy boarders no longer sometimes stand in their teleporter forever.
This is still an alpha, so expect bugs. Bug reports and feedback are very welcome.
r/ftlgame • u/Reconsistent • 1d ago
Please Tell me the use of Slug type B, Its litterly useless
No medbay
2 Crew
Teleporter
No attackable weapons
The one healing weapon heals all crew genuinely how do you even survive???? 1 medbay enemy can destroy your run
r/ftlgame • u/tuatramxo5 • 1d ago
Text: Discussion FTL Daily Discussion: Engi cache (148)
Type: Event
Sector:
LRS Output: No ship presence
This event can occur only once per sector.
You notice an Engi colony hiding on the other side of a nearby moon. It turns out they're excavating an equipment cache from the Federation-Mantis War, and they suggest it might be used to lure the pursuing rebel fleet.
- Booby trap the cache. [ -2 missiles ]
- You transfer down some missile warheads and the Engi rig them to blow before setting a distress signal to attract the fleet's attention.
- Rebel Fleet is delayed for 2 turns.
- You transfer down some missile warheads and the Engi rig them to blow before setting a distress signal to attract the fleet's attention.
- Secure the cache.
- You have the Engi complete their excavations and bring the supplies on-board.
- You receive a drone schematic with medium scrap.
- You have the Engi complete their excavations and bring the supplies on-board.
r/ftlgame • u/MioHazard_ • 1d ago
MOD: Multiverse I killed Sylvan!
Took me 2 actual attempts, and somehow in this attempt I didn't even take damage
r/ftlgame • u/kpashka • 1d ago
Project Chonkestrel: Alpha version available!
What's New:
🎉 Project Chonkestrel 0.1-alpha is out, and you can play it! Download it from https://chonkestrel.gitlab.io/#downloads, for macOS (Apple Silicon) and Windows (x64 and ARM). You need your own copy of FTL.
🔍 It finds your FTL by itself if it's from Steam, GOG or Epic Games. If it can't, just drop ftl.dat onto its window.
💾 Your game is saved after every jump and when you quit, so you can pick up where you left off.
🖥️ It needs a 1920x1080 screen to fit the big ships' interface, and tells you if yours is smaller.
⚠️ The builds aren't signed yet, so macOS and Windows will warn you the first time you open them. The site shows how to allow it.
🐛 It's an alpha, so expect bugs! The game keeps a log you can send along with bug reports, and the site says where to find it.
r/ftlgame • u/kpashka • 2d ago
Project Chonkestrel: Oct 20 Update
What's New:
- ⚔️ The Chonkestrel now fights three ships at once.
- 🛡️ Twice the hull, but it's a big target: easier to hit and harder to cloak.
- 🚀 Two engines and two sensors: lose an engine and you stop dodging, and each sensors system watches one enemy.
- ⛽ Burns twice the fuel, but starts with twice as much.
- 🏴☠️ Bigger boarding parties, growing through the run.
- ⚡ Reactor goes up to 100.
- 👥 169 more crew names, plus name presets (English, Irish, Scottish, Japanese, Star Wars, Star Trek and more).
r/ftlgame • u/Kuber_Box • 1d ago
PSA: Rant Pro tip: Oxygen
Don't go into a slug nebula fight with 30% oxygen.
Also it's impossible for a lone surving crew memeber to repair oxygen system before suffocating beacuse repair progress resets everytime they need to go back to the medbay.
r/ftlgame • u/MaddytheBunny • 1d ago
MOD: Multiverse Human Domestication
I just came across this text box after crew-killing an Orchid ship during the start of my evil Duskbringer C run. I was suddenly struck by something - is the entire Orchid race one giant reference to the Human Domestication Project? I'm not entirely sure what THAT is, either, but I know it has to do with sentient plant-creatures that greatly enjoy keeping humans as pets, using plant pheromones to put humans in an eased, blissful state, where they begin to love the plant creature unconditionally.
Wondering if anyone else knows more about this and can clarify.
r/ftlgame • u/leandrombraz • 1d ago
Image: Screenshot Not bad for sector 1
I got one Flak and the heavy laser for free and the second flak on a store. It feels like Christmas.
A third flak showed up on a store a few jumps after that, but I didn't buy it.
Lanius A, btw. Normal difficulty.
r/ftlgame • u/Mountain-Cat123 • 1d ago
I thought I had this - should I have killed WaiShing instantly? One of my first games on hard.
Since yesterday I'm trying Kestral on hard.
I went through the first two boss fights easily.
Then in the third fight they mind-controlled my weapons guy, and from there everything went downhill.
Before long, there were three enemies standing in weapons and shortly after that my ship was burning.
What should I have done here? Kill my weapons guy as soon as the mind control started? Or is there anything else I could've done?
r/ftlgame • u/AccordingHeron1601 • 1d ago
My first win after 60 runs!
On my least favourite ship zoltan A too lol; I got a flak I early and it paired very well with Halberd beam I think. I think I will aim for a hard mode now. You guys have any tips?
r/ftlgame • u/Smamabios1erdunom • 2d ago
How optimized is FTL ?
Hey everyone !
It's been almost a year since I discovered FTL, thanks to Into The Breach, their second game.
I've noticed that the specs to run both games are very, very modest, as compared with other "minimalistic" turn-based games. In fact, they both run very smoothly on old machines (like my Thinkpad x201).
Many games that look "simple" don't run as well (or not at all) on ancient hardware, which makes me wonder: why ? How did the devs make a game so reasonable on resource consumption ?
Thanks in advance for your answers !
r/ftlgame • u/tuatramxo5 • 2d ago
Text: Discussion FTL Daily Discussion: Engi Ships (147)
Type: Enemy ship class
Engi Scout
Hull: 8-13 (7-12 on Easy)
Crew: 2-4 Engi
Systems:
Shields (2-8)
Engines (1-5)
Oxygen (1-3)
Weapon Control (2-8)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Medbay (1-3)
Door System (1-3)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
Engi Outrider
Hull: 8-13 (7-12 on Easy)
Crew: 2-4 Engi
Systems:
Shields (2-8)
Engines (1-5)
Oxygen (1-3)
Weapon Control (2-6)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Clone Bay (1-3)
Hacking (1-2)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
Engi Bomber
Hull: 10-15 (9-14 on Easy)
Crew: 3-5 Engi
Systems:
Shields (2-10)
Engines (1-5)
Oxygen (1-3)
Weapon Control (2-10)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Medbay (1-3)
Door System (1-3)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
Engi Hacker
Hull: 10-15 (9-14 on Easy)
Crew: 3-5 Engi
Systems:
Shields (2-10)
Engines (1-5)
Oxygen (1-3)
Hacking (1-3)
Weapon Control (2-8)
Drone Control (2-8)
Piloting (1-3)
Optional systems:
Clone Bay (1-3)
Door System (1-3)
Augmentation: Engi Med-bot Dispersal
Encountered in sectors: 2-7
Weapons Pool
| Lasers |
|---|
| Basic Laser |
| Burst Laser Mark I |
| Burst Laser Mark II |
| Heavy Laser Mark iI |
| Beams |
|---|
| Mini Beam |
| Halberd Beam |
| Glaive Beam |
| Pike Beam |
| Fire Beam |
| Bombs |
|---|
| Stun Bomb (AE Only) |
| Ions |
|---|
| Ion Blast |
| Heavy Ion |
| Ion Blast Mark II |
| Ion Stunner (AE Only) |
| Ion Charger (AE Only) |
| Chain Ion (AE Only) |
Drone Pool
| Defensive Drones |
|---|
| Defense Drone Mark I |
| Defense Drone Mark II |
| Anti-Combat Drone (AE Only) |
r/ftlgame • u/rettani • 2d ago
MOD: Multiverse C.U.R.A battle tips
Hi all.
I can't understand how to beat it.
Even with 3 shields, decent weapons and some defense drones I am completely overwhelmed every time.
I'm playing on normal->advanced difficulty
I'm pretty sure there are those who have beaten that AI even on the hardest difficulty.
Can you help a little?
