r/SwitchPirates • • 9h ago

Discussion AI Decomp Ports coming to Switch?

0 Upvotes

With all these AI decompilation game ports on PC, is it possible that we're getting switch ports of games from other consoles/pc? games like Halo CE, God Of War 2, Wipeout Pulse, Armored core 3...
I mean, it's possible, right?


r/SwitchPirates • • 23h ago

Question Cant copy NSP file onto my switch sd card.

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0 Upvotes

So i recently got a modded switch today and wanted to install some games onto it.I haven’t done anything like this before so its a bit new for me. The switch has only tinfoil on it.
When i tried to copy the nsp file this error pops up.
From what i can gather online this is because the card is a FAT32 card and i cant copy anything bigger that 4GB on the card. But every game i want to play is atleast 5GBs.
So the solution online says to format the card to exFAT but dont i need the card to be a FAT32 card for it to work.
So how am I supposed to make it work?
I am super new so some of my info might be wrong. Feel free to correct me. Thank you!

Edit : I got it working through Dbi. Thank you everyone. I just got it yesterday so i didnt know dbi was a thing !


r/SwitchPirates • • 10h ago

Question Installed Game via Cyberfoil Not Showing

1 Upvotes

I installed Pokémon Legends Z-A NSP via Cyberfoil install over MTP (successfully done this with several games just fine). Also installed the update v2.0.2, but the game isn’t showing but the memory has been used.

A) anyone any ideas why it wouldn’t install / show
B) how can I remove the game if it’s not use

Thanks!


r/SwitchPirates • • 5h ago

Question Anyone port Twilight Princess HD yet?

1 Upvotes

I know Dusklight has been available for some time and has excellent quality of life options purchase just curious if there has been a port of the actual HD WiiU version?


r/SwitchPirates • • 5h ago

News Tom and Jerry War of the Whiskers unofficial switch port

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4 Upvotes

Update to tom and jerry war of the whiskers switch port

I have finally eliminated any noticeable slow downs based on my testing, 4 players is fully functional unlike before which had a lot of minor slow downs, I have also improved compatibility which had some issues to some users, more details inside the github release page.

Feel free to let me know if you encounter any issues with the game.

Switch Port: https://github.com/JohnJames29/WOTW-NX/releases/tag/v0.80.0


r/SwitchPirates • • 12h ago

Question Is the HAC-001 still worth anything in 2026?

4 Upvotes

I heard it used to be the only moddable version of the Switch but that was years ago. I'm now selling mine(unmodded) but I'm unsure about what would be a reasonable price for this model.

Any ideas?


r/SwitchPirates • • 20h ago

Question How do ya'll think I could go about instructing Claude Code to get this game Grow Up decompiled or whatever you call it, to be playable on Switch?

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0 Upvotes

r/SwitchPirates • • 2h ago

Question Switch rcm injector isn't working

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0 Upvotes

I'm not sure what I'm doing wrong, any thoughts?


r/SwitchPirates • • 2h ago

Question Problems with the SwitchWakerHD installer.

0 Upvotes

Hello everybody, i would like to know if im the only one facing this problem, when i start the process, everything is fine, i put my .wua file in the installer, the build gets done, and it requires the connection to switch with DBI but around 20-30 minutes later i find myself with these similar screens for a lot of files, its been at least 3 hours and im still on the 80/1021 files, so its taking very long, and it fails sometimes and theres no sign of live connection that the files were actually passed. I would like to know if someone has faced this problem, or if someone has any idea of what im doing wrong and how should i do this installation. (Also if you'd be kind to teach me about the prod keys for a home icon, it would be nice :)) My dearest appreciation if you take your time to read this, and/or help.


r/SwitchPirates • • 4h ago

Question Chances of Ocarina of time remake being ported onto switch 1?

0 Upvotes

I'm not requesting this but I am curious whether this is possible


r/SwitchPirates • • 8h ago

Question Newbie here. Had a switch OLED modchipped and got Hekate working on it, but got the error message "no boot entries found" when i press the Launch button

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2 Upvotes

r/SwitchPirates • • 15h ago

Question How do I run FC 27 on a modded Switch without updating the firmware?

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29 Upvotes

I'm a complete beginner when it comes to this, so please bear with me. I'm trying to install and play EA SPORTS FC 27 on my modded Nintendo Switch, but it looks like the game requires a newer firmware than the one I'm currently running.

On PS4, there's something called a backport that allows you to play newer games on older firmware. Is there anything similar on the Switch?
If not, what's the safest way to update my Switch firmware without messing up the modchip or losing my ability to boot into CFW?

I'm currently using a modchipped Switch and would really appreciate a beginner-friendly explanation or YouTube tutorial. I don't want to brick my console trying to get one game working.


r/SwitchPirates • • 8h ago

Question Hard mod help on v2 Nintendo switch

3 Upvotes

So I got a v2 and I didn’t realize until after I got it and I’m not experienced in hard modding. I can watch yt vids and buy my own chip. Just need help with what tools ima be needing


r/SwitchPirates • • 3h ago

News [Release] PlayGuard 1.2.0 – parental controls right on your modded Switch: notification bell, broken-game checker, new Console tab

4 Upvotes

Hey everyone,

PlayGuard is a homebrew that puts the Switch's parental controls on the console itself: daily play-time limits, the PIN, restrictions, play activity and the network clock. No phone app, no Nintendo account, no internet needed. It drives the console's own `pctl` service, so nothing runs in the background– close it and the console enforces the rules by itself.

Useful if you set up a modded Switch for your kids, or bought a second-hand one still tied to someone else's Parental Controls app.

https://github.com/JigSawFr/PlayGuard

What's new in 1.2.0

Notification bell. Everything that needs the parent in one place: bedtime alarm off, network clock drifting, settings changed outside PlayGuard, a weak PIN, no recent backup, low SD space, a weekly play-time summary. It also flags newer Atmosphère, hekate and firmware releases (release notes readable in-app) and an outdated recovery sysmodule, which you can update straight from the bell. Tabs get a badge when something needs fixing, and open right on that row.

Installed games checker (Console tab). Finds games that won't start and tells you why – missing update or base game, ticket issue, corrupt data, firmware too old – and how to fix it. Pick several games for one action (check data, remove, remove an update), or send the list to a gist when asking for help.

Cleaner layout. New Console and History tabs, a dedicated PIN tab, each setting next to the feature it affects. Language and theme switch from the header. The PIN, once entered, holds until you close PlayGuard (asked again after 5 min away).

Activity & play timer. All games on their own screen, as covers or a list. Play time over 100 h in whole hours, all-time average over months or years. Tap the week chart to edit several days at once. Extra time now resets by itself the next day.

History logs refused changes too, groups entries by day, and can be filtered and exported.

Plus: one log file per run, PlayGuard's own crashes saved with a backtrace, security fixes around the recovery report, and "Lock and quit" now closes the game PlayGuard runs over.

Full changelog: https://github.com/JigSawFr/PlayGuard/blob/main/CHANGELOG.md

Compatibility

- Tested on a console: FW 22.0.0 → 22.5.0 (Atmosphère 1.11.x) and FW 23.0.1 (Atmosphère 1.12.1)
- Should work, untested: FW 21.x and 23.0.0; on 20.x and older, everything except the play timer
- sysMMC or emuMMC; hbmenu, sphaira or Homebrew App Store
- Newer firmware opens read-only until a release supports it.

CFW required, use at your own risk: PlayGuard talks to the restricted `pctl` service, partly through `*ForDebug` commands.

Install / update

- Extract PlayGuard.zip to SD Card.
- On 1.1.0 already? About › Check for updates updates in place.
- Launch it over a game, with a parent's user. First steps sets the PIN and the daily limit.

Locked out, or a second-hand console with an unknown PIN? https://github.com/JigSawFr/PlayGuard/blob/main/docs/troubleshooting.md#locked-out

---

Free, open source (GPLv3), no ads. Bug reports and console reports – especially FW 21.x and 23.0.0 – are very welcome: https://github.com/JigSawFr/PlayGuard/discussions

Happy to answer questions here!


r/SwitchPirates • • 21h ago

Discussion just wanted to share my progress on x360 bo2 zombies port

63 Upvotes

been working on it for a while. yes im using ai and this is awesome. its my first time rendering natively at all and at like 7 fps


r/SwitchPirates • • 5h ago

Discussion Modding the Switch is about the Journey

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30 Upvotes

This is what it all comes down to.

Jokes aside, Lunar NX allowing my to play journey anywhere is fantastic but I wanted to see if anybody was using anything else to access their PS4/Xbox


r/SwitchPirates • • 8h ago

News Switch Frame Tap: play your Switch on a PC at native 1080p 60 fps over USB, no capture card (works on Switch Lite)

262 Upvotes

r/SwitchPirates • • 8h ago

Question Newest Atmosphere/Hekate release & main Switch guide.

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17 Upvotes

I’m seeing multiple posts saying they are following the main Switch guide to a T and still having errors or problems. My question is since the newest release of Atmosphere a few days ago is this guide truly good to go for firmware 23? Are people doing fresh CFW successfully with no hiccups using this guide within the last few days?


r/SwitchPirates • • 8h ago

Question Switch.Hacks.Guide help required

3 Upvotes

I'm not sure what's happening, but I've followed switch hacks guides to the letter, installing the latest atmos and hekate, along with setting up emuMMC.

When I boot into emuMMC it suggest I check settings--System to confirm that the CFW has loaded.

Instead of seeing the CFW listed, it shows System update ready.

Is this because it wants to update to the CFW loaded or is it pulling the OFW from Nintendo?

For context, this Switch has ran CFW previously. It's just been in a box for a long time and I tried to refresh the install from scratch

Switch V2. Patched with Mod


r/SwitchPirates • • 3h ago

Question Why is it not working? (Using Tico with Duckstation core on my Switch, the text means "Insert Disc 1")

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3 Upvotes

Its stuck on this screen. I patched FF7 bin files and made cue files for them on a website, then I put everything inside tico/roms/psx and it gets stuck on this screen. I've tried pressing + and - and choosing select disc and disc 1, but the image fades to black temporarily and comes back. I've tried turning them into chd files and using an m3u playlist but it still wont work. Does anyone know how to fix this? (By the way I'm not downloading the official FF7 port for Switch because the Spanish translation is REALLY bad)


r/SwitchPirates • • 2h ago

Question How or what can I delete in my nintendo files?

2 Upvotes

So after ten years with my switch and about 7 years of modding it, I have about 388gb of content in my Nintendo file, and I only have 10gb of videos/pics of screenshots. Is there any way of shaving this or deleting files for games that I don't play no more? All the files and content are named with Numbers so I don't know what I am deleting.


r/SwitchPirates • • 11h ago

Question How can I fix this error I encounter every-time I try to install games?

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2 Upvotes

Ever since updating atmosphere, hekate, and the firmware, i have been experiencing this problem when I am installing games through cyberfoil.

I used to always follow this one guy on youtube's tutorials in updating and I haven't encountered this problem before. This error keeps on showing up whenever I try to install any game.

Does anyone how to fix this?


r/SwitchPirates • • 2h ago

Discussion [Release] Exiled Kingdoms native port for Switch homebrew: build it from your own PC copy, full controller support

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4 Upvotes

I've been porting Exiled Kingdoms, the old-school isometric action RPG by FDG Entertainment, to the Switch as a native homebrew NRO. No emulation and no streaming: the PC game's Java code is translated to C++ and compiled for the Switch. No game files are shared. The repo only contains build tools and patches. You build the NRO yourself from your own copy of the PC version (`exiledkingdoms.jar` from Steam). If you don't own it, please buy it; it's a great game and very cheap.

Repo, with a build guide and a long technical write-up: https://github.com/type0labs-dev/exiled-kingdoms-switch


r/SwitchPirates • • 15h ago

News TWEEBBO-NX Tweebbo.lol (Habbo Hotel Opensource implementation) running on Nintendo Switch (Showcase demo, WIP)

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20 Upvotes

r/SwitchPirates • • 18h ago

Question Anyone else's emummc not work with 23.0?

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3 Upvotes

This is my first time updating my emummc with daybreak, and when I booted it up, it went into recovery mode automatically. I went back to Hekate using webrcm, and this message popped up.

Anyone else get something similar? My sysmmc is fine, so I'll just use that if there isn't a fix yet.

*Edit: I looked for similar posts, and am now able to boot using fusee.bin, so problem resolved ig