r/IndieGaming • • 18h ago

I'm making a game to defend Vietnam from the Third Mongol Invasion

0 Upvotes

100 BODIES IN THE GRASS

I'm making a co-op Hero defense set in Vietnam during the time of the Third Mongol Invasion Dai Viet. The full game will take you through different locations roughly following the course of the war, but Act I, which is shown in the trailer, is a wave-based defense of a northern Vietnamese village.

Apart from a DLC expansion civ in AOE2, the Vietnamese in video games have traditionally only been represented by farmers with AKs that you get to blow up while listening to CCR (shoutout BF Vietnam). While fun, I'm hoping to change that!

The name is inspired by a line from one of Vietnam's national resistance heroes, Trần Hưng Đạo, in a written vow to his officers before the invasion about how he would rather fight and die than submit to the Yuan dynasty:

"Even if a hundred bodies of mine lie rotting in the wild grass, and a thousand of my corpses are wrapped in horsehide, I would still gladly do it."

If you're interested in this period, I suggest you look up the full letter, it's quite interesting!

Features:

- 4-player co-op

- 4 unique heroes, each with their own customizable set of weapons and skill trees, defensive emplacements and traps

- Procedurally generated village layouts and weather

- An upgrade system that is tied directly to the village's structures

- A village militia that can be upgraded and controlled

If this sounds interesting to you, please feel free to wishlist us and follow our progress!

AI Disclaimer: Now, the part that will likely take over the comments. For full transparency, Claude was heavily used in coding this game, and most of the 3d models/textures and music had generative AI involved in the workflows. The animations and other sfx are from free asset libraries. I fully respect if that fact alone makes some/many people here want nothing to do with this game, and I believe you should easily be able to know, through transparent disclosures, which games used generative AI and which did not. I also think the best way to achieve a world where that is possible is if games that did use AI felt free to disclose its use without getting sabotaged.

I'm likely commercially shooting myself in the foot before I even get off the ground with this disclosure, but in an effort to increase transparency for everyone, I am putting this out there. In any case, thank you for your time in checking us out!


r/IndieGaming • • 9h ago

Tierras Encantadas

0 Upvotes

Tierras Encantadas es un shooter de magia medieval captura la bandera de 10 clases online. Inspirado en el clásico Argentum Online y en Valorant, Tierras Encantadas llega para dar un cambio a los fps y juegos de fantasia medieval. Te invito a sumarlo en lista de deseados de Steam 🤝


r/IndieGaming • • 12h ago

Check out my new incremental game, you buy lost luggages and sell the items inside

21 Upvotes

What do you think? Here is the Steam page if you wanna wishlist and support :)

We posted the game on Twitter too but it got copied to Roblox just after 2-3 hours 💀 I'm not even kidding and there is probably at least 3 of them...


r/IndieGaming • • 5h ago

Code of The Savage, my Ultima-inspired open-world RPG, now has a Steam demo

2 Upvotes

Hi everyone, I’m Geoff, the developer of Code of The Savage.

Its an open world RPG inspired by Ultima 6 and 7, with exploration, NPCs going about their daily lives, and a world full of things to interact with. Go adventuring, get into trouble, or take a break to fish and bake some bread.

The public demo is now available on Steam. Check out the launch trailer.

Give it a try. i would love to hear your feedback.
https://store.steampowered.com/app/673100/Code_of_The_Savage/

AI disclosure: Ive used ai for coding assistance with debug tools etc, excel macros, and localization. - not used for creative writing, art or music.


r/IndieGaming • • 10h ago

Free to play sprint mode has 12,000 plays yesterday but only 14 plays beat it

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1 Upvotes

Solo dev here. Loop Chomp is my one tap browser game: free, no download, runs right in the browser on phone or desktop.

Sprint is the daily mode. Ten rounds, same board for everyone that day, and you just have to survive. Yesterday it got about 12,000 plays and only 14 of them finished all ten rounds. I tuned it to be somewhat hard, but that clear rate still surprised me.

Genuinely curious if anyone here can beat today's board, and I'll take any feedback on the difficulty. That is the knob I argue with myself about most.

Play it here: loopchomp.com

Disclosure per the sub rules: I use AI tools in my workflow, mainly code assistance and some promotional art. The game design and build are mine.


r/IndieGaming • • 17h ago

Worldsmith: combine elements and forge the history of humankind

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1 Upvotes

r/IndieGaming • • 18h ago

Soo.. this is what we are going with. Are we cooked?

374 Upvotes

Welp, today is the day. Just pressed the “release” button, and it is dreadful. I cannot remember the last time I was so stressed out. But maybe excited even more. Not even sure anymore. So here I am questioning my entire existence. Wish me luck guys...


r/IndieGaming • • 11h ago

We're giving out 50 FREE early access keys to our Sandbox MMORPG

0 Upvotes

We are giving out free keys to the game to the first 50 people who join our Discord! https://discord.gg/EmHQqTCEUv

We're excited to show off our upcoming Free to Play Sandbox Openworld MMORPG EverEmber. Train one of 36 different skill trees, unlock abilities and learn combat through dojos and schools throughout the world, experience a robust player to player trading economy, and full loot PVP!

If you're tired of the same MMO rotation of Runescape, WOW, GW2, Ultima Online and Albion, this might be the game you're looking for!

Hope to see you in the land of Ember!


r/IndieGaming • • 5h ago

How you decide if a game made with ai is a slop or not?

0 Upvotes

r/IndieGaming • • 17h ago

Nectarmen reveal trailer!!!

0 Upvotes

This is new nectarmen trailer

Kkk

See it in YouTube

https://www.youtube.com/@tmfsdev


r/IndieGaming • • 13h ago

We love pulling levers and flicking switches, so we're making a co-op game where you do just that!

3 Upvotes

Pilot an eerie submarine together with your friends. All through manual, tactile control panels.

We just recently put our steam page live if you want to wishlist! https://store.steampowered.com/app/5340520/GunWhale/


r/IndieGaming • • 3h ago

Welcome to the casino where every breath costs money!

9 Upvotes

Hey!

In Spin To Breathe, space pirates are after you, your oxygen is running out, and a slot machine is your only hope.

Spin the reels, grab some trinkets, upgrade your machine, and hit the jackpot before you run out of air. Easy, right?

The demo is out now on Steam!

Disclaimer: Spin To Breathe is NOT a gambling game. However, the developer can't promise you won't lose a few hours of your life.


r/IndieGaming • • 20h ago

My game Grimvault!

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0 Upvotes

Hello everyone! I've been trying to spread my game around so players can play it and start spreading it around. (I'm working on getting it ready for Google play but it's been a journey)

It is a Roguelike dungeon crawler, the lore and universe of the story comes from the Novel I wrote last year, this current project is about 5-6 months in the making. This game was made inside the Godot engine with the help from my computer science professor. (Funnily enough we share the same first name)

Anyway I'll share some pics and a trailer that was out together as a preview. The game is entirely free with some paid packs that are cosmetic only! (I didn't want to make a pay to win game and I honestly don't care much about making a ton of money off this game because it's supposed to be for fun)

MECHANICS:

The game is pretty simple to understand, you use one joystick to move around the dungeons while the character auto attacks. You have to strategize to beat the floors, multiple events, 40 enemies, different skill trees to cater different play styles.

ENVIRONMENT:

The Grimvault is a legendary Leyline buried in the heart of Albatros, six sectors lock away the dungeon and can only be opened once you take every Core from each sector. The sectors are your chance to learn and grow before entering the endgame vault where the most dangerous monsters and the most powerful gear reside.

STORY:

A couple centuries after the Grimoire Wars, the great three archmages; Magicus, Sartis and Cailes have vanished. The mage city, Albatros has sunk into a desert and adventurers have taken the opportunity to loot Albatros and take their treasures, but it seems the city never truly died. Can you survive the horrors below? Discover what Magicus was researching in the vault, uncover its mysteries and come out a legend!

MULTIPLAYER AND CO-OP:

Co-op is in the game! Recently I bought a server and got the game to work cooperative in the Grimvault! Which means you have to beat all 6 sectors first. I'm planning on adding guilds, PVP multiplayer and more! But I'm still working out polishing the game. It's only myself and one other person working on coding while my wife works on artwork.

COMING SOON:

Import for iOS and PC will be on the game soon, I need to translate everything to other languages, as of now it's only in English. It will be available on Google play soon, I've talked a little about guilds and stuff above which will be coming soon.

Disclaimer!

AI was not used in the making of this game, although a bot was used to play test the game, the bot did not change the game, it simply played it (approximately 831 times) to bug test, report diagnostics, stress test and beta run the game to check imbalances like OP enemies or OP skills trees. Basically it checked everything new we added to test for balancing purposes. Figured I would throw this out there since AI seems to be a problem these days.

Grimvault is available on Itch right now!

https://levyathin.itch.io/grimvault


r/IndieGaming • • 23h ago

What do you think of this iPad app for pixel art and pixel art animations?

0 Upvotes

Hey,
I am relatively new to pixel art. I am currently making a game, and in the process I struggled to find iPad apps for pixel art that meet my criteria and do not instantly cost over $20. Therefore, I decided to create my own app, with all the standard features as well as things like frame interpolation. The inspiration was the video software DaVinci, because I really like how they handle animations.
I feel like the app really makes animating pixel art easier, but it is still in a really early stage. So I thought I’d show some of the app and ask you for feedback. All icons in the app are human-made, and I only got assistance from Claude for some parts of the code. I am coming from a CS direction, therefore I would love to get some feedback from real artists:

- Would you consider buying something like this in the App Store for like $4/4€?
- What features do you miss in the pixel art software you are currently using?
- Do you find anything weird/hard to understand in the app?

And the most important question: do you even use an iPad for pixel art, or am I the only one and all of you use PCs 😅

PS: Sorry for the German text on the buttons I did not translate them to English yet. (hope it is still somewhat understandable)

Info for the admins: This is no advertisement, the app does not have a name yet, nor do I know if it will ever be released in any form :)


r/IndieGaming • • 14h ago

Game I'm working on, first trailer.

0 Upvotes

Have been working on this for a while now, it's in early Dev still but wanted to see what you guys think. Is it something you'd play?

All the assets, story, and ideas were written and drawn originally by me and my buddy in highschool, so that's why they may seem kind of dated.

I only have experience making one game, and that was in godot, so this is a new experience for me. You can try it at this link: https://southeast-tribunal-berlin-wisconsin.trycloudflare.com/

I haven't purchased a domain yet, so that's why the long address haha

Ai was used in the development to help with various things such as bug fixes, some code generation, and some of the UI elements, music was sourced from portal-music.com. all story, game design and loop, and art direction is my own.


r/IndieGaming • • 13h ago

Psyfy: your self care village game

0 Upvotes

Hi, I'm one of the makers of Psyfy, a cozy wellness village mobile game. My game is about living in the Psyfy village, you do self-care tasks every day to collect resources. You can:

  • Walk to earn water drops for your garden, and grow flowers while you walk. You can keep the flowers, sell them, or send them to a friend in the village
  • Do small daily self-care tasks and quests to earn resources
  • Write in your journal and work on your own goals to collect clouds, then buy furniture and decorate your house
  • Sit down for a focus session, while you focus, your pet goes fishing and brings back fish you can sell
  • Visit other villagers' houses, send them a message and send them flowers you grew yourself
  • Chat with your pet and dress them up, and talk to Mia, our CBT-guided companion.

GenAI disclosure: The gaming graphic is produced by our designer, we are a two-person team. The only AI in the game is the chat: Mia, and the replies when you talk with your pet. The villagers are other users in the game. Music is from a game music composer.

https://apps.apple.com/us/app/psyfy-self-care-companion/id6729554792
https://play.google.com/store/apps/details?id=com.psyfy.app&hl=en_US


r/IndieGaming • • 22h ago

Shoot Yakuza. Spit in their faces. Repeat. COP BASTARD launches October 29!

0 Upvotes

r/IndieGaming • • 22h ago

Dense Void

0 Upvotes

A story-driven, first-person grounded sci-fi horror game inspired by astrophysics and speculative science.

Trapped on an asteroid outpost orbiting a black hole, survive physics-based threats and impossible phenomena where every choice leads to 5 distinct endings.

If it looks like your kind of thing, the Steam page is here: https://store.steampowered.com/app/4886980/Dense_Void


r/IndieGaming • • 22h ago

Keko leaves a little color behind every move.

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0 Upvotes

A screenshot from my game, Keko & the Nightshard.

Keko leaves a little color behind every move.

Wishlist on Steam: https://store.steampowered.com/app/4369010/Keko__the_NightShard/


r/IndieGaming • • 8h ago

I'm making a Stardew-style game where you inherit your grandpa's junkyard and fix the whole town's cars

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0 Upvotes

Been building this since early October. You clear Grandpa Walt's yard pile by pile, pull parts out of dead cars, and fix the town's cars one symptom at a time. Customers text you what's wrong, you fix it on the lift, then drive it back to them yourself. Dent it and you pay.

There's 29 townsfolk with routines and grudges, 80 drivable cars, a deputy who pulls you over, and a race series in year two.

No one outside my friends has played it yet, so honest question: does this look like something you'd actually play? And what would make you quit in the first 20 minutes?

AI disclosure: I used Copilot to speed up the coding.


r/IndieGaming • • 7h ago

I’m making a historical RTS where cannons switch to grapeshot as infantry closes in

0 Upvotes

Hi everyone! I'm the solo developer of Admiral Yi: The Imjin War, a historical RTS set during the Japanese invasion of Korea in 1592.

Here's a short look at artillery combat: choose where your cannons bombard, then switch to grapeshot when enemy infantry gets too close. In this battle, Joseon artillery fires on advancing Japanese troops until their morale breaks and they flee.

I'm working on making different weapons and ammunition offer meaningful tactical choices. The combat AI, animations, and effects are still a work in progress. I'd love to hear what you think!

GenAI disclosure: I use AI assistance for coding, and AI assistance was used to draft this post.


r/IndieGaming • • 16h ago

I built a first-person 3D escape room that runs in your browser — no download, no account

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0 Upvotes

r/IndieGaming • • 18h ago

I made a free browser match-3 roguelite where combos multiply like in Balatro

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0 Upvotes

Overripe is a match-3 roguelite. Swap two fruits, matches cascade, and every crushed fruit hits the monster. JUICE and ZEST multiply each other, so the numbers get silly fast. Between fights you buy relics and one-shot items, and a run takes about 15 minutes.

It's a free prototype that runs in the browser (mouse recommended). I made a few small games this year to see which one people want more of, and this is the first one out.

If you play a run, I'd love to know where you stopped and whether you'd play another.

https://straightforwardgames.itch.io/overripe

Note: GenAI (Claude Code) was used as a coding assistant. Assets (music, images) were not generated by AI.


r/IndieGaming • • 19h ago

I made 'MapGuesser', a daily geography game: cities, landmarks, and natural wonders from satellite view

0 Upvotes

I run a daily geography game for a few hundred people at work. My team plays every morning. I just built a public version: https://mapguesser.gg

Here is how it works:

  • Every day brings 5 mystery locations on a spinnable satellite globe. Everyone gets the same 5 locations each day.
  • There are no labels and no borders. You study the terrain, the road layout, and the shape of the coast, then drop a pin.
  • A round can be a city, a man-made landmark like the Eiffel Tower, or a natural wonder like the Grand Canyon. Each round is labeled so you know what kind you are looking at.
  • Round 1 starts easy. Round 5 is hard.
  • Close pins score more, up to 1000 points a day.

Every game ends with fact cards about the places you just found: their nicknames, history, signature dish, festivals, and famous natives. The facts go beyond the map to teach culture and history. You learn geography without studying.

More daily modes: World, Capitals, Landmarks (300+ landmarks), and Natural Wonders (150+ natural wonders), plus one mode per continent. Each has its own leaderboard, duels, and party games.

It also has the social layer from our work league:

  • Head-to-head duels against friends
  • A Kahoot-like party mode for group game nights
  • Friend leaderboards with side-by-side pins on the results screen
  • Shareable results

Daily streaks, with a freeze you earn every 7 days for the day you miss.

Free to play.

Thanks for reading. Try the game here: https://mapguesser.gg


r/IndieGaming • • 19h ago

Gamblin' Geezers | A rummy roguelike deckbuilder set in a wacky nursing home

0 Upvotes