r/GeForceNOW • • 3h ago

Discussion Thank you, The Coalition

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16 Upvotes

Nothing else to say. Actually, I want to share a thought. This game deserves a spot among the Games of the Year, thanks to its quality, gameplay, and story. Everything is perfect, and I have yet to find the part where it supposedly became "woke." You can truly feel the love poured into this production, and I hope as many people as possible get to play it.


r/GeForceNOW • • 23h ago

Advice If you're playing GFN on a 1080p screen, try streaming at 4K. The difference surprised me.

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55 Upvotes

I've been messing around with my GeForce NOW settings while playing Squad, and I found something worth sharing. My laptop only has a 1080p 60Hz display, but I decided to try setting the GFN streaming resolution to 4K instead of 1080p.

And honestly, the difference is pretty noticeable.

The image looks cleaner, especially when looking at distant terrain, buildings, and smaller details. Squad has always looked a little blurry to me when streaming, and this seems to help quite a bit.

here are some photos i took of the game squad (reddit dose not show you the quality I'm experiencing)

CLOSE UP
DISTANCE (BAD PHOTO QUALITY)

I'm currently running:

Streaming resolution: 3840×2160 (4K)
Frame rate: 120 FPS selected
Bitrate: 100 Mbps (my internet is 250-300mbs)
Codec: H.265
VSync: Off/On (depending on monitor)
Reflex: On
Hardware: ASUS Vivobook, Ryzen 7 7730U, 16GB RAM
GFN tier: Ultimate (RTX 5080)

In the screenshots, I'm getting around 102 FPS in-game, 103–104 FPS on the stream, 5ms ping, and zero reported frame or packet loss.

Obviously, this doesn't magically turn a 1080p monitor into a 4K one. But streaming at a higher resolution gives the image more detail before it's scaled down to your display, and it can make a noticeable difference. There are some downsides. It uses considerably more bandwidth, and not every laptop will handle decoding 4K at high frame rates smoothly. Still, if you have Ultimate, a decent connection, and a 1080p screen, I'd recommend giving 1440p or 4K streaming a try.

NOTE MSOT PHONES AND PC CANT RUN IT. EVEN MINE ISNT RECOMENDED KEEP THAT IN MIND

Anyone else using 4K streaming on a 1080p display? Have you noticed an improvement?

Upvote if i have helped

edit: banner IS AI. photos are NOT


r/GeForceNOW • • 7h ago

Advice Short Guide On How to Fix Stuttering/Latency Spikes On Windows 10 (WIRELESS ONLY)

3 Upvotes

Here's a short tutorial on how to minimize or even completely eliminate stuttering & spikes on windows 10 when using the desktop app.

DISCLAIMER: This is solely for people who already have a stable wireless connection and still experience stuttering (including people who have bufferbloat), not for the people who don't have a stable connection. If you don't know the difference, open cmd prompt and run 'ping google.com -t'. If it randomly jumps up 20+ ms every few seconds then this tutorial probably won't resolve your issue

Part One: Optimizing Packet Delay

1) Open the Registry Editor
2) Copy this: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\Interfaces and paste it into the path bar
3) Click each folder within the 'Interfaces' folder and look for a value named either 'DhcpIPAddress' or 'IPAddress' which shows your networks ipv4 address
4) In the folder with that value, create a new DWord 32-bit value and name it 'TcpAckFrequency' (or edit it if it's already there), double click it, select Decimal, type 1, then enter

Normally, Windows waits to receive >=2 packets before sending back a signal to a server. Changing this value to 1 forces it to process every single packet instantly with no downsides which fixes the micro-stutters and choppy audio you may randomly experience

Part Two: Optimizing TCP's Auto-Tune

1) Open cmd prompt as an admin
2) Paste this command: netsh int tcp set global autotuninglevel=x
2.5) Replace the x with one of these: normal , disabled , experimental, highlyrestricted , restricted

Normal = Dynamic tuning, good for >200 mbps wireless connections. Disabled = TCP uses a static tune window, good for older routers. Highly Restricted = Tune window is very conserved, good for people with C or D grade bufferbloat. Restricted = Tune window is slightly conserved, balanced option overall. Experimental = Uncapped tuning, might be good for unstable Ethernet but idk

Part Three: Decreasing MTU Size

1) First figure out what your device's limit is. Again in cmd prompt as admin, type ping google.com -f -l 1472
1.5) If it pings successfully, then raise the value by 10 (1482) and ping again with that value. If it says the packet needs to be fragmented, decrease the value by 10 (1462). Once you have the biggest value that can ping properly, add 28 to that value. Remember it, then proceed to step 2
2) Paste netsh interface ipv4 show subinterfaces and enter. Look under the 'Interface Name' column to find your adapter name.
3) Paste netsh interface ipv4 set subinterface x mtu=y store=persistent
3.5) Replace the x with your adapter name and replace y with the number from the previous steps, then enter.

This will make it so the packets you send will travel at the maximum amount of bytes that your device allows before they start fragmenting (which causes stutters.)

Part Four: Selecting Your Anti Congestion Provider

1) Again in cmd prompt ran as admin, paste this command: netsh int tcp set supplemental template=internet congestionprovider=x
1.5) Replace the x with either: ctcp , cubic

Cubic = Quickly and aggressively regains bandwidth after congestion, but doesn't attempt to prevent it. CTCP = Effectively attempts to prevent any congestion in the first place, but doesn't attempt to regain lost bandwidth that any bypassed congestion would cause.

For my situation, I have Wifi 5 with 170 Mbps on my PC, on a different floor than my router. It's good enough for a 60 fps stream on GFN but would stutter on 120 fps after almost every keyboard and mouse input. Using CTCP, Restricted auto-tuning, and 1500 MTU Size completely fixed my issue.
If none of this has helped you for some reason, you can still try other options like using a performance power plan, decreasing your mouse/keyboard polling rate, and changing the wifi channel in your router settings.


r/GeForceNOW • • 5h ago

Discussion Does persistent storage reset after your subscription ends?

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2 Upvotes

r/GeForceNOW • • 11h ago

Questions / Tech Support You gotta be kidding me

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5 Upvotes

On a Friday night?


r/GeForceNOW • • 2h ago

Discussion Geforce now update client macos

1 Upvotes

I recently reactivated geforce now ultimate plan and I noticed that compared to older version I can no longer activate vrr and vsync for my 100hz monitor. This involves flickering and not very fluid video. They should insert more options to set the fps. For games with a block at 100 fps the problem does not exist but many others have only 60 - 120 fps etc


r/GeForceNOW • • 3h ago

Questions / Tech Support GeForce NOW Ultimate – Can’t reach 240 FPS in most games, random FPS drops and stuttering. Pls HELP

0 Upvotes

I’m struggling to achieve stable 240 FPS with GeForce NOW Ultimate, despite having a 240Hz monitor and an RTX 5080 cloud rig.
My main games are Warzone, Battlefield 6 and Delta Force. None of them consistently reach 240 FPS, and FPS fluctuates heavily.
Interestingly, Apex Legends sometimes reaches 240 FPS or even higher, but can suddenly drop to 120–150 FPS for no obvious reason.
At 144 FPS everything runs for the most past smoothly, but anything higher introduces fluctuations, stuttering and sometimes packet loss.
My setup:
● Laptop: Dell Latitude 5410, i5 10th Gen, Intel UHD 620, Windows 11
● Monitor: AOC 24G4ZR (240Hz, 260Hz OC)
● Connection: USB-C to DisplayPort 1.4
● Internet: 200 Mbps, wired Ethernet
● GeForce NOW Ultimate (RTX 5080 cloud rigs)
Windows / GFN settings:
● Windows: 1920×1080, 240Hz (also tested 144Hz)
● GFN: Custom 1080p, 240 FPS, Auto bitrate
● VSync OFF, Reflex ON, HDR OFF
● AI Video Filter OFF
Warzone settings:
● Fullscreen Exclusive, 1080p
● VSync OFF, NVIDIA Reflex ON
● Frame Generation OFF
● 240 FPS target, performance-focused graphics
What I’ve tried / noticed:
● Tested Ethernet and Wi-Fi
● Updated drivers
● Disabled AI Video Filter and VSync
● Compared 144Hz/FPS against 240Hz/FPS
● Network ping tests showed 0% packet loss
● In-game FPS often fluctuates around 120–180 instead of reaching 240
● Sometimes higher packet loss at 240 FPS
● Apex can reach 240+ FPS but randomly drops to 120–150
● 144 FPS is consistently smoother and more stable
My questions:

  1. Is my laptop’s Intel UHD graphics struggling to decode a 240 FPS stream?
  2. Why can’t Warzone, BF6 and Delta Force reach 240 FPS even on Ultimate/RTX 5080 rigs?
  3. Why does Apex sometimes reach 240+ FPS but suddenly drop to 120–150?
  4. Has anyone achieved stable 240 FPS in these games, and what settings or hardware are you using?
  5. Please don’t recommend AI Frame Generation. I’m looking for real, stable 240 FPS without stuttering.

r/GeForceNOW • • 1d ago

Discussion DLSS 5 is getting a pretty big performance upgrade on GFN today. Anyone planning to test it?

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71 Upvotes

Title: DLSS 5 is getting a significant performance boost on GFN today. Who's planning to give it a shot?

With all the buzz around the new DLSS 4.5 controls, I think this part of yesterday's GFN update might have slipped under the radar.

NVIDIA has pulled off a pretty impressive feat by making DLSS 5's neural rendering model twice as fast, while also trimming its size by 24% and slashing VRAM usage by about 20% at 4K.

According to NVIDIA's own figures, this should cut GPU overhead in half and potentially boost in-game FPS by up to 40%.

And yes, for those wondering, it's officially rolling out on GeForce NOW today, October 16, starting with NBA 2K27.

What intrigues me is that one of the main gripes about DLSS 5 has been its performance cost and how it can alter the original look of a game.

If they've genuinely managed to halve that cost without compromising image quality, that's a pretty significant leap forward.

Of course, we still need some independent testing to back this up. NVIDIA's numbers sound great on paper, but I’m eager to see how it performs in real gameplay, especially on GFN's RTX 5080 rigs.

Hogwarts Legacy is also set to receive DLSS 5 on November 5, with Where Winds Meet following later that month.

Just to clarify, this doesn’t mean every game on GFN will suddenly support DLSS 5. Games still need to be compatible, and the 2x improvement refers specifically to the rendering model, not your overall FPS.

I’m really curious about everyone’s thoughts on this. Would you actually use DLSS 5 if it meant better lighting and materials with a significantly smaller performance hit? Or do you still have reservations about how AI rendering can alter a game's appearance?

Personally, I’d love to see some solid side-by-side comparisons before making a decision.

Sources:

NVIDIA's DLSS 5 announcement: https://www.nvidia.com/en-us/geforce/news/dlss-5-faster-ai-model-hogwarts-legacy-rtx-spark-laptops/

Official GFN Thursday update: https://blogs.nvidia.com/blog/geforce-now-thursday-enshrouded-update/

Banner disclosure: The banner was created using AI.


r/GeForceNOW • • 13h ago

Discussion Wonderful people have done things like create superior versions the Mac GFN client, anyone working on an Android version of something like CloudGear?

3 Upvotes

Android users are missing out on the DLSS 4.5 update which sucks. Devices like the Meta Quest 3 could really benefit from getting a 4.5 capable GFN client like iOS does with CloudGear.
So fingers are crossed, hope some absolute champion is working on it, if so let us all know so we can follow you and spread the news!


r/GeForceNOW • • 7h ago

Discussion Is this new?

1 Upvotes

r/GeForceNOW • • 21h ago

Discussion Call of Duty: Modern Warfare 4 is now available in Advanced Access for Steam, Battle.net and Xbox/MS Store

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15 Upvotes

through the CoD launcher


r/GeForceNOW • • 7h ago

Questions / Tech Support Why Storage Upgrade is not an option?

1 Upvotes

Hi guys,
I am a founder account owner and it seems like the option to purchase install to play storage upgrade is grayed out for me.

What may be the reason?

I wish to be able to play certain games that I own, but are not carried out by GeForce now. I presume install to play option is there for this purpose?


r/GeForceNOW • • 22h ago

Advice UPDATE: SOLVED! Battlefield 6 Free Weekend is now working on GeForce NOW!

13 Upvotes

I finally managed to get it working!
It looks like EA fixed an issue with the Steam free weekend, which was preventing the multiplayer content from being properly activated.
Here’s exactly what I did:
Opened the Windows version of Steam through CrossOver on my Mac. (If you’re on Windows, just use Steam normally.)
Went to the Battlefield 6 Steam store page and clicked Play on the free weekend offer.
Steam started downloading Battlefield 6. You don’t need to download the entire game.
Went to Library → Battlefield 6 → Properties → DLC and checked that both Multiplayer and Campaign were listed.
Paused the download and closed Steam.
Opened GeForce NOW, went to Settings → Connections → Steam, and synced my library again.
Launched Battlefield 6 through GeForce NOW using Steam.
And it worked! The multiplayer modes are finally unlocked, and I can play the free weekend without purchasing the game.
Previously, GeForce NOW would only let me access REDSEC, and the multiplayer was marked as “Purchase to Play.”
I’m not sure if EA’s fix alone solved it or if reactivating the free weekend through Steam was also necessary, but these are the steps that worked for me.
Hope this helps anyone having the same issue!


r/GeForceNOW • • 10h ago

Questions / Tech Support Ghost Recon steam input issue. Help please

1 Upvotes

Hi,

So I'm new to Geforce, I use a handheld so I got this to play some more demanding games.

I tried both Breakpoint and Wildlands. When I use the controller config templates I normally use for both, something happens when I use LT to ads which activates gyro aiming. It's like ads is rapidly going on/off which makes it unplayable. I think it's switching between keyboard and controller inputs, but it doesn't do that when I play both games locally with same controller templates.

Could anyone help? What could be causing this?

Local play they're fine, but the graphics are better in Geforce with less shimmering etc


r/GeForceNOW • • 10h ago

Bug Is hearthstone deck code import broken for anyone else?

1 Upvotes

Can't seem to use hearthstones import deck via code feature on geforce now on chrome


r/GeForceNOW • • 16h ago

Questions / Tech Support COD MW 4 with GFN - Steam , Xbox or Battle net

3 Upvotes

Hi, I’m thinking of buying the latest COD, and I’ve been wondering which store I should buy this from, steam, xbox or battle net.
I’ve seen many posts about the setting in COD BO7 keeps getting reset in GFN, especially the battle net one.

Could you give me some advice?
Thanks


r/GeForceNOW • • 7h ago

Bug Unplayable on Geforce Now

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0 Upvotes

r/GeForceNOW • • 11h ago

Questions / Tech Support WARDOGS stuttering on Steam Deck with GeForce NOW

1 Upvotes

GeForce NOW runs amazingly on my Steam Deck with SteamOS. Games like Arma 3 and ARC Raiders run perfectly at maximum quality, with just 8–10 ms latency. The problem happens only with WARDOGS.

The image freezes for a split second, and even the audio breaks up during these moments. It's incredibly frustrating, especially when aiming in combat or flying a helicopter and suddenly crashing because of a freeze.

This doesn't feel like normal GeForce NOW input lag. Is anyone else experiencing this with WARDOGS?

Thanks guys!!!!


r/GeForceNOW • • 1d ago

Questions / Tech Support Any reason for this unavailability? Also when will it be resolved?

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46 Upvotes

r/GeForceNOW • • 1h ago

Discussion The developers of WolfQuest: Anniversary Edition banned me because I suggested GeForce NOW

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• Upvotes

​Hello everyone, ​I would like to share an unfortunate experience I recently had regarding my interaction with the community and cloud gaming support for WolfQuest: Anniversary Edition. ​As a player who relies on GeForce NOW to run modern games, I reached out to the developers both on the Steam discussion forums and their official Discord server to politely ask if they would consider bringing the game to GFN. ​Initially, the response I received was that the team is currently focused on other development priorities and is not considering this option at this time. While I understood their current priorities, I tried to briefly explain how GFN integration works and how much more accessible the game would become for players with lower-end systems. ​Unfortunately, immediately after I brought the topic up again, my posts were deleted, and I received official ban notifications on both platforms as shown in the attached screenshots ​Steam: I received a permanent ban from a forum moderator for the community hub stating: "You have received a permanent ban for the WolfQuest: Anniversary Edition hub. You received a ban from a forum moderator." ​Discord: I received an official notification from the Discord system stating: "A server moderator removed you from Official WolfQuest. Discord did not make this moderation decision." ​I was not trying to spam or be disrespectful; I simply wanted to advocate for cloud accessibility for players who wish to support and play the game. It is disappointing to see that polite suggestions lead to an instant ban across all community channels. ​I have attached screenshots as proof, showing the official ban notifications. Has anyone else received a similar response when asking indie studios about support for GFN or cloud gaming?


r/GeForceNOW • • 12h ago

Bug Shape of Dreams not Working since today

1 Upvotes

Title.


r/GeForceNOW • • 18h ago

Gameplay First-time VAC Live 20h cooldown while playing CS2 on GeForce NOW (False positive?)

2 Upvotes

Hey everyone,

I just got my first-ever "irregular gameplay" 20-hour cooldown on CS2, and I’m trying to figure out if anyone else playing on GeForce NOW has experienced this recently.

What happened:

Setup details:

I know VAC Live operates server-side by monitoring telemetry and inputs rather than client processes. Could network packet stacking or latency fluctuations from GeForce NOW make clean inputs look like synthetic automation to VACNet? Or could Synapse background drivers cause an issue even if unused?

Has anyone else on GFN or Razer hardware run into false flags with VAC Live lately? Also, is there any way to pull GOTV demos for matches that get cancelled mid-game, or are those demo files lost when the match terminates?

Appreciate any insights!


r/GeForceNOW • • 15h ago

Questions / Tech Support Mod downloads disabled

1 Upvotes

Use to be able to download and play mods from the steam workshop and now GeForce now won’t let me. Anyone else have this issue?

Cities skylines 1


r/GeForceNOW • • 20h ago

Questions / Tech Support GFN on Ipad pro looks terrible, any fix?

2 Upvotes

Got an ipad pro + cloudgear setup with a 5Ghz wifi @100mbps but any game i try on it has terrible resolution, the next moment when i try those same games on my mac (via GFN) they’re stunning. Why is the ipad pro not able to deliver, any settings/suggestions please?


r/GeForceNOW • • 20h ago

Questions / Tech Support Wuthering Waves issue?

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2 Upvotes

When I try to play the game, it does this instead of the usual "Start" button

When i click download, the stream just quits partway saying "the game quit unexpectedly"

Any fix?