Dial in the next gaming session this GFN Thursday. New NVIDIA DLSS 4.5 controls give GeForce NOW members more choice over how supported games look and perform in the cloud, even without the latest hardware.
Then, step into the Shroud as Keen Games’ Enshrouded leaves early access with its 1.0 release, or let the bolts fly in Warhammer 40,000: Boltgun 2. Both are streaming on GeForce NOW at launch.
With 10 new games joining the cloud this week, members can put the new controls to work in supported titles and keep playing across supported devices without downloads, installs or expensive hardware upgrades.
Fine-Tune the Cloud With DLSS 4.5 Controls
NVIDIA DLSS 4.5 controls are now available on GeForce NOW, giving members more choice over how supported games look and perform in the cloud, even without the latest hardware. DLSS Super Resolution sharpens image quality, while Dynamic Multi Frame Generation delivers lower latency and reduces stutter for smoother streaming, and Ray Reconstruction enhances ray-traced visuals. In addition, Ultimate members streaming on GeForce RTX 5080-powered cloud rigs benefit from the maximum available options, including Dynamic Multi Frame Generation up to 4X.
From James Bond’s globe-trotting missions in 007 First Light — now with path tracing support — to CONTROL Resonant’s reality-bending Manhattan and the shadowy scares of Resident Evil Requiem, the controls help fine-tune supported games for image quality, responsiveness or a preferred balance between the two.
These new settings are available in the GeForce NOW app under settings, for Windows, macOS, Chrome OS and Steam OS platforms. Members can read here for more details on using the feature with their membership tier, and more information on how to get the smoothest cloud game streaming for some games on GeForce NOW.
Rise, Flameborn
Enshrouded 1.0 brings the co-op survival action role-playing game out of early access and into its full release. Rise as a Flameborn, the last ember of hope of a dying race, and venture into a vast world of survival, action and role-playing, where a corrupting fog has consumed a once-beautiful kingdom.
The title brings improvements to existing systems, alongside expansions in combat with nine new spells, new mage and archer skills, reworked wands and upgradeable Eternal spells and arrows. New enemy variants keep encounters fresh, while a new biome raises the player level cap to 50 and equipment cap to 55.
GeForce NOW offers Enshrouded 1.0 ready to play in the cloud at launch across supported devices. Skip the 60GB local install to save precious storage space, then step into the Shroud without waiting for downloads or needing to make room for the update.
Let the Bolts Fly
Warhammer 40,000: Boltgun 2 is now streaming on GeForce NOW. The brutal, fast-paced sequel to the retro first-person shooter brings more enemies, more weapons and new ways to purge.
Picking up directly after the original game, a branching single-player campaign sends the fight to grimdark new worlds.
Choose between the formidable Sternguard Veteran Malum Caedo and the swift Sister of Battle Nyra Veyrath, each with distinct abilities, weapons and play styles. From towering hive cities to jungle mangrove swamps, new enemy types await in every biome.
GeForce NOW keeps the campaign ready in the cloud. No local rig upgrades or game installs stand between members and the fight — the Emperor’s work waits for no loading bar.
In addition, members can look for the following joining the GeForce NOW library:
The Witcher 3: Wild Hunt - Remastered (Xbox), available on Microsoft Store
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they are released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles.
Also this week, the performance of DLSS 5’s 3D-Guided Neural Rendering model is improving by 2X, enabling even more gamers to enjoy DLSS 5’s transformative uplift in lighting and materials at high frame rates and settings. The new, more performant DLSS 5 model will debut in NBA 2K27 on Oct. 16 on GeForce NOW, GeForce RTX 50 Series GPUs and RTX Spark laptops.
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they’re released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates to announced titles.
Gamers who want to test out the new 4.5 controls and high-performance GeForce NOW cloud gaming can start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of the day pass can be applied toward a first monthly membership — making it easy to try GeForce RTX-powered cloud gaming with the latest releases, then level up
for more.
-
You can read the official GeForce NOW blog updatehere
As always, please SEND FEEDBACK in-app if you have any problems, questions, or suggestions. Thanks!
-
Join Our Discord!
Looking to chat with other GFN members, find the latest cloud gaming news, or enter more exclusive giveaways? Join our official Discord community to connect with over 23,000 members and stay up to date on everything GeForce NOW!
GFN needs to increase the bitrate to 200 mb to compensate for the codec compression. In complicated scenes (foliage and dust), it starts to look blurry. Av1 is not enough. "The future of gaming" needs to scale with the quality of the new ganes.
It could be in bitrate automatic mode. We all know there are games that don't require as much bitrate and even if you set max bitrate, they never use it.
Title. I own a 4080. I used to play alot of a but not anymore. Its now collecting dust 95% of the week.
Is gforce now good enough for someone that just wants to casually play a few times a year?
- for example experiencing a triple A game for a month or two and canceling the subscription.
Main things I would want is just gysnc and reflex.
So I bought the Geforcenow ultimate and I'm running it via the native app on my LG G5 .
I'm a console gamer and just wanted to try cloud gaming and didn't even know about this streaming service until very recently. Chat GPT recommended it and I am seriously having some blast with it.
The app has been running very smoothly on my TV without any stutter. I tried gears of war last night and HOLY SHIT it's remarkable , considering the fact I'm only streaming the game and not running it on a PC. I realised that I can save a lot of money on games this way. SCREW SONY. I just subscribed to PC Game pass and can play some of the new titles without having to pay for individual games on PS Store.
Anyway, my question for you guys is about using headphones. Can you recommend me a solution ? how can I use headphones with my current setup? I'm using my playstation controller and I know that Nvidia app doesn't support audio playback via headphones. But is there anyway around this?
Was testing the new features last night on Witcher 3 Remastered, I personally didn’t detect much difference in quality, I did notice frame rate drops where there weren’t any before. What has you experience been with DLSS overrides so far?
Nothing else to say. Actually, I want to share a thought. This game deserves a spot among the Games of the Year, thanks to its quality, gameplay, and story. Everything is perfect, and I have yet to find the part where it supposedly became "woke." You can truly feel the love poured into this production, and I hope as many people as possible get to play it.
9 times out of 10 MW3 crashes: I start the game, select "campaign" and the it goes black screen with version numbers at the bottom, music plays for long and then it crashes. Then I have to wait for "the previous session to wrap up" and then again.
GFN limits the stream to 4k 120 FPS, so if, for example, the GPU is rendering at 130 FPS, the gameplay feels choppy due to desynchronization and dropped frames.
Most games allow you to cap the frame rate at 120 FPS, which could solves the problem.
However, in many games, combining a 120 FPS cap with frame generation (x2) results in a 240 FPS target, which in practice fluctuates between 160 and 220 FPS, causing the same dropped-frame issue.
My current workaround is to cap the game at 60 FPS and use x2 frame generation to get a stable, smooth 120 FPS stream, but at the cost of increased input latency.
Dynamic generation doesn't feel smooth and has jumps to 130+ fps.
This feels like a waste of performance/input lag. Does anyone have any tips or workarounds?
Hopefully, Battlefield 6 FPS target is the final FPS target ! So no problems with this game.
Quero comprar Civilization 7 e Starfield, o Civ 7 tem alguns mods muito bons que considero essenciais e só são fornecidos pela steamworkshop, consigo utiliza-los?
First my controller wasn't connecting til I enabled steam input and now it works but the game keeps bugging like I'm getting 5fps any tips on how to fix that? Lower graphics?
Desde que se habilitó el juego completo en la suscripción de Xbox Gamepass no he podido jugar la campaña ya que desde GeForce Now a través de EA play donde tengo marcado el juego como propio no me deja jugar más que lo gratis osea REDSEC solamente.
Pretty much what the title says. I was wondering if LIS: Before The Storm Remastered is available on GeForce NOW. I would like to buy it from Steam for Christmas, but my PC won't probably make it work without GeForce NOW. I have been making research to find out if it was available but there are some uncertain results and I don't want to lose money.
Would you recommend it? I got the Performance plan with 80 hours per month to play Monster Hunter Wilds and Civilization VII. What do you guys think? I’m in Brazil and have a stable 200 Mbps internet connection.
I've been messing around with my GeForce NOW settings while playing Squad, and I found something worth sharing. My laptop only has a 1080p 60Hz display, but I decided to try setting the GFN streaming resolution to 4K instead of 1080p.
And honestly, the difference is pretty noticeable.
The image looks cleaner, especially when looking at distant terrain, buildings, and smaller details. Squad has always looked a little blurry to me when streaming, and this seems to help quite a bit.
here are some photos i took of the game squad (reddit dose not show you the quality I'm experiencing)
CLOSE UP DISTANCE (BAD PHOTO QUALITY)
I'm currently running:
Streaming resolution: 3840×2160 (4K)
Frame rate: 120 FPS selected
Bitrate: 100 Mbps (my internet is 250-300mbs)
Codec: H.265
VSync: Off/On (depending on monitor)
Reflex: On
Hardware: ASUS Vivobook, Ryzen 7 7730U, 16GB RAM
GFN tier: Ultimate (RTX 5080)
In the screenshots, I'm getting around 102 FPS in-game, 103–104 FPS on the stream, 5ms ping, and zero reported frame or packet loss.
Obviously, this doesn't magically turn a 1080p monitor into a 4K one. But streaming at a higher resolution gives the image more detail before it's scaled down to your display, and it can make a noticeable difference. There are some downsides. It uses considerably more bandwidth, and not every laptop will handle decoding 4K at high frame rates smoothly. Still, if you have Ultimate, a decent connection, and a 1080p screen, I'd recommend giving 1440p or 4K streaming a try.
NOTE MSOT PHONES AND PC CANT RUN IT. EVEN MINE ISNT RECOMENDED KEEP THAT IN MIND
Anyone else using 4K streaming on a 1080p display? Have you noticed an improvement?
Here's a short tutorial on how to minimize or even completely eliminate stuttering & spikes on windows 10 when using the desktop app.
DISCLAIMER: This is solely for people who already have a stable wireless connection and still experience stuttering (including people who have bufferbloat), not for the people who don't have a stable connection. If you don't know the difference, open cmd prompt and run 'ping google.com -t'. If it randomly jumps up 20+ ms every few seconds then this tutorial probably won't resolve your issue
Part One: Optimizing Packet Delay
1) Open the Registry Editor
2) Copy this: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\Interfaces and paste it into the path bar
3) Click each folder within the 'Interfaces' folder and look for a value named either 'DhcpIPAddress' or 'IPAddress' which shows your networks ipv4 address
4) In the folder with that value, create a new DWord 32-bit value and name it 'TcpAckFrequency' (or edit it if it's already there), double click it, select Decimal, type 1, then enter
Normally, Windows waits to receive >=2 packets before sending back a signal to a server. Changing this value to 1 forces it to process every single packet instantly with no downsides which fixes the micro-stutters and choppy audio you may randomly experience
Part Two: Optimizing TCP's Auto-Tune
1) Open cmd prompt as an admin
2) Paste this command: netsh int tcp set global autotuninglevel=x
2.5) Replace the x with one of these: normal , disabled , experimental, highlyrestricted , restricted
Normal = Dynamic tuning, good for >200 mbps wireless connections. Disabled = TCP uses a static tune window, good for older routers. Highly Restricted = Tune window is very conserved, good for people with C or D grade bufferbloat. Restricted = Tune window is slightly conserved, balanced option overall. Experimental = Uncapped tuning, might be good for unstable Ethernet but idk
Part Three: Decreasing MTU Size
1) First figure out what your device's limit is. Again in cmd prompt as admin, type pinggoogle.com-f -l 1472
1.5) If it pings successfully, then raise the value by 10 (1482) and ping again with that value. If it says the packet needs to be fragmented, decrease the value by 10 (1462). Once you have the biggest value that can ping properly, add 28 to that value. Remember it, then proceed to step 2
2) Paste netsh interface ipv4 show subinterfaces and enter. Look under the 'Interface Name' column to find your adapter name.
3) Paste netsh interface ipv4 set subinterface x mtu=y store=persistent
3.5) Replace the x with your adapter name and replace y with the number from the previous steps, then enter.
This will make it so the packets you send will travel at the maximum amount of bytes that your device allows before they start fragmenting (which causes stutters.)
Part Four: Selecting Your Anti Congestion Provider
1) Again in cmd prompt ran as admin, paste this command: netsh int tcp set supplemental template=internet congestionprovider=x
1.5) Replace the x with either: ctcp , cubic
Cubic = Quickly and aggressively regains bandwidth after congestion, but doesn't attempt to prevent it. CTCP = Effectively attempts to prevent any congestion in the first place, but doesn't attempt to regain lost bandwidth that any bypassed congestion would cause.
For my situation, I have Wifi 5 with 170 Mbps on my PC, on a different floor than my router. It's good enough for a 60 fps stream on GFN but would stutter on 120 fps after almost every keyboard and mouse input. Using CTCP, Restricted auto-tuning, and 1500 MTU Size completely fixed my issue.
If none of this has helped you for some reason, you can still try other options like using a performance power plan, decreasing your mouse/keyboard polling rate, and changing the wifi channel in your router settings.