r/Games • u/PhantomBraved • 10h ago
r/Games • u/AutoModerator • 22h ago
Discussion Weekly /r/Games Discussion - What have you been playing, and what are your thoughts? - October 18, 2026
Use this thread to discuss whatever game you've been playing lately: old or new, AAA or indie, on any platform between Atari and XBox. Please don't just list off the games you're playing in your comment. Elaborate with your thoughts on the games and make it easier for other users to find what game you're talking about by putting the title in bold.
Also, please make sure to use spoiler tags if you're revealing anything about a game's plot that may significantly impact another player's experience who has not played the game yet, no matter how retro or recent the game is. You can find instructions on how to do so in the subreddit sidebar.
This thread is set to sort comments by 'new' on default.
Obligatory Advertisements
For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.
/r/Games has a Discord server! Feel free to join us and chit-chat about games here: https://discord.gg/zRPaXTn
Scheduled Discussion Posts
WEEKLY: What Have You Been Playing?
WEDNESDAY: Suggest Me A Game
FRIDAY: Free Talk Friday
r/Games • u/Status_Meat_1669 • 12h ago
No Rest for the Wicked's dramatic 1.0 transformation will "likely" lead to overpowered builds, but "who cares?"
pcgamesn.comr/Games • u/spliffiam36 • 17h ago
Mod News Cyberpunk 2077 CO-OP Mod: the Whole Story Together | NightCoop Gameplay
youtube.comr/Games • u/Turbostrider27 • 16h ago
How Star Wars: Galactic Racer kept the core team small and sustainable through "distributed development"
gamesindustry.bizr/Games • u/atahutahatena • 43m ago
How to Fish - 10 MILLION FISHERMEN WITHIN 2 MONTHS
store.steampowered.comr/Games • u/Turbostrider27 • 1d ago
No Publisher Wanted Outlast. 60 Million Players Later, The Horror Juggernaut Is Doing Just Fine.
gamespot.comr/Games • u/starwalky • 14h ago
Indie Sunday Mage Blast - Frost Owl - Start weak. End legendary. A fantasy incremental game about a mage’s rise
Hi r/Games! We’re Frost Owl, a gamedev duo, and this is Mage Blast, our hand-painted pixel art
incremental game.
Steam Page: https://store.steampowered.com/app/3650180/Mage_Blast/
Trailer: https://www.youtube.com/watch?v=kEzwUypiffw
You start with a single magic missile. You end with a screen full of spells.
Along the way you:
- Grow from novice to archmage, unlocking new spells and abilities
- Craft your own magical items to power up your mage
- Rebuild a ruined magical kingdom that grows alongside your power
It’s a chill idle game about watching your mage go from weak to legendary.
Happy to answer anything about the game.
r/Games • u/TheFrandroid • 15h ago
Indie Sunday Knuckle Creek - Claymatic Games - A slapstick party brawler for up to 8 players
Hi r/Games! I’m Fran, and I handle social media for Claymatic Games.
Here’s the trailer for Knuckle Creek, our slapstick brawler with local and online battles for up to eight players, character customisation and single-player challenges.
Releasing on Steam on 29 October.
Trailer: https://youtu.be/IP6mvGvnmFE?si=jnqrWPO7a1-ls9rC
Steam: https://store.steampowered.com/app/4652930/Knuckle_Creek/
r/Games • u/Jeriaska_ • 14h ago
Announcement Devolver Digital opens preorders for the BALL x PIT Deluxe Double Vinyl
theongaku.comr/Games • u/xalibermods • 1d ago
Industry News GitHub user creates open-source Nvidia GeForce Now client alternative — removes tracking, telemetry, and AFK limitations
tomshardware.comr/Games • u/tov_bell • 14h ago
Indie Sunday Leviathan: Rhino - Amortiz Games - A horror game about loss, death, loneliness, and inevitability. The demo will be available during Steam Next Fest.
Steam Page: https://store.steampowered.com/app/4784510/Leviathan_Rhino
Trailer: https://youtu.be/IZXj20tSxzo
A leviathan is walking toward a small village. Everyone left except one old man. We've made a horror game about staying when you know you can't win.
"After some losses of my own, I came to a frightening realization: some things can change or even break our lives, and there is absolutely nothing we can do about them. Those thoughts turned into a dream about a world where enormous monsters roam the Earth. Those in their path have a simple choice: leave and lose everything, or stay and be destroyed."
The game is the result of a collaboration between two indie developers. Solo developer Andrey Amortiz made a small but deeply atmospheric horror game with a great visual style and had no idea how to tell anyone it existed. Solarsuit Games has already shipped several horror games like Static Dread: The Lighthouse and The Submarine, so we helped Andrey put the trailer together and offered to take on the publishing. The themes of the game and its atmosphere got to us.
Key Features:
- An atmosphere of hopelessness
- Escalating psychological horror
- The atmosphere and dread of an Eastern European village
- A distinctive visual style built on 2D characters
Leviathan: Rhino is about inevitability and how we live with it.
The demo will be out during Steam Next Fest - Oct 19–26. Full release - November 6.
r/Games • u/KryperExpress • 1d ago
'We're Pretty Proud of It' — Castlevania: Belmont’s Curse Devs Say They Made the Game's Characters Hot on Purpose, Are Fully Aware and Loving the ‘Horny’ Fanart - IGN
ign.comr/Games • u/Safe-Anything9984 • 6h ago
Indie Sunday Shadows of Christmas Eve - InLoop Studios - A narrative-driven psychological horror game where nightmares invade reality
Hii everyone! 👋
We're InLoop Studios, a small indie team of two developers working on Shadows of Christmas Eve, a narrative-driven psychological horror game.
What if you suddenly started having strange nightmares that grow more terrifying each night, until you begin to feel that something is following you into reality?
In Shadows of Christmas Eve, you play as a young girl whose familiar home slowly transforms into a terrifying nightmare.
Explore unsettling environments, solve puzzles, uncover hidden mysteries, and try to put an end to these nightmares before Christmas Eve dinner... You wouldn't want to ruin it for anything in the world!
Our free demo is now available on Steam!
We'll also be participating in Steam Next Fest (October 19–26), so it's a great time to give it a try!
We're developing the game in Unity and currently aiming for a December 2026 release.
As a small indie team, we'd love to hear your thoughts and feedback if you decide to try our demo! 🖤
🎮 Steam: Shadows of Christmas Eve on Steam
🎬 Gameplay Trailer: Shadows of Christmas Eve | Official Trailer
r/Games • u/Turbostrider27 • 1d ago
GOG: The Elder Scrolls IV: Oblivion – Game of the Year Edition Deluxe and Ghostwire: Tokyo join the GOG Preservation Program
bsky.appr/Games • u/Hot_Ad_9834 • 19h ago
Indie Sunday Seolhwa Dungeon - Sungki Soft - A roguelike RPG built from Korean folktales
Hi r/Games! I'm Sungki, the solo developer of Seolhwa Dungeon. It's a turn-based, permadeath roguelike RPG for phones where every monster, god and event comes from Korean folktales, and they keep the rules of their stories.
Trailer: https://youtu.be/V7Z7DVyPpEg
The grim reaper, Jeoseung Saja, is the one people remember. He calls your name once for every turn he can see you, and on the third call you're gone, so the fight is really about breaking line of sight. The Imugi serpent is the opposite problem: the longer the fight drags on, the bigger it gets, until it becomes a dragon and floods the floor. And if you run into a funeral procession in the old royal tomb, you can step aside and bow, or stand in its way. Those two choices end very differently.
You can also serve one of eight gods from Korean folk religion, and each one has a taboo. The mountain god lends you a tiger but won't forgive you for killing tigers or deer. The Dragon King forbids fire. Every creature you meet goes into a codex along with the original tale, so you end up learning a lot of folklore without meaning to.
Why I made it: I grew up on Dungeon Crawl Stone Soup and never got the 15-rune win. Once I switched to an iPhone I couldn't find anything like it that was comfortable on a phone, so I made one, built for portrait and one thumb. I used AI for the base code structure and the art.
It's out now, free, on Android and iOS. Offline, no account. One purchase unlocks the extra species and classes, and the only ad is an optional one to revive.
App Store: https://apps.apple.com/app/id6814757012
I'm curious about one thing: are there folktales from your own country that you think would make a good roguelike rule? I'll check back here and answer any questions.
r/Games • u/DrazilDev • 11h ago
Indie Sunday Silent Trench - Drazil - Horror game where the only way to see is a sonar pulse
Trailer: https://youtu.be/FVGJ6PjJjsY
Silent Trench is a singleplayer horror game set in a dark facility deep in an oceanic trench. Pinging with your visor for snapshots is the only way to see, but it may also get you seen.
I'm the solo developer, and the demo just came out on Steam. Right now there's about 15 minutes of gameplay for a regular playthrough, 20-25 if being thorough and slow. It runs on Windows and Linux.
Steam: https://store.steampowered.com/app/5333270/?utm_source=reddit&utm_campaign=games
If you play it, I'd love to hear what you think!
r/Games • u/usi_game • 7h ago
Indie Sunday Underground Security Inc - KRNK Studios - Roguelite Dungeon Defender
We are building a roguelite dungeon defense game where you take on the role of a dungeon manager. Assign minions, mine ores and build traps to defend your dungeon against escalating waves of "heroes"!
The game features elements of tower defense, autobattlers and roguelites. We will be participating as part of the Steam Next Fest next week!
Trailer: https://youtu.be/3xNMm0BOZ2g?si=XTp75-P_Nhvrciq-
You can try the demo on Steam: https://store.steampowered.com/app/3303870/Underground_Security_Inc/
Indie Sunday Zodiac Legion - Studio Draconis - turn based tactical RPG in which you lead an arcane chivalric order in dungeon raids, through a dynamic campaign
Hi again!
I am Alexandre, the developer of Zodiac Legion.
Zodiac Legion is a turn-based tactical RPG about leading small parties of knights on raids behind enemy lines, while rebuilding their order and managing the war on the strategic layer.
Recent gameplay footage:
https://www.youtube.com/watch?v=_zIgBX7tlNg
It's been four years since I first posted here, and the campaign is finally back in the demo, much closer to our original vision.
It now contains a small dynamic campaign in which you develop the Zodiac Order, deal with the surrounding kingdoms, research spells to empower your knights, and choose on which mission to send them.
Your small forces of knights conduct special operations against enemy strongholds, or raids to reclaim lost arcane knowledge and artifacts for the Order.
Characters are now able to survive some wounds that take them out of the fight. But if you abandon them on the battlefield, you may later have to pay a ransom or mount a rescue operation to recover them.
The enemy AI has also been made much more complex, with groups now trying to support each other instead of acting independently.
Formations have always been the main pillar of our combat system, with a support mechanic inspired by Blood Bowl, so we added more skills and abilities that play around them. Leo's Challenge, for example, lets him single out an opponent for a duel: weaker fighters on either side are discouraged from interfering.
The last time I posted here, I talked about our combat and layered armour system. You can now design the armour of your knights one piece at a time, balancing protection, coverage and encumbrance. Plate armour offers formidable protection against both steel and lightning, but in either case, gaps in your armour may prove fatal.
We've also spent a fair amount of time on less spectacular things that nevertheless made the game smoother to play: faster calculations and enemy turns, animation speed settings, clearer attack previews, reworked tutorials, and cascading tooltips.
The demo is available now if you want to give it a try during Next Fest, and it will remain available afterwards.
Thanks for reading!
Alexandre
Studio Draconis
Steam page + updated demo:
https://store.steampowered.com/app/812910/Zodiac_Legion/
Gog page:
https://www.gog.com/en/game/zodiac_legion
https://www.gog.com/en/game/zodiac_legion_demo
Gameplay trailer (quite outdated):
https://www.youtube.com/watch?v=RbP3_u3JNnE
r/Games • u/spidercapybara • 19h ago
Indie Sunday HEXRITE - Phabula - make pacts with gods in a PS2-inspired magical action-adventure!
Hey r/Games ! 👋
We're Phabula and we're making Hexrite, a PS2-inspired action-adventure game where you make pacts with gods and grow an arsenal of spells whilst you travel through fantastical landscapes to complete a ritual to revive an ancient dead god!
Features:
- 🔮DOMES OF MAGIC - Summon powerful fields of magic that change the battlefield surrounding you and your enemies: summon paper constructs, conjure up poison clouds or turn the floor into a slippery field of bubbles!
- 👿 A DEAL WITH THE GODS - You'll meet some friendly faces along the way that might need your help, in return for your troubles, you'll be rewarded with items and spells that will aid you on your quest!
- ✨SPELLS GALORE - Access a vast arsenal of spells that you can use against enemies and bosses in a classic action-packed combat system, upgrade spells for completely new uses and uncover forbidden magic to help you defeat your foes!
- 🌌MAGICAL LANDS - Explore haunted cities and floating towers using various platforming movement abilities, from bouncing on top of jellyfish to gliding across fiery peaks!
In celebration of Steam Next Fest starting tomorrow, we have a brand-new demo available to play for everyone through our Steam page, we'd really appreciate any feedback on it :=)
If you like the style of the game, do consider wishlisting as it helps a lot! The game will be coming out later this year so you'll be notified once it's out!
Thank you very much! ⭐
Indie Sunday Number Machine - ARIELEK - factory automation with math mechanics
Hi r/games!
TRAILER: https://www.youtube.com/watch?v=YeoOHo6YSyI
STEAM DEMO: https://store.steampowered.com/app/2231090/Number_Machine_Math_Factory/
Number Machine is a factory automation game with math mechanics inspired by Opus Magnum and Infinifactory. It'll also be included in a Steam Bundle with these two classic Zachtronics games on launch. Releases November 6th 2026.
- Demo has 11 levels for you to try right now.
- Use autonomous machines to assemble and transform complex numerical structures.
- Assmbled structures take real space on the map and collide with each other, it's not just an item on a belt. It is a challange to come up with a optimized design.
- More puzzly rather than large-scale logistics type of a factory game, but still very much scratches that automation itch.
- Level based gameplay. Each level is scored with 3 metrics: speed, size and machine count. Optimize your designs and compete online. You can see score histograms, world records and friend results for every level and the campaign as a whole. All fully server side verified, no cheated results.
- Very stylized, well animated, crunchy sounds and chill music
Thanks,
- Ariel
r/Games • u/CarciaNerissa • 1d ago