Replayed this game several times over the last decade and the remaster gave me the excuse to do it all over again. Having a lot of fun with a spellblade build although I remember way back when Active Shield used to heal and Swallow wasn't worthless in 1 vs 1.
Now signs hit much harder if you build smart. I had unlocked entanglement right before 'Wandering in the Dark' which left me at level 10 with enough points for 2 points in melt armor (temporary) and maxed Resonance, Sustained Glyphs, and Shockwave with a point in both focus and razor focus.
At that level I still needed to unlock 2 skill slots and one mutagen slot which all unlocked at lvl 17 or 18 to slot the 1 pt in OP catalyst and max Acquired Tolerance (I'll play recklessly enough that I'll need Ekimmara or Ekhidna for heals).
The new trees and point system make chasing down places of power early more rewarding than they've ever been. A big shocker for me was upgrading my Griffin gear and not losing the slots I added or enchantments. It's interesting that they nerfed Griffin School techniques so bad that I feel better off not bothering with it, instead going Wolf school at lvl 40.
Even at lvl 8 or 9 the alder folk boots are too good to toss and the nerfs to crit chance without battle frenzy (plan to snag that at lvl 60) make me feel better about using those with the assassin gloves for quite a while. With signs being as good as they are, unless I cave and go with Euphoria, I'm betting I'll need battle frenzy and crippling strikes to not make me feel like swinging my swords is a dps loss with me using Griffin Gear.
Either way it's nice to do enough damage with signs at low level that I'm not missing conserving my stamina for Whirl or Rend. Eventually I might test Element of Surprise with Conductors of Magic, if I can fit it in that is. Both it and Wolf School techniques should double dip with Conductors of Magic and both seem like they'd give better returns than Elemental Attunement.
Doing that with GM Griffin gear, the basic rotation would be drop Yrden turret before combat, spell, different spell (chain reaction), bomb, three fast attacks (repeat along with dodges, rolls, repositioning). Sounds fun and Witcher like to me.