r/retrogames • u/SweetAdventurous7965 • 3h ago
Revisiting SimCity 2000 — my fan project built on OpenSC2K
Hey everyone,
SimCity 2000 is one of those games I keep coming back to. There’s something about its little isometric buildings, soundtrack and newspaper stories that never gets old.
I’m Daniel, and I’ve been working on Reticulating Splines, a free, open-source project built on Nicholas Ochoa’s OpenSC2K. His work made this possible.
The idea is to keep the familiar SC2000 experience while adding optional extras: day/night lighting, weather, more convenient tools and multiplayer, which is currently in beta. You can import the graphics, music and sounds from your own supported copy, or use the included replacement assets. You can also leave the enhancements off for a more classic experience.
This is a modern reimplementation for Windows, Linux and macOS, rather than a patch for the DOS executable. It’s still in development, and feedback from people who know the original well would be especially welcome.
For transparency: I’m not a programmer. I use OpenAI Codex extensively for development, alongside my own planning and testing. AI has also been used for replacement artwork and promotional materials.
Screenshots, details and links to the playable downloads:
https://rs.realm667.com/
What’s the one thing about SimCity 2000 you’d want a project like this to preserve?