r/patientgamers • u/Nambot • 9h ago
Patient Review Stardew Valley: Perfection is not relaxation
200+ hours. Over 8 in-game years. A marriage (to Penny for those who care, though I found making that decision weirdly stressful, delaying it for in-game years) and two kids, and I have finally achieved what the game calls 'Perfection'. Even if I am still missing three achievements (one I'm locked out of unless I start a new game, the other two related to a twin-stick shooter mini-game I am really bad at), I think it's fair to say I'm basically done.
What's funny is I didn't know this was the end goal. When you start the game, the game points you to the community centre and encourages you to try and restore it. You have two options, either gather a bunch of disparate items (many of which you only get through farming, as it is a game all about running a farm after all), or making enough money to buy upgrades from a big corporation. Like I assume a lot of people, I went down the former route.
Perfection was evidently added later, as pat of an update, and it scratches that completionists itch. Without it, I don't think I would've put in anywhere near as many hours into the game, simply because otherwise, once you've got the community centre, you're basically done. There's plenty of things you can do after the community centre, there are still house upgrades, community upgrades, tasks for NPC's and achievements, but perfection basically ties all that together, and gives what could've been an aimless process some focus.
At the same time, the chase for perfection ruins the cosy relaxed vibes. Perfection requires you to basically do everything. You need to have completed every item compendium, grown and sold every crop, fished every fish, own some of the most expensive items and buildings, maxed out friendship with every NPC, and reached the depths of the games dungeons.
When I first learned about Perfection, I was at 51%. I was missing a bit of almost everything. I had most but not all maxed friendships, the museum was not complete, there were a dozen fish I'd not caught, crops I'd never planted and so on. I hadn't even cooked a single recipe. I honestly don't know why I pursued perfection, considering how far I was from it. I had dropped numerous other games with completion markers that were closer to done due to lack of interest. But at the time I found it, I didn't feel I was done with the game, and what was 51% quickly became, 60%, then 75% as I quickly ticked off the easy things I missed. Then at around 80% that completion metric stalled.
Chasing perfection forced me to change my playstyle. Before I knew about it, I was content to just let my farm be inefficient. I had buildings placed purely on the space available to me at the moment I bought them. I had little fields of whatever crops I wanted haphazardly organised. I had wild trees left sprouting wherever they wanted, and a boatload of grass left to grow just so I could cut it own midway through winter to feed my animals.
But once I seriously pursued it, and realised just how much money I needed, relative to how much I had, I tore everything out and began being ruthlessly efficient. The sprawl was gone, buildings were all arranged in a line in the order I would want to enter them for my morning routine. All my trees got chopped down only for me to plant a handful of intentional ones that I had sappers on for the materials, and I spent the better part of a year cultivating what was a small handful of ancient seeds into fruit only to turn them back into more seeds, all the while growing and selling Star fruit, because they were the two most expensive and valuable crops.
In between these sessions I intentionally dove into specific floors of the mines chasing specific enemies, leaving only when I cleared out the leves the enemies I needed to kill spawned, then reseting back to that floor again. Or I would go fishing for the specific fish I needed. The Legend -a rare fish that only spawns in one place on a rainy spring day- in particular was a nightmare, and I reset multiple times until I actually caught it, something I avoided entirely otherwise, just because I did not want to wait an entire year to try again, or waste extremely rare and valuable resources to make magic bait for it.
By the end, I had stopped caring about the things that at the start I put the most value in. I loved talking to the villagers, but by this point I was already at max friendship with them. They had nothing new to say, and I gained nothing from it. Even my in-game partner was just an empty vessel wandering around. I stopped foraging because the fruit wasn't worth my time to pick up, and the only quests I bothered with were the ones for Qi gems so I could buy more things that would make my farm even more efficient and allow for better use of the space to plant those Ancient seeds.
The final stretch of the game was just money for the clock. 10million gold. After having spent most my cash on all the other objects necessary for perfection, and having caught every fish, killed enough of every monster, and basically done everything else, all I had to do was plant a massive field of Ancient seeds, then harvest them.
I must've looked like a man possessed. If my partner in-game had been real, they probably would've assumed I had some form of obsession/depression. I didn't leave my farm for days. I didn't speak to them. I got up, fed animals, grabbed their milk/eggs, and put them in the cheese/mayonnaise machines for overnight processing, put whatever had been there from the day before in a sale box, then checked my field and unless it was the harvest day in the week I was back in bed by 9am, just to sleep for the rest of the day then repeat that routine.
What had been a relaxed and chill game had run it's course. No-one had new dialogue, there were no new missions. No new surprises to be found. No new anything. The game was beaten, save for an arbitrarily expensive clock and the farming grind to get it. All in, it took about an in-game year to raise the 10million gold that clock needed, and as soon as I had it, I bought the clock, placed it on my farm, confirmed I had done everything else, and did one last sleep.
The cutscene you get for Perfection is cute, if not necessarily a worthy reward for the effort. But maybe that was the point? In trying to achieve this optional and unnecessary I took what was a cozy and relaxing experience and turned it into a slog and a chore just to meet some arbitrary metric. Maybe it would've hit differently if I'd happened upon it one day, rather than consciously pursued it. But then again, considering how complicated the fish alone were, it's very possible that, without the knowledge of there being a definitive metric, I might not have bothered. So in a sense, despite how it ruined the vibes, Perfection meant I spent longer with the game, and at no point despite everything did I feel it was a total chore or waste of my time.
But I do wonder how many people achieved a full completion prior to the patch that added the Perfection score? Did adding a way to measure it incentivise more people to go for it? Or did most people ignore it entirely and assume it was too much effort?