Sale Gameready Anime Professor (Blender+Unity)
🎀Download This Character: https://kasujin.itch.io/femaleotakuteacher
Full Bundle: https://itch.io/s/183833/anime-character-mega-pack-gameanimation-ready
r/itchio • u/leafo2 • Sep 03 '26
We've got a new update for the app out today which may make your life a bit easier. Check the link for more info. Enjoy
r/itchio • u/leafo2 • Jun 16 '26
It's time to put your games and projects on sale for the Summer Sale. Find the link on the top of your dashboard.
Full Bundle: https://itch.io/s/183833/anime-character-mega-pack-gameanimation-ready
r/itchio • u/Pleasant-Wrap4642 • 3h ago
r/itchio • u/BomcatTommy • 21h ago
Title.
In top selling incremental I'm top 50, top 75 in multiplayer.
But in every other category I can't find it despite scrolling for a long time.
There's no way all these popular games are getting less donations than me right?
Does anyone know why this is the case?
I even discovered if I narrow it down to "Top donated multiplayer incremental" I'm #1, sure only 6 other games, but at least 3 of them are way more popular than mine.
(old screenshot by the way, check out the new thumbnail!)
r/itchio • u/equidestingame • 4m ago
r/itchio • u/ignasheahy • 44m ago
I've been working on a small multiplayer game for the browser called Warlandmarch and just put the beta on itch.
It's a lane battler. You never control individual units. You spend gold, place your army on a board, and every 20 seconds a copy of it marches to the front and fights on its own. You win by destroying the enemy Citadel. The fun part is that you can't see the other team's board until their units show up, so you're constantly guessing what they build and adjusting before the next wave.
A few things about it:
- 1v1, 2v2 and 3v3, runs in the browser, no download or account
- 7 factions (Humans, Orcs, Elves, Undead, Hell, Wizards, Shadows) with different units and research
- Bots on 3 difficulty levels if you want to practice alone, plus a short tutorial
- 3D battlefield
It's a beta, so expect rough edges and balance that changes often. Some factions are probably too strong right now and I'd like to hear which ones.
The main thing I need is people to actually play it. Matchmaking with a tiny player base is hard, so if you want a game, comment here or message me and we'll set up a lobby and play. Even a single 1v1 helps me a lot.
Play: https://warlandmarch.itch.io/warlandmarch
Direct link if it won't load inside itch: https://warlandmarch.heahy.com/
Chat about the game, balance change proposals, finding a match: https://heahy.com/c/warlandmarchchat
r/itchio • u/GhostwriterGame • 1d ago
Hey everyone!
I've recently released an early playable version of Castle: Build & Defend. It's a kind of an experiment and my side project, but already game me lots of fun.
It's a 3D medieval strategy game mixing city building, resource management, and tower defense.
You start with a small settlement, gather resources, build houses, upgrade your castle, and prepare for enemy attacks. Your goal is to survive the siege while keeping your village alive. Each contract comes with different challenges, and you can earn up to three crowns.
Play it for free, directly in your browser:
https://cineeeekk.itch.io/castle-builddefend
The game is still in active development, and I've already started releasing updates. It works on mobile too, although the desktop experience is currently more polished.
If you would like to try and leave a comment and feedback, would be really welcome.
Have fun!
r/itchio • u/PGskizzEs • 1h ago
I was playing a popular browser game and realized I wanted to create a roller coaster, but every mechanic in the game was working against me. I realized the version of the game I wanted just didn’t exist, so I made it.
It’s called thoosie, a 2D roller coaster creation simulator! Draw coasters freehand, straight lines, or arcs. Add brake runs, barrel rolls/turnarounds, loops, and launches. You can also create “trigger” tracks - when the train crosses a section of track, other tracks are affected. While the game has obvious limitations, there’s no shortage of designs to try and experiments to run!
Create your track and save it as a json, and load in any track design you please. You can also post your coaster to the gallery - no accounts or auth, so your posts are anonymous.
Please try the game out and let me know what you think. thoosie.net or on itch - https://pgskizzes.itch.io/thoosie
r/itchio • u/vedant_chitre • 1h ago
Hey everyone!
I'm from Vedant Game Studios, a small indie studio, and we're hosting our first game jam from November 1–11, 2026.
There's no theme or engine restriction. You can build anything you like, whether it's 2D or 3D, solo or with friends.
We'll be judging 2D and 3D games separately, with certificates, community recognition, and some free promotional support for the winners.
No entry fees, no cash prizes. We're just hoping to bring developers together, discover some interesting games, and give smaller creators a little more visibility.
If you'd like to participate:
https://itch.io/jam/vedantopengamejam2026
Would be cool to see what everyone comes up with! :)
r/itchio • u/ConcernedParsnip • 1h ago
A month ago I posted a prototype on Reddit. Took the feedback. Ran with it — now playable on itch.io!
The Inkline is simple game where you keep a blob alive by drawing the ground beneath him.
I got some great feedback from Reddit and it’s not a complete game.
# full campaign, different hand-drawn worlds,
# endless mode,
#daily challenges
#level maker.
# the jauntiest of music
It’s free to play with a support the dev option
r/itchio • u/shaman74 • 1d ago
Hey everyone!
I'm Matteo, an indie game designer from Italy and one half of Two Mad Racoons.
I wanted to share a little project we've recently released on itch.io: SEGNAVVENTURA #1 – The Tomb of the Living Shadows.
It's a solo print-and-play dungeon crawler with a rather unusual format: the entire game fits on a single double-sided sheet that you print, trim, and fold into a playable bookmark.
But here's the twist: the book you're currently reading becomes part of the game itself.
Page numbers generate encounters, while words from the text are used to confront monsters, overcome traps, and eventually face the Shadow King. No dice, no cards — just a book, a pencil, and an eraser.
The game includes both full-color and printer-friendly editions, available in A4 and US Letter formats.
It's been a fun challenge trying to squeeze a complete dungeon crawler into something as small as a bookmark!
If you're curious, you can check it out here:
https://2madracoons.itch.io/segnavventura1-the-tomb-of-the-living-shadows
I'd love to hear what you think of the concept!
Thanks for taking a look!
r/itchio • u/Puzzleheaded_Fix_142 • 2h ago
Game is finally indexed, someone found it and even played, tried or at least started! That's it. I just wanted to share something that made me happy today. Next step it getting a comment or feedback!
It took some months until it got indexed, but it got indexed without writing the support. Just saying it, because I saw a lot of questions about why a game isnt getting indexed.

r/itchio • u/SpecificMission2775 • 2h ago
The demo of my arcade roguelite is on itch: https://groowl.itch.io/shuriken-slam-jam-demo
One finger: aim, let go, the shuriken ricochets off the walls. Clear 20 rooms before the hourglass empties, picking an upgrade after each one. 32 upgrades in the demo, and they stack in ways that get silly fast.
Plays in the browser on desktop and on phones.
r/itchio • u/0_mem0ry • 3h ago
Made using my Graveyard Set - available for free https://0-mem0ry.itch.io/graveyard-set-free
r/itchio • u/DwadashDev • 3h ago
r/itchio • u/OneSplit6102 • 9h ago