r/incremental_games • • 11h ago

Steam I added chain reaction (kinda) to my game Clean 'Em Ocean

0 Upvotes

I got feedback from my player recently, he ask me to add chain lightning to my game, then i was like, what??, i think it won't fit the game, but i try to think about it, as i want to make my game better by listening to what my player says. And i remember i downloaded this rope asset for my previous game and try to put it to this game. And i think it's not bad right?

AI Disclosure: AI was used as code assistant, and integrated manually.

if you want to check the demo you can go to my steam page.

https://store.steampowered.com/app/5320660/Clean_Em_Ocean_Demo/


r/incremental_games • • 15h ago

Development Idle War v0.5

0 Upvotes

Processing img rv5k7q7c0exh1...

Hi there. A bit of self promotion today with a game I've been working on.

AI Disclosure: The game uses generative AI for assets. Items and animations are generated by generative AI models. Generative AI is also used to assist with codding.

With the disclosure out of the way... a little over 7 years ago I started on this game, which went as far as version 0.4. However my life changed, became a dad, move jobs to a more demanding position (I'm a software engineer) and I just didn't feel like coming home to write even more code instead of spending time with the kids.

At work we use AI more and more, as I'm sure many of you do too. And I though why not use it to realise my vision? I can spend an hour or two making the plan and then let it generate the code. If I'm happy, great, and if I'm not try again.

So that's how v0.5 came to live. I started on it 2 weeks ago or so, polished the UI, removed some behaviours I wasn't happy with (in 0.4 you had to manually fire for a while until an upgrade was unlocked and now that's gone), a new balance pass, and yeah, I feel this can now go somewhere. And if at least one other person that's not me plays it, its a win.

So, the game is on itch.io, still with the old posts (9th October 2019, long time!).

https://oscarolim.itch.io/idle-war

The website: https://idle-war.oscarolim.com

I've also released two videos recently, one with a tutorial-esque feel, and one as a deep dive on the mechanics. Go easy on them, I don't make videos often, so was a bit nervous, more on the first than the second. It's also without editing, I don't think is worth making it artificial, so there will be corrections because I used the wrong word or thinking of the wrong thing (maybe having a script is not a bad idea!). v0.5 Release / Tutorial and the deep dive videos.

In a nutshell, is a 2D game built using phaser.io, assets for many different kind people that I'm sure this community has heard of (credit where credit is due). You unlock ships, go to missions, kill enemies, earn equipment, level up equipment, pilots, global bonuses, rinse and repeat.

v0.5 has the Volume I with 5 missions plus a free play. I'm in the process on finishing balancing on Volume II and then Volume III. I have the big picture story up to maybe Volume XII but that's still far, as I also need to think of enemies, player ships, visuals, and the progress on that is 0 at the moment.

If you read this far: I get the apprehension in regards to AI. Would be lying if I said I have none, specially since it makes my job easier and harder at the same time as a software engineer. But used properly, it can be an asset. This game would have been left behind if I didn't use it.

Anyway, hope you enjoy the game, maybe some of you will remember it from 7 years ago (I used a different reddit account back then that's long gone), and any feedback, good, bad, in between, is welcome.


r/incremental_games • • 26m ago

Released I released my first solo-developed incremental game, Around Nothing!

• Upvotes

Hello everyone! I’m happy to announce that I’ve finally released my first game, Around Nothing!

In this game, you build a complex particle production system around a black hole. Start by generating dots manually, then automate the process and dive into an engaging array of modules that alter the behavior and profiles of the dots you produce! Automate your production and continuously improve your system, assembling it from a multitude of small, interconnected components that form beautiful colorful flows.

Here’s a short gameplay video showing one possible build, constructed one module at a time:

https://www.youtube.com/watch?v=0f40izp7akE

I had an immense amount of fun developing this game, and I truly hope you’ll experience that same joy while designing your own systems within it.

To celebrate the release, I’ve launched a 25% discount on itch.io! Around Nothing is available for $3.75 (down from $5) for the next week. You can check out the game page at the link below:

https://shirofoxart.itch.io/around-nothing

I would love to hear your impressions and feedback! I’ll do my best to answer any questions you might have about the game.

AI Disclosure
Generative AI tools assisted me with programming and in-game text. Game design and creative direction were handled by me, with iterative playtesting and refining.


r/incremental_games • • 16h ago

Update IDLE REALMS: an Idle RPG in pre-alpha now with world boss fights, a halloween event, indefinite action timers, guilds, player owned shops, and more!

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0 Upvotes

Hey folks!

Idle Realms is an online idle RPG - gain exp, loot, items, idle time, and more. We have a small 'twist' with Realms, entirely new replicas of the game that are completely separated from the main 'global' realm that are hosted by guilds.

I wanted to share some of the changes I've made since last time based on a lot of feedback from you folks!

  • HALLOWEEN EVENT! 🎃
    • We've added a fun reward to any action you do: get a 'Sealed Spirit', release it and all players on the realm doing an action get 'souls', you can spend the souls in the limited time Halloween shop on cosmetics, or you can try your luck at 2x, 3x, 10x, or 25x'ing your souls. We'll be running this event until the start of November!
  • Players can create their own shops
    • Open up your own shop front with a name and description of goods you sell. You can upload any item for any price. This is personally one of my favourite features!
  • Actions now run indefinitely whilst you are active in-game
    • Some folks found it hard to kick off a new action - the new default is much simpler and we hope a bit more generous for those who want to idle. The idle timers mechanic now counts as an offline timer instead, in other words, how much time you idle for when you log off or close the tab
  • Improved combat interface
    • You can now see all the participants in world boss fights and damage splats. We're working on improving the combat and builds for the long run - any feedback on this please do let us know
  • A new in-game suggestion box
    • For the long run I wanted an easy way for people to submit their ideas and give feedback as well as allow other players to vote on ideas that they think are good. Things that are good candidates for the roadmap and are reasonably well defined and popular will be considered very seriously by us (the devs)
  • We now have a (hopefully reasonable) privacy and terms page as pointed out in our last post. We've also worked on refining the intro tutorial sequence to be a bit snappier and quicker to get you in-game.

Enjoy! You can try it out here for free: https://idlerealms.com

Any feedback please do let us know and we'll try address it as best as we can.

AI disclosure: 99% of art and in-game assets are hand drawn by our artist (aka Fruity). Any art that is not drawn are from free asset packs and will be replaced. We use LLMs for some code assistance during development: code search, small bug fixes, etc. The majority of code is architected by myself in a way that will let this game stand the test of time.


r/incremental_games • • 9h ago

Development Draftcats - Incremental deckbuilding autobattler game without a skill tree

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8 Upvotes

Open card packs and build a giant army of cats to defeat eldritch monsters and save the universe.

After deciding that I wanted to develop an incremental game as my next project, I played a bunch of games in the genre to analyze and learn from.

I liked the feeling of the nodebusters I played- The loop of a short round into improvement and then immediate feedback on the next round.
But the linear skill tree approach felt a little mind numbing for me, like my choices do not really matter, and that I have no agency and a ability to creatively problem solve.

I wanted to try and push the design in a direction that rewards adaptability and can present interesting problems to the player, instead of just unlocking parts of a skill tree. At the end I came up with this:

In Draftcats you progress by opening card packs. When you buy a pack, you can choose which card to add on to your board.
The cats on your board will fight enemies automatically, and your role is to position them in ways where their abilities compliment and synergize with each other.

The demo is playable for free on itch, it takes between 30-60 minutes to complete:

https://littlepuly.itch.io/draftcatsdemo

Right now I am unsure if I should keep developing the game or move on to a safe, less experimental idea. So if you have thoughts, feedback or questions id love to hear them.

AI disclosure: No AI was used to make this game- the programming, game design, art, sound design, and writing were done by me, and the music is a combination of music my friend made and royalty free music.


r/incremental_games • • 13h ago

Development I rebuilt my idle tower defense from the ground up for 2.0: tiers, Ascension, auto tournaments, cloud save

0 Upvotes

Solo dev here. ONE TOWER is an idle/incremental tower defense on Android: one tower in the middle, endless neon swarms, every kill pays coins you pour into 48 Workshop upgrades, labs, cards, drones and Ultimate Weapons. Yes, it's inspired by The Tower.

The old version ran out of steam after a few hours, so 2.0 is a full progression rework:

- Endless tiers; each new tier starts at x1 game speed and opens x2, x3, x4 as you climb it

- Ascension from Tier 4: reset your Workshop for Echoes, permanent damage, health and coins

- Weekly tournaments you enter automatically, against real players' scores

- Cloud save through Google Play Games, offline earnings

- Rewarded ads only; everything can be reached without paying

I'd really like feedback on the pacing from Tier 5 upwards; that's where I've been tuning the most.

https://play.google.com/store/apps/details?id=com.iaengineering.onetower&referrer=utm_source%3Dreddit

**AI disclosure:** I build this with heavy help from AI coding assistants (Claude): most of the code, the balancing simulations, the store texts and the translations, and it helped draft this post. The game's visuals are neon shapes drawn in code, not AI-generated images. Design decisions, direction and testing are mine.


r/incremental_games • • 6h ago

Development Truffle Farm - my cozy idle game about Pigs

0 Upvotes

Hey, i just made a small idle game. Check it out on https://yj-studios.itch.io/truffle-farm-idle.

Feedback very welcome. Do you have an idea for another pig?

**AI disclosure**
I built this game together with generative AI (Claude by Anthropic). The AI wrote most of the code (the game logic, the interface and the save system), and it helped with the game design and balancing, which I directed and tested. All graphics are drawn by code (no AI image generator was used), and the music and sound effects are generated by code as well. The English and German game texts, the store texts and this post were written or translated with AI help. I made the design decisions and tested and reviewed the game myself.

r/incremental_games • • 7h ago

Help request Looking for inspo to develop a game idea

0 Upvotes

Hello! Lately I've been getting into incremental games and thought of starting development of a game of my own. I don't have many references yet as I'm relatively new to the genre, so i come asking for advice on games and mechanics more seasoned players have liked.

The basic idea for the game is an incremental factory sim but focused on logistics/accounting instead of automation. Like you are the CEO, not the engineer. Also I plan to have a strong narrative drive, hopefully not at the expense of the mechanics.

Are there any games that fit this description that you know of?

What mechanics have you enjoyed in other games that you think can fit nicely in a game like this?

Any narrative driven incrementals you have liked?


r/incremental_games • • 3h ago

Prototype A Low Hum: An Exploration Incremental for iPhone, open TestFlight

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0 Upvotes

AI disclosure: AI was used to write the code and in-game text. Story, design, look, feel, and mechanics are set and created by me. I am tracking what text has not been human rewritten (10% done)

Gameplay: You wake in a dark station with a hand crank. Get the power back, swim out for salvage, and work your way down a deck at a time. Explore & repair an abandoned station by completing actions, solving puzzles, upgrading, and building infrastructure. This is an active game with idle/incremental background systems.

Testing: https://testflight.apple.com/join/vyNcYTqa
About 10 hours of core gameplay is present and idle mechanics lasting about a month.
You can choose the main channel or experimental channel to get your updates in the settings. There’s debug options to jump to future parts of the game, a 5x speed setting, and unlimited resources. I highly advise playing the game normal to give feedback there but all feedback is appreciated in general.

I started a community discord and would love to hear where you got stuck, where you get bored, what didn’t you understand, and any crashes or bugs.

Future state: I plan to fully realize multiple endings, one being focused on idle production, while others focus on more active gameplay and puzzle solving. Additional decks and zones are to be added as well as more puzzles and clues.

Background: This started as a prototype and an hour in I was hooked on my phone playing the game. I was initially inspired by Terraformental but wanted to stray away from repeated life cycles getting faster. You retain levels on death and keep all of your game progress, you just get a setback penalty that can be minimized and risk of some unfinished progress being lost.


r/incremental_games • • 7h ago

Released I turned my single-player space mining game into an MMO and just released it.

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0 Upvotes

Hi everyone!

Up until about 2 months ago I regularly shared updates in the feedback Friday about my single player space mining game called Infinite Space. (Still live on Itch.io)

However, based on feedback I received and discussion I've had with people who played it became clear to my "dumbing things down" from multiplayer to singleplayer didn't work. The game was always intended to be multiplayer, but I figured it would be too steep to build it.

But... I rather spend a few more months on the game to make it what I had always intended rather than keep working on a version I never really was happy with.

So, I made it multiplayer, and renamed it to Orefarer.

The UI is simpler, the functionality more straightforward, and the goals more achievable and relaxed. Exactly what I had in mind.

The game in short? Slow-paced, mostly singleplayer, ore-mining second monitor game. Slow progression, and endless requests and goals to achieve with a leaderboard you can either ignore or chase.

The game loop: find a suitable asteroid you want to mine, process the ore, turn in the processed materials or use it to build your next equipment.

The world is an endless grid of coordinates where asteroids can spawn. The more players, and the more activity the more the network of space stations will grow. It grows depending on player behaviour and discoveries.

But with only a handful of players now, it's kinda boring. So I'm opening it up. I would love your input and feedback. What do you think of my game?

Please play it on https://play.orefarer.space, landing website up on https://orefarer.space, and let me know what you think. There also is a discord if you want to chat!

ai disclosure: I've used AI to assist me in programming (however I have 20 years of software development under my belt so I am capable of programming everything by hand too) and it generated a few assets with lack of budged for a designer. I'll get them remade if this game turns out to be more than just a fun sideproject.


r/incremental_games • • 22h ago

HTML Animal Chaos – wacky animal clicker where laughs are currency (free browser demo)

0 Upvotes

ANIMAL CHAOS is a wacky animal clicker from Uruguay (HJgames / Héctor). Every tap makes your animal laugh; laughs are the currency. Combos, FRENZY mode, evolutions, and unlockable zones.

Playable Link: https://stillset9.itch.io/animal-chaos

Free browser demo (phone-friendly). Full game (28 animals, 7 zones, 5 evolutions) is US$4 offline for Windows/Mac/Linux. No ads, no in-app purchases.

AI disclosure

AI assisted for code, graphics and text. Written with AI assistance for this post text as well.

Feedback welcome. Making-of: TikTok u/stillset9 · Instagram u/stillset9pro


r/incremental_games • • 5h ago

Prototype THEOREM: looking for beta testers for stage-by-stage feedback (browser, EN/ES)

0 Upvotes

Hi everyone! I’m the developer of THEOREM, a math-based incremental game where progression gradually transforms the formula you’re building. You don’t need advanced math knowledge to play.

I’ve been polishing version 0.2.4, and I’m now looking for testers to help evaluate the balance and overall progression experience, not just the first few minutes.

What testing involves

Please start a fresh save and send feedback for each stage and major unlock you reach. For each one, I’d especially like to know:

  • Was it clear what your goal was at that point, and did you understand what changed?
  • Which decisions felt meaningful, and which ones felt repetitive?
  • Where did progression feel too slow, too fast, or poorly explained?
  • Did the formula and purchase previews behave the way you expected?
  • What made you want to keep playing, or made you want to stop?
  • Any bugs, UI/accessibility issues, or broader game design concerns.

There is no fixed two-hour session or requirement to finish everything in one sitting. You can split your playtime across multiple sessions.

If you get stuck or decide to stop playing, please mention at which stage it happened and why. That feedback is useful too.

Please also include your device, browser, language, and approximate active playtime, separately from offline time.

A more detailed feedback guide is included with the private build.

What testers get

In exchange for participating and providing stage-by-stage feedback, I’ll provide you with:

  • A free key/copy of the full game when it releases.
  • Optional beta tester credit under any name or alias you choose.
  • Access to the private testing build.
  • A direct channel to talk with me about your findings.

Honest criticism is encouraged. These benefits do not depend on positive feedback, reviews, or upvotes.

This is not a giveaway.

Access

You can play the previous public version here:

https://feli202.itch.io/theorem

The private 0.2.4 playtest build is here:

https://feli202.itch.io/theorem-024-playtest

The private build requires a password, which I’ll share directly with testers.

Comment here or send me a message if you’d like to participate. Please do not share the password publicly.

The older public version is linked so you can see what the game is like before deciding whether you want to test it.

You do not need to purchase anything to participate.

AI Disclosure

ChatGPT/Codex was used as a support tool to help debug and correct code, and to assist with Spanish/English translations.

Generative AI was not used to create the game’s artwork, images, music, sound effects, game design, mechanics, progression systems, or other creative content.

All game design decisions, mechanics, balancing, creative direction, and final implementation decisions are made by me. Any AI-assisted code or translations are reviewed and approved by me before being included in the game.

Thanks for helping me understand how THEOREM actually feels to real players!


r/incremental_games • • 9h ago

Steam Free demo for Pinfinity - build your own flipper to get rich!

6 Upvotes

Finished the new trailer for my incremental pinball game called Pinfinity. Here's the steam page if you're interested :) There's a demo available and the full version will launch on December 10th.

Don't forget to wishlist to be notified when the game launches!
https://store.steampowered.com/app/4627900/Pinfinity__Incremental_Pinball

AI disclosure:

Generative AI was used for translation to languages other than English and German.


r/incremental_games • • 1h ago

Steam Goblin Smasher - an incremental where your hammer follows the cursor and does the smashing (our demo is up)

• Upvotes

Hey all, the Goblin Smasher demo has been up for Next Fest this week and today's the last day, so I wanted to share it here properly.

Our game loop: hover over goblins and your hammer comes down on them by itself. Every blow pays gold, every combo pays more, and every upgrade makes the next day bigger. You start with a handful of goblins in a meadow and end up with thousands on one screen.

The stuff this sub usually asks about:

  • War Tree with 91 nodes and nearly 700 upgrades
  • 18 talents and 16 relics on top of that
  • 8 lands, each one grows wider as you take it and brings a new material, new goblins and a warlord
  • 12 landmarks the freed goblins build on the field, raised level by level (including a war bell that freezes the whole horde)
  • 10 hammers, each with its own signature move
  • strikes and land powers: meteors, frost, lightning, firestorms
  • Autosmash for idle days, or play every swing yourself
  • Endless Horde after the credits, 42 achievements

Demo: https://store.steampowered.com/app/5368040

Steam page: https://store.steampowered.com/app/5136710

If you play it, I'd love to know whether day length in the first land feels right.

AI disclosure:

AI was used to assist with the translations. It’s really hard to capture some of the humor with direct translations.


r/incremental_games • • 22h ago

Development Celestial Steps (Simple First Game)

0 Upvotes

Celestial Steps

This game is high-score/ longest distance physics based roller...Upgradable steps and it also includes a roulette like betting system

 -new system added- unlock contracts with 20 gems (mini selectable goals)

I made some changes and looking for players feedback

let me know what you think...also what's your longest distance?

**AI disclosure**

I used AI (Claude) for code and a friend of mine used Suno for games music

https://venomsting.itch.io/celestial-steps


r/incremental_games • • 6h ago

Development Space Station Crafter, my first game as a passionate solo dev (AI assisted), looking for feedback

0 Upvotes

Hi! I made my own game, it’s in beta right now and it’s coming along well.

I’m a huge fan of the two games I’ve played the most in my life: Shop Titans and the old Galaxy Online. So I wanted to make my own, without the crafting problems of Galaxy Online and with a better balanced economy than Shop Titans.

The incremental progression is built on the golden ratio, Riemann curves and fractals, so costs and rewards scale in a way I hope feels natural over the long run.

It’s free and playable in your browser: https://stationcrafter.com/jeu

AI disclosure: I was assisted by AI, but I did the balancing and the game design myself.

Come help me balance it and give me your feedback, I’d really appreciate it. Thanks!


r/incremental_games • • 4h ago

Downloadable Thornwake — a dark-fantasy idle hunt RPG

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0 Upvotes

Thornwake — a dark-fantasy idle hunt RPG from a one-man studio. Browser + Android, no install needed.

Your hunter fights the briar while you're away; you come back to loot and decide what to do with it. Three classes (Vanguard, Warden, Thornseer), gear with 10 rarities you temper, reroll, enchant and socket with gems, beasts and mounts, dungeons, raids, a world boss, 3-player Mythic+ crusades, clans with wars and a perk tree, an arena ladder with seasons and titles, weekly live events, and a weekend server-wide raid boss — the Thornmother — that the whole server fights together. Seasonal festivals re-dress the game; Thornfall Eve is on right now.

🖥 Play in the browser (PC gets its own desktop layout): https://thornwake.app

📱 Android APK: https://thornwake.app/Thornwake.apk

💬 Discord — live feed of rare drops, boss kills, arena seasons, plus a reward for linking your account: https://discord.gg/wpKGZBFZMD

Use promo code BRIAR in Settings for a starter bundle.

Free to play, no ads. There's a gem shop, a battle pass, cosmetic skins and a VIP ladder; everything that gives power is also earned by playing. Offline hunting covers up to 8 hours away.

AI disclosure: Solo project. I use AI tools as part of my development pipeline for code and for generating the current art; the game design, systems, balance, testing and everything about how it runs are my own work. No AI runs inside the game.

It's early (v0.9) and I'm one person — I read every comment and ship fixes fast. What would make you keep playing?


r/incremental_games • • 7h ago

Android I made Rocket Ascent – an incremental game where you upgrade your rocket and discover the universe untill you reach the speed of light. (Android, free)

0 Upvotes

Hi all! I'm a solo dev from Estonia and I just released my first incremental game on Google Play.

The idea: your first launch reaches ~3 km before the fuel runs out. Spend the credits on upgrades – engine, fuel, boosters, second stage, ion drive, warp core – and fly farther each time: past the Moon, the planets, Proxima Centauri, across the galaxy and on to the edge of the universe.

What makes it different:

- Black holes are the prestige layer. Five real ones block the way (Gaia BH1, Sgr A*, M31*, M87*, TON 618). If your rocket is slower than the escape speed, it gets captured – dive in for Dark Matter and permanent upgrades, then come back stronger.

- It has an ending. Reach light speed and the game is finished. A free player gets there roughly in 80 hours.

- Real-Time Voyage after the ending: launch your final rocket and let it fly to the edge of the universe in real time (~6 months). It keeps flying while the app is closed – just check in now and then.

- Physics-ish flights: Max-Q throttling, staging, Mach shockwaves, a procedurally synthesized engine roar (no sound samples).

- 26 Play Games achievements, a "Farthest flight" leaderboard and cloud save.

Monetization, to be upfront: it's free and fully completable without paying. Ads are optional rewarded ads only (e.g. for boosts or treasure asteroids). There are also IAPs, like Ad-Free and some permanent boosts.

I'd really appreciate feedback – especially on pacing (early, mid and late game) and anything that feels like a wall.

Google Play: https://play.google.com/store/apps/details?id=ee.mametec.rocketascent

Website: https://rocketascent.mametec.ee

AI disclosure: I'm a solo dev and I used AI (Claude). The game design, progression and balance decisions, and all the playtesting are mine – the AI wrote most of the code under my direction. There are no AI image or audio generators involved: all graphics are drawn in code (vector shapes, no image files) and all sounds are synthesized in code (no samples). That code, the store graphics, the achievement icons and this post's text were also written with AI help. No translations.