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Hi there. A bit of self promotion today with a game I've been working on.
AI Disclosure: The game uses generative AI for assets. Items and animations are generated by generative AI models. Generative AI is also used to assist with codding.
With the disclosure out of the way... a little over 7 years ago I started on this game, which went as far as version 0.4. However my life changed, became a dad, move jobs to a more demanding position (I'm a software engineer) and I just didn't feel like coming home to write even more code instead of spending time with the kids.
At work we use AI more and more, as I'm sure many of you do too. And I though why not use it to realise my vision? I can spend an hour or two making the plan and then let it generate the code. If I'm happy, great, and if I'm not try again.
So that's how v0.5 came to live. I started on it 2 weeks ago or so, polished the UI, removed some behaviours I wasn't happy with (in 0.4 you had to manually fire for a while until an upgrade was unlocked and now that's gone), a new balance pass, and yeah, I feel this can now go somewhere. And if at least one other person that's not me plays it, its a win.
So, the game is on itch.io, still with the old posts (9th October 2019, long time!).
https://oscarolim.itch.io/idle-war
The website: https://idle-war.oscarolim.com
I've also released two videos recently, one with a tutorial-esque feel, and one as a deep dive on the mechanics. Go easy on them, I don't make videos often, so was a bit nervous, more on the first than the second. It's also without editing, I don't think is worth making it artificial, so there will be corrections because I used the wrong word or thinking of the wrong thing (maybe having a script is not a bad idea!). v0.5 Release / Tutorial and the deep dive videos.
In a nutshell, is a 2D game built using phaser.io, assets for many different kind people that I'm sure this community has heard of (credit where credit is due). You unlock ships, go to missions, kill enemies, earn equipment, level up equipment, pilots, global bonuses, rinse and repeat.
v0.5 has the Volume I with 5 missions plus a free play. I'm in the process on finishing balancing on Volume II and then Volume III. I have the big picture story up to maybe Volume XII but that's still far, as I also need to think of enemies, player ships, visuals, and the progress on that is 0 at the moment.
If you read this far: I get the apprehension in regards to AI. Would be lying if I said I have none, specially since it makes my job easier and harder at the same time as a software engineer. But used properly, it can be an asset. This game would have been left behind if I didn't use it.
Anyway, hope you enjoy the game, maybe some of you will remember it from 7 years ago (I used a different reddit account back then that's long gone), and any feedback, good, bad, in between, is welcome.