Hi all,
I’m Click, and I’ve been spending a bit of time making a game after being a player for years, putting in the ideas I’d want in a game.
It’s a free browser idle RPG where you run a small party of heroes who fight, loot and level up while you’re away.
It’s in open alpha, so expect rough edges, and progress may be reset before beta.
Play: https://playevermarch.com (desktop and phone, you’ll need to make an account. I’m looking at a Steam launch later too.)
What you do
- Pick one of nine classes (Warrior, Paladin, Priest, Mage, Archer, Assassin, Warlock, Shaman, Berserker) and fill out your party with companions. Party up with other players, or play solo with a merry band of companions from the tavern.
- Clear zones and zone bosses, then move on to Hunts, Raids and a Guild boss, and take on world bosses with other online players.
- Chase gear: tiers, rolled stats, gems, runes, and Uniques that change how your class’s build works.
- At level 40 and 80 you unlock keystones, which each bend one rule of how you fight.
- End-game is Fractured Shards, levelled maps that go past level 100, set to how hard you want to push and how much you want to be rewarded.
- Crafting to bring your own build to life.
- PvP Arenas and Leaderboards to track your progress and achievements against other players.
Just patched
A big balance patch just landed. End-game zones are tougher, capped stats like crit chance and attack speed roll lower, so hitting a cap takes real gear and choices, and every role got new gear lines and skill tags to build around.
What I’d most like feedback on: how the first hour feels, and whether it’s clear what you’re working towards. I’ll be in the comments, but feedback in our Discord would be great too, or through the in-game bug report tool, which you can also use for suggestions.
AI disclosure: The art is made with ChatGPT, and I use Claude to write a lot of the code and help with GitHub and hosting. The game design, balance, vision and what goes in are mine.
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