Ok well not truly hate it, but I Dislike it a lot actually. I'm not really an old gen monster hunter vet as they say, hell, my first Monster hunter game was Monster Hunter Stories, but What I can say is that the differences between Old Monster hunter games and what we got in 5th gen and beyond are VERY dissatisfying!
A thing about me is that I like caveman, megafauna hunting Aesthetics, and Monster Hunter scratched that itch. In fact, it scratched that itch SO good that Monster Hunter was one of the only things I played for 7 years straight, and even still I feel not an ounce of fatigue for the series! I fucking LOVE monster hunter, I love it so much that I can even memorize ALL the monsters by class, size, and the games they're from by memory, even the small monsters! I can recognize them by their roar, by their themes, hell Even by the hunting horn chymes from their equipment!
So safe to say, no it's not my long time playing of the series that makes it feel so fucking dry, but another thing. HOW THEY TREAT MONSTER AND PLAYER RELATIONSHIPS. My first taste of mainline was MHFU via emulation, and safe to say that, that game is one of if not my all-time favorite games to play, but I'll touch on that after I deliver a diamond-studded paddle to the BALLS of this abominable newtard slop that is Wilds.
For one, my biggest gripe and the very thing that I would be happy if you upped and removed from the game would be Wounds and Focus mode. Honestly, these two things just blatantly cuck the system of part breaks, which focuses on timing, and and positioning with intent to reach the desired outcome of breaking the monster's part, making the fight more manageable, and even getting the extra treat of a carve for your hard efforts. Honestly, Capcom could have went many ways of solving this issue, be it balance the way this system is managed, or hell, make the wound as maybe a stage one indicator that the monster part is half-way broken. Reasonable, right? But what does Crapcum do?
Give you a shitty decoration that gives back your integral mechanic that makes monster hunter, MONSTER HUNTER. And the funny thing is being that the damn thing still doesn't work.
Ok, pretty sad, but you wanna know what else the BBC overlords at Capcum decided plow into an unrecognizable husk of it's former self?
THE FUCKING SMALL MONSTERS!! Back then, if you didn't know how to actually manage a group of monsters properly, you might as well bent over and pucker up princess, because you basically spent money to get a digital Bukkake special, with your only payment being the permission to live. Dromes pouncing on you, Vespoids and Bnahabras paralyzing you to death, Hermitaurs, Blangos, an assortment of small monsters who would slap you off your feet and make you regret ignoring them, because sometimes their existence was the only difference between a quest complete and you turning off you device and crying in the middle of class silently. These days, they're just slightly more complex endemic life that you can tear slinger ammo off and also beat up so you don't realize that Capcom left them sprinkled in the world to make it look pretty. It's such a damn problem in fact that instead of actually BALANCING them to be a proper threat and giving them back their place in this game ecosystem, they really gave you a fucking shopping spree quest and told you to kick rocks.
Buddy, if I wanted to play a fucking glorified BANDIT BEATER I would just boot up Blox Fruits for free, not do some wack filler quest so you can feel like you did your job Capcum.
And now instead they just assigned this role to the starter monsters. Big whoop. There was a time where if you didn't take a starter monster seriously, it would actually fuck you over, and I'm not going to even say "But now" again because I'm just tired of it.
So TLDR; The wounds features suck the small monsters have been reduced to mere resources, and New thing bad Old thing good. Safe to say I'm probably going to stick to old gen monster hunter for a while now, and do more complaining on the MH sub.