r/feedthebeast • • 5h ago

Announcement New AI Flair

191 Upvotes

We're adding an AI content submission flair to the subreddit as an experiment.

You'll start to see it pop up on various posts, and the flair itself has to be assigned by moderators, so submitters are NOT able to add it themselves.

Why

The reason this is an experiment is because as we have said before - we believe (based on prior evidence) that adding a flair or further moderating AI-related content will not reduce toxicity, and in fact is likely to act more as a red flag to toxic users, causing witch hunts and similar.

Our primary goal for this subreddit is to be a welcoming and accessible space for the majority of its target audience. That means our moderation decisions have to be based on that goal, and not what any individual or group may want for the subreddit.

With that being the case, we are opting to probe this with caution to see how the community handles it. If we see a definitive reduction in AI-related toxicity on posts flaired with AI, we will likely consider it a success.

If we see no difference, or the opposite, we are likely to consider it an abject failure.

If you have had your post flaired

If you have made a post, and it has been flaired as mostly AI; this is not a statement about you, or your work. This is just a flair to denote a primarily AI-generated content post. We do not have any rules for or against AI.

If you believe your post was mistakenly flaired, send a message to the moderators to let us know. We'll only be applying it on posts we're quite confident on, but that doesn't mean we don't make mistakes.

Reminder

Once again, a reminder that users CANNOT add this flair themselves, so brigading posts demanding they add it will not help your cause, and is in fact likely to harm it.

Thanks


r/feedthebeast • • 15h ago

Mostly AI been working on a tarot magic mod for minecraft. here’s how it’s going so far :)

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113 Upvotes

i’m a game dev, and one of my spare-time projects is Cartomancy, a magic mod built around tarot, astrology, and the celestial bodies. the idea is that all of it can be explored and understood by a curious scholar.

the 78 tarot cards are actual spells, with their effects influenced by the sky, where you are, and the circumstances you’re casting under.

there’s a whole scholarly craft built around that: chalk, readings, rites, an astrological beating/reading device (astrolabe), living clockwork machinery, and paper friends you can hug, offend, or watch infect each other with candle colours.

the philosophy i’m aiming for is somewhere between feeling like a Thaumaturge, getting the immediate spell fantasy of Iron’s Spells, and engaging tactically with the world like Botania and Create.

it’s not released yet, but the github has more screenshots and a look at the systems if you’re curious :)

i’d love to hear what you think!

cartomancy github (no code)


r/feedthebeast • • 16h ago

Question Is it okay to vibecode?

0 Upvotes

I really want to make a mod, specifically a small add-on with electric tools and such for create power grid. The problem is I don't know hot to code. Everytime I try to learn java I have a bad headache and nothing more.

My question is: Is it okay to completely vibecode your mod?

I know they are unstable and laggy and basically impossible to support. But with hype of all ai mods I thought maybe something changed?

All the textures and logo will be humanmade. I just can't code


r/feedthebeast • • 21h ago

I made something I have an idea for a really annoying, challenging Minecraft mod.

3 Upvotes

The Baby Mod — Complete Concept & Gameplay Guide

Defeat the Ender Dragon. Survive Minecraft. Raise your baby. Try not to lose your sanity.

1. Introduction

The Baby Mod is a Minecraft survival challenge where the player must defeat the Ender Dragon while taking care of a baby throughout the entire adventure.

When the player spawns into the world, they will given 5 Minecraft days to gather essentials. Then, they encounter a white box with a pink or blue balloon tied to it. Popping the balloon grants XP and a letter from a distant friend who couldn't decide what to gift the player for their birthday, so they bought them an entire baby. The player can name the baby and choose whether the baby is a boy, girl, or non-binary. From that moment onward, the baby becomes the player's responsibility.

The main objective: Defeat the Ender Dragon while keeping yourself and your baby alive.

2. Baby carrier and backpack

Baby Carrier

  • Every baby spawns with a carrier.
  • The carrier stays with the player permanently. It has unlimited durability and never breaks.
  • The player can remove the baby and put them on the ground.
  • Babies are safe in the carrier, but putting them down exposes them to environmental dangers.
  • Babies cannot be left behind permanently. They must accompany the player everywhere.

Mini Backpack

  • Crafted using 9 leather. One in enough for a gameplay.
  • Stores baby-care items separately from the player's regular inventory.
  • Helps players carry diapers, bottles, formula, toys, pacifiers and other essentials during long expeditions.

Why the baby cannot be left alone :

Leaving the baby in a large, closed space causes distress and excessive crying. Leaving the baby in a small space risks suffocation. Leaving the baby in an open area exposes them to danger. Babies can wander into hazards if placed on the ground, including walking off the End island. The carrier is therefore the safest way to transport the baby.

3. Crafting recipes and baby-care items

Changing Table : 3 wool + 4 wood

  • Used to change the baby's diaper.
  • One is enough for the gameplay.
  • Babies poop frequently, so players must plan ahead and carry enough supplies.

Diapers : 6 leather + 3 feathers

  • Each recipe produces three diapers.
  • Babies need regular diaper changes.
  • Leaving a dirty diaper unchanged causes a foul smell that attracts hostile mobs.
  • Prolonged neglect can cause infection for both the player and baby.

Pacifiers :

  • Found in village chests, Zombie Villages, Pillager Outposts and Woodland Mansions.
  • Must be washed before use.
  • Each pacifier can be used up to four times.
  • An unwashed pacifier can cause infection and damage to the baby.
  • Stealing one from a village chest triggers the Iron Golem, so players should evacuate quickly.
  • Water is unavailable in the Nether, making pacifiers harder to use there.

Toys :

  • Found in various structures.
  • Used to soothe babies during meltdowns.
  • Do not require washing.
  • Have durability and can break frequently.
  • Especially useful in the Nether, where pacifiers cannot be washed.

Bottles : 6 glass + 3 iron

  • One bottle is enough for the entire gameplay. But you may need more.
  • Require washing, so have atleast 2-3 of them prewashed and full in the nether.
  • Milk can be collected from cows.
  • Formula can be found in structures and combined with water when cows are unavailable.

Baby Onesies / Armor :

  • Available in different materials, from leather to netherite.
  • The armor requirement refers to the player's armor, not separate armor worn by the baby.
  • Players need iron armor before entering the Nether with their baby.
  • Players need diamond armor before entering the End with their baby.

Bandages : 1 Wool + 2 strings

  • Used to help restore the baby's health when their hearts are low.

4. Baby moods and emotional needs

Babies have five moods, progressing from contentment to severe distress. Happy to Content to Fussy to Crying to Nuclear meltdown.

5. Nuclear Meltdown

  • Severe distress that attracts hostile mobs and makes survival more difficult.
  • Text above the player's bar indicates the reason the baby is distressed.
  • The player must identify and respond to the baby's needs.
  • Ignoring those needs causes the baby's mood to deteriorate.
  • A distressed baby exhausts the player, preventing sprinting even when the hunger bar is full.
  • Toys and pacifiers can help soothe the baby.
  • Milk or formula, toys, pacifiers and bandages can help restore the baby's hearts when their health is low.

Additional for Nuclear Meltdown :

  • When the baby begins crying, the player gets a 90-second warning period before Nuclear Meltdown.
  • During this period, the player can:
  1. Identify and meet the baby's needs.
  2. Use a toy or a clean pacifier to calm them.
  3. Find a safe hiding place if soothing them is not immediately possible.
  • If the player fails to resolve the situation, Nuclear Meltdown attracts hostile mobs.

5. Baby health, damage and death

  • The player is the baby's primary protector.
  • The baby is protected by the player while carried.
  • The baby begins taking damage only after the player's health falls to three hearts.
  • The player's armor helps protect them and indirectly protects the baby.
  • If the baby has low health, milk or formula, toys and pacifiers can help restore their hearts.
  • Neglecting care, infection and dangerous situations can threaten the baby's survival.

What happens when the baby dies?

If the baby's health reaches zero, the baby dies. The player also takes damage from depression and guilt, eventually dying as well. The player can respawn and continue without the baby, but doing so defeats the central purpose of the mod. The objective is not merely to finish Minecraft. It is to finish Minecraft while successfully caring for the baby.

Let me know what you think about this mod! :)


r/feedthebeast • • 8h ago

Mostly AI I made a free interactive 3D layer-by-layer visualizer and calculator for Mekanism (Turbine, Boiler, and Fission Reactor)

0 Upvotes

Hey everyone! 👋

If you've ever struggled with sizing your Mekanism multiblock structures or accidentally blown up your base because of a wrong ratio, I built something that might help.

I created a free 3D Builder Suite that runs directly in your browser. It lets you inspect every single layer of:

  • Industrial Turbine (with all 8 efficiency presets and structural glass replacement)
  • Thermoelectric Boiler (with live calculations for the maximum safe Fission Reactor size)
  • Fission Reactor (featuring the checkerboard fuel assembly layout)

It also features real-time steam balancing between your boiler and turbine, a 2D layer map, block lists (BOM), and an English/Italian language switcher.

You can try it out for free here: https://casti540.github.io/mekanism-builder-/

It's 100% free and ad-free. If you'd like to support the project and buy me a coffee, there's a Ko-fi button in the sidebar

Let me know what you think or if you encounter any bugs!


r/feedthebeast • • 20h ago

Discussion Imagine an add-on for the Vampirism mod that allows you to be a hybrid of all three species.

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29 Upvotes

I know this sounds pretty ridiculous and would break the mod's balance, but... man, don't you think it would be fun if there were a difficult way to obtain the abilities of a vampire, a werewolf (from the "Werewolves - Become a Beast" mod), and a vampire hunter?

Or, at the very least, being a "vampire-werewolf" hybrid—that would be awesome! I’m actually surprised there isn’t a mod that allows for this combination.

Maybe something like this: you have to be bitten by a werewolf while under the effect of a vampirism potion, all while holding a crucifix. That way, you’d have access to both the werewolf and vampire skill trees, and you’d also be able to use the vampire hunter’s weapons or armor.


r/feedthebeast • • 8h ago

Mostly AI Horsing Around (Horse Riding Rework)

121 Upvotes

I've been working on this mod for around three and a half weeks and it just got denied by Modrinth. There's probably nothing that I can do to change that but I figured I'd still post it here for anyone who wants to try it out.

This mod was made using AI for coding, however it is not a one shot slop project. I've been iterating for multiple weeks in order to make sure that the mod feels exactly how I want it to feel, and also so that it is free of any bugs. It's also very well optimized. MORE VIDEOS OF THE MOD IN THE MODRINTH PAGE DESCRIPTION, IM REALLY BAD AT REDDIT SO IDK HOW TO PUT MORE HERE...

Git repo.

The mod costs:

  • Client: about 70 µs per frame, roughly 0.6% of one CPU core
  • Server: about 7 µs per tick, 0.1–0.3% of the server thread
  • Memory: about 1% of the client’s, nothing on the server

r/feedthebeast • • 17h ago

Problem How do i fix this

1 Upvotes

Like I know its directly telling me here what to do, but its also vague and confusing enough to where I dont understand, any help would be appreciated.


r/feedthebeast • • 12h ago

I made something Check this out! Shaped craft generator on Python!

0 Upvotes

Only code here, nothing else 🙌

#start

print("Welcome to shaped craft generator!")

#crafting item

print("——————————")
crafting_item=input("For what item do you want to create a craft? \n").strip().upper()

#RecipeCategory

recipecategory="None"

print("///    Categories:  ///")
print("1 - BUILDING_BLOCKS")
print("2 - DECORATIONS")
print("3 - REDSTONE")
print("4 - TRANSPORTATION")
print("5 - TOOLS")
print("6 - COMBAT")
print("7 - FOOD")
print("8 - BREWING")
print("9 - MISC")
print("///  Wrong=Restart! ///")

print("——————————")
recipecategorynum=int(input("Which category will you choose? (choose a number from 1 to 9) \n"))
match recipecategorynum:
case 1:
    recipecategory="BUILDING_BLOCKS"

case 2:
    recipecategory="DECORATIONS"
case 3:
    recipecategory="REDSTONE"
case 4:
    recipecategory="TRANSPORTATION"
case 5:
    recipecategory="TOOLS"
case 6:
    recipecategory="COMBAT"
case 7:
    recipecategory="FOOD"
case 8:
    recipecategory="BREWING"
case 9:
    recipecategory="MISC"
case 0:
    print("ERROR: Wrong number!")
    exit()

#craft

print("——————————")
print("Write a pattern for your craft! Remember your items, define them as numbers! (For example craft of a shield 👇)")
print(""121"")
print(""111"")
print("" 1 "")
print("__________")

first_row=input("First row: ").lower()
second_row=input("Second row: ").lower()
third_row=input("Third row: ").lower()

#how many items in craft (items_count)

print("——————————")
ic=int(input("How much items did you use? (=>10 = Restart!) \n"))
if int(ic) > 9: 
  print("ERROR: An IC too high?") 
  exit()
items=[]

for i in range(ic): 
  print("__________")
  name=input(f"Name of item {i+1}: ").upper().strip()
  items.append(name)

#unlocked by what item

unlockedby=input("unlockedBy: ").upper().strip()

#result

print("Your result:")

print("——————————————")
print("shaped(RecipeCategory." + recipecategory + ", ModItems." + crafting_item + ")")
print("        .pattern(" + first_row + "")")
print("        .pattern(" + second_row + "")")
print("        .pattern(" + third_row + "")")
for x in range(ic): 
  print("        .define('" + str(x+1) + "', Items." + items[x] + ")")
print("        .unlockedBy(getHasName(Items." + unlockedby + "), has(Items." + unlockedby + "))")
print("        .save(output);")
print("——————————————")

r/feedthebeast • • 10h ago

I made something I made WE Assist - a client-side mod that lets you use WorldEdit with your mouse

0 Upvotes

Hey everyone! I'm the developer of WE Assist, a Minecraft Fabric mod I've been developing on to make building with WorldEdit more convenient.

I wanted to make common WorldEdit operations easier to access without constantly typing commands in chat.

Here's what it currently does:

  • Resize selections with the mouse wheel. Expand or contract the side you're looking at, move the whole selection, or resize both opposite sides at once.
  • See your selection in the world. The selection box, corners, direction arrows and visual highlights show exactly what your next action will do. It also works through blocks, so you can see the selection while building inside or behind structures.
  • Use familiar keyboard shortcuts. Ctrl+C, Ctrl+X, Ctrl+V, Ctrl+Z, Ctrl+Y, Ctrl+R to rotate and Ctrl+F to flip clipboard contents.
  • Preview pastes before placing them. With Litematica installed, a hologram shows where your copied structure will land. You can move it around, rotate or flip it, and pin it in place.
  • Use a radial command menu. Press G to access common commands like //set, //replace, //walls, //stack, //move and //smooth, with block selection and an in-world preview.

https://reddit.com/link/1xbq4ag/video/wt27skhd3uwh1/player

WE Assist is client-side and doesn't need to be installed on the server. WorldEdit is still required, and Litematica is optional for the paste hologram. The mod draws its own selection box, so WorldEditCUI isn't required.

It supports Minecraft 1.20.1, 1.21–1.21.1, 1.21.4, 1.21.8 and 1.21.11, with Fabric Loader, Fabric API and MaLiLib required.

The project is still evolving, and I'd genuinely appreciate feedback from people who use WorldEdit regularly.

https://www.curseforge.com/minecraft/mc-mods/we-assist


r/feedthebeast • • 5h ago

I made something How can you improve the face of my skin, Figura mod

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7 Upvotes

I've been making a skin for a long time and my main problem is a damn face, what to do with it?


r/feedthebeast • • 10h ago

Discussion I'm getting back into Minecraft modding. What would you like to see?

3 Upvotes

Hey!

I'm planning to get back into Minecraft modding, this time for Minecraft 26.3 on Fabric, but I'm still trying to figure out what I should actually make.

I don't really want to start working on a random idea just because it sounds cool. I'd rather make something that people would actually want to use, whether it's a small mod that fixes an annoying issue or something much bigger that adds new mechanics and gives players more things to do.

So I figured I'd ask here.

Is there anything you've wanted a Minecraft mod to do, but haven't found a good mod for yet? Maybe there's a vanilla mechanic that bothers you, a feature you think Minecraft is missing, or something that other mods have tried to implement but never quite got right.

And it doesn't necessarily have to be an improvement to something that already exists. I'm also interested in bigger ideas: new gameplay mechanics, complex systems, or mods that could offer a whole new experience. If there's a good reason to make something ambitious, I'm not against taking on a larger project.

Some examples of the kinds of things I'm talking about:

  • Quality of life: Little things that make the game less frustrating or more convenient to play.
  • Vanilla improvements: Reworking existing mechanics that feel underdeveloped, repetitive, or just not very fun.
  • New features: Things you wish were part of the base game, or mechanics you think would fit Minecraft really well.
  • Expansions to existing gameplay: More depth for exploration, combat, survival, building, automation, or whatever else interests you.
  • Larger projects: New systems, interconnected mechanics, or something that could significantly change how you play the game.

These are just examples, though. I'm not trying to limit the suggestions to any particular category.

One thing I'd ask is that, if you have an idea, please explain it a bit instead of just dropping a name or a one-line suggestion. What would the mod actually do? Why would you want to use it? And if similar mods already exist, what do you think they get wrong or what would you like to see done differently?

You don't need to write an entire design document, obviously. I'm just interested in understanding the idea and the reason behind it.

I haven't decided on anything yet, so I can't promise I'll make a particular suggestion. I'll need to look into existing mods and see what's already out there before choosing a direction.

Anyway, I'd love to hear what you think. What kind of mod do you feel Minecraft is missing, or what would you personally like to see someone make?


r/feedthebeast • • 6h ago

Discussion Should moderation be stricter against technophobes?

0 Upvotes

It's 2026. Soon 2027. Most of the development is now done with LLM Assistants.

Some old and out of passion devs who haven't touched code in years don't know about it, but the profession nowadays is assisted by LLM.

Technophobes either deny or are ignorant to that fact. But the reality is here. From 2022 to early 2026, the participation in Stackoverflow has dropped by 99%. 99% !!

Devs who don't use any LLM for their code and solutions are, if we are kind, 5% of the people or less (and much less). That is the harsh reality.

Accept it or not, everyone uses it. Now, I can understand people frustration too. Which, initially, was legitimate, before it turned into this weird egregore of AI-hate. The famous Hivemind that infects more and more everyday. But I will still give credit to people's intent :

Initially, yes, people were right to be concerned. Nobody wants slop. Nobody wants to see something they love turn into some mess, and lose the very nature of what they are attached to. People don't want slop, don't want low quality, and especially don't want Serial-sloppers who spawn slop left and right thinking it'll be the new hit : Yes this is annoying.

So what can we do about it? We might want to look at the substance behind the process. Is this mod actually good, does it offer something good, is it interesting, is the code quality, etc.

Who's able to produce good quality, no matter the tool they use? Someone who clearly has knowledge of what they are doing, both in computer engineering and LLM use, if they use one.

Should we keep standard? Of course. Should we remind people that the slop leads nowhere? Also yes.

But should we witch hunt someone who assists their work with a powerful tool such as current frontier LLM? You guys know the tool is good. Devs know the tool is good. Obviously, it is just a tool that will do what you ask it to do. If your method of building is bad, it won't give a good result. So where's the middle ground?

I'd say, let's be honest: Most devs use it. But also non-devs use it. Which make it more complex than simply saying "all AI sucks!" because, let me remind you, most platforms use AI. Devs at Discord use AI, devs at [enter company name] most likely use AI. those people know what they're doing. Assuming that a dev, magically, loses every clue of what they're doing from the second they touch an AI tool is ridiculous.

But also, obviously, it does open the gate for some nonsense, and that is where people should be conscious and careful. The "bottom entry" has lowered, to a point anyone can do something with the current LLM Frontier technology.

We should lead ourselves to a point where we understand a difference in a product by looking at the product. In the past, using LLM was in most of the cases gonna result in bad code. This is not true anymore. It is still true for larger code-bases unless there is an engineering human mind behind with experience.

What is true tho, is that people don't become geniuses, randomly, as soon as they prompt through LLM. So even if the possibility of what they can build is higher, it doesn't mean they'll reach there, most people ideas are just not the best especially when they want to do it quickly with AI. And I'm all for criticizing the result when it's fair and honest.

But this has existed for a long time. People who don't bring quality to their creation is older than AI is.

Thank you for listening to my ted talk


r/feedthebeast • • 21h ago

Looking for mod(s) Massive structures for large terrain gen.

0 Upvotes

Ive really been loving JJThunder to The Max because of the crazy mountains and rivers (and voxy seedgen can generate quickly) but I need a good structure mod to pair with it. I've used when dungeons arise which is pretty big but i need BIGGER. Also, when using jjthunder there are no cave opening or anything so the only way to find one is digging down. it would be nice for structures that give great loot and u only need stone tools to get it. i know this sounds kinda picky and kinda defeats the purpose of the mod but i would really like this,


r/feedthebeast • • 19h ago

Question Is this just because my computer is slow or???

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0 Upvotes

I'm trying to use the torch method to clear a lot of sand from my build site (I actually love terra forming -usually-) but I keep accidentally placing TOO FAST and it doesn't update the blocks above. This has happened countless times, I just take a pic when I get pissed because it happens like, 1/3 of the time. Do I just have godly reaction time or is it my computer or mods or what? (Mods include Xaero's maps (all of it), MCA Reborn, Create (and a few addons), Croptopia, Farmer's Delight (and a few addons), and one mod that adds the Upgrader, plus I may have forgot one)


r/feedthebeast • • 13h ago

Looking for mod(s) A building mod/pack that doesn't just give more blocks?

1 Upvotes

I need the building mechanics to change. I want some blocks for example sloped railings for stairs, vertical slabs etc but there's also a fundamental change I am looking for. I need 2 blocks to be able to occupy one block space so I can place torches (or some better wall lighting options) on vertical slabs, but I want that thin walls. Or placing blocks on regular slabs and lanterns beneath it.

Or when I am placing something down, I want to have some options within the block. Like, window panes are centered and that leaves an opening on the other side and that annoys me, I want to be able to place the panes on the edge of the block space. Or to put fences/railings on the edge, for my balcony or my stairs so I can put railings on both sides of a 2 block wide stairs and still have room in between you know

The building mods I see are always new blocks but I need such changes too in order to make something I like. Sometimes I see some of the mechanics I want in a mod but it's limited and sometimes seriously old or difficult to get them working together because of the supported modloaders. any good pack/haul/mod whatever?


r/feedthebeast • • 4h ago

Looking for mod(s) Mod that can keep up with TacZ in terms of combat

1 Upvotes

The modpack me and my friends are going to play has tacz in it and i find it LAME. I want to add a mod that can keep up with someone using guns in combat. Also we already have iron's spellbooks so something else except that.


r/feedthebeast • • 21h ago

I made something Gameplay Trailer For The Anima Mod - Master Soul Magic in Minecraft

22 Upvotes

https://www.curseforge.com/minecraft/mc-mods/anima-soul-magic

I made a gameplay trailer to show off some of the cool features of this mod. Hope u enjoy :D


r/feedthebeast • • 6h ago

Looking for mod(s) What mods do you wish you knew about earlier

2 Upvotes

Basically the title, can also be mods you wish were more mainstream.

can also be OP mods that no one knows about so I can dominate my SMP 👀


r/feedthebeast • • 14h ago

I made something the dungeon's copper deserves a better architecturev

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2 Upvotes

r/feedthebeast • • 8h ago

I made something I added underground spider colonies to Minecraft!

36 Upvotes

r/feedthebeast • • 23h ago

Problem Where is distant horizons hiding to stay in my game when nothing with the word “distant” exists in my .minecraft folder anywhere at all?

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31 Upvotes

I just want to try out voxy to compare them.

Distant horizons just doesn’t appear in my mods folder anywhere. There were a few config files and such but I purged my whole .minecraft folder of anything containing the words “distant” or “dh” and yet the mod refuses to die and it comes back every time I launch the game.

Seems to be specifically distanthorizon 3.3.3 version that’s stuck because I can install dh 3.3.4 and that version shows in mod menu but then I delete dh 3.3.4 and relaunch and dh3.3.3 remains in the mod menu


r/feedthebeast • • 19h ago

I made something I created a scan effect using a depth sampler

15 Upvotes

I did this using Photon Editor v2. I used only one post-effect shader for this effect. I don't know what it could be used for, but I liked it. (translated with google :D)


r/feedthebeast • • 14h ago

I made something A while ago i made a "prototype" of a mod that mimics the warframe movements

83 Upvotes

this mod have double jump, slide, wall climb and bullet jump. It's really buggy and i only used the animations that already exists in minecraft (since i'm a terrible animator lol).

Should I keep working in this project?

Source code will be in the comments if anyone wants to take a look


r/feedthebeast • • 16h ago

Mod Identification What fog is this mod from so I can disable it

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169 Upvotes