r/feedthebeast • • 6h ago

Discussion Free-For-All

1 Upvotes

Welcome to Free-For-All!

Got any questions that you don't think need an entire thread dedicated to it? Want to ask for some help or a solution to a problem that you've encountered? Just want to share something? Then this is the place for you! This post is for anything and everything that you want it to be, all you have to do is post a comment.

To find previous "Free-For-All" posts, click here.

As always, please abide by the subreddit's rules.


r/feedthebeast • • 3h ago

Discussion Animations?

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143 Upvotes

I was messing around and got a little carried away here.

First one is an artificial sun used to speed crop growth, a little over kill?

The others are different tiers of quarries. Might have gone overboard haha!


r/feedthebeast • • 6h ago

I made something I'm building a magic mod where spells and staves are assembled from parts. Not playable yet, looking for feedback!

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127 Upvotes

Hi! I've been working on a mod called Magitechnica for a while. It's nowhere near playable or released yet, but I'd love some outside opinions before I build too much more on top of these ideas.

The concept has two sides:

  • Arcana: magic as a world you actually experience. Spells aren't just items you find. You put them together yourself, part by part, and get a feel for how magic works.
  • Machina: a magitech industry mod. Think of a tech mod's factories and processing chains, except everything runs on magical energy instead of electricity.

What works so far (mostly the Arcana side)

  • Mana and Vis: Mana is ambient and differs from place to place. Vis is your own energy (shown as a bar above the hotbar), and it refills by drawing in the Mana around you.
  • Spells: at an Inscription Table you build a spell from a Form (Self / Projectile / Area), an Effect (Damage / Push / Ignite) and Modifiers. Each part adds cost and complexity.
  • Modular staves: a crystal core sets how complex your spells can be, the shaft sets how many scrolls the staff holds and how fast it casts, and catalysts change power and cost. You swap parts at a workbench.

Planned

On the Machina side: machines that run on Vis, ways to store it and move it around, and an industry built on top of that. On the Arcana side: 7 elements and rituals for unlocking stronger spell parts.

(Textures are vanilla placeholders. I'm working on mechanics first.)

What I'd love feedback on

  1. Does building spells from parts sound fun, or does it sound like too much time in menus?
  2. Staff parts trade off against each other (more scroll slots or faster casting, for example). Is that interesting, or just tedious?
  3. In a magic-powered industry mod, what would make it feel different from a regular tech mod with a fantasy skin?
  4. Is there a magic or magitech mod that you think already does something like this really well, or really badly?

r/feedthebeast • • 4h ago

I made something I've made an Atomic Reconstructor (Actually Additions mod) model like 4 years ago and I decided to make a new version based on the most recent texture

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50 Upvotes

r/feedthebeast • • 16h ago

Discussion Anyone else just realize that this BOP biome is meant as if you were shrunken down to insect-size?

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438 Upvotes

r/feedthebeast • • 1h ago

I made something We made a story-driven Minecraft modpack where your spaceship's computer talks to you - and a drone actually delivers your supplies!

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• Upvotes

Hey everyone!

We've just released Lost in Space, a story-driven Minecraft modpack where you crash-land on unknown planet and quickly discover that surviving isn't your only problem.

Your ship's onboard computer still works. It gives you assignments, lets you communicate with mysterious contacts, and sends an actual animated delivery drone to bring supplies and collect your shipments.

But who's giving you these orders? And why?

Here's what you can expect:

  • Interactive story with custom dialogues, choices, and a mystery to uncover.
  • An onboard computer with its own interface, quest journal, and objective tracking.
  • A delivery drone that physically arrives to deliver equipment and collect items.
  • Alien exploration and photography - document strange creatures and landscapes as part of your assignments.
  • Technology and magic - progress from industrial machinery to mysterious rituals.
  • A fully playable story chapter, with more adventures potentially ahead!

We're really curious what you think about the concept, especially the computer and drone mechanics!

CurseForge: https://www.curseforge.com/minecraft/modpacks/lost-in-space-lis

Modpack very interesting and unusual. We hope you'll like it idea and mechanics. Write in comments :)


r/feedthebeast • • 14h ago

Discussion 10,060 b/s with elytra + Do a Barrel Roll

215 Upvotes

[Update video posted below - 32k b/s]

Yesterdays clip showcased speeds of 835 b/s, and that just wasn't fast enough.

So here is 10,060 b/s with elytra. Double checked the math this time :P

For reference, the 1,000,000 block flight video could've been done in about 1 1/2 minutes at this speed, instead of taking 8 1/2 hours.


r/feedthebeast • • 19h ago

I made something Dinos don't just hit each other anymore, they hunt

365 Upvotes

Just added something new to my dinosaur mod, synced animations between creatures. When they fight, the predator and the prey now move together instead of just hitting each other.

  • Pack hunting, smaller dinos jump on a big one together and each grabs a different spot
  • Finishers, when the prey is low on health the predator kills it in one move
  • Neck bites, takedowns and getting slammed to the ground
  • Snakes coiling around their prey and squeezing
  • Ambushes from the water's edge
  • Fishing, from grabbing fish with claws to jumping out of the water with them
  • Every attack adapts to the size of the prey, so it works on small and big dinos

-> Every creature and plus the devlog, is on our Discord


r/feedthebeast • • 14h ago

Discussion Give me ideas to make into a mod(image kinda unrelated)

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70 Upvotes

i have never made a full on mod before, but i have some experience on java, modeling and texturing, so i wanted to have some ideas on what to do.
i don't want to start with something too complex, i want something similar to aquamirae or companions, that focus on a specific theme and develops some creative stuff with it.
pls help me get some ideas, it can be the general theme or maybe a simple mechanic, i will make sure to credit you if i end up using your idea!


r/feedthebeast • • 1d ago

I made something Villagers took every floor of my house, so I made a mod to evict them

761 Upvotes

So in my hardcore world the whole village decided my house was their house now. In hindsight that's on me, I had a lectern and a bed in the bedroom, a cauldron in the kitchen, smokers and blast furnaces downstairs, a grindstone in the attic and probably a dozen or more barrels. The villagers were everywhere, even in the attic.

I really didn't want to swap my copper and spruce doors for iron ones or invert them (it ruins the look), so I ended up making a small Fabric mod instead.

With this mod I can now stand in my house and run /eviction set home 24, that makes a zone 24 blocks out in every direction. Villagers path around it, don't claim anything inside and if one still wanders in it gets moved back out. They still live in the village and I can still trade with them, we're just now not forced roommates anymore.

It's server-side so it works in singleplayer and people joining a server don't need it. 26.1 to 26.3 for now. The gold particles in the clip are only there to show where the zone ends, the mod doesn't show them yet.

Link's in the comments. Curious what you think and which versions you'd want it on.


r/feedthebeast • • 1d ago

Discussion Can we please add a new mandatory AI flair and a new Rule 11?

407 Upvotes

I am not as anti-AI as a lot of people are, but it genuinely seems like every mod posted here lately is AI, and nearly all of the discussion is no longer about the mods, it's about the use of AI.

I propose a simple, mandatory flair for people posting their mods if they use any AI in it's creation. Something like "AI Assisted."

Add a Rule 11 that allows AI mods to be posted, but if you don't use the flair, it's a permanent ban. Could also add a reminder that flaming people that properly use the tag breaks Rule 2.

This way, anyone that dislikes AI mods can filter the flair and no longer engage with the content and we can get back to talking about mods instead.

Edit: Since the overwhelming response has been that a perm ban is too harsh, I'll add that I'm also fine with a warning, followed by a ban for further violating the rule. I was viewing it as an intentional attempt to deceptively get around the flair system by pretending your mod isn't vibecoded which to me justifies a perm, but I wasn't considering people that missed the rule on a first post or chose the wrong flair.


r/feedthebeast • • 11h ago

I made something Progress update 3 of my Minecraft horror mod

36 Upvotes

NeoForge 1.21.1

LMK what I should add


r/feedthebeast • • 1h ago

I made something 2 more fruits! Blueberries and avocados

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• Upvotes

What should I make next?

Other 4 images are the other fruits I made btw


r/feedthebeast • • 23h ago

I made something Working on a mod with fancy visuals that isn't ai slop

191 Upvotes

It'll add 2 subbiomes for the nether which will only appear beyond 2000 blocks from spawn.

Nethermore.


r/feedthebeast • • 1h ago

I made something I remade the old Portal Gun mod for every version from 1.11.2 to 26.3 (Forge, NeoForge, Fabric)

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• Upvotes

The original Portal Gun mod stopped at 1.12.2, so I rebuilt it and ported it to every major version since.

What's in it:

  • Blue and orange portals you can see through. Momentum carries over, so you can fling yourself.
  • Pick up mobs, cubes, turrets and blocks with the gun
  • Three portal channels, so friends can run their own pairs
  • Sentry, defective and oracle turrets, weighted and companion cubes, cube vents, aerial faith plates, pellet launchers, emancipation grills and long fall boots
  • Shoot a portal at the moon at night. Don't.

Versions: 1.11.2, 1.12.2, 1.14.4 to 1.19.4, 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.11, 26.1.2, 26.2 and 26.3. Forge on all of them, NeoForge from 1.20.1, and Fabric from 1.14.4 (Legacy Fabric on 1.12.2).

Modrinth: https://modrinth.com/mod/portal-gun-remake
CurseForge: https://www.curseforge.com/minecraft/mc-mods/portal-gun-remake-all-versions

Bug reports welcome, especially on the newer versions.


r/feedthebeast • • 1h ago

I made something A pillager elite enemy from my WIP war mod

• Upvotes

song: morgott, the omen king from elden ring


r/feedthebeast • • 1h ago

Question What is the sun spirit from the aether supposed to be?

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• Upvotes

Is he supposed to be the god of the dimension or all dimensions(since the aether is kinda heaven?..) or something else? Because the way that he is the final boss of the mod makes me think he's supposed to be a god but his name literally says "spirit" so Idk

Or is he supposed to be another type of blaze?(since he has fire abilities and stuff)

I'm trying to add lore to my modpack so I would like to learn more about the aether mod's lore!


r/feedthebeast • • 9m ago

Discussion 26.3? Never heard of it

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• Upvotes

Blackgear cooked hard with this new update. Being able to use it with Abnormals modset makes me happy


r/feedthebeast • • 24m ago

Problem i think this is going to lag my game

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• Upvotes

im playing star factory the modpack and i make a iron farm but well you see it in the image if someone can help me to solve this.

its a item collector so the probelm isnst that isnt a hopper the problem its that the enderchest is full


r/feedthebeast • • 32m ago

I made something Frontier Mode

• Upvotes

NOTE: Satchel core library is required! https://www.curseforge.com/minecraft/mc-mods/satchel

The Wild

There is no surviving beyond the Frontier. In the Wild, there is only death and disease.

The Amethyst Keepers

Powerful enemies that must be defeated to expand the "safe" known areas and push back the Wild - if
you can find them.

The Unknown

Discover new materials and tools to aid your mission and navigate dangerous territory. Explore the
ever-growing safe areas to find the next Amethyst Keeper. Learn to build or find structures to guide
your journey.

Expansive

The Wild is as big as the Overworld itself - and a Keeper is always ready, waiting to do battle!

Roadmap

  • This is a hard, fast start, and there are no difficulty levels yet. Expect to die working out how to stay alive.
  • Multiplayer is supported, but the system is currently geared for single player. Future plans include features to enhance how it feels for several players.
  • Worlds are not guaranteed to be portable between versions; expect to start a new one after updating.
  • Late-game structures are partially implemented. 
  • Porting to modern Minecraft/Forge is the intent.

Requirements

  • Minecraft 1.20.1
  • Minecraft Forge 47.4.10
  • Both mods installed together: Frontier Mode depends on Satchel.
  • Kill the rabbit.

Assets

All visual assets for Frontier Mode are created by Arryn77. Audio assets are created and edited by Arryn77, or by an attributed creator. System design and code architecture by Arryn77. Source by Arryn77 includes use of Claude Code.


r/feedthebeast • • 1h ago

Question Does anyone know if there's a way to not get this effect when eating something?

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• Upvotes

I'm playing with the lost era modpack (1.7.10)


r/feedthebeast • • 6h ago

Discussion any good tech/automation modpacks that arent half-baked

5 Upvotes

it feels like I haven't played a tech modpack that has felt fully thought out. they always have some oversight that ruins it for me. the only automation packs Ive enjoyed was terrafirmagreg and cabin. Im thinking about GTNH but i just really hate the feel of old minecraft.


r/feedthebeast • • 1d ago

Problem I hate reese's sodium options(neoforge 1.21.1)

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130 Upvotes

Every time i install mods for neoforge 1.21.1 i want to install sodium dynamic light which requires sodium options api which requires reese's sodium options. BUT reese's sodium options(despite beeing a dependensy) ISN'T COMPATIPLE WITH SODIUM OPTIONS API. I checked, and the one that's beeing updated is rso and WHY CHANGE SOMETHING THAT WORKS PERFECTLY FINE?!!!!
Tbh, I'm just making this post to rant. Anyone has the same issue or does everyone just use a much better dynamic lights mod which i don't know about?


r/feedthebeast • • 2h ago

Problem Glitched/Blurry text with shaders

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2 Upvotes

I’m using complementary shaders: unbound and I’ve noticed that some text glitches out like in this photo. I’ve tried it with MCA and with a damage indicator mod, and had the same issue.

Whenever I disable the shader, it fixes the problem.

I’m on Fabric 26.3


r/feedthebeast • • 20m ago

I made something making a mod that allows you to run 1.8.9 luckyblocks completely in 1.20.1 ( later on also the other versions

• Upvotes

its nearly done
in ~ 2 months i might release it
this required me to build a entire 1.8.9 transpation module lol => translate commands item ids and fing everything .... arrrgh

i even needed to completely port the old combat system loot++ and potioncore