r/victoria2 • u/Flaky_Independence40 • 11h ago
r/victoria2 • u/Low_Bobcat8774 • 5h ago
Image The Return of the King - Rate my South German Confederation campaign
I consider this my definitive campaign as the South German Confederation, my favorite country to play in Victoria 2.
r/victoria2 • u/maxiotenn • 1h ago
Modding Victoria 2 unofficial patch 3.05 0.7.2
A new patch has been added that matches the color of the puppets, similarity to the lord configurable from 1 to 100
i've now made pop salary multiplier that is added to pop income after tax. And it's not just a constant, it's a modifier that is unique to every country and can change during campaing,
with technology or events for example It is now possible to load more than one `v2dll_mod.dll` file simultaneously, which is useful if you are using multiple submods that rely on it,
the fixed move_pop command
A bug was fixed where, if you entered a war while already involved in another, you were unable to control your vassals
A patch that fixes a bug that caused oos
r/victoria2 • u/A_normal_storyteller • 15h ago
GFM These might be the strongest Austria and Brazil I've ever seen in GFM Spoiler
gallerySoo... This is the first time I've ever seen AI austria form Empire of Germany, and the first time that an AI Brazil actually challenges me as the hegemon of latin america. This run was perhaps the most fun I've ever had.
r/victoria2 • u/AndHisaka • 1d ago
News Unofficial Patch 3.05.6 - Religion Rework and Culture Assimilation Rework Updates
Hey Guys, so i've spent the past Week or so working on making the Religions System in Victoria 2 Be more imersive, and most importantly Be more Important to the game itself, and after days of work it is finally here: The First Genuine Snapshot of the Religion Mechanics Rework. So, now there are a Religion Tab which you can mess a Lot with (Won't spoiler to much), but with it And with National Focuses you can estabilish Missions, get unique events and decisions for said missions, etc. Now, as for the Cultures, i managed to code a way to genuinely slowly convert pops in certain provinces, for example here in the Philippines, to slowly after many events and Castillian (Spanish) Immigration and colonizing and everything, by 1904 the province of Manilla finally has some 35% Hispano-Filipino pops in it! Which may not sound like much, but Hell yeah you can believe it is. A Better working Schooling system rework is also on its way so Say Tuned guys. Also some Religion Map/Conversion after a long campaign and he Campaign map itself is available here for you all to see. Oh yeah, Shift + F6 Will not save the Religions Map of all held territories + your Vassals, And Shift + F7 Will save the Cultures map of your held territories + Vassals
r/victoria2 • u/COUNTRY_ADJ • 13h ago
Modding Victoria 2 3.05 Unofficial Patch - Introducing the fixed move_pop command
Today I'd like to show you one of the fixes included in the Unofficial Patch 3.05.
In this video, you can see the fixed move_pop command in action. In vanilla, it suffers from a well-known bug where POPs of different cultures merge when moved to a province that already has a POP of the same religion and type. Now, catholic hungarians won't suddenly turn into austrians after being moved to Vienna!
But anyway the main new feature is that you can now specify what percentage of the POP will be moved to another province.
The fixed move_pop command will be included in the upcoming Unofficial Patch 3.05 release. In the meantime, feel free to follow our updates and leave feedback for the team on ModDB:
r/victoria2 • u/dadsushi • 6h ago
GFM how do you do peace of prague?
super austria looks nice, does peace of prague happen only during the austro prussian brothers war? what happens during the conference? can i make hungary bigger by having them annex croatia and banat? or can u just incorporate all of them and make a super austria
r/victoria2 • u/Dungadu • 11h ago
Question É 1870 e preciso tomar una decisão
Estou jogando com Brasil e toda minha partida foi uma intervenção direta nos estados Unidos porque no lategame não deixam respirar a região da América do Sul. Eu tomei estados como Pensilvânia, Nueva York e Massachussets. Eles estavam em guerra com os confederados e eu intervim. A pergunta é a seguinte, o que eu faço com EEUU? eu faço eles um puppet? Pego um estado mais? Desarmo eles? Quero um tip para me assegurar que não incomodem mais na partida
r/victoria2 • u/Teapot_Digon • 16h ago
Image French Lebensraum and the Great Walk
r/victoria2 • u/StandingTNT • 1d ago
GFM The one time you don't play in Europe...
I've returned to Victoria 2 after a while and have been partying in Africa, having played some Kongo, Wadai, and now Sokoto. I've formed the Tukulor Empire and managed to white peace the French in the scripted Senegal war while still uncivilized. But I feel like this is the biggest thing that happened this game. I haven't really looked at Europe until I saw the notification for the treaty of Prague. Panning over, I'm greeted by smol Prussia and big Austria, and not long after they won the Franco-Austrian(?) War and formed Gross Germany. I've never seen AI Austria do this.
r/victoria2 • u/Dungadu • 11h ago
Question Mod HPM e tratado de ginebra
Vale a pena assinar o tratado de ginebra no HPM?
r/victoria2 • u/Emergency_Will1356 • 21h ago
Mod (other) Do I need the Fantasy Formables submod to form the Roman Empire in TGC?
Hello everyone!
I'm starting a new campaign in Victoria 2 using the TGC mod (The Grand Combination) and my ultimate goal is to form the Roman Empire starting as an Italian nation (either the Papal States or Sardinia-Piedmont).
I noticed that the download files come with a separate "Fantasy Formables" folder/submod. My question is: do I absolutely need to enable this Fantasy Formables submod to be able to form Rome? Or is the Roman Empire path/decision already included directly in the core TGC mod files (maybe hidden behind the day-one game setup decisions)?
Any tips on how to properly enable and see the decision would be greatly appreciated. Thanks!
r/victoria2 • u/azhadron • 1d ago
Modding ATCU 0.0.2 is now released + small demo video
New features for Army Templates and Conform Universal:
- Now the small newly built stacks should remember where to go after a save reload
- Select continent for template and culture-specific buttons; if no button is pressed it just builds from any culture.
It should work with any mod as a submod, and remember to not copy the lua if you already use v2dll.
Download it from the GitHub or ModDB (Once approved)!
r/victoria2 • u/Sea_Chain_2556 • 1d ago
Meta What happened to u/Abraham_Lincoln_Vic2 ?
I am not in gfm discord is the development of the mod paused? He was the main dev in this sub as far as I know and now he has deletten his account. I dont mean to ask anything personal, just wondering about the future of my fav vic2 mod. I really want to see middle east/turkestan rework done, that was next according to him.
r/victoria2 • u/maxiotenn • 2d ago
Modding Spoiler New changes in unofficial patch 3.05
A new patch has been added that matches the color of the puppets. You can adjust the degree of resemblance: the example in the image above shows 65% similarity, while the one below shows 100%.
i've now made pop salary multiplier that is added to pop income after tax. And it's not just a constant, it's a modifier that is unique to every country and can change during campaing, with technology or events for example
It is now possible to load more than one `v2dll_mod.dll` file simultaneously, which is useful if you are using multiple submods that rely on it.
These are the changes I have prepared so far for the upcoming update, which I will be releasing shortly
r/victoria2 • u/Low-Latitude • 1d ago
Question How do I make artisans in colonies unemployed?
I'm trying to bankrupt anyone in my colonies who can produce manufactured goods so that I can have the people there pay for my factory goods.
Is this just something that will happen over time as cheaper factory goods replace artisan goods? Is there a way I can destroy the industry in colonies without impacting my main country i.e without raising taxes or increasing tariffs?
Ideally I want my colonies to provide raw consumer goods to my main country that can then focus on producing things in factories and increasing my great power status as well, so I don't want to just turn everyone into soldiers or whatever.
r/victoria2 • u/AndHisaka • 2d ago
News Unofficial Patch 3.05.5: Religions Mapmode Update
Hello Victoria 2 Community!! So as you might know, as Paradox Gamers that we are, Victoria 2 lacks one mapmode which is present in basically every single other game in their franchises (Excluding the Hearts of Iron Franchises): A Religions Map Mode; Which is why we decided to Add it to the game, as well as a Big Conversion and Assimilation Rework, as well as State Religions Rework, more on that later, but Moralism, Atheism, Securalism for religions and Full Citizenship, Residency and Limited Citizenship and different Pop Types will have way more impact on how the game works from now on in these regards



r/victoria2 • u/azhadron • 2d ago
Modding Army Template and Conform Universal v0.0.1 release!
The first release of the Template Mod is here! Please keep in mind that this is very very very wip and very very very untested. I'd appreciate some testing and feedback!
r/victoria2 • u/Kostu3785 • 2d ago
News My New Hybrid Engine for Victoria 2 (still in the testing phase)
r/victoria2 • u/Quiet-Tomorrow-3119 • 2d ago
GFM Hay alguna forma de añadir alguna cultura y forzar la asimiló a esta?
La verdad es que estaba en una partida de Italia a Roma, y cuando la forme me dió los aceptados de las culturas, Pero mi pregunta es como se puede añadir correctamente una cultura romana y hacer una decisión para asimilar Pops a estás, tipo los eventos Franceses de asimilación
r/victoria2 • u/ElYisusKing • 3d ago
A.A.R This is the craziest game i've ever played (GFM)
r/victoria2 • u/azhadron • 3d ago
Modding I don't remember this update
Thanks Claude! Very cool!
r/victoria2 • u/AndHisaka • 3d ago
News New Launcher and Victoria 2 Unofficial Patch V3.05.4 Updates
r/victoria2 • u/ECNeox • 2d ago




