r/TheTowerGame • u/Thooves • 9h ago
r/TheTowerGame • u/SamBartley • 19h ago
Patch Notes v29.1.1 Patch Notes - October 16, 2026
Hi pals! We have a small hotfix dropping now with a few adjustments. This will be rolling out on both platforms and will be out before we lock the tournament today.
- Added an informational popup for users impacted by a vault respec issue
- Added additional metrics
And this one that fell off the patch notes from v29.1:
- Golden Bot + (Bonus Cells) should now respect Golden Bot range (previously it applied to all Elites, regardless of range). Depending on your setup this might result in a slight decrease in cell gains per hour.
We are also aware of a report where some players see incorrect cell values (positive or negative), and we are investigating that now.
We will update when we have more info to share.
Thank you Defenders!
r/TheTowerGame • u/SamBartley • 1d ago
Patch Notes v29.1 Patch Notes - October 15, 2026
(The same notes as was posted on October 13, just reposting now that it is rolling out)
Hello Tower Defenders! Our minor update is rolling out, and will be be fully rolled out before this weekend's tournament. This update includes tournament adjustments, some quality of life improvements, a new lab, some anti-cheat system improvements, and bugfixes. Let's dive into the changes!
Tournament Adjustments
We have a number of tournament changes in this update in response to feedback from v29's tournament update. These changes will be live for the weekend tournament. Remember, these changes are isolated for tournaments only, and should not affect your non-tournament runs:
- Demon Mode, Second Wind, and Viking Funeral now have a maximum amount of waves after activation. The limit is determined by a time limit or a number of waves of activation, whichever comes first.
- Viking Mastery is buffed to activate on all death saves (Demon Mode, Nuke, Death Defy, and Second Wind)
- Energy Shield and Wall must both take at least two waves to charge. If you are still within two waves of charging, the value will stay at 99%
- The Wave Speed Up mechanic for Gold and up will only end if you've used up all of your shields (Smart Demon Mode, Smart Nuke, Energy Shield, Second Wind)
Security, Save Data, and Leaderboard Improvements
In this release, we put in some work under-the-hood to improve save data integrity and anti-cheat systems. These changes won't be visible to most players, but it will help reduce cheater activity and make it easier to keep the leaderboards clean. We also did a big ban wave recently. :hammer: Big thank you to everyone who has reported cheaters and suspicious accounts!
Changelog
- If you have full uptime on an Ultimate Weapon (Golden Tower, Chrono Field, Black Hole, Poison Swamp), it fires immediately on run start.
- Added 4 new Labs: Primary Module Bonus [Cannon / Armor / Generator / Core]
- 30 levels, each increasing the primary module bonus stat from 1% to 30%
- Added button to quickly level up Module Slots to the next Sub-Stat Effect
- Standardized Stat Icons and descriptions across Vault and Encyclopedia
- Updated descriptions for Ally and Attack Chips to make them clearer to their intended behavior
- Moved the guild chat notification badge from the Guild icon to the Guild Chat button
- Added a new toggle "Guild Chat Notification", set to ON by default
- Added an info button to the Card tab to include drop rates
- The Module inventory cap was increased from 300 to 350
- Updated Vault Descriptions to better inform players of effects
Bugfixes
- Guardian Chips no longer remain active while not part of a guild
- Intro Sprint card now clarifies that no persistent currencies except Cash are granted during its duration
- Fixed an issue where tournament rankings would appear inaccurately on new accounts
- Tournament attempts should no longer require a restart to appear on the leaderboard
- Spotlight missile animations now align better with actual impact
- Flame Bot's AoE animation now accurately reflects its actual range
- This will make the effect look larger for most accounts, but now accurately captures the existing range of the bot
- Bots no longer appear in Synchronicity without being unlocked
- Added functionality for Card Masteries to not be unlocked during a run, causing some unintended issues during its active battle
- The Extra Orb distance no longer resets when restarting the app
- Fleet "Overheat more fleets" spawns are no longer delayed by the Wave Skip card
- Intro Sprint should no longer retrigger during an ongoing battle when the mastery is purchased
- Fixed an issue where Module Slot's level remains orange after a module of a lower level cap is unequipped
- Fixed an issue where Black Hole Size may sometimes be greater than expected on a new run when the previous Black Hole size was affected by Saboteur's ability
- Fixes an issue where the Basic Ultimate Reduction lab was not applying accurate value reductions
- Fixed an issue where Energy Net could fail to hit the Boss with Chrono Field + active
- Fixed an issue where coins earned during battle failed to appear in the mission section until a mission reward was claimed
- Fixed a visual issue where Restorative Bonus, while equipped, would appear to block the ability to level up a workshop upgrade during a run
- Fixed an issue where the "Killed with Effect Active Orbs" and "Enemies Hit by Orbs" counts could become out of sync
- Fixed an issue where the Modules count failed to get updated immediately after purchasing more Modules using Module Tickets
- Uncommon modules should no longer be mergeable past Legendary+
- Various minor UI and text fixes
r/TheTowerGame • u/knoberation • 45m ago
Info PSA: Tournament IS applies until your previous best wave
I caught some pushback earlier in the week for my claim that the tournament wave speed up mechanic only applies up until your previous best wave on that tier.
There were enough people telling me that I was wrong (that it is in effect indefinitely until it is stopped either manually or by drained life saves) that I became unsure. Today I had the opportunity to test it.
Context: I do not have T23 unlocked, and my previous best Mythic run was W26. I did not have IS card itself equipped for this run, which I would assume makes no difference anyway.
I intended to make a video to show the transition but the last fleet on W20 died a bit sooner than I expected. But in this image, I have just finished W20 (where I still had IS active) clearly not used any of SW/DM/Nuke yet, and I definitely did not stop it manually. IS dropped me on W26 (previous best), not W30.
The reason I am interested in this:
In todays tournament, there is an arbitrary advantage for a lot of players - it does not seem possible to wave skip to W26 in today's tournament seed, so it's impossible to get to W26 without killing all fleets on W25. But the IS can get you directly to W26 to face the fleets there instead - only if you happen to have run a tournament before where it was possible wave skip to W26.
r/TheTowerGame • u/VirusBeginning5432 • 1h ago
Discussion Looks like we need to restart the game for CPH again v29.1.1
Not sure which version changed this, but at some point, restarting the game daily was no longer necessary to maintain good CPH. At least in my experience, I went quite a while without needing to restart it.
Seems like 29.1.1 brought that back, though. If your CPH has dropped, try restarting the game!
r/TheTowerGame • u/WearyNobody1615 • 6h ago
Discussion My best overnight coin farm so far
r/TheTowerGame • u/Remote-Ad718 • 3h ago
Achievement T23 wave 500 milestone
Couldn't achieve 500 waves in a normal t23 run but in mythic it was doable. I'll take it and those new labs.
r/TheTowerGame • u/Thebigtallguy • 5h ago
Discussion Cells feel bad since the update.
I don't think I was using any support of advantage but I guess I was since I got nerfed hard.
r/TheTowerGame • u/BonzosTower • 10h ago
Info Mythic tourneys are fixed! Thank you Devs
Was able to intro sprint in mythic to 675 waves (my actual highest waves on T23 so IS+ stopped due to my PB)
Previous best for IS+ was 240 waves!
Quick tournaments are back on the menu!
r/TheTowerGame • u/Ok_Dog_2300 • 54m ago
Discussion This is just pure evil
I pulled 100+ mods after my last epic. 2.5% means about 1 in 40. I have only got a total of 2 epic mods EVER. The other ones are merged. 2000+ gems down the drain
r/TheTowerGame • u/WreckitRafff • 1h ago
Achievement Accidentally cleared T16 🥳
I did a higher tier run to readjust my farming run start time, so when I woke up in the middle of the night to restart the run, I did not wear my glasses and just adjusted the tier lower to my usual farming tier and forgot about it then went back to sleep. When I got to the office that morning to check on the run, I was shocked and wondered why it was already finished and my waves are so low plus it says highest wave achieved, that’s when I realized, I did my farming run on T16 and somehow also accidentally cleared it lol. 😂
r/TheTowerGame • u/Dangerous-Farm-3947 • 3h ago
Achievement Well… guess ill be back next Saturday
Quite happy tho, I will have enough stone to unlock IS#
r/TheTowerGame • u/anonmonday1234 • 10h ago
Discussion QOL request, vault
Would it be possible to make the locked sections of the vault viewable, but just grayed out until we unlock that section?
This way we dont have to leave the game and do a Google search to plan our keys. You did add the in-game wiki to help make things a little smoother info wise. This would be along the same lines.
Nothing would change key expense wise, but it would be far more user friendly.
r/TheTowerGame • u/destructor212113 • 9h ago
Meme It has been like this for the past hour or something like that
Tagged as meme because idk what other tag would apply here
This is funny tbh, how the fuck does that happen? How many of those guys will break the tie? Idk, im intrigued to know tomorrow!
r/TheTowerGame • u/brynchh • 10h ago
Discussion Please revert the new in-run text popups :(
The new in-run text popups are so hard to read, plus the font choice is so widely spaced apart :( Please revert Fudds/Sam :((((
r/TheTowerGame • u/lolxd01234567890 • 11h ago
Discussion WHERE? (Primary module bonus labs)
So i got excited about this, can't find it anywhere, nobody's talking about it... there is no further information in the update notes and im confused 3:
r/TheTowerGame • u/Soggy-Yoghurt9813 • 2h ago
Discussion EB Mastery Coins Boost Question?
So EB Mastery is the best for Cells, but how much of an Coins Boost can i get? I got GT+7.
r/TheTowerGame • u/MapleEdwards86 • 17h ago
UW Im not saying you do not have your right to complain, but the meme still stands.
r/TheTowerGame • u/Farlocco1966 • 4h ago
Help Best 2-3 bot for legend
Good morning, experts,
The photo is my BOT configuration for the Legends tournament. I arrive around the 1030 wave. The Area of Effect card at maximum, but without the mastery.
Is there a better combination?
Amplify + bot bot + thunder??
Amplify + flame (to make the card)?
Thank you ☺️
r/TheTowerGame • u/Acceptable-Roll4206 • 5h ago
Help Ally can convert Fleets into Ally Recovery Package?
any documentation / formal response from devs? this game is nefarious for partial documentation, misleading texts and sometimes plain out hiding game mechanics which are crucial. I don't know if it's a bug or a feature.
Would love to have this point verified properly, as technically speaking - from the wording of the Ally chip, it SHOULD convert any type of enemy (unlike Attack chip which explicitly excludes Fleets)
Please advise. Thank you!
r/TheTowerGame • u/Old-Ad2845 • 1d ago
Achievement Free upgrade 300
Why mixed? Because I accitdentally clicked one time too many in the vault and lost some coins/kill (gonna be rectified after a couple of tourneys).
And just gonna nip this in the bud. Yes, you can benefit from free upgrades higher than 100%. If one of your upgrades is 150% you are guaranteed one upgrade and have a 50/50 on getting a second. With my 309% I am guaranteed 3 upgrades and have a 9% chance of getting a 4th. This matters when you use BHD cause your coins/kill is linked to your free upgrades.
r/TheTowerGame • u/Orbital_RPED • 15h ago
Achievement Finally made it to the 1T a min club!
Only took 25 months to reach here lol
r/TheTowerGame • u/MerguezKipik • 11h ago
Visual Bug New font
What do you guys think about it ? Personally, I don’t find it attractive, and it’s even cut off from the rest of the interface...
Could we please have the old one back ?
r/TheTowerGame • u/Constant_Singer_8403 • 10h ago
Achievement I finally did it with new module 😎
r/TheTowerGame • u/kartoffelgnarf • 49m ago
Help Switch from GComp to other generator for GB sync - SH or BHD?
Good tidings, y'all!
I am currently eHP farming T11 up to 8500 and next week I will purchase my next GT cooldown upgrade to have MVN sync the trio to 110s (GT and BH duration 42 with perk). I have upgraded GB duration fully and made sure that the duration lab stops at 20, ergo a total of 55s. The other GB stats are currently 30 duration, 4x bonus and 35m range. I'm running ancestral GS and even without sync my GB makes up for 30-35% of coin income.
This means that I now have the chance to retire (for now) my trusty mythic GComp in favour of either my SH or BHD (both ancestral). Reroll shards are a bit scarce for me right now and prepping either would likely eat up all I have, if it's even enough, so I have to be frugal.
Has anyone else been in this position before and knows which one would generally be better for coin income? Is there any other relevant info needed to judge this accurately? I am personally leaning towards BHD because SH's impact is dampened by my ancient GS, and including perks my free upgrade stats average ~120%, ergo a guaranteed +30% in the end phase.
Any guidance is greatly appreciated.