r/TheTowerGame • • 16h ago

Patch Notes v29.1.1 Patch Notes - October 16, 2026

70 Upvotes

Hi pals! We have a small hotfix dropping now with a few adjustments. This will be rolling out on both platforms and will be out before we lock the tournament today.

  • Added an informational popup for users impacted by a vault respec issue
  • Added additional metrics

And this one that fell off the patch notes from v29.1:

  • Golden Bot + (Bonus Cells) should now respect Golden Bot range (previously it applied to all Elites, regardless of range). Depending on your setup this might result in a slight decrease in cell gains per hour.

We are also aware of a report where some players see incorrect cell values (positive or negative), and we are investigating that now.

We will update when we have more info to share.

Thank you Defenders!


r/TheTowerGame • • 1d ago

Patch Notes v29.1 Patch Notes - October 15, 2026

63 Upvotes

(The same notes as was posted on October 13, just reposting now that it is rolling out)

Hello Tower Defenders! Our minor update is rolling out, and will be be fully rolled out before this weekend's tournament. This update includes tournament adjustments, some quality of life improvements, a new lab, some anti-cheat system improvements, and bugfixes. Let's dive into the changes!

Tournament Adjustments

We have a number of tournament changes in this update in response to feedback from v29's tournament update. These changes will be live for the weekend tournament. Remember, these changes are isolated for tournaments only, and should not affect your non-tournament runs:

  • Demon Mode, Second Wind, and Viking Funeral now have a maximum amount of waves after activation. The limit is determined by a time limit or a number of waves of activation, whichever comes first.
  • Viking Mastery is buffed to activate on all death saves (Demon Mode, Nuke, Death Defy, and Second Wind)
  • Energy Shield and Wall must both take at least two waves to charge. If you are still within two waves of charging, the value will stay at 99%
  • The Wave Speed Up mechanic for Gold and up will only end if you've used up all of your shields (Smart Demon Mode, Smart Nuke, Energy Shield, Second Wind)

Security, Save Data, and Leaderboard Improvements

In this release, we put in some work under-the-hood to improve save data integrity and anti-cheat systems. These changes won't be visible to most players, but it will help reduce cheater activity and make it easier to keep the leaderboards clean. We also did a big ban wave recently. :hammer: Big thank you to everyone who has reported cheaters and suspicious accounts!

Changelog

  • If you have full uptime on an Ultimate Weapon (Golden Tower, Chrono Field, Black Hole, Poison Swamp), it fires immediately on run start.
  • Added 4 new Labs: Primary Module Bonus [Cannon / Armor / Generator / Core]
    • 30 levels, each increasing the primary module bonus stat from 1% to 30%
  • Added button to quickly level up Module Slots to the next Sub-Stat Effect
  • Standardized Stat Icons and descriptions across Vault and Encyclopedia
  • Updated descriptions for Ally and Attack Chips to make them clearer to their intended behavior
  • Moved the guild chat notification badge from the Guild icon to the Guild Chat button
  • Added a new toggle "Guild Chat Notification", set to ON by default
  • Added an info button to the Card tab to include drop rates
  • The Module inventory cap was increased from 300 to 350
  • Updated Vault Descriptions to better inform players of effects

Bugfixes

  • Guardian Chips no longer remain active while not part of a guild
  • Intro Sprint card now clarifies that no persistent currencies except Cash are granted during its duration
  • Fixed an issue where tournament rankings would appear inaccurately on new accounts
  • Tournament attempts should no longer require a restart to appear on the leaderboard
  • Spotlight missile animations now align better with actual impact
  • Flame Bot's AoE animation now accurately reflects its actual range
    • This will make the effect look larger for most accounts, but now accurately captures the existing range of the bot
  • Bots no longer appear in Synchronicity without being unlocked
  • Added functionality for Card Masteries to not be unlocked during a run, causing some unintended issues during its active battle
  • The Extra Orb distance no longer resets when restarting the app
  • Fleet "Overheat more fleets" spawns are no longer delayed by the Wave Skip card
  • Intro Sprint should no longer retrigger during an ongoing battle when the mastery is purchased
  • Fixed an issue where Module Slot's level remains orange after a module of a lower level cap is unequipped
  • Fixed an issue where Black Hole Size may sometimes be greater than expected on a new run when the previous Black Hole size was affected by Saboteur's ability
  • Fixes an issue where the Basic Ultimate Reduction lab was not applying accurate value reductions
  • Fixed an issue where Energy Net could fail to hit the Boss with Chrono Field + active
  • Fixed an issue where coins earned during battle failed to appear in the mission section until a mission reward was claimed
  • Fixed a visual issue where Restorative Bonus, while equipped, would appear to block the ability to level up a workshop upgrade during a run
  • Fixed an issue where the "Killed with Effect Active Orbs" and "Enemies Hit by Orbs" counts could become out of sync
  • Fixed an issue where the Modules count failed to get updated immediately after purchasing more Modules using Module Tickets
  • Uncommon modules should no longer be mergeable past Legendary+
  • Various minor UI and text fixes

r/TheTowerGame • • 6h ago

Meme Finding all those cells in your account

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53 Upvotes

r/TheTowerGame • • 3h ago

Discussion My best overnight coin farm so far

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17 Upvotes

r/TheTowerGame • • 7h ago

Discussion QOL request, vault

30 Upvotes

Would it be possible to make the locked sections of the vault viewable, but just grayed out until we unlock that section?

This way we dont have to leave the game and do a Google search to plan our keys. You did add the in-game wiki to help make things a little smoother info wise. This would be along the same lines.

Nothing would change key expense wise, but it would be far more user friendly.


r/TheTowerGame • • 7h ago

Info Mythic tourneys are fixed! Thank you Devs

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28 Upvotes

Was able to intro sprint in mythic to 675 waves (my actual highest waves on T23 so IS+ stopped due to my PB)

Previous best for IS+ was 240 waves!

Quick tournaments are back on the menu!


r/TheTowerGame • • 6h ago

Meme It has been like this for the past hour or something like that

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19 Upvotes

Tagged as meme because idk what other tag would apply here

This is funny tbh, how the fuck does that happen? How many of those guys will break the tie? Idk, im intrigued to know tomorrow!


r/TheTowerGame • • 2h ago

Discussion Cells feel bad since the update.

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8 Upvotes

I don't think I was using any support of advantage but I guess I was since I got nerfed hard.


r/TheTowerGame • • 7h ago

Discussion Please revert the new in-run text popups :(

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19 Upvotes

The new in-run text popups are so hard to read, plus the font choice is so widely spaced apart :( Please revert Fudds/Sam :((((


r/TheTowerGame • • 7h ago

Discussion WHERE? (Primary module bonus labs)

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19 Upvotes

So i got excited about this, can't find it anywhere, nobody's talking about it... there is no further information in the update notes and im confused 3:


r/TheTowerGame • • 13h ago

UW Im not saying you do not have your right to complain, but the meme still stands.

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53 Upvotes

r/TheTowerGame • • 21h ago

Achievement Free upgrade 300

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197 Upvotes

Why mixed? Because I accitdentally clicked one time too many in the vault and lost some coins/kill (gonna be rectified after a couple of tourneys).

And just gonna nip this in the bud. Yes, you can benefit from free upgrades higher than 100%. If one of your upgrades is 150% you are guaranteed one upgrade and have a 50/50 on getting a second. With my 309% I am guaranteed 3 upgrades and have a 9% chance of getting a 4th. This matters when you use BHD cause your coins/kill is linked to your free upgrades.


r/TheTowerGame • • 12h ago

Achievement Finally made it to the 1T a min club!

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37 Upvotes

Only took 25 months to reach here lol


r/TheTowerGame • • 7h ago

Achievement I finally did it with new module 😎

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14 Upvotes

r/TheTowerGame • • 7h ago

Visual Bug New font

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12 Upvotes

What do you guys think about it ? Personally, I don’t find it attractive, and it’s even cut off from the rest of the interface...

Could we please have the old one back ?


r/TheTowerGame • • 6h ago

Achievement First time "lucky" banner has actually been lucky

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10 Upvotes

Almost lucky that is. Got all these pulls, but can't make it ancestral yet because I screwed up let auto merge put all the fodder into SH (hence why its ancestral even though I don't use it yet)


r/TheTowerGame • • 7m ago

Achievement T23 wave 500 milestone

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β€’ Upvotes

Couldn't achieve 500 waves in a normal t23 run but in mythic it was doable. I'll take it and those new labs.


r/TheTowerGame • • 16h ago

Discussion One of the craziest bugs fixed in v29.1 no one is talking about

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49 Upvotes

I haven't seen a lot of people talking about this bug from V29, probably because not many knew about it. The patch notes mention a bug where BH size would become larger when BH is affected by sab in the previous run. This was probably because the size value would not reset correctly if the run ends while it is being reduced by sab, so you would get extra next run.

Thing is, this affected almost all UW, not just BH. My CL for example went from 363O to 2.69N after ending a run with CL disabled. You could stack sabs to disable multiple UW at once and boost several. I tried this on GT/BH and got about 25% more cph.

Definitely good they fixed this, but I wonder how many people were using this in tourny to get a boost for weeks.


r/TheTowerGame • • 9h ago

Help Practical ckb lab

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13 Upvotes

What is the practical tipping point for Coin/Kill bonus in labs? I feel like 0.02x isn't a massive upgrade for 13 days (or even much longer when progressed) of labtime and it feels a little bit of a waste not to use that slot for other labs.

What are your thoughts on it?


r/TheTowerGame • • 15h ago

Meme Is the final boss actually...

33 Upvotes

Vampire of Utility Dissonance Challenge?

Holy moly. These guys are the true threat. Blocking my coin economy with their "Oh look at me, I have a ton of health. Death defy? How about another hit a microsecond later, you weakling. Go try again. See you in 3 hours at wave 4000. πŸ‘‹πŸ»"

I play. But man, what an interesting thing disco challenges are. I know this is old news at this point, but vamps are back.


r/TheTowerGame • • 15h ago

Discussion Anybody else think the new font is like...too thin?

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30 Upvotes

Title


r/TheTowerGame • • 13h ago

Info TowerForge is officially at V1.0!

23 Upvotes

For those of you that are new, or those of you that don't remember (it's been quite a while since I have made an update on here about this) I am the creator/Developer of the website TowerForge.net and we are now officially at V1.0!

A quick little recap about my website ->
My website is a simple website made to help players optimize their builds and on top of that I also wanted to make something that made it simple to input your Towers data, so I came up with the idea of a website and my sole purpose for the website, at first, was to make it extremely easy to input data so that way players could extract that data and use it elsewhere. As time has gone on that has changed, I do still hope players will eventually be using the data put into the website to extract and use with other Creators tool at some point, but as of right now it has gotten slightly easier for some people to be able to grab their data to use for tools. So I have been hard at work at making a tool that optimizes your tower for different builds, now as of right now I have GC, eHP, and Econ as the 3 different "Builds" that will be able to be optimized. (I know Econ/Farming isn't really a build, but I wanted it to be separate from everything else so you can see how to optimize your farming alone). As time goes on I will add more then just the optimizer, but for now that is the "main" component to the website, and I know I will be able to grow this later on to include even more things and I hope that as a community we can make this an amazing tool for all sorts of players!

The website still needs a lot of user testing and a lot of changes, but for now it works great and for the most looks quite decent! I know that there is still stuff missing on the website, or stuff that looks unfinished, but there are some things there that I am waiting to get official assets for so that way I can make the website look even better and even more official. I am constantly making changes to the website and changing the way it looks/the way that it works so don't be surprised when something changes.

https://discord.gg/zsEAyYVQVY

That is the link to join the official discord for the Tower Forge where you can find me quicker and get responses faster then any where else. Of course if there is any questions whatsoever you can go ahead and let me know and I will answer any questions that you all have.

I am also still taking requests for the website, so if you have any ideas or if you want something added to the website you can let me know and I will look into adding that to the website.

On top of our official V1.0 for the website, we also now have a promo code for The Tower! If you would like to support me and help me fund the website you can use my promo code in the Webstore or in game, whichever you prefer. Make sure you are on V29.1.1 before making a purchase with a new code!

Creator Code: H3ll

There are so many things I want to put on this but I will keep it as short as I can and I will end it here, if you have any questions please reach out to me and I will help you all out. Thank you for reading this and I hope you enjoy what I have created!


r/TheTowerGame • • 13h ago

Discussion Free Upgrade Relic Bonuses Are Multiplicative, Not Additive β€” Tested Across All 3 Categories

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20 Upvotes

​

I noticed something interesting while testing my Free Upgrades card.

My Free Utility Upgrade Chance was 86.40%, but when I equipped the +10% Free Upgrades card, it increased to 97.10%, instead of 96.40%.

After investigating my relics, modules, perks, and workshop upgrades, I managed to reproduce the exact numbers for all three Free Upgrade categories.

My setup and calculations

Source Attack / Defense / Utility

Workshop (Level 99) 49.50% 49.50% 49.50%

Perks +31.25% +31.25% +31.25%

Module sub-effects β€” +8.00% β€”

Free Upgrades card +10.00% +10.00% +10.00%

Total before relics 90.75% 98.75% 90.75%

Relic bonuses +11% +8% +7%

Relic multiplier Γ—1.11 Γ—1.08 Γ—1.07

Final chance with card 100.73% 106.65% 97.10%

Testing with and without the card

I removed and equipped the card during the same run without changing anything else.

Upgrade| Without card| With card| Actual increase

Attack| 89.63%| 100.73%| +11.10%

Defense| 95.85%| 106.65%| +10.80%

Utility| 86.40%| 97.10%| +10.70%

All six displayed values match this formula:

Free Upgrade Chance = (Workshop + Perks + Card + Module Bonus) Γ— (1 + Total Relic Bonus)

For example, Utility:

Without card:

(49.5 + 31.25) Γ— 1.07 = 86.40%

With card:

(49.5 + 31.25 + 10) Γ— 1.07 = 97.10%

For Defense, the +8% module bonus is included before applying the Γ—1.08 relic multiplier:

(49.5 + 31.25 + 8 + 10) Γ— 1.08 = 106.65%

What I found

The relic descriptions say things like "+2% Free Utility Upgrade", which I initially interpreted as adding 2 percentage points.

However, the results suggest relic bonuses are multiplicative, meaning +2% acts as Γ—1.02 on the combined Free Upgrade Chance.

This also explains why my +10% Free Upgrades card effectively provides +11.1% Attack, +10.8% Defense, and +10.7% Utility.

I haven't unlocked Free Upgrade Workshop Enhancements, so they aren't involved in these calculations.

So the question is

Is this intended behavior, or is it a calculation/description bug?

The consistency across all three categories makes me suspect it's intentional, but the relic descriptions don't clearly distinguish between additive and multiplicative bonuses.

Has anyone else tested this or seen an official explanation of how Free Upgrade relic bonuses are calculated?


r/TheTowerGame • • 17h ago

Achievement 3/4 Echo labs - done!

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43 Upvotes

r/TheTowerGame • • 1h ago

Help Best 2-3 bot for legend

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β€’ Upvotes

Good morning, experts,

The photo is my BOT configuration for the Legends tournament. I arrive around the 1030 wave. The Area of Effect card at maximum, but without the mastery.

Is there a better combination?

Amplify + bot bot + thunder??

Amplify + flame (to make the card)?

Thank you ☺️