What do you think of this build ? Am I missing something important ? It's for a pathfinder 1e campaign focused against undead and humanoid. It's not for min/maxing.
I wanted to play a Pahmet dwarf from the desert willing to become a living monolith (prestige class). I also need the Trap spotter trait.
Dwarf
- Replace several traits for a more Pahmet thematic dwarf, but most important : Warderer to gain endurance as feat at level 1
- Two-handed weapon
25pt-Abilities : STR 16 DEX 14 CON 13(+2) INT 14 WIS 12 (+2) CHA 8(-2)
Fighter 1-6 (4 combat feat, 3 general feat)
L1 Power attack, Skill focus (disable device)
L2 Combat reflexes
L3 [edit : armor training] Iron will
L4 Extra advanced armor training (AAT) : adaptative (bab > acrobatics)
L5 [edit : weapon training] Extra advanced weapon training (AWT) : versatile (bab > diplomacy/intimidation)
L6 Lunge
Living monolith 1 (1 general feat) it require : Endurance & Iron will + some skills*
*we use a houserule for skills so it doesn't matter here.
L7 Soul stone (+2 saves vs death, mond and negative effects), Ka stone (enlarge 3x/day), [Edit : AWT : Armed bravery]
Fighter 7-8 (1 combat feat, 1 general feat)
L8 [edit AAT : armor specialisation (+1/4 lvl to AC)]
L9 Deadly aim (or improved critical if I can't find keen weapon), Critical focus
Living monolith 2-5 (2 general feat)
L10 Toughness, auto-stabilize, immunity to bleed and ability bleed
L11 DR 1/-, 10% miss chance vs critical and sneak (+1/+10% when enlarge), Steel soul (dwarf)
L12 +4 CMD, deathwatch/detect undead (at-will)
L13 DR 2/- 20% miss chance crit/sneak, Enlarge replace by Righteous might, Immune to disease (mommy rot), Extra AWT : warrior spirit
Fighter 9-11 (1 combat feat, 1 general feat)
L14 [edit : AWT : defensive weapon] AWT : defensive weapon
L15 Bravery +3, Extra AWT : item mastery (+2 STR), Extra AWT : item mastery (force shield)
L16 [edit : AAT Secured armor (if it stack)] AAT : Secured armor (if it stack)
I voluntary ignored the baroom brawler feat and the trip build. First I already did it in another game and I don't need any improved maneuver feat if the opponent can't reach you when you are enlarge.
I tough about the ranger too, but I think I prefer the fighter.
EDIT : I forgot to write the normal advanced armor and weapon training progession gained by the fighter at level 3,5,8,14 and 16.