r/nvidia • • 1d ago

Discussion Game Ready Driver 621.01 FAQ/Discussion

384 Upvotes

Driver Article Here: Link Here

Direct Download Links

  • Game Ready Driver 621.01: Link Here
  • RTX Spark (arm64) Game Ready Driver 621.01: Link Here

New feature and fixes in driver 621.01:

Game Ready

This new Game Ready Driver provides the best gaming experience for the latest new games and updates supporting DLSS and RTX technologies including Phantom Blade Zero, Call of Duty: Modern Warfare 4, NBA 2K27, Cyberpunk 2077, and Crimson Desert Enhanced: Charting the Unknown.

NVIDIA RTX Spark Game Ready

This new RTX Spark Game Ready Driver provides the best gaming experience for the latest new games and updates supporting DLSS and RTX technologies including Phantom Blade Zero, NBA 2K27, Cyberpunk 2077, and Crimson Desert Enhanced: Charting the Unknown.

What’s New in Release 620

Adds the latest performance improvements, bug fixes, and driver enhancements.

From the Game Ready Driver article:

Following the installation of our new GeForce Game Ready Driver, all GeForce RTX gamers will also benefit from Advanced Shader Delivery in Call of DutyⓇ: Modern Warfare 4Ⓡ.

Microsoft’s new Advanced Shader Delivery solves this by offloading the heavy lifting to the cloud. Using DirectX 12, Windows 11, and the Microsoft Agility SDK, developers capture shaders into a State Object Database (SODB), allowing Microsoft’s cloud network to precompile shaders for hundreds of thousands of hardware and driver combinations

When you download or update a supported title, the exact Precompiled Shader Database (PSDB) tailored to your rig is bundled with your download via the Xbox PC app, meaning ASD-supported games purchased from the Microsoft store will offer a seamless experience.

By delivering ready-to-run shader files straight to your drive, Advanced Shader Delivery lets you skip the compilation screen entirely. Better yet, with a near-100% cache hit rate, it eliminates mid-game "just-in-time" shader compilation, wiping out CPU spikes and frame stutters in titles like Gears of War: E-Day, and Call of DutyⓇ: Modern Warfare 4Ⓡ.

Fixed Gaming Bugs

  • FIXED Wuthering Waves: May crash during gameplay when using NVIDIA Freestyle filters with DLSS Frame Generation enabled. [5747079]
  • FIXED Star Citizen: Resolves a crash that may be seen when using Vulkan API. [6680590]
  • FIXED Surviving Mars: Relaunched may crash during gameplay after updating to R595 drivers. [5965452]

Fixed General Bugs

  • FIXED QHD monitor running at 360 Hz may have occasional black flash during gameplay. [4846825]
  • FIXED When gaming on a 360Hz G-SYNC Pulsar monitor, FPS may drop to 320FPS. [6408986]
  • FIXED Meta Horizon Link stream may freeze when connected over USB. [6292679]
  • FIXED Intermittent dimming may be observed on certain ASUS notebooks after updating to R615 drivers. [6807011]

RTX Spark Fixed General Bugs

  • FIXED ASUS ProArt P16 / ASUS ProArt P14: Intermittent flickering may be observed [6913940]

Open Issues

Includes additional open issues from GeForce Forums

  • N/A

Driver Downloads and Tools

Information & Documentation

  • Driver Download Page: Nvidia Download Page
  • Latest Game Ready Driver: 621.01 WHQL - Game Ready Driver Release Notes
  • Latest RTX Spark Game Ready Driver: 621.01 WHQL - RTX Spark Game Ready Driver Release Notes
  • Latest Studio Driver: 617.42 WHQL - Studio Driver Release Notes
  • High Bandwidth Monitors and GPU Scaling Behavior - Link Here
    • High bandwidth monitors are those that support display modes requiring high pixel clock rates, which in turn demand more GPU resources. The threshold for what qualifies as "high bandwidth" varies by product. On Blackwell GPUs, any mode operating above 1620 MHz is considered high bandwidth. For instance, the 7680x4320@60Hz mode defined in the CTA-861-H specification runs at 2376 MHz, making it a high bandwidth mode for Blackwell.
    • These monitors typically support display scaling natively. However, in some single-monitor setups, users may still prefer GPU scaling. When multiple monitors are connected to a GPU and at least one of them is high bandwidth, that monitor will default to display scaling only. GPU scaling is disabled in this case due to bandwidth limitations. Notably, display scaling can be more efficient than GPU scaling in such scenarios, as it reduces the bandwidth load on display cables—especially at higher refresh rates.
    • When GPU scaling is not enabled for a monitor, only the modes supported by the monitor itself will appear in both the Windows and NVIDIA control panels. Additionally, the "Display scaling" option will be pre-selected in the "Adjust desktop size and position" section of the NVIDIA Control Panel.
  • Notes on NVIDIA Control Panel - From GeForce Forum
    • Please note: With the introduction of our most recent NVIDIA App update, all actively supported NVIDIA Control Panel features for GeForce users have been modernized and transitioned to the new client.
    • After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app.
    • Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.

Feedback & Discussion Forums

Having Issues with your driver and want to fully clean the driver? Use DDU (Display Driver Uninstaller)

Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue - Link Here

There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are. So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.

Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!

Common Troubleshooting Steps

  • Be sure you are on the latest build of Windows
  • Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
  • If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance

Common Questions

  • Is it safe to upgrade to <insert driver version here>? Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If there’s no confirmed widespread issue, I would try the new driver.
  • Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.
  • My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
  • My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU

Remember, driver codes are extremely complex and there are billions of different possible configurations between hardware and software. Driver will never be perfect and there will always be issues for some people. Two people with the same hardware configuration might not have the same experience with the same driver versions. Again, I encourage folks who installed the driver to post their experience here good or bad.


r/nvidia • • 6d ago

Giveaway NVIDIA RTX Spark Launch, 30 Years of Innovation Easter Egg Hunt - Win an RTX Spark Laptop

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0 Upvotes

RTX Spark laptops have arrived - and you could win one!

Designed for AI, creating and gaming, RTX Spark brings together 30 years of NVIDIA innovation — including NVIDIA CUDA, RTX, DLSS, FP4, TensorRT, OptiX, Reflex and G-SYNC — to slim Windows laptops with all-day battery life and small, compact desktop PCs. 

Our launch video is packed with Easter eggs celebrating NVIDIA and PC history, from iconic gaming moments to creative breakthroughs and developer milestones. How many can you spot?

How to enter:
To enter, share which Easter eggs from the video you found, and the story of your first PC, what it was and how it shaped your path as a developer, creator, and/or gamer. 

The most memorable entry will win an ASUS - ProArt P14 14" 3K OLED Touchscreen Laptop - NVIDIA RTX Spark N1X with 5120-core GPU and 18-core CPU - 24GB Memory - 512GB Storage - Nano Black. 

-----

Terms and conditions

NVIDIA RTX Spark is now available worldwide! For more information, follow NVIDIA RTX Spark on X, Instagram, TikTok and Facebook — and stay informed by subscribing to the NVIDIA Local AI newsletter.


r/nvidia • • 14h ago

Benchmarks New Nvidia Drivers = Best score yet

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191 Upvotes

Only thing I changed was updating to the newest drivers. Old score was always below 10000.


r/nvidia • • 10h ago

News WireView Pro 2 Wired - Back in Stock

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37 Upvotes

r/nvidia • • 15h ago

News ASUS GPU Tweak III 2.2.1.1 fixes launch issues with recent NVIDIA GeForce drivers

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29 Upvotes

r/nvidia • • 1d ago

News Call of Duty: Modern Warfare 4 & Cyberpunk 2077 Upgrade To DLSS 4.5 - Plus New RTX Spark Games and GeForce GRD Adds Advanced Shader Delivery

126 Upvotes

First the article:

https://www.nvidia.com/en-us/geforce/news/dlss-4-5-cyberpunk-2077-planet-zoo-2-modern-warfare-4/

From GeForce PR:

This week brings several major DLSS 4.5 releases and updates, alongside new RTX Spark games. On October 16th, Call of DutyⓇ: Modern Warfare 4Ⓡ Campaign Early Access began, followed by DMZ Early Access yesterday, and full launch on Oct. 23rd.

On October 22nd, Cyberpunk 2077’s new update is adding DLSS 4.5 Dynamic Multi Frame Generation, and upgrading its already-supported Multi Frame Generation, Ray Reconstruction, and Super Resolution integrations to our second generation AI models.

And on October 28th, Phantom Blade Zero launches, followed by Crimson Desert Enhanced: Charting the Unknown on the 29th, both with a full suite of DLSS 4.5 technologies. 

Also, Planet Zoo 2 is now available with DLSS 4.5, THE FINALS PRIME TIME has been released, and we’ve got a first look at an in-development Left 4 Dead RTX Remix mod.

We’ve also released a new Geforce Game Ready Driver that introduces support for Microsoft's Advanced Shader Delivery technology in Call of Duty: Modern Warfare 4 and Gears of War: E-Day, allowing players to skip lengthy shader compilation screens and jump into gameplay faster. Players can download the driver through the NVIDIA app or from the NVIDIA website.

Here's a breakdown of the latest DLSS and RTX gaming news:

  • Call of Duty: Modern Warfare 4: War erupts on the Korean Peninsula as North Korea launches a full-scale invasion that threatens to destabilize the world in Call of DutyⓇ: Modern Warfare 4Ⓡ. In the campaign, a young squad of South Korean soldiers fight to survive on the collapsing front lines, while half a world away a vengeful Captain Price wages a personal war from the shadows as he stays one step ahead of those hunting him. Early Access began on Oct. 16 and DMZ Early Access on Oct. 18. Then, the game launches globally Oct. 23 with multiplayer. In all modes, DLSS Super Resolution will accelerate gameplay and enhance image quality. On GeForce RTX 40 Series systems, DLSS Frame Generation will further boost frame rates. And on GeForce RTX 50 Series systems, players can activate DLSS Dynamic Multi Frame Generation, with up to 6X multiplication. Additionally, NVIDIA Reflex can be enabled on all GeForce RTX systems, further reducing PC latency. Also, our new GeForce Game Ready Driver adds Advanced Shader Delivery support, which downloads precompiled shaders matched to each player's hardware and driver configuration, eliminating initial shader compilation waits and reducing in-game stuttering.
  • Phantom Blade Zero:  In S-GAME’s Phantom Blade Zero, gamers play as Soul, a swordsman framed for murdering his master. Gravely wounded in the heart and left with just sixty-six days to live, he roams the Wulin alone and hunted, determined to unravel a conspiracy that has ensnared the martial world. Launching Oct. 28 for GeForce RTX and RTX Spark devices, Phantom Blade Zero is accelerated by DLSS 4.5 with Dynamic Multi Frame Generation, and its PC-exclusive path-traced lighting and effects are further refined and enhanced by DLSS Ray Reconstruction.
  • Cyberpunk 2077: CD PROJEKT RED’s action-RPG is receiving a new update on October 22nd. For GeForce RTX and Spark RTX gamers, Cyberpunk 2077’s entire DLSS suite of technologies are being updated to DLSS 4.5, and Dynamic Multi Frame Generation is being added, further optimizing your experience.
  • NBA 2K27: DLSS 5 debuted in NBA 2K27 last month, enhancing texture detail, skin subsurface scattering, contact shadowing, hair rendering, and more, bringing the likenesses of players even closer to reality. Last week, NBA 2K27’s Season 2 update introduced a new, more performant DLSS 5 AI model that increases frame rates by up to 1.4X on GeForce RTX 50 Series GPUs, RTX Spark laptops, and GeForce NOW. The model is now 10X faster overall than the version demonstrated in March.
  • Planet Zoo 2: In the anticipated sequel to Frontier Developments’ zoo simulation game, players can let their creativity soar by constructing and managing distinctive zoos around the world, full of awe-inspiring animals, including fully aquatic and flying species for the first time. Planet Zoo 2 recently launched, and an update shortly thereafter added a suite of DLSS 4.5 technologies, including Dynamic Multi Frame Generation and Super Resolution, giving players the performance headroom to enable the game’s ray-traced reflection, shadow and global illumination lighting settings that heighten immersion and detail of your zoo and animals.
  • THE FINALS PRIME TIME: The biggest annual update to THE FINALS has arrived. With a GeForce RTX GPU or RTX Spark, RTXGI can leverage hardware-accelerated ray tracing to produce richer and more realistic global illumination effects.  THE FINALS has featured support for DLSS Super Resolution, Frame Generation, and NVIDIA Reflex since release, with a later update adding support for DLSS Multi Frame Generation. Via the NVIDIA app, these DLSS integrations can be upgraded with to our latest AI models, further enhancing image quality and accelerating performance, and enabling the use of DLSS 4.5 Dynamic Multi Frame Generation.

On the Remix front, we’re excited to spotlight Left 4 Dead RTX, an ambitious in-development project by NoMercyStudios and published by NightSightProductions (headed by u/King Vulpes). Built to bring Valve’s iconic co-op zombie shooter into the next generation, the mod leverages cutting-edge NVIDIA technologies including RTX Neural Radiance Cache (NRC), DLSS Ray Reconstruction, and Multi Frame Generation to completely transform the game’s lighting and visual fidelity. Check out more in this video.


r/nvidia • • 1d ago

Discussion Is it worth going from a 3090 to a 5070ti?

71 Upvotes

For context, my current cpu is a 7800x3d paired with a 3090 and 32gb of ddr5 ram. Been playing more games on my 4k OLED but even with dlss ultra performance I’m barely getting 60-80fps. Wondering if it’s worth the move to 5070 to and access to the newer features like frame gen and dlss5. I know the VRAM is a downgrade but I don’t use anything for AI, mostly gaming.


r/nvidia • • 10h ago

Discussion We got Isaac Lab running on H100 GPUs without RT cores

3 Upvotes

We've been experimenting with running Isaac Lab 2.x on H100 GPUs, which NVIDIA doesn't officially support for Isaac Sim due to the lack of RT cores.

We managed to get headless RL training and visualization working without an RTX GPU and tested it by training a Unitree G1 walking policy.

I couldn't find many guides covering this setup, so I documented our approach, including the issues we ran into.

Here's the demo and setup: https://x.com/kyry_D/status/2113087784827392223

I'm curious if anyone has tried something similar or knows of a better approach. Are there any existing solutions or guides I've missed?


r/nvidia • • 23h ago

Benchmarks Nvidia Vera’s System Architecture: Pushing Bandwidth

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8 Upvotes

r/nvidia • • 1d ago

Discussion Made a lightweight program to toggle G-Sync on and off by a hotkey or by system tray.

8 Upvotes

Long story short I have a ultrawide VA panel monitor. It has this breathing/strobing effect on my desktop when G-Sync is enabled. I got tired of going into Nvidia Control Panel every time I wanted to eliminate this effect. Then I would forget to re-enable the next time I launched a game. This helps me know if G-Sync is enabled by a green G in the system Tray. If it is disabled it will be a gray G with a line through it. More info for the program will be on the GitHub link.

I have a few friends who started using it. I have no idea if this is something somebody else would be interested in. But if you are here is a link to the GitHub that it is uploaded to.

If this is not allowed I apologize and please take down this post. If anyone has any questions let me know.

Github Link - SyncSwitch

Edit: I will upload a new release with the source code, and leave the .exe as an option for those too lazy to download Python and build the program by running the .bat file.

I'm not the most keen on how you properly share these things with others. I apologize for those that take offense to it being a .exe I will edit the repository tonight when I get home.

Edit: I have added the source code to the main branch, and the release commit. I left instructions how to build it with the .bat, and I left the .exe for those that want the simpler route. Thanks everyone.


r/nvidia • • 17h ago

Question What do I need to upgrade?

0 Upvotes

AMD Ryzen 5 5600x
RTX 3060 12 GB
64 GB of ram
600W power supply
Cyberpower PC

Which upgrade would make the most improvement for fps in MW4/new warzone? Also not trying to spend more than $700-$800 if possible because I’d be buying the upgrade twice cuz we both have the same pc. Thanks!


r/nvidia • • 14h ago

Benchmarks Nvidia RTX Spark N1X: The Most Powerful iGPU You Can Get Right Now!

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0 Upvotes

r/nvidia • • 2d ago

Discussion Restored an overheating RTX 3070 — hotspot dropped from 107.4°C to 75.7°C after thermal maintenance

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20 Upvotes

r/nvidia • • 18h ago

Discussion Is gaming at 4K on a 5K monitor a bad idea?

0 Upvotes

I’d love to hear your thoughts on this.

I have an RTX 5080, and I know it would struggle to run games at 5K. Even 4K can be demanding so 5K seems like a lot to ask of my GPU.

I’m considering the new Alienware 5K2K (ultrawide), but I’m wondering whether I could simply play games at 4K resolution on it when needed. How would the image quality compare to playing at native 4K on a dedicated 4K monitor? Would there be noticeable scaling issues or blurriness?

Should I go with the native 4K monitor because of my RTX 5080, or is a 5K monitor still a good choice if I play games at 4K on a 5K monitor?


r/nvidia • • 1d ago

Discussion 3-part series on H100, Cerebras, and Groq

0 Upvotes

Hi all, sharing a link to some videos I uploaded to X: https://x.com/jaredyu999/status/2113002664581890203

I found these great explainers on the subtle nuances of the data center hardware, which give some insights into the current direction we're seeing with NVIDIA's latest enterprise products. These also explain a bit why we're seeing the prices we're seeing on the API level.

They're from a user named "henryz" on China's Rednote/小红书. I simply passed the videos to Gemini Argon for subtitles/dubbing (apologies for the robotic TTS and slight discrepancies between the subtitles and dubbing). I've noticed the quality of some videos coming from China are quite high, so I'm just helping to bridge the gap and share the knowledge.


r/nvidia • • 1d ago

Question Zero RPM

0 Upvotes

I’ve always kept my GPU fan speeds around 20% on idle. In my mind, I’ve always felt that keeping your GPU and other internal components temps down would prolong the longevity of your build but Im reminded that keeping your GPU on zero RPM mode at idle is better for your GPU in the long run because it prevents wear and dust on your fans. So what’s worse for your GPU, wear and tear on the fans as well as dust OR moderate temps (30-40 degree F) on idle? I have an EVGA RTX 2080 XC Ultra which has a pretty thick heat sink but I haven’t replaced the thermal paste in about 3 years.


r/nvidia • • 2d ago

Discussion [Release] Open-source MSI Afterburner plugin for WireView Pro II (28 sensors in RTSS OSD)

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128 Upvotes

Hi everyone,

Note: Special thanks to emaspa’s wireview-hwmon project for the protocol reference! I developed this plugin with assistance from OpenAI Codex.

I love keeping an eye on my GPU's power delivery, especially load balancing across all 6 pins of the 12V-2x6 cable. I wanted a lightweight way to see my WireView Pro II metrics directly in my RTSS in-game overlay without running extra background software, so I built a native C++ plugin for MSI Afterburner!

Key Features:

  • 28 Sensors exposed in Afterburner/RTSS: Total power/current/avg voltage, individual per-pin stats (voltage/current/power for all 6 pins), internal & external NTC temps, fan duty, and cable rating.
  • Zero background apps: Loads as a native .dll straight into Afterburner.
  • Pause/Resume USB toggle: Temporarily release the USB device to use the official WireView software without closing Afterburner.
  • Free & Open Source: Released under the MIT license.

Tested on Windows 11 Pro, MSI Afterburner 4.6.7 Beta 2, and a WireView Pro II Black Reversed (FW v05).

GitHub & Installation: https://github.com/VolterMort/WireViewPro2_MSIAB

Feedback and testing on other setups are greatly appreciated!


r/nvidia • • 2d ago

Discussion NVIDIA Design Garage from 2010 running on RTX 5070 Ti

129 Upvotes

I had a GTX 470 a long time ago and remember sitting there patiently watching all the little dots fill in on the NVIDIA Design Garage-,Design%20Garage,-Released%20March%2026) 2010 demo. When I got my 1070 it was one of the first things I tried again and I was so disappointed when it refused to work. Then on the 3060 Ti and finally on my current 5070 Ti.

I have some mediocre background in programming but after a weak effort to find compatible dlls a long time ago, I gave up, expecting that no one really cared enough and the effort would be too monumental to port it over for really very little gain. And my own proficiency being in a different area and insufficient.

Then the other day I remembered the demo, and I thought, hey, this is the kind of problem an LLM could solve. So I downloaded design garage, installed it, and loaded up the various exes, dll, and sbf files.

The process was iterative, first identifying why it wouldn't run, least of which including the fact that the 50 series doesn't even support 32-bit CUDA anymore.

It broke down pretty much like this (LLM assisted explanation as it goes a bit over my head):

  1. Discovering that OptiX only needs to detect a GPU to load
  2. Identify OptiX 3, the 280 functions the demo's SceniX layer uses, and the shader code from the 32-bit PTX, and understanding the material files
  3. Generating a fake 32-bit optix.1.dll that the demo loads, and a 64-bit helper running the latest OptiX 9 on the RT cores, connected through shared memory
  4. Proof of concept: At this point I could launch the application but nothing visual loaded, just the UI
  5. The stub translated the scene into meshes, transforms, and materials and the helper built hardware acceleration structures. Used placeholder shaders for now
  6. Now the cars are loading but it's not using path tracing yet
  7. At this point it implemented textures, the original monte-carlo lighting, and the preetham sky, bump maps, ports of car paint and glass shaders

Every iteration produced a bat file that compiled the latest dlls then copied them to the Design Garage directory. Running the demo in between and providing feedback logs and still images back to the LLM.

The result is a "drop-in replacement for the OptiX 3 runtime that translates its calls to a separate 64-bit OptiX 9.1 renderer, and reimplemented the demo’s original shaders for modern RTX hardware."

The fake OptiX dll feeds the scene to the 64-bit OptiX 9.1 renderer with the original shaders ported over, sending the image back to the app.


r/nvidia • • 1d ago

News At Nvidia conference, Huang hails 'new industrial revolution'

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0 Upvotes

r/nvidia • • 2d ago

Question Pro tips for removing 4090 cooler/shroud for repaste without breaking anything?

11 Upvotes

In the interest of card longevity, I figured it's time to address my RTX 4090 hot spot issue (103c, 30c hotter than GPU average).

Will be repasting with PTM7950, and replacing thermal pads with Thermal Grizzly TG Putty Pro.

Other than watching videos of other people doing it, are there any pro tips for GPU assembly to make things easier and reduce the chance that anything breaks / bends?


r/nvidia • • 2d ago

Discussion RTX 2070 fan change?

2 Upvotes

How big a pain is it to put new fans in a 2070 (I have the EVGA OC version). It works fine, but one (or both) fans are making noise even at 30-ish %. It's not a smooth noise, rather it sounds like a slight vibration or rubbing. The card itself is pretty old, so guessing maybe it's a bearing issue.

The other option is to just play with the fan curve. I originally had them running at a minimum of 30 when the card is idle, but that's when the sound was noticeable. I dropped them down to 20, and have them ramp up at higher temps, which sound good for now.


r/nvidia • • 3d ago

PSA Live DLSS Preset Switching - MFG Unlocker V1.6

361 Upvotes

Hello hello, some of you may know me as the creator of the RTX40MFG Unlock mod, I have renamed it to MFG Unlocker as the mod now supports XeMFG on all gpus. Just wanted to show off the new cool live DLSS preset switching in the latest update V1.6 which also brings DLSS Frame Generation to 20 series as well as language localisations. Enjoy :D

https://github.com/dashdogy/MFG-Unlocker


r/nvidia • • 3d ago

Review Microsoft Surface Laptop Ultra RTX Spark Review - The 2000-nits Mini-LED panel is a problem

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118 Upvotes

r/nvidia • • 2d ago

News NVIDIA Runs Record Simulation of Fault-Tolerant Quantum Computing at Jülich Supercomputing Centre

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11 Upvotes

r/nvidia • • 1d ago

Discussion PNY Overclocked Triple Fan GeForce RTX 5080 Worth it for my pc build?

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0 Upvotes