r/IndieDev • u/bit_night • 3h ago
Video Replaced my AI-generated placeholder belt with a custom model and dropped the poly count from ~9K to 260
Hey, I am working on a Roguelite Factory Defense game called Nomad. Early in the project, I used Meshy to make placeholder belts when the project was still Nordic-themed. They worked fine for basic testing, but the mesh has 8783 polygons.

After deciding on a new artstyle (80s synthwave) I made a new belt model from scratch which brought the polygon count down to 260! Especially for a entity like the belt which could be present up to 1000x on the screen at once this is a big optimization.
I also added arrows along the texture so the belt direction is more readable for the player. The animation is handled directly in a custom shader by scrolling the UVs,
Full devlog with notes on the update: https://www.daviddiener.de/Blog/Nomad-0.6.0
