r/SoloDevelopment • • Jul 10 '26

Game Jam r/SoloDevelopment Jam #12 is live: theme is Chain Reaction

12 Upvotes

Our 12th jam just started: 72 hours running July 10 to 13, and the voted is Chain Reaction.

Jam page and submissions: https://itch.io/jam/solo-dev-jam-12

Come hang out in the Discord if you want to jam alongside other solo devs: https://discord.gg/uXeapAkAra

Good luck to everyone jamming this weekend!


r/SoloDevelopment • • Feb 12 '25

Anouncements What Does It Mean to Be a Solo Developer?

198 Upvotes

We've seen a lot of discussion about what qualifies as solo development, and we want to ensure we're accurately representing our game dev community. While there's no absolute definition, these are the general criteria we use in this subreddit to keep things clear and consistent.

That said, if you personally consider yourself a solo dev (or not) based on your own perspective, that's fine. Our goal is to provide guidelines for what fits within this space, not to dictate personal identities.

What Counts as Solo Development?

A solo developer is solely responsible for their project, with no team members. A team of two or more collaborating (e.g., one programmer, one artist) is not solo development.

What is Allowed?

  • Using game engines, frameworks, and third-party tools (e.g., Godot, Unity, Unreal).
  • Commissioning or purchasing assets (art, music, sound, etc.).
  • Receiving feedback from playtesters or communities.
  • Outsourcing specific tasks (e.g., server setup, porting, marketing) while still leading development.
  • Working with a publisher, as long as they don’t take over development.

What This Means for Posts on the Subreddit

If your project appears to be developed by a team, we may remove your post. Indicators include how it's presented on websites, Steam pages, itch pages, social media, or crowdfunding pages. If this is due to unclear phrasing, update them before requesting reinstatement. Non-solo developers are welcome to join discussions, but posts promoting non-solo projects may still be removed.

Let us know if you have any questions. Hope this helps clear things up.

TL;DR: Solo devs manage their entire project alone. Using assets, outsourcing, or publishers is fine. Posting is open to all, but promoting non-solo projects may be removed.


r/SoloDevelopment • • 18h ago

meme My team and I have been hard at work on the first update for our game's demo

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723 Upvotes

The whole team has been working incredibly hard on the first DODGE(Y)BALL demo update.

Management reports that productivity has been suspiciously high.

We listened to your feedback, held several highly productive team meetings, and somehow reached unanimous agreement on every decision...

Demo is available at: https://store.steampowered.com/app/5216680/DODGEYBALL/

Here's a video showing some of the improvements: https://youtu.be/e78-UOYtChs

P.S. I'm a solo developer. My colleagues are notoriously difficult to work with.


r/SoloDevelopment • • 5h ago

Game A year ago I quit my job to go full-time on my dream game. I’ve been building Commandlings solo for over five years.

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36 Upvotes

Hey everyone! I’m Patryk and I would like to announce my game: Commandlings! I’ve been working on it for over five years, and about a year ago I quit my job to focus on it full-time.

This is me showing Commandlings at DevGAMM in Belgrade. After years of building my dream game, I wanted to finally share it with the world.

Commandlings is a real-time tactical RPG that combines creature collecting, building your own warband, and deep RPG progression. Before each battle, you choose your units and arrange their deployment. Then you control your Commander and fight alongside them.

You explore the world, recruit new creatures, and experiment with different combinations of units, abilities and equipment. Endless options to build your commander across 30 classes, hundreds of abilities, passives and augmentations! I am complete nerd for those kind of games and this is my dream game.

You can see the gameplay and wishlist Commandlings on Steam here:

https://store.steampowered.com/app/5136460/

Also my demo is ready so feel free to DM me if you would like to try and playtest it! Your feedback will be crucial and help shape the game for the planned release end of 2027.

Happy to answer questions about the game 😊


r/SoloDevelopment • • 4h ago

Game I spent 4 days making a pizza, according to my 5-year-old

24 Upvotes

I'm a solo dev, and I've spent 4 days creating outlines for all 72 buildings of my incremental game, including specific outlines for each building upgrade. Some events also slightly change the outline of certain buildings.

They all come together on a village map that grows over time as you build and upgrade your village.

I was kind of happy and even a bit proud of how it turned out, to be honest.

Then my 5-year-old daughter passed by my work desk in the living room and asked, looking at the screen:

"Is that a pizza?"

So I guess I spent 4 days of work building a pizza.

But since she loves pizza, I'll take that as her seal of approval.

Link to pizza: https://a-dark-cave.com/


r/SoloDevelopment • • 6h ago

Discussion I Don't Want to Give Up on Game Development, But I Need a Chance to Keep Going

34 Upvotes

Hey everyone,

I've been building games for years, and I still love doing it. But lately, I've found myself in a position where loving what I do isn't enough to keep doing it.

I'm from Iran, and being a game developer here means dealing with barriers that many developers elsewhere never have to think about. Access to publishing tools and international services can be restricted, and something as basic as receiving payment for your work can turn into a complicated process.

I've developed games that have received around 40,000 installs in my country. I've worked on online games, and I can build the backend servers myself. I have ideas for new games, too. I want to make them real.

But game development costs money, and when your games are free and you don't have a reliable income, eventually you reach a point where you can't afford to keep building the things you believe in.

That's where I am right now.

I'm looking for any legitimate Unity development work I can do. Even $100 a month would help me cover some costs and give me more room to continue developing.

I realize that asking for work this way might raise red flags. You don't know me, and you have no reason to trust a stranger on the internet. I get that. I'm willing to prove myself through a small task, show my previous work, and agree on clear deliverables before starting. No upfront payment needed from you.

I can help with Unity, C#, multiplayer systems, online gameplay, and custom game backends.

I'm not asking anyone to feel sorry for me or to give me something for nothing. I just want the chance to use the skills I've worked hard to develop and get paid fairly for the work I do.

If you have a small project, need help with a game, or can point me toward someone looking for a Unity developer, I'd genuinely appreciate it.

Sometimes, a small opportunity can make a much bigger difference than people realize.

Thanks for hearing me out.


r/SoloDevelopment • • 21h ago

Game I'm pressing this button in 1 hour and im absolutely terrified

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367 Upvotes

But i'm also so proud of myself for making it to this point

oops, i dropped this here by mistake https://store.steampowered.com/app/3454780/Terradune/


r/SoloDevelopment • • 1h ago

Discussion How much of your development time is "wasted" e.g. doing work that doesn't reach the final product?

• Upvotes

Is it normal to waste large amounts of time on features or system that never see the light of day? Of course when a game is a commercial failure or doesn't ever release, there is a similar sense of lost time. But I mean truly "wasted", like you spend a dozen hours making a new feature, then decide that the game is more fun without it.

In some cases maybe you feel like that attempt was needed to find the right direction and reach the final product, but in others there must be a sense that many spent hours could have been avoided. Is this a common experience?

And for people who have gone through this, did you learn anything in the process?


r/SoloDevelopment • • 12h ago

Game I’m a dad who mows the lawn every weekend while my kids play. I turned that into a game

66 Upvotes

Hey everyone! I'm a solo dev and a dad of 3 young kids. 18 Summers is a first person lawn mowing game. Each level is one summer in the same backyard. Between summers your kid gets older.

Mowing finishes patches of the yard and brings back memories and toys from that year. The goal was to make something satisfying to play that also shows how fleeting time can be.

The Steam page just went live. I'd love any feedback on the trailer!

https://store.steampowered.com/app/4985700/18_Summers/


r/SoloDevelopment • • 12m ago

Game Untitled Slime Game

• Upvotes

Am developing this slime game, there is a lot of potential but still not sure which direction to take it, any advice?


r/SoloDevelopment • • 27m ago

Game AFTER MANY MANY MANY Dropped projects I’m actually shipping my first ever game on Steam Nervous doesn’t cover it

• Upvotes

Hey everyone,

I’m sure I’m not the only one here with a folder full of projects that get about 30-40% done and then quietly abandon them every time I got excited, hit a wall, lost momentum and moved on to the next shiny idea. This time was different and somehow I’m about to release my first game on Steam, which still feels unreal to type or to even think about

It’s called Stream Slayers. It’s a Twitch chat raid boss game. A boss shows up on your stream, and your viewers pick a class and join the fight with you! (they type !attack once) They level up, win loot, and you can hand out gear to your viewers yourself. It runs as an overlay in OBS, so it sits over whatever game you’re already playing. (P.S I know the UI and trailer are bad so that won't help towards the game because they will see that first but hopefully more useful skills (such as UI or trailer making/editing) as time goes on.

NOW With this being my first game I'm releasing I am super nervous I understand I shouldn't have high expectations, I understand the game will more than likely flop HOWEVER deep down part of me is still thinking maybe I've got a chance.

I think what I'm trying to say at the end is how do solo developers/indie developers set their mentality? because I don't want this game to do terrible that I don't want to code anymore.


r/SoloDevelopment • • 2h ago

Unity 1 draw call for the interior maps! (total 3 materials in the scene) INTERIOR MASTER makes it possible!

3 Upvotes

Optimized InteriorMapping on Steroids. I created a special shader system for Unity 6.3+ called Interior Master, that uses selfmade (also included in the package) cubemaps and bakes them with into a single atlas texture (atlas generator also inside the package) with tons options/changes per object/instance, that allows every cubemap to look different, mix walls inbetween etc, by then rendering the whole thing with 1 draw call! Also supports custom windows. etc.

Here's the trailer from the 1st post https://www.reddit.com/r/Unity3D/comments/1ttk6zn/interior_master_runtime_showcase/


r/SoloDevelopment • • 59m ago

Marketing I always wanted to be an exorcist, so I made a game where I fight a possessed chicken & sort 4266 eggs, and now im an eggsortist !

• Upvotes

Checkout on steam : The Eggsortist


r/SoloDevelopment • • 21h ago

Game I'm solo developing a factory game where you program every machine yourself!

116 Upvotes

Been working on my solo-developed factory automation game, Blueprint Factory!

Would love to hear what you think!

Free demo on Steam: SteamLink


r/SoloDevelopment • • 17m ago

Discussion 2 new ships added and a bunch of skins, what do you guys think?

• Upvotes

Free to play here: https://vengeful180-dot.github.io/Need4Space/

Mechanics are still evolving, and mobile performance is a work in progress.

Your feedback matters. It will shape where the game goes next.


r/SoloDevelopment • • 16h ago

Game trying out portals in mixed reality

30 Upvotes

It's kinda weird seeing yourself from above. for now I'll keep it as an optional beta feature

I'm still testing it out


r/SoloDevelopment • • 15h ago

Game Hey! I'm Igor, a solo dev running on coffee and pure stubbornness. My horror game Voenkomat 8 is almost in Early Access

22 Upvotes

This is Voenkomat 8, my solo project in Unreal Engine 5. Early Access is right around the corner and tbh I'm kinda running on fumes rn 😅

Quick pitch: it's an anomaly-spotting horror in the Exit 8 vibe. You're a rookie liquidator taking an entry test in a Soviet enlistment office, somewhere deep in the endless Gigakhrushchevka. Same floor, same doors, same buzzing lamps, over and over. Spot something off? Turn back or make it disappear. Miss it and you're back at the start. The goal is to reach floor 8.

A bit of context, since this sub likes the real stuff:

- The world is the Gigakhrushchevka, an endless Soviet megablock where the floors just never stop. And there's Samosbor, a violet fog that rolls through the floors and leaves behind stuff that shouldn't be there. The game lifts the curtain a little on what Samosbor actually is

- I'm writing a script and a short story set in this universe rn and I hope they become the base for the next games in this world

- The EA build has the full run to the ending, 25 anomalies, English and Russian and gamepad support

- Plan is about 6 months in EA, adding more anomalies and listening to whatever you throw at me

Ngl, I'm super tired. The last weeks were basically fix, sleep 4 hours, fix again. But I'm SO close to shipping my first solo release and I really wanna push it over the finish line.

So yeah. If the game clicks for you, I'll be over the moon. If you follow the socials, even better. If you wishlist it on Steam, you'll make me the happiest dev on the planet, fr. And if you just drop a comment and send some good vibes my way, that honestly helps me hold on and finish this thing 🙏

Fair warning tho, my socials are pretty empty rn. I never kept a solo dev diary and honestly guys, I have no clue how you find the energy for that on top of actually making the game. Massive respect to everyone who does!

Steam: https://store.steampowered.com/app/5420010/?utm_source=reddit&utm_campaign=solodev

YouTube: https://www.youtube.com/@BadMammalGames

TikTok: https://www.tiktok.com/@badmammalgames

Instagram: https://www.instagram.com/badmammalgames/

Happy to answer anything about the solo grind, UE5 or the Gigakhrushchevka lore. Thanks for reading, you guys are awesome

Igor


r/SoloDevelopment • • 21h ago

Game Riding the red Tank Engine: through the station, under the viaduct's arches, round past the card houses

61 Upvotes

r/SoloDevelopment • • 6h ago

Game A small wholesome moment from my solo game: one cat eats corn, then the others join in 🐈🌽

5 Upvotes

I'm developing Lost Cat Showa Town, a game inspired by nostalgic Japanese Showa-era streets.

I wanted to create a little moment that makes the town feel alive: one cat discovers corn at a food stall, and soon the other cats start eating too.

I'm curious whether this kind of small environmental interaction makes you more interested in exploring a game world.

Does this feel charming to you, or would you want more variation in the cats' reactions?

I'd love honest feedback!


r/SoloDevelopment • • 3h ago

Game Expanse Space Rpg - devblog 05 (Mining)

2 Upvotes

Another little progress on my space RPG MMO.


r/SoloDevelopment • • 7h ago

Game A year of progress on my party game inspired by Ultimate Chicken Horse

4 Upvotes

Started this about a year ago, and making a 3D party game on my own felt pretty ambitious. Now I’ve got my first trailer and even a Steam page! It’s an 8-player party game where everyone builds a deadly beach obstacle course, then has to survive it, and there’s a free demo out too.

Would love to hear what you think :)

Steam: https://store.steampowered.com/app/5031430/I_Buried_Steve/


r/SoloDevelopment • • 14h ago

Godot Adding juice to the transitions / resets in my game

15 Upvotes

Tile Former doesn't have much in terms of visuals as it's a low-res 1-bit style, but I was able to squeeze in some nice transitions. I will probably want to update them later but I'm already happy with the first iteration


r/SoloDevelopment • • 1d ago

Game I finally finished the reveal trailer for A Weird Village! WDYT?

115 Upvotes

After months and months of solo development, I finally have a trailer and my game's officially on Steam!

I still can't believe I've made it this far! 🖤

Hope you like it! I spent WAY too much time recording everything with the in-game timeline lol. What a fucking nightmare! 😂


r/SoloDevelopment • • 3m ago

Game I've spent 3 weeks rebuilding Budapest for my indie car combat game, BRUTAL DERBY. I think it was worth it.

• Upvotes

I've been working on the Budapest track for the past 3 weeks, and I'm finally happy with how it looks, especially at night.

The track covers part of the Danube, Liberty Bridge, Elisabeth Bridge, Hotel Gellért, and the surrounding streets. I've also added trams, buses, boats, traffic, and plenty of smaller details to make the city feel alive.

This wasn't something I could build with a few AI prompts. I had to rebuild the road network using my own spline tools, manually fix intersections, place buildings, and go through countless optimization passes.

Some other improvements I've made recently:

- Increased the crowds from 300 to over 3,000 spectators.

- Added thousands of GPU-driven lights with volumetric effects in Unity URP.

- Improved the AI drivers so they can anticipate upcoming corners.

- Improved vehicle combat, tire wear, and destruction effects.

- Fixed a lot of bugs and optimized performance.

- Added a new industrial demolition derby arena.

The game currently has 8 derby arenas, 4 racing tracks, different weather conditions, day/night variations, and local 2-player co-op. Online multiplayer and story mode are planned.

I'm a longtime full-stack developer and an indie game developer, building this project solo. I use AI where it makes sense, but there's still a huge amount of manual work involved.

And getting all this to run reasonably well on an RTX 3070 has been another challenge.

Anyway, here are some new screenshots and gameplay footage. Curious what you think, especially about nighttime Budapest.

Steam: https://store.steampowered.com/app/5083440/BRUTAL_DERBY/


r/SoloDevelopment • • 30m ago

Game I created my first ever game! Robot Shooter, a free roguelite FPS, is out on itch

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• Upvotes