r/SoloDevelopment • • 14h ago

Game Would you rebel against your creator?

211 Upvotes

INKURSION: DEMO OUT NOW ON STEAM!

Trapped in a simulated universe built by an increasingly unhinged creator, you are a newly super-sentient octopus that must break the rules to escape!

https://store.steampowered.com/app/4767470/INKURSION/


r/SoloDevelopment • • 1h ago

Marketing Some animation I've been working on

• Upvotes

Just wanted to show this animation I've been working on for a quite time I think this is one of the best things I've done lol

Wishlist on Steam: https://store.steampowered.com/app/5417460/Iron_Curtain_Call/
https://ironcurtaincall.com 


r/SoloDevelopment • • 6h ago

Marketing Solo dev from Brazil making a game about corporate burnout: Burn All Out! What do you think of my first trailer?

43 Upvotes

Hey everyone!
I’m a solo developer from Brazil building my first game in Godot, scheduled to launch next year. It's called Burn All Out, a game centered around corporate burnout and office revenge.
I just put together my first trailer. The voiceover/text in this video is currently in Brazilian Portuguese—I initially tried slapping English subtitles over it, but it looked terrible. I'm currently finishing full localization into multiple languages so I can release proper, localized trailers soon.
In the meantime, I'd really love your honest feedback on the pacing, visuals, and overall vibe of the game!
Steam page / wishlist: https://store.steampowered.com/app/5432180/Burn_all_out/


r/SoloDevelopment • • 18h ago

Game Getting snow to look and feel right in a driving game

133 Upvotes

What do you guys think? Does it look convincing enough? The wheels settle into the ruts and dig into the terrain as you drive, which also affects how the car handles.


r/SoloDevelopment • • 15h ago

Discussion Why are there so many indie games with the suffix "-fall"?

64 Upvotes

I was browsing steam next fest and the indie game subreddit and noticed just how many titles end in "-fall".

Off the top of my head, there's Cinderfall, Aetherfall, Shadowfall, Dreadfall, Frostfall, Stormfall, Voidfall, Gloamfall, and literally three completely different games all named Emberfall (an RTS, an FPS, and an ARPG), all released in October.

Is there a specific reason "fall" became such a go-to naming convention in game design as of late, the only example I can think of was Titanfall and that came out yonks ago.


r/SoloDevelopment • • 4h ago

Game Take a seat, have a drink. Everything is fine. The sky is just red.

10 Upvotes

Hey everyone! This is SHORAPAN, a first-person dark fantasy narrative game made entirely in 2D, combining visual novel storytelling with point-and-click exploration.

We put a lot of care into the cinematic direction: how each shot is framed, how the camera moves, and when a scene needs a moment to breathe. I want you to feel like you’re sitting in the room, sharing these moments with the characters.

We’re a small team creating the art by hand and bringing it to life with animation, lighting, music, and sound.

Sound on for this one. Would you stay for a drink?

STEAM : https://store.steampowered.com/app/4926090/SHORAPAN/


r/SoloDevelopment • • 4h ago

Discussion Title: How do you think this ship ended up stranded in the middle of a forest?

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8 Upvotes

I've been working on this abandoned shipwreck location for my indie survival game, *Alone on the Lost Isle*.

I wanted the ship to feel like it had been stranded here for years, slowly being reclaimed by the forest. I'm trying to balance the overgrown vegetation, weathered wood, torn sails, and lighting without hiding too much of the ship itself.

The game is about surviving and exploring a mysterious island, with a loyal dog companion by your side.

Here's a question for you: how do you think a ship like this ended up in the middle of a forest? What could have happened here?

I'd love to hear your theories!


r/SoloDevelopment • • 1h ago

help How to get traffic to my steam page?

• Upvotes

Hey guys. So there is my new game Made in Hell but I don't get any traffic to the steam page.

I don't have social media of any kind because it bores me to death (I just registered here today). The problem is that I have no followers on youtube, on reddit I cannot post anything because I don't have enough karma and so on. And of course I do not have a budget for ads.

What would you do in my situation (other than killing myself while trying to collect karma with meaningful comments)?


r/SoloDevelopment • • 44m ago

Game From 950 to 1.4k wishlist from next fest!

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• Upvotes

r/SoloDevelopment • • 7h ago

Game I made a demo game where you can only control your ship using interactable buttons, levers and dials!

9 Upvotes

Making this game was a lot of fun and it came with it's own challenges. Making the interactable controls as modular as possible was a lot of fun, Plus I discovered how to make each one behave like a ui buton or slider.


r/SoloDevelopment • • 1d ago

Marketing My zombies game got 75,000 wishlists in 2 weeks. Here's what actually did it.

214 Upvotes

A few days of my own marketing got Mortuus to 10,000 wishlists, mostly short videos every day on TikTok, Instagram and YouTube.

Then I put out the demo on the 14th, and it started at only about 100 players at once. But it kept growing by word of mouth while I kept posting, and it peaked at over 1,500. It has over 400 reviews at 95% positive now, and the game is at 75,000 wishlists.

Happy to answer anything marketing related :)


r/SoloDevelopment • • 1h ago

Game Can you help my hand drawn cozy game inspired by East Asian Mythology make it on Kickstarter? ✨⛩️

• Upvotes

Hello everyone!

I’m SJ, a solo creator from England!

For the last year I have hand drawn my own cozy pixel game, which is live on Kickstarter!

https://www.kickstarter.com/projects/s-j/the-spirit-apprentice-east-asian-fantasy-rpg

As a indie developer I have no marketing budget or publisher… so your support means the world! It has just hit 60% of the goal due to my incredible community and any support be it sharing with freinds, pledging or just engaging with this post means everything to me!

The Spirit Apprentice, inspired by East Asian folklore and the magic of Studio Ghibli is a cozy RPG. You'll explore the village of Moshu, learn magic, form contracts with spirits, and get to know the mysterious villagers.

Thank you everyone 🥹♥️


r/SoloDevelopment • • 1d ago

Game Shoutout to whoever wrote me this review, really made my day!

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555 Upvotes

Here is the game if you want to take a look

https://store.steampowered.com/app/4830460/The_Bestest_Knight_Demo/


r/SoloDevelopment • • 3h ago

Game In my horror game, calling for Mom opens the door and pushes the nightmare back

5 Upvotes

I’m developing What do you see, Nell?, a horror survivors like set inside a child’s nightmare drawings.

One mechanic I wanted to show is what happens when Nell gets overwhelmed.

Her fear builds during the fight. When she calls for her mother, the bedroom door opens and light from the hallway floods the page. It hurts the monsters, pushes them back and leaves part of the room lit.

The game is about surviving these nightmare pages while Nell’s powers attack automatically. Between stages, the page folds into an inkblot. Her doctor asks what she sees, and your answer changes the next fight.

Here’s some gameplay showing the charcoal and ink style and how the nightmare works.

More screenshots, the trailer and the Steam wishlist:

https://store.steampowered.com/app/5475220/What_do_you_see_Nell/


r/SoloDevelopment • • 1h ago

Game The Hive – Alien Insect Army Under Your Control

• Upvotes

I made a strategy game where you play as the monsters.

- Command an insectoid hive mind and build your nest
- Salvage enemies for DNA, weapons and body parts
- Evolve new creatures that carry over from one mission to another

It’s called The Hive. There is free demo on Steam.


r/SoloDevelopment • • 4h ago

Game Valley of Stability Demo on Steam

4 Upvotes

r/SoloDevelopment • • 4h ago

help my itch page has 22 free games now lol, here are 5 people play the most

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3 Upvotes

r/SoloDevelopment • • 2h ago

Unreal "The Devil has taken her, and left me with something wearing her face."

2 Upvotes

Showcasing revamped FX, including a curse that causes the player to lose control, attacking and moving in random directions.

Along the way, you discover the tragic aftermath of a grieving husband's impossible choice.

I'm really pushing the atmosphere and mood here. Please let me know what you think.


r/SoloDevelopment • • 2h ago

Game ACHOO! Launch 🤧🚀 — A Silly Roblox Game Inspired by Fart Together!

2 Upvotes

Playable Link:
https://www.roblox.com/games/100903337738827/ACHOO-Launch

Roblox (PC / Mobile / Tablet)

Hey everyone! 👋

I'm a small indie Roblox developer, and I just released my new game, ACHOO! Launch! 🤧🚀

I was inspired by the hilarious and chaotic concept of Fart Together, but instead of farting your way through the game, you use ridiculously powerful SNEEZES to launch yourself across the map! 😂

The concept is simple: Sniff stuff, charge your sneeze, and see how far you can fly!

🌶️ Sniff everything! Pepper shakers, flowers, pollen trees, cats, and even Grandma's dusty couch can fill your Sneeze Meter.

🤧 Different sneezes, different powers! Spicy sneezes give you extra speed, floral sneezes let you float, and pollen sneezes reward you with bonus coins.

🚀 Fly across a chaotic world! Bounce off cows and balloons, crash through fences, and land in the Mayor's swimming pool.

💰 Upgrade your nose! Earn coins based on distance, buy upgrades, and unlock ridiculous sneeze sounds.

🏆 Compete on the leaderboard to see who can achieve the longest sneeze.

💥 You can even unleash a massive sneeze affecting the whole server and make coins rain on everyone!

I launched the game about 3 days ago, but I'm struggling to get players to discover it.

I'm a solo developer trying to create something funny and enjoyable, and I'd genuinely appreciate some feedback from the community.

I'm also hoping to expand the game with new areas like the Desert, Ocean, Moon, and even the Sun! 🌙☀️

If you have a few minutes, please give it a try. Even honest criticism would mean a lot!

Thanks for supporting a small Roblox developer! ❤️


r/SoloDevelopment • • 6h ago

Unity I'm testing a snow-clearing mechanic. What would make this loop more satisfying?

4 Upvotes

I've made an early Unity prototype where you manually shovel snow into a bin and throw rocks at rooftops to knock down accumulated snow.

I'm exploring whether these simple interactions could work as the core of a satisfying cleanup game.

The mechanics are functional, but I'm not sure whether the current pacing makes the experience relaxing or repetitive.

I'm particularly interested in the feel of shoveling, the visual feedback when snow falls, and whether collecting it afterward adds anything enjoyable.

What is the first gameplay-related change you'd make?


r/SoloDevelopment • • 4h ago

Game I made a first person view, Brutalist aesthetic deckbuilder [Steam Next Fest]

3 Upvotes

It's actually a complex game with unique mechanics such as destructible cards, double sided combat and many more non-conventional interactions, please check it out :)

Since this is a solo dev community, a disclaimer:
I worked on this game full-time and solo until I managed to get a grant with the demo, which let me expand the team slightly for like 9 months (mainly to add content). Now I’m back to working solo, still without a publisher. Total development time is 3+ years now. Hopefully I qualify for this sub.

OPERATIVES: Revolve
[ Exclusive demo featured in Steam Next Fest 8000 ]

https://store.steampowered.com/app/3004810/OPERATIVES_Revolve/?utm_source=solodev


r/SoloDevelopment • • 11h ago

Discussion How do you handle game translation with zero budget?

12 Upvotes

Hey everyone,

I’d love to hear how you approach translation and localization when there is simply no budget for it in your project.

Right now, I’m facing a choice:

  1. Rely entirely on AI tools: Use tools like DeepL, ChatGPT, etc., to translate the game into multiple languages—accepting the risk that nuances, wordplay, or context might get lost along the way.
  2. Limit the languages: Release the game only in English (and possibly German / native language) to ensure quality—even if it means missing out on potential players.

I’d really love to hear your experiences and opinions:

  • Which path do you choose for your projects?
  • Have you already had experience with AI translations in games? How did players react?
  • Do you think a mediocre/AI-generated translation is better than no translation at all for a specific language?

Looking forward to your thoughts!


r/SoloDevelopment • • 2h ago

Game Long time lurker, first time poster: I built a game where you claim real land by walking loops around it. Come and take it from me!

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2 Upvotes

r/SoloDevelopment • • 5h ago

Networking Finalmente terminei meu editor de pixel art

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3 Upvotes

Fala comunidade, tudo tranquilo?

Faz tempo que eu queria entender como um editor de pixel art funciona por dentro, então resolvi fazer o meu do zero. O nome é Crivo, e ficou muito mais completo do que eu imaginava quando comecei.

A ideia é tratar a imagem como matriz de verdade. Cada camada é um Uint32Array com o RGBA de cada pixel, então o que você vê na tela é exatamente o que sai na exportação.

As partes que eu mais curti fazer:

- o GIF animado. Escrevi o encoder LZW na mão, sem nenhuma lib. Quando o primeiro GIF abriu certinho eu quase não acreditei

- clarear/escurecer em OKLCH. A sombra puxa pro azul e a luz pro amarelo, igual pixel art clássica, e fica lindo

- pontilhado de Bayer e degradê pontilhado, que dão aquela cara de jogo antigo

- o histórico guarda só os pixels que mudaram, então dá pra desfazer à vontade sem a memória explodir

E a parte que me deixou mais empolgado: você desenha o sprite e exporta a matriz direto pro código do seu jogo, em JSON, CSV, JS, Python, C ou Java. Também sai PNG, GIF e sprite sheet.

O front é JS puro com Canvas, sem framework. O back é Django + Postgres, e ainda tem uma CLI em Java. Roda com Docker, mas o editor também abre sem servidor e salva tudo no navegador.

https://github.com/ravelroot/Pixel-Art-Matrix-Editor

Ainda quero melhorar muita coisa, então toda crítica é bem-vinda, principalmente sobre a organização do código. Se curtir, deixa uma estrela lá que ajuda demais! E se quiser ver o que vem por aí, me segue no GitHub: https://github.com/ravelroot

PS: É a versão beta, ainda irei implementar um arquivo atalho pra subir o Crivo sem usar servidor local/back end e um arquivo executável (.exe) pra executar a aplicação via desktop! Quaisquer dúvida só chamar!!!!