r/FoundryVTT • • 3h ago

Help New to Foundry

1 Upvotes

Hi all.

I'm new to thia system, been used to roll20 for years. I ant to run a game of the alien rpg. Are there some simple learning vids I can follow to get the hang of this?


r/FoundryVTT • • 6h ago

Help How to show the current time on the screen?

2 Upvotes

[System Agnostic]

This might be simple but I can't find the option. I want to see the current time on screen e.g. in the corner when I have the browser in fullscreen mode. Not the game clock, but simply real time, to know when to finish the session etc.

I don't see it in the options, I don't see any relevant modules. How do I do this?


r/FoundryVTT • • 8h ago

Answered I recently updated to V14.369 but my "install module" page is completely empty [System Agnostic]

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3 Upvotes

I got back to foundry after a long time to continue one of my campaigns, trying downloading modules, and it asked me to updateI updated it, and now no module or game system shows up on the install menu


r/FoundryVTT • • 9h ago

Non-commercial Resource [D&D5e] I updated SC Item Rarity Colors... now unidentified items can actually look mysterious!

2 Upvotes

Hey everyone!

https://reddit.com/link/1xaz82e/video/oov6waezunwh1/player

Been a while since I updated one of my older modules, SC Item Rarity Colors.

For those who dont know it, it's a module I made for D&D5e that adds colors to items based on rarity, and also lets u customize spell colors by magic school.

It started as a pretty simple thing... I just wanted magic items to look a bit cooler in Foundry

Anyway, I decided to give it some love again and...

The biggest addition is prob unidentified items.

So, whats new?

Something that always bothered me is how unidentified items can still spoil things just by their appearance.

Like... u find some mysterious sword, but it has a legendary glow and the icon is clearly showing some super powerful weapon.

Well... not much of a mystery anymore

So I added a whole customization system just for unidentified items.

Now u can:

  • Give unidentified items their own colors, glows, auras and effects, completely separate from their real rarity.
  • Hide the original image with shadows, silhouettes or blur.
  • Replace images based on item type. So swords look like swords, rings like rings, potions like potions, etc.
  • Use ur own images for each item type.
  • Add a question mark over the image, and customize how it looks.
  • Choose where this applies: item sheets, inventories, sidebar and compendiums.
  • Decide who sees the unidentified appearance: players, everyone or nobody.

And btw, none of this actually changes the item's original image. Its all visual.

So u can have some insanely powerful artifact sitting in a player's inventory looking like a weird unidentified thing, without giving away what it really is.

I had a lot of fun making this part tbh :)

And... there's a bunch of other changes too:

  • Animated effects: added auras, particles, energy waves, pulses, halos, runes and some pretty crazy magical flames.
  • Effects placement: u can apply effects around the item image or even around the whole item sheet.
  • More color options: backgrounds, text, borders, gradients, glows... basically a lot more control over how items look.
  • New themes/presets: for ppl who dont wanna configure everything manually.
  • Spell colors: customize spells by magic school, and even have different styles depending on spell level.
  • Live previews: completely reworked the settings UI, so now u can actually see what ur changing before applying it.
  • Tidy 5e support: previews and customization for both default D&D5e and Tidy sheets.
  • Custom rarities: add, rename, reorder or hide rarity tiers.
  • Animation settings: players can disable animations locally if they want, and reduced-motion settings are supported too.

https://reddit.com/link/1xaz82e/video/gcak9nwounwh1/player

https://reddit.com/link/1xaz82e/video/2oyf0s55unwh1/player

https://reddit.com/link/1xaz82e/video/ribyl0pdunwh1/player

Also did a bunch of refactoring, optimizations and fixes behind the scenes.

So most of this stuff is optional. U can just use simple rarity colors, or go completely crazy with animations and effects.

The module is free, btw. Works with Foundry v13/v14 and D&D5e.

GitHub / Download:
https://github.com/Shattered-Codex/sc-item-rarity-colors

https://foundryvtt.com/packages/sc-item-rarity-colors

Wiki:
https://wiki.shattered-codex.com/modules/sc-item-rarity-colors

Discord:
https://discord.gg/6mWCQEJEwG

I'm still messing around with some of the effects, so if u have suggestions or ideas, feel free to share!

Also kinda curious... how do u guys handle unidentified items in ur games?

Do u hide their images? Use generic icons? Or just let players see everything?

Would love to hear how other DMs deal with this.

Anyway, hope some of u find it useful :)

And if ur already using the module, plz let me know what u think of the update!

FAQ:

And yep, I do use AI to help me develop my modules. It allows me to work a LOT faster.

If ur curious about how I use it, I have an AI policy explaining my approach:

https://wiki.shattered-codex.com/ai-policy

I know AI is a controversial topic for some ppl, so I prefer to be upfront about it


r/FoundryVTT • • 10h ago

Commercial Sqyre - Module Sets

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9 Upvotes

Hiya!

I posted about a month ago about Sqyre's feature to let users run any game on any Foundry version from v11 to v14, but some folks pinged me asking how that can work with modules?

I should have added more of the "how it works".

Over a year ago we released "Module Sets" and they have been such a powerful feature! Module Sets, let users choose the exact group of modules AND their specific versions for each game.

Its like Big Bad Module Manager for all Foundry versions and any module version!

They are incredibly flexible... users can:

  • create one for every Foundry version
  • create one for every system
  • create a "bleeding edge" set that always has the latest
  • leave a "stable" version alone so your running games stay solid

Ive seen uses that I never even considered when we were building the feature. 🤯

This feature is directly paired with the ability to run any Foundry version and is available starting at the Advanced plan and all plans above.

Check out the Module Sets blog to learn more about it and see how they work and as always, feel free to ping me on Discord (DafoeZed)! Im very active.

- Sqyre
- Our Discord


r/FoundryVTT • • 11h ago

Answered How do I have two different versions of Foundry installed?

2 Upvotes

I want to run two different campaigns in two different systems but one of the systems doesn't work on version 14, and the other is severely outdated on version 13.

Is there any way to have both a version 13 and a version 14 build of Foundry at the same time, and how?


r/FoundryVTT • • 13h ago

Answered [PF2] Looking for the best Recall Knowledge module

4 Upvotes

I am looking for a Recall Knowledge module that will allow me to send to the chat a selection of Skills with different DCs that the Players can choose to roll.

The check must be Secret and the DCs hidden.

Example: The Recall Knowledge check for a say a Bronze Golem, is Arcana DC 20, Crafting DC 22, Golems DC 18 etc


r/FoundryVTT • • 13h ago

Help Actual play Podcasts with Foundry

5 Upvotes

[System Agnostic]

Hi everyone,

I'm sorry if this has been asked before, but I'm getting a bit into Foundry (have yet to play the first game with it) and I wanted to see more Actual plays with Foundry. I've watched the GCP campaign 2 that uses a lot of it and in the new campaign they use it a lot less. Most other Actual plays that I find have physical battle maps (for example Critical Role).

What actual play does use foundry and can you recommend?


r/FoundryVTT • • 13h ago

Help [PF2e] Missing info in Bastion of Blasphemies SPOILERS Spoiler

2 Upvotes

Is The Towers section in the Campaign Manager supposed to be blank?

Was going to include a screen shot but not sure if it can have the spoiler tag.


r/FoundryVTT • • 1d ago

Help Colorblind mode

3 Upvotes

 [System Agnostic]

Hi, one of my players is very colorblind, and I am wondering if there is a module we could add to have some colorblind assist? We've tried different browsers, b/c they all render colors differently, and we've dug around in modules but can't find anything concrete.

I feel like this should be default in foundry..


r/FoundryVTT • • 1d ago

Commercial Add-On - Varhill's Curse --- One-Shot Adventure [D&D 5e]

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4 Upvotes

Varhill's Curse

Content Name: Elven Tower - Varhill's Curse

Content Type: Add-On Module, Adventure One-Shot

System: [None]

Description: In Varhill's Curse, a group of Level-2 heroes embark on a perilous quest that leads them to a shunned fortress and the crypt beneath it, in the forest. Once per year, darkness gathers around Varhill as strange monsters emerge from the crypt and attack nearby settlements. The locals fight back and fight each year but they have gone restless. They want to do something about the strange occurrences near Varhill.

The characters, and a few fed-up NPCs delve into the Varhill Family Crypt in search for the root of this evil. Little do they know that the last living heir of the Varhill family is inside the crypt too. A dark entity inhabits the dungeon, an ancient demon that seeks to break the fabric of planes and venture forth into the Material Plane. Are the characters resilient enough to thwart the demon's plans and return a semblance of peace to Varhill?

Link: https://foundryvtt.com/packages/elven-tower-varhill-curse-5e


r/FoundryVTT • • 1d ago

Commercial [PF2e] [DnD5e] The Unchosen One - a No-Prep FVTT DnD5e/PF2e Oneshot for Level 8 (4-6 players)! +1 FREE Monster Statblock

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6 Upvotes

Content Name: [PF2e] [DnD5e] The Unchosen One - a No-Prep FVTT DnD5e/PF2e Oneshot for Level 8 (4-6 players)! +1 FREE Monster Statblock

Content-Type: Adventure, Module

System: PF2e and DnD5e

Description: Hi, I am Snowy from Snowy's Maps!

Today I wanted to share one of my oneshots - The Unchosen One - a level 8 for 4-6 players!

Here is the premise:

The clifftop village of Pinnacle's Rest is built across a cluster of stone pillars rising from a deep coastal gorge, connected by rope and plank bridges. A few weeks ago, a great warrior arrived and was declared the Chosen One of an ancient prophecy. The village now adores him. He has been given free lodging, free meals and a personal honour guard called the Lightbringers. There is just one small problem: he is a massive undead skeleton in blackened armour. Nobody in the village seems to notice this, except the adventurers.

If you would like full access to the oneshot (and free monster statblock), check out the main post here:

patreon.com/snowysmaps/posts/slot-in-session-155799242/


r/FoundryVTT • • 1d ago

Help Foundry Lightweight Client (FLC)

3 Upvotes

Anyone using Foundry Lightweight Client (FLC) and running into rendering issues with maps? Everything was great and it resolved my issues with regular browsers but now it's not working. It was just last week when the games would freeze and now the maps do not load, but tokens render. When I go back to Firefox, Foundry is working fine...


r/FoundryVTT • • 1d ago

Discussion Share your best custom CSS tweaks!

21 Upvotes

[System Agnostic]

I always glean something useful from the 'share your scripts' type posts, so I thought we should try one for CSS tweaks!

Please clearly indicate if the CSS is system or module specific, and what version of Foundry it applies to.


r/FoundryVTT • • 1d ago

Commercial [System Agnostic- Animated Battlemap] Feasthall of Gluttony Showcase - Fully Animated FVTT Module

19 Upvotes

Content Name: D&Demetrius | Feasthall of Gluttony Animated
Content Type: Animated Map, Module
System: Any
Description: The Feast Hall is a sprawling ceremonial dining chamber built around excess and devotion. Two immense rows of dining tables dominate the main floor, covered with platters, roasted meats, bread, fruit, overflowing cups, and the remains of countless meals. Food has spilled across the floor and accumulated beneath the tables, leaving the entire hall in a state of grotesque abundance.

Between the tables lies a massive stone maw, an unnatural opening that descends into darkness and serves as the heart of the cult's feasting rites. Deformed and gluttonous worshippers crowd the hall, eating, drinking, and reveling around it.

Beyond the main feast, a broad staircase rises toward a grand throne surrounded by mountains of discarded plates, bones, and leftovers. A colossal cauldron sits before the throne, constantly filled and stirred, while the cult's saint presides over the feast from above.

You can find the module here: https://foundryvtt.com/packages/d-demetrius-feasthall-of-gluttony-animated

You can find out more about this release and gain access to ALL my animated and static FVTT modules here: https://www.patreon.com/dndemetrius/posts/feasthall-of-16-168635616


r/FoundryVTT • • 1d ago

Commercial [System Agnostic] HoloSuite Galactic Records

16 Upvotes

Content Name: HoloSuite Galactic Records

Content Type: Module

System: System Agnostic

Description: 

Hey there again!

This month I've released HoloSuite Galactic Records.

The module allows you to drag and drop tokens and link them to a stylized police record.
Each record can be viewed and configured to show a description, their wanted level, their last seen location and their warrants.

My goal with this module is to add more immersion & give players a different way to read and learn about characters in your world. I use it for my Space Police Campaign where it fits perfectly but I realise it might be a bit of a niche module.

A lot of it was designed to keep the extra work for GM's to a bare minimum & to easily connect to my other modules.

  • Drag and drop your journals to show them as a description
  • Drag and drop scenes to link them to their 'last seen'-location (can also be linked to a Galaxy Map location )
  • Select one of your existing cases from CSI toolkit allowing players to open the case through a record.
  • Optionally show the wanted level when hovering the token on the map
  • Tokens linked to both a record & a Bounty ( Bounty Board module ) will have their bounty-reward shown on the record.

I hope you enjoy the module and as always, any feedback is greatly appreciated. 😄

HoloSuite Galactic Records is available through my Patreon, after subcribing to the Early Acces or Premium tier & linking your patreon account to your Foundry VTT account you can download it and my other premium modules through Foundry's module browser.

For version 12 / 13 / 14 of Foundry VTT.

Ai declaration: I'm a software developer (+-8 years experience) and develop for my day job. I use AI to assist me in the development of my modules. All the art & music used in and for my modules is either produced by me or free material. You can read more about it on my website: https://www.magetowerstudios.com/about.html

Patreon Link: Mage Tower Studios Patreon

Foundry Link: https://foundryvtt.com/packages/holosuite-galactic-records

Website Link: https://www.magetowerstudios.com/


r/FoundryVTT • • 1d ago

Commercial [DND5E] New Milestone: All Level 4 Spells Are Now Animated

170 Upvotes

r/FoundryVTT • • 1d ago

Commercial [D&D5e] | [PF2e] | [A5e] Annomicon - Halloween 2026! [NO AI]

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5 Upvotes

r/FoundryVTT • • 1d ago

Discussion Foundry VTT Rabbit Hole: Confessions of a Module Addict

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64 Upvotes

My own journey - but I can't help but wonder - how many others have made this journey?

What type of module addict are you?

  • Lego Addict
  • Erector Set Addict
  • Lincoln Logs Addict

r/FoundryVTT • • 1d ago

Help Weird OBS issue

0 Upvotes

[GURPS]

Hi, I'm experiencing a weird issue loading my foundryvtt server running GURPS 4e Game Aid as a browser source in OBS which seems to have started this week. After the login screen, foundry is just a black screen (sometimes the modifiers bucket and 3d6 would show but nothing else:

  • We stream weekly on Sundays and have not made any setup changes this week (except for the usual updating systems and modules).
  • We had no issues streaming last week.
  • FoundryVTT v14.367, GURPS 4e Game Aid v0.18.23, OBS 32.2.2
  • I can load in a separate Chrome winder with no issues (logged in and loaded in only a handful of seconds)
  • Issue seems isolated to GURPS 4e Game Aid (I've tested with my other ongoing game using the Mothership system--this loads in only seconds in OBS browser source)
  • Also tried with a completely new OBS installation in another laptop different from the machine I use to stream, with similar results

Appreciate any help I can get. Thanks in advance!


r/FoundryVTT • • 2d ago

Answered [PF2e] NPC tracker for Players?

2 Upvotes

Does anyone know of a module that you can use to preload NPCs with their images and some info but also allow the Players to add notes to each NPC as they encounter them in the campaign?

Or suggest a way of doing this with the base Foundry system?


r/FoundryVTT • • 2d ago

Commercial [DND5E] Morelord Character Export: view and share your Foundry character outside Foundry (free)

2 Upvotes

Content Name: Morelord Character Export

Content Type: Module

System: D&D 5e

Link: https://morelordgaming.com/tools/morelord-character-export?utm_source=reddit&utm_medium=post&utm_campaign=character_export

Morelord Character Export lets you export your character straight from the character sheet in Foundry. The export includes information and images that Foundry's built-in data exports leave out.

To view it, head to morelordgaming.com, create a free account, and import the file under "My Characters". You can also share your sheet with your party or anyone else using the public link it generates.

I'm Graypes. I run games on Foundry every week, and I built this because my players kept asking for their sheets between sessions. Demo: https://youtu.be/FkbDyflfSpU


r/FoundryVTT • • 2d ago

Answered Newby Question - Removing Game Logo Overlay

6 Upvotes

[Daggerheart]

Just bought the app today and I am learning the ropes for my first daggerheart game. I can not seem to figure out how to get rid of this Daggerheart logo overlay on all of my scenes, any help would be appreciated!


r/FoundryVTT • • 2d ago

Showing Off **[WIP] Pet Module for Foundry VTT — Test Showcase 🐾**Hey everyone!I’m sharing a small test showcase of a pet module I’m working on for Foundry VTT.The goal is to explore how pets could become a more immersive part of the game, with a visual presentation that feels integrated into the tableto

37 Upvotes

r/FoundryVTT • • 2d ago

Commercial [System Agnostic] Velvet v1 Released – Foundry VTT + TaleSpire Integration, 3D Overlay, Dice Sync & 18 Modules

241 Upvotes

Velvet v1.0.1 is officially available for download!

I've been working on a way to bring TaleSpire's 3D environments and miniatures together with Foundry VTT's character sheets, rules, and tools, so you can manage your game without constantly switching between applications.

Velvet comes with its own Windows launcher. It's a standalone desktop application with an EXE installer, an overlay system, and a controller that uses native Windows functionality to coordinate TaleSpire and Foundry.

TaleSpire handles the 3D battlefield, while Foundry takes care of character sheets, chat, combat management, and game mechanics.

Each player runs TaleSpire on their own PC and connects to Foundry using their usual account. This isn't a stream of the GM's screen. Everyone interacts with the actual 3D environment on their own computer.

Important: Foundry VTT and TaleSpire Are Required Separately

Velvet does not include Foundry VTT or TaleSpire, and obtaining a Velvet license does not grant access to either application.

To use Velvet, you must have access to and install the required software:

  • Foundry VTT: The GM needs a valid Foundry VTT license and installation.
  • TaleSpire: Each participant needs their own access to TaleSpire, either through a purchased copy or an officially supported access option, and must have it installed through Steam as appropriate.

Velvet does not redistribute or install copies of either application. It detects and works with your existing installations, providing its own launcher, overlay, plugins, and integration tools.

From Launcher to Gameplay

The launcher can start TaleSpire, set up Velvet's plugins, connect to your Foundry instance, and handle updates automatically.

GMs can also configure it to launch their local Foundry server.

The installer lets you choose between GM and Player Mode, installing the appropriate Velvet components for each.

No Hosting? No Problem!

Don't have a hosting provider for Foundry? Not sure how to configure self-hosting?

Velvet includes an optional self-hosting solution using Cloudflare Tunnel.

If you choose to enable it, the launcher can start your locally installed Foundry server and establish a Cloudflare Tunnel, allowing your players to connect over the internet without manually configuring router port forwarding.

You can continue using your existing hosting provider or let Velvet manage your local server and tunnel setup.

TaleSpire, Foundry, the overlay, module management, updates, and optional self-hosting—all managed from one launcher.

What's Included?

  • Linked miniatures and characters: Access character sheets, select targets, and use combat controls directly alongside TaleSpire.
  • TaleSpire dice integration: Roll dice in TaleSpire while Foundry handles the rules, modifiers, and calculations.
  • Spell area configuration: Customize compatible spell templates before placing them, including their shape, appearance, and supported effects or macros.
  • Custom areas and auras: Circles, cones, lines, squares, and domes. Auras can also follow moving miniatures.
  • Environmental tools: Rain, thunderstorms, snow, fog, lighting, and sounds, including your own audio files.

Party HUD, Epic Turns & License Hub

Velvet also includes:

  • Velvet Party HUD: A custom interface for characters, stats, and quick actions.
  • Velvet Epic Turns: Turn presentations, critical hit visuals, and a compact combat tracker.
  • Velvet License Hub: Centralized Patreon authentication for compatible modules.

The complete package includes 18 Foundry modules, plus the launcher and its supporting components.

Compatibility & Licensing

Velvet has currently been tested with:

  • Windows
  • Foundry VTT v14
  • Pathfinder 2e
  • D&D 5e

However, Velvet is not designed to be limited to these two game systems.

Since Velvet works directly with Foundry VTT and provides its own tools for managing areas, templates, and environmental effects, it should theoretically work with any game system supported by Foundry VTT.

Most core features, including the launcher, overlay, dice integration, and area placement tools, are designed to work independently of the selected game system.

The main area where compatibility issues may occur is miniature-to-character linking, as different Foundry systems handle actors, tokens, and character data differently.

I'm actively working on improving this compatibility, and future updates will focus on making miniature linking more reliable across different systems.

In short: While PF2e and D&D 5e are the officially tested systems, you're welcome to try Velvet with others! Just keep in mind that full compatibility isn't guaranteed yet.

Feedback from players using other systems would be incredibly helpful as Velvet continues to evolve.

Some automations that depend on Foundry's 2D canvas may have limited compatibility.

Only the GM needs an active Velvet license. Players can use Player Mode without subscribing to my Patreon.

However, everyone must have the appropriate Foundry VTT and TaleSpire access independently of Velvet.

License & Distribution Disclaimer

Velvet is an independently developed third-party application. It does not include or distribute Foundry VTT or TaleSpire, and is not officially affiliated with, endorsed by, or sponsored by Foundry Gaming LLC or Bouncyrock Entertainment.

Velvet is proprietary software. Unauthorized copying, redistribution, modification, or sharing of its software components is not permitted without the developer's permission.

An active Patreon membership is required to access licensed GM features, future updates, upgrades, and additional subscriber-only content. Player Mode does not require a separate Patreon subscription.

This has been a project I've put a lot of work into, and I'm really excited to finally share v1 with everyone.

As a GM who uses both Foundry and TaleSpire, I wanted a way to enjoy the best parts of both without constantly switching between applications.

Thanks to everyone who has supported the development, reported bugs, tested features, or shared ideas. Your feedback has genuinely helped shape Velvet.

I'd love to hear what you think, especially if you're already using both Foundry and TaleSpire in your games.

Happy gaming! ❤️

Patreon: GM RedVelvet