r/FoundryVTT • • May 27 '26

Discussion AMA: We are the Foundry Virtual Tabletop team! Ask Us Anything! (6th Anniversary!)

321 Upvotes

Hello everyone!

Here we are again, difficult to believe it's been six awesome years with Foundry VTT! Our sixth anniversary celebration has been going for almost a full week now, and that seems like the ideal time to kick off our usual r/FoundryVTT AMA.

We're gonna get things rolling a few hours early in order to give members of our international community time to get their questions up before the team starts waking up. Please jump right in and post your questions in the comments below. As the team starts coming online for the day we'll start answering!

For those who don't know me, I'm Anathema (Nath), Community Manager for Foundry VTT. Many of you may already know me from my presence on our Community Discord Server, my occasional posts and comments here, or my work on a variety of our premium content products. I'll be joined by several members of our team who have graciously agreed to take some time out of their day to answer questions here, including u/atropos_nyx (Andrew, creator and lead developer), u/fyorl (Kim, developer and dnd5e development lead), u/mattexdee (Matt, content developer in charge of D&D products and marketing lead), u/caeora (creative director of the Ember project) and u/drewzelle (environment artist, Ember project), and maybe even a few others. I'll come back and add names for them if they show up!

If you haven't already read it (hah, see what I did there?) our Year in Review article and the details for the current Premium Content Showcase share some interesting data about how the past year has been for us. We have a few other anniversary events scheduled for later in the week as well.

Our only request is that if your question is related to technical support or troubleshooting you head on over to the discord server so that you can find better real-time assistance, or complete a contact-us form for help via email.

We look forward to reading all your questions!

Thank you everyone for all your awesome questions and for keeping things friendly! We've been running for more than 12 hours so we're gonna call this one a success and close out now.

We might opt to pick up the occasional straggler question, but we're officially done for now! Look forward to the next AMA thread next year, and please join our other events. Including Caeora's walk through the lore and world of Ember tomorrow. Check out our anniversary celebration article for more info!

Foundry VTT Anniversary Celebration 2026


r/FoundryVTT • • May 15 '26

Commercial Foundry VTT - Six Year Anniversary!!!

270 Upvotes

Hello subbredditors!

It's hard to believe that it's already been six years since our first public release of Foundry VTT, but somehow we've made it!

Our team is excited to celebrate this incredible milestone with you all, we have an exciting set of events planned starting one week from today. Of course, no Anniversary Celebration would be complete without a sale on Foundry Virtual Tabletop and a huge range of amazing premium content for the platform.

Be sure to pin our Anniversary Celebration Schedule so you know what events to expect. We'll be updating this page throughout the course of the event with exact event times and links to videos or articles that come out during the course of the week.

Over the course of the celebration, we'll post reminders about each upcoming event in our discord's Event Announcements channel, so be sure to follow along over there for reminders and details!

Anniversary Sale - 21 May 2026 - 31 May 2026

As is tradition, for the period of our anniversary celebration we'll be offering a discount on first-party Foundry VTT products!

Foundry Virtual Tabletop software licenses will be discounted at 20% off from noon eastern time on May 20 until 6pm eastern time on May 30. This discount is applied automatically when you purchase.

Marketplace Sale 21 May 2026 - 31 May 2026

Our amazing partners at the Official Marketplace are matching our Anniversary Sale with a corresponding site-wide (on participating products) sale with 20% or more off select premium content for Foundry VTT!

We're participating with 20% off our first-party content The Demon Queen Awakens and A House Divided!


r/FoundryVTT • • 16h ago

Non-commercial Resource [Module release - system agnostic] Rebel's custom token rings 3.0.0 release

Post image
130 Upvotes

Hello everyone, today I'm here to present the 3.0.0 version of rebel's custom token rings.
Since last time I've posted here a few more rings have been added, namely the crystal ring and fire ring. besides that some of the rings have also been reworked to pop a little more. The biggest change however is the addition of a selection menu so you can preview what the ring actually looks like before selecting them.

If you have any questions or remarks I'd be happy to answer them.

link to package page https://foundryvtt.com/packages/rebels-custom-token-rings

AI Notice : AI has been used for troubleshooting when I couldn't get certain parts of the code to work properly. The art is 100% made by me using the assets from Forgotten adventures.


r/FoundryVTT • • 1h ago

Help Which hosting platform?: Forge vs. Molten

• Upvotes

Looking for opinions on which hosting platform is better between Forge and Molten and what makes either better than the other.

I’ve searched here and it seems that the most recent discussion on the topic was from about 3years ago.

[System Agnostic]


r/FoundryVTT • • 6h ago

Help Foundry questions

3 Upvotes

I have been using Roll20 for the last 7 years as a Player and DM (with the plus subscription) and recently have been hearing very good things from Foundry so I am interested in buying it. Before I do I have some questions:

- Can I import maps that I either make or find online?

- Do I need DNDBeyond books/sheets for players to play?

- Do I need to buy anything inside of Foundry except the license and potentially a Forge subscription?

I would appreciate some help with these questions and any other relevant information


r/FoundryVTT • • 3h ago

Commercial [DND5E] I’ve been building AutoToken — a token and statblock workshop with Foundry integration

0 Upvotes

Content Name: Autotoken

Content Type: Foundry Module + Web-based creature workshop

System: D&D5e (but the token creation is universal)

Description:

Hey everyone, I’m Terry. I’ve been building AutoToken for quite a while now, and I wanted to share what it can do in Foundry.

AutoToken is a web-based token and statblock workshop with a companion Foundry module. You can create portrait tokens, four top-down token poses and a D&D5e statblock, then bring them into Foundry as a complete NPC. You can also use the tools individually for just the assets you need.

The module lets you import through its Vault browser or drag a saved creature from the website onto your Foundry canvas in seconds so no more having to manually import things, modify actor sheets, etc. It can switch token poses automatically during play—including switching to a downed pose at 0 HP and swapping token art during combat. You can set up pose switching with your own token images too.

To be upfront: AutoToken includes AI-powered token and statblock generation. New accounts get three free top-down creature starts to see if you like it, with paid options after that. The portrait token maker is free, and you can upload your own artwork and frames or there's hundreds of cool free ones to use.

I’m still working on it, so I’d appreciate hearing what you think if you give the site or the module a try.

Here's an example of me turning my dog into a token if you're interested in seeing it in action:

AutoToken Example

Links:

Module: https://foundryvtt.com/packages/autotoken

Website: https://autotoken.app

Full Tutorial: https://www.youtube.com/watch?v=CqtnN4B8bbg


r/FoundryVTT • • 15h ago

Commercial DetectWalls tool

4 Upvotes

Content Name: DetectWalls

Content Type: Other

System: [System Agnostic]

Description:

Hello!

We have made an app for Automatic Wall Detection. You can find it here: https://detectwalls.com/

It is compatible with Foundry through Foundry's Universal Battlemap Importer module that accepts .uvtt files. We would like to improve it and possibly create a Foundry Module for it in the future. So, we would like to ask your help for beta testing. You can participate by completing the google forms below:

https://docs.google.com/forms/d/e/1FAIpQLScmsi0WEZd-bziQlLw64xENUINn4PUKdEENwuO9rOQx5OPp7g/viewform?usp=sharing&ouid=106123882534789021640

Participating as a beta tester will get you the tool for free, when it launches and it will only take you about 20 minutes.

Similar tools are slowly appearing in the VTT space, from Owlbear Rodeo's Fog Forecast to the brilliant but quite complicated AutoWall tool by ThreeHats.

We hope our tool hits the sweet spot between ease of use and accurate wall recognition! We also hope that these kind of tools will allow people to try out very very big dungeons in their games, with complex geometries, rooms, corridors bringing in force the old-school megadungeon style :)

Drop in the Discord (https://discord.gg/As4NkQMaQX) if you have any questions, for how it works, or on the dataset we used or for more general discussion.

Thanks!


r/FoundryVTT • • 9h ago

Help My table fails to load.

1 Upvotes

So I'm having a new issue with Foundry. I'm a player. I can log in, but after that, the table fails to load and the webpage eventually becomes unresponsive. I'm using chrome.

- Hardware/graphics acceleration is ON.
- Restarting browsers, PC, etc has not helped.
- Incognito mode and changing to microscoft edge has not helpd.
- I can launch the game on my laptop, and every other player can launch the table as normal.
- If it's perhaps a connected graphical issue, I've had serious rubber banding issues in the Dark and Darker game, and weird stuttering in Dispatch.


r/FoundryVTT • • 1d ago

Discussion [System Agnostic] About 20 hours into Foundry, what do you wish someone had told you at this point?

63 Upvotes

New to foundry, been at it for about 20 hours now, mostly setting up my first world and making myself a few small modules to keep my stuff organised.

The biggest thing I've learned so far is to put my homebrew in compendiums inside my own module instead of leaving it loose in the world. I rebuilt a world once and lost a bunch of actors I'd set up by hand, that's not happening again xD

So for those of you who've been running it a while, what's the one thing you wish you'd known early? Could be a setting, a habit, a module, a workflow, anything that would've saved you hours. It's honestly crazy how much one can do inside of foundry, I just wanna skip some of the mistakes.


r/FoundryVTT • • 12h ago

Answered [DnD 5.5e] Active effect that either removes or prevents temporary hit points

0 Upvotes

There's an upcoming mini-boss enemy in my campaign with a unique status effect which stacks, each time reducing physical checks and saves (and Intelligence checks and saves) by 1 for an hour or until you receive Greater Restoration. When reaching 10 stacks, you need to succeed a CON save or fall asleep. Sure sure, that's fine and dandy, but I want to make it one step further.

Is there any way to make this status effect prevent a creature from gaining temporary hit points? I have midi and DAE, so I can see there are ways to change how much damage temp hp receives, or alter the damage threshold of temp hp, but I don't see anyway to reduce incoming temporary hit points to 0.

(Every other effect is already complete, all I need help with is this temporary hit points thing.)

EDIT: thank you for the answers! I see there's no real solution for exactly what I need, but no mind; I'll just tell the players, "Alright, you can't gain temporary hit points while under this effect" and it will be good enough. Thanks again!


r/FoundryVTT • • 1d ago

Help Can a display this interactive map in foundry VTT

2 Upvotes

I know there's a module that let's you use websites but would this work on it?

https://iyiyo.itch.io/avatarlastairbendermap


r/FoundryVTT • • 1d ago

Non-commercial Resource Composer seeking dev for adaptive audio module! (also enjoy some free ttrpg music)

12 Upvotes

I'm a games composer and DM and I've been writing music for my table but am finding the default playlist manager to be difficult to work with and am dreaming of something adaptive like I'm able to set in Wwise. I'm not a developer at all and wondered if anyone's out there who would want to take a crack at building something like this if I could provide audio?

I'm imagining something a bit like Pocket Bard and similar services. Maybe you could build scenes (either attached or detached from in-game scenes so the music could change automatically or manually) which include any number of tracks, like an explore track, a combat track, other tracks for other areas etc. These tracks could then could have adaptable intensity based on assignable sliders or buttons, so maybe the combat track comes with a few levels of intensity, maybe there's a new segment for when a boss arrives etc.

Shout if this sounds like something you'd want to take a crack at!

Ultimately it would awesome to be able to introduce easier track swapping and tracks with multiple layers. This is a link to an explore track I wrote for my group, available for free download and private use https://on.soundcloud.com/6cCKARkTAjM0my6AjW


r/FoundryVTT • • 1d ago

Non-commercial Resource [D&D5e] Easy Loot 5e: prepare an NPC's loot, then drop one pile on death

13 Upvotes

Content Name: Easy Loot 5e

Content Type: Module

System: DND5E

Description: Loot gets forgotten when an NPC dies in the middle of a fight. Easy Loot 5e stores that loot on the NPC before the fight. On the NPC's Easy Loot tab, choose a CR profile or one of your RollTables. Roll Loot adds items and coins. Roll Again adds another result on top of what is already there, and you can drag Items onto the tab. Prepared loot stays out of the NPC's own inventory. If the tab is empty, death uses the module's CR profile for that creature. A hoard is a separate choice, from the actor or the profile manager.

When Oh You Dead! records the death, one loot token named for the defeated creature appears beside the corpse, and the corpse stays put. The death card gains Open Pile, Retry, and a confirmed Reroll. Open Pile is Take, Take Coins, and Take All, which move items or coins onto your assigned character. Reroll replaces the items and coins in that same pile. The pile and that window are built into the module.

The module is free. It supports Foundry v13 to v14 and requires D&D 5e and Oh You Dead! 1.2.1+.

A la Carte Modules:

Every paid Foundry module sells one at a time on Lemon Squeezy, $9.99 for a First Mate module and $14.99 for a Captain package. You keep what you buy, later versions included, unless that order is refunded, and a refund removes only that one module. After checkout, sign in at cms.futurehax.com/catalog with the same email you used and grab the install link there. A bought copy does not come through Foundry's Patreon link. Patreon is still the way to get every module.

Easy Loot 5e · Install in Foundry

Join the Discord


r/FoundryVTT • • 1d ago

Help [PF2E] pass through walls?

2 Upvotes

Is there any way to allow tokens to pass through walls? For example, if I have a 3-foot-tall fence, and a player uses a "Climb" action to scale it and another action to move to the other side—is there a way to configure walls so that they let certain tokens pass through, perhaps based on a specific condition or by changing the token's height?


r/FoundryVTT • • 17h ago

Non-commercial Resource [System Agnostic] I made a free, nicely designed module for ciphers and puzzles your players actually solve

0 Upvotes

In my D&D campaign the party keeps finding coded letters, and I was tired of "roll Investigation, you decipher it". I wanted the players to turn the grille and read the message themselves. So I made a module for it.

Ciphers & Puzzles turns a text you write into props the players hold in their own window. Eight ciphers:

- Turning grille – a letter full of letters and a brass grille; turn it by the code and the message shows through the windows

- Letter with a secret – an ordinary letter and a Cardan stencil; lay it straight and the hidden phrase appears

- Cipher disk – a note in gibberish and a two-ring disk; the key ("A over K") is hidden somewhere in your world

- Secret alphabet – a message in made-up signs; the key is torn into scraps you hand out during the adventure

- Book cipher – a note of numbers pointing to paragraph, word and letter; first they have to figure out which book

- Scytale – a strip of jumbled letters; wind it on a rod of the right thickness

- Wall knocks – tap code from the next cell, with sound; made for a dungeon scene

- Invisible ink – an innocent letter; move a candle over it and hidden lines appear between the lines

What I cared about most:

- You write the text, the module builds the prop. It's generated as you type, the preview shows the answer, and you get the key (like the grille's turning code) to copy or whisper to yourself.

- Hand out parts, not just the whole puzzle. The letter to one player, the grille to another, key scraps one by one as they find them. The window pops up on that player's screen.

- Shared table. One cipher for the whole party: someone turns the grille, everyone sees it, notes are shared. You choose what lies on the table.

- Props look handwritten. Five hands, from a scribe's quill to a hasty note.

- Images go to the journal, with a key page only the GM can see.

- English and Russian, and the ciphers work with phrases in either language.

Install (Foundry v13+) with this manifest URL:

https://github.com/klimenkoyg/foundry-cipher/releases/latest/download/module.json

Screenshots and details:

https://github.com/klimenkoyg/foundry-cipher/blob/main/README.en.md

A few honest notes:

- It's a fresh release, made and tested on v14 (v13 should work, but I haven't tried it), so expect rough edges. Bug reports and ideas are very welcome.

- The code and most of the texts were, of course, written with AI. Otherwise I would never have found the time for this.

- It's free to use and to share unmodified. Please don't modify or resell it.

- If you saw my Tavern Games post: same idea, now for puzzles.

If you try it, I'd love to hear which cipher your table cracked first and what felt off.


r/FoundryVTT • • 2d ago

Showing Off foundry x Talespire : Playtest

Thumbnail
youtu.be
54 Upvotes

yes the Implementation between both VTTS now its in test mode. ( the vid its in spanish )


r/FoundryVTT • • 1d ago

Discussion Stream Deck Classic vs. Stream Deck+

4 Upvotes

Howdy all!

For those with Stream Decks, do you use (or wish you used) the Stream Deck+ with the knobs when it comes to audio-related features? I am not sure how much the sound mixing capabilities the knobs provide is worth having less buttons when it comes to DnD on Foundry.

Basically, is it better to have 15 Keys or 8 Keys + 4 Dials as they're almost the same price.


r/FoundryVTT • • 2d ago

Commercial Importing Dungeon Scrawl maps with walls, doors, and lights set up automatically

84 Upvotes

Hi all. FYI: I work on the Dungeon Scrawl team, and flared this post Commercial since our mapmaker includes a paid subscription option. I'm posting with mod permission to share the news that, per popular request from Foundry users, battle maps created in Dungeon Scrawl can now be exported as Universal VTT (UVTT) files and used in Foundry!

The Universal Battlemap Importer module from Moo Man can configure the wall and lighting data from the UVTT files automatically. 

If you haven’t used Dungeon Scrawl before, it’s a great way to create functional, gridded, system-agnostic maps for your campaigns, whether you want an old-school vibe or like taking the time to customize everything to fit a specific genre/theme. We’ve recently added a procedurally-generated random dungeon tool to give layout ideas or provide quick, last-minute dungeons, and a showcase of maps created by the community that you can open in-app and customize to your liking. (If you’re not worried about automatic walls/lighting setup, you can make an unlimited number of maps for free, no subscription required.) 

Abbreviated How-To:

  1. In Dungeon Scrawl, choose UVTT in the Export panel (UVTT export requires Dungeon Scrawl Pro, which also gives you unlimited cloud storage, autosave, advanced customization, etc.)
  2. In Foundry, install and enable the Universal Battlemap Importer module
  3. In the Scenes tab, click Universal Battlemap Import, choose your destination folder, select your .uvtt file, and click Import

Every step, including an optional wall padding setting, is in our blog here, along with a video walkthrough. 

If you try it, I'd love to hear how the import goes and any other tools or features that would help your mapmaking in the future. 


r/FoundryVTT • • 1d ago

Help Character Sheet Background Colour [PF2e]

0 Upvotes

I've been using Foundry as a player for a little while now, and the bright white background on the character sheet is really starting to mess with my eyes. Is there any way that I, as a player, without having to have my DM install a mod, can alter my character sheet's background colour?


r/FoundryVTT • • 2d ago

Help Is there a list of decent/high quality asset modules - tokens, animations, effects, sounds and so on - that can be used with just a one time purchase? I see lots of patreon subscription things but is this the only option?

59 Upvotes

GM looking to improve my game for my players and would rather not pay for multiple subscriptions if possible. Don't mind paying for quality but would like to avoid subscriptions its a hassle to have subscriptions when games are on hiatus and annoying to reapply to them if I stop using one due to a break. Thanks in advance


r/FoundryVTT • • 1d ago

Discussion Everyone hates Patreon subs for modules, but do you actually understand the reasoning behind why it's the go-to for most developers? Let me explain.

0 Upvotes

I'm writing this post after a bit of discussion from a thread I was in yesterday to try and help the consumers of modules understand why things are the way they are. You can see this comment of mine for the initial discussion. https://www.reddit.com/r/FoundryVTT/comments/1x6vult/comment/pgywtuu/

This is a long post, and I'm not going to give a TL;DR, so buckle in!

I looked again, and wanted to provide some figures. I run a pretty small Patreon, have just over 100 subs, with about 20% paid members. https://futureh.ax/patreon

I also have a ton of modules, some utility, and some partnerships with various adventure creators to build their adventures and other tools into Foundry as they are creators, not developers. I am also one of the maintainers of the Pirate Borg system. They have only 2 or 3 premium modules, and dont even use the Patreon integration, as it would still be a massive chunk of revenue lost, vs just providing the install links for their users to install manually.

Every creator I have worked with has balked at the Premium Module price structure. To get your module listed in the premium hub, its a 30% cut of your revenue to Foundry. If you're a small KS creator, this leaves you with just 70% left to divvy up between yourself and any collaborators for your project. As a small creator with tight margins, that is essentially a non-starter for most of them.

Its also a good bit of extra work to go through this process, and not something that most creators want to deal with. Granted, utility modules are a bit different as they are generally created by software developers who have a bit of a higher tolerance for this technical barrier of entry.

For the Patreon integration, its essentially just a switch to flip, and as long as the users link their Patreon to Foundry, everything just works. It's the easy and obvious solution for most of them, especially if they have a proper following of users that is interested in supporting them, not just gobbling all the content possible. I understand not everyone gives a shit about the creators and all the time and effort that these projects require, but thats a discussion for another time.

The Patreon integration takes a vastly smaller cut of the earnings, but at scale that can still come out to a crazy amount.

For the Patreon integration, the cost is a simple $0.30 per Patreon who installs any module per month, with a minimum of $30 per quarter. This includes new installs or updates. For my first quarter, I paid $30, and made around 200 or so over those 3 months. Its not an apples to apples comparison, but just to give a bit of actual number values for it all. Its a much more reasonable cost, especially fr smaller creators.

As you scale, even this can get insane. For example, Limithron, the creators of Pirate Borg, have 12k members. If they were to use the Patreon integration, and even 1/4 of their subs installed a module, thats damn near 3k per quarter out of their pocket that could otherwise go to creation of new content.

I personally understand the subscription fatigue, and I have have two ways to battle it.

First, I have a top tier week free trial. This means you can take the trial, mass download ALL my stuff - modules, stl files, android apps, etc - and then not renew. I clearly state this on all of my posts as an option. Many Patreon creators will say similar things - sub for a month, yoink all the content, and cancel until you need new/updated stuff. You do not lose access to anything when you unsub, you just loose access to new downloads. The Patreon does not gate your module content, but rather your download access. If youre fine with your modules not being updated, and dont want to support the creator any longer, you can keep using that older version as long as it still continues to work with your version of Foundry.

Secondly, I have a custom CMS system that allows for multiple entitlement paths. Recently, I built in a system that allows you to purchase the modules outright, and gives you permanent access to that module, including upgrades, in perpetuity. This is a more expensive option, and I have each module priced at what the monthly subscription cost would be for the teir that provides it. I have my utility modules included in a lower tier than my adventure modules for instance. This helps a bit to offset the ongoing revenue I would have made. If you're curious, you can see https://cms.futurehax.com/catalog to see how that works.

At the end of the day, these projects take time and effort, and creators all deserve to be compensated for it. Expecting people to give everything away for free is not entirely reasonable. I try to do a good mix of free and paid content, but to be realistic, I rely on these funds to turn around and invest back into my games to make them the best that they can be. The $100 or so a month I currently make, allows me to buy the 3d filament, the adventure modules, books, and fancy arts and crafts supplies that I use for all my games. If I wasnt making any money with this, I would not be able to provide all the great things that it enables me to do.

This is just my own personal feelings and experience, and while the figures I have provided are objective, my take on it all is absolutely subjective based on my personal experience and background.

Id love to hear more thoughts on this, as this seems to be a huge point of contention for many people, but all I ever really see is complaints, and never any actual discussion.


r/FoundryVTT • • 2d ago

Answered [PF2E] No effects attached to various Kineticist actions

5 Upvotes

Hi, I'll be playing an earth/wood kineticist soon, but the Armor in Earth and Timber Sentinel actions don't have any attached effects beyond Timer Sentinel naming the spell it duplicates. I've seen the PF2E Kineticist's Companion module mentioned and have the permanent armor checked, but I don't see armor on my character (which makes sense, as the action doesn't have any attached effects.) Has anyone gotten this working, and why does the Companion have options to make the effect have infinite duration if there's no effect in the first place? Thanks for the help!


r/FoundryVTT • • 2d ago

Help Ways to remove initiative rolls from the screen and chat (PF2)

9 Upvotes

I am a GM and we use Foundry on a big screen as a battle map. While i do most of the GM stuff in Foundry, my players roll with dice and manage their characters with Pathbuilder2.

When a fights starts i track initiative with the initiative tracker in Foundry. So i have to roll for all participants and here is my problem.

I dont want that my players see how often i roll initiative (for hidden monsters etc). I tried everything but there is always at least a notification on the screen or in the chat.

Any ideas ? I am pretty sure that i miss an option or mod somewhere. Please help me :)

Foundry V14.x
Pathfinder 2


r/FoundryVTT • • 2d ago

Commercial [D&D5e] Weapon Mastery Manager: assign, rest-swap, and resolve 2024 masteries

0 Upvotes

Content Name: Weapon Mastery Manager

Content Type: Module

System: DND5E

Description: D&D 2024 weapon masteries are easy to miss once an attack card reaches chat. Weapon Mastery Manager adds the relevant mastery controls to that roll, with hit and miss state deciding which options are available.

Players can also choose mastered weapon types from their inventory and receive a swap reminder after a long rest. Slot limits warn without blocking a table's own rulings.

First Mate tier perk on the r2Plays Patreon. Link Patreon on your Foundry profile, then it appears in Add-on Modules. Requires D&D 5e and Foundry v13 to v14.

Patreon:

Patron modules often start exclusive so I can test with a small group first. Once the kinks are ironed out, they usually go public.

First Mate ($10) gets every Foundry module. Cancel and you keep what you already have. You just stop getting later updates.

Captain has a free week with no obligation. That week includes everything I build: Android and iOS apps, websites, and all the modules.

A la Carte Modules:

Weapon Mastery Manager is $9.99 on its own. Every paid Foundry module sells one at a time on Lemon Squeezy, $9.99 for a First Mate module and $14.99 for a Captain package. You keep what you buy, later versions included, unless that order is refunded, and a refund removes only that one module. After checkout, sign in at cms.futurehax.com/catalog with the same email you used and grab the install link there. A bought copy does not come through Foundry's Patreon link. Patreon is still the way to get every module.

Weapon Mastery Manager · Install in Foundry · Patreon

Join the Discord


r/FoundryVTT • • 3d ago

Help Does foundry goes on sale?

7 Upvotes

Foundry doesnt have localized prices where I live, and being in dollars makes it around 5 times the original price, so I'm wondering if it does have sale sometimes and how much it usually goes for when it happens