r/FoundryVTT • • May 27 '26

Discussion AMA: We are the Foundry Virtual Tabletop team! Ask Us Anything! (6th Anniversary!)

314 Upvotes

Hello everyone!

Here we are again, difficult to believe it's been six awesome years with Foundry VTT! Our sixth anniversary celebration has been going for almost a full week now, and that seems like the ideal time to kick off our usual r/FoundryVTT AMA.

We're gonna get things rolling a few hours early in order to give members of our international community time to get their questions up before the team starts waking up. Please jump right in and post your questions in the comments below. As the team starts coming online for the day we'll start answering!

For those who don't know me, I'm Anathema (Nath), Community Manager for Foundry VTT. Many of you may already know me from my presence on our Community Discord Server, my occasional posts and comments here, or my work on a variety of our premium content products. I'll be joined by several members of our team who have graciously agreed to take some time out of their day to answer questions here, including u/atropos_nyx (Andrew, creator and lead developer), u/fyorl (Kim, developer and dnd5e development lead), u/mattexdee (Matt, content developer in charge of D&D products and marketing lead), u/caeora (creative director of the Ember project) and u/drewzelle (environment artist, Ember project), and maybe even a few others. I'll come back and add names for them if they show up!

If you haven't already read it (hah, see what I did there?) our Year in Review article and the details for the current Premium Content Showcase share some interesting data about how the past year has been for us. We have a few other anniversary events scheduled for later in the week as well.

Our only request is that if your question is related to technical support or troubleshooting you head on over to the discord server so that you can find better real-time assistance, or complete a contact-us form for help via email.

We look forward to reading all your questions!

Thank you everyone for all your awesome questions and for keeping things friendly! We've been running for more than 12 hours so we're gonna call this one a success and close out now.

We might opt to pick up the occasional straggler question, but we're officially done for now! Look forward to the next AMA thread next year, and please join our other events. Including Caeora's walk through the lore and world of Ember tomorrow. Check out our anniversary celebration article for more info!

Foundry VTT Anniversary Celebration 2026


r/FoundryVTT • • May 15 '26

Commercial Foundry VTT - Six Year Anniversary!!!

271 Upvotes

Hello subbredditors!

It's hard to believe that it's already been six years since our first public release of Foundry VTT, but somehow we've made it!

Our team is excited to celebrate this incredible milestone with you all, we have an exciting set of events planned starting one week from today. Of course, no Anniversary Celebration would be complete without a sale on Foundry Virtual Tabletop and a huge range of amazing premium content for the platform.

Be sure to pin our Anniversary Celebration Schedule so you know what events to expect. We'll be updating this page throughout the course of the event with exact event times and links to videos or articles that come out during the course of the week.

Over the course of the celebration, we'll post reminders about each upcoming event in our discord's Event Announcements channel, so be sure to follow along over there for reminders and details!

Anniversary Sale - 21 May 2026 - 31 May 2026

As is tradition, for the period of our anniversary celebration we'll be offering a discount on first-party Foundry VTT products!

Foundry Virtual Tabletop software licenses will be discounted at 20% off from noon eastern time on May 20 until 6pm eastern time on May 30. This discount is applied automatically when you purchase.

Marketplace Sale 21 May 2026 - 31 May 2026

Our amazing partners at the Official Marketplace are matching our Anniversary Sale with a corresponding site-wide (on participating products) sale with 20% or more off select premium content for Foundry VTT!

We're participating with 20% off our first-party content The Demon Queen Awakens and A House Divided!


r/FoundryVTT • • 1h ago

Showing Off [System Agnostic] Probably Just a Rat — Last Known Enemy Positions

• Upvotes

Hi.

I've released Probably Just a Rat, a small system-agnostic module for Foundry VTT v14.

When an enemy disappears from sight, a semi-transparent ghost stays at their last known position. It doesn't reveal where they actually are — just where you last saw them.

There are some simple customization options for the ghost and a few settings. Other than that, it's just a small module doing its small job.

It also integrates with my other module, Adventurer HUD (access to settings directly from the panel).

Module: https://foundryvtt.com/packages/probably-just-a-rat

Github: https://github.com/wondersalmon/probably-just-a-rat

Feedback, suggestions, and curses for using AI are all welcome!

AI disclosure: AI tools were used to assist with coding. The core codebase, concept, design decisions, and testing are my own.


r/FoundryVTT • • 10h ago

Commercial [System Agnostic] Media Maker - Create websites and run them in game computer!

30 Upvotes

Content Name: Media Maker

Content Type: Module

System: System-Agnostic

You've probably seen this handout creator before! High Quality prep has had a name change to Media Maker and with it came its largest update yet! I've been working on this project for months! I always wanted my players to have their own virtual computers and browse websites for total immersion and here it is.

Here is an overview of features:

  • Create newspapers in modern, fantasy, or cyber screen style: premade layouts, drag anything anywhere, multiple pages per paper
  • The scribble effect fills every field you don’t write with illegible pseudo-text that matches the paper’s style, so a page where you only wrote the headline and one article still looks like a dense, fully printed newspaper.
  • Selective delivery: hand a finished paper to exactly the players you choose. It arrives as an item in their possession that they can open and read whenever they like. Papers can also be exported as regular items to embed in journals or drop onto actors
  • Build genuine 90s websites on a free canvas: 16 block types including marquees, visitor counters, web badges, guestbook-era nav bars and download links, plus 8 period templates
  • Players actually browse your sites in-game through the Game Computer module’s Internet Explorer, with history, downloads, and live updates while you edit
  • Hundreds of era graphics built in for authentic feel, drag them straight onto the page, it's as easy as that! A companion add-on searches nearly 100,000 archived GeoCities gifs from inside the editor and downloads them!
  • More themes such as modern and cyberpunk computers and wesbites are coming in the future! That will complete a set of modules for hacking games, the use of actual computers and browsing their websites!

Disclaimer: All art in this module was made by a real artist!! AI was used as an assistance tool in the coding of the module.

Compatibility:

Compatible with V13 and V14.

Interested? Check it and my other modules it on my Patreon! Media Maker is already officially on Foundry as well as many of my other modules!


r/FoundryVTT • • 1d ago

Non-commercial Resource [Daggerheart] A gorgeous new character sheet for your games

63 Upvotes

If you're looking for a cleaner and more immersive character sheet for Daggerheart, take a look at Daggerheart: Nice Sheets.

The module redesigns the character sheet layout with a focus on visual polish, readability during play, and seamless integration with the system.


r/FoundryVTT • • 16h ago

Help Best tv for horizontal mini use

5 Upvotes

Hi everyone

I run some games of D&D in person, and want to use a TV linked to my laptop running Foundry, laid horizontal for mini use.

Can people recommend a TV (available in the UK) that works well for this.

The requirements are:

not stupidly expensive

good display when viewed at low angles

thin

approx A2 size, so I can carry it from the car, but with enough playing space

Thanks so much


r/FoundryVTT • • 18h ago

Answered Thinking about getting foundry, but I’m not sure my stuff can handle it

8 Upvotes

I’ve been using foundry as a player for a long time and I know enough to get the gist and I really think it’ll be a good fit for the group, but I don’t really have a good way to test and see if I can do it before buying the buddy of mine whose game I’ve been playing in, has trouble with it and he has a private server thing set up running 24/7 and we can barely get 30fps when we’re actually doing a game it’s not detrimental, but it does make me concerned so I figured I would ask you to see if there’s anyway I could stress test with some equivalent or like if there’s a tester program, I can try and run


r/FoundryVTT • • 10h ago

Help Issues connecting one of my sessions servers

1 Upvotes

Hey guys, I started having this issue about a week ago. I have multiple sessions for different campaigns, but one specific session is giving me trouble. I can't connect to it, and it just stays on a black screen (both in FLC and in the browser), no matter how long I wait.

This session has more files and plugins, so it was already taking a while to load (around 10–15 seconds), but now it just gets stuck on the black screen.

My Hardware Acceleration is turn on in both (FLC and browser) but I've also switch on/off but didn't solve either


r/FoundryVTT • • 21h ago

Help [PF2e] Playlist keeps stopping during sessions

5 Upvotes

For the last two weeks any Playlist I'm playing will stop randomly after a certain amount of Tracks finish and I can't work out why.

Seems to happen mostly during Combat Encounters.

Has anyone experienced this or have suggestion as to why it's happening?

If you can suggest some ways to fix it I'd appreciate it.

P.S. I'm not using any Music related modules.


r/FoundryVTT • • 1d ago

Commercial [PF2e] [DnD5e] Curse of the Werebeaver - a FREE No-Prep FVTT DnD5e/PF2e Oneshot for Level 1 (4-6 players)!

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9 Upvotes

Content Name: [PF2e] [DnD5e] Curse of the Werebeaver - a FREE No-Prep FVTT DnD5e/PF2e Oneshot for Level 1 (4-6 players)!

Content-Type: Adventure, Module

System: PF2e and DnD5e

Description: Hi, I am Snowy from Snowy's Maps!

Today I wanted to share one of my oneshots - Curse of the Werebeaver - a level 1 for 4-6 players!

Here is the premise:

Chali, a small forest village built around the River Sippi, has been having some trouble with beavers blocking up the river, which has been gradually diminishing the local water supply. The adventurers have been tasked to remove to beavers from the area, preferably by means of relocation, and to destroy the dam.

If you would like full access to the oneshot, check out the main post here:

patreon.com/snowysmaps/posts/slot-in-session-109979076/


r/FoundryVTT • • 1d ago

Help [PF2e] Can I set the Item Piles module in such way, that items with specific traits sell for different value?

3 Upvotes

I already have it set up that items in treasure category sell for 100% of their value, as opposed to all the other items which only sell for 50%. The problem is that, as per pathfinder rules "[...] though art objects, gems, and raw materials can be sold for their full Price", which means that items with "precious" trait should be sold for their full value, but there is no way to single out just the trait, the system only distinguishes between item types, not traits.

This creates a problem where I have to manually re-add the halved value back into PC's sheets every time they sell something. Is there a way to fix this?

Edit: Alternatively, any way to re-classify precious items as Treasure within the system?


r/FoundryVTT • • 1d ago

Answered [D&D5E] Can enchantments add effects to already existing activities, so that they can be applied to targets once used?

2 Upvotes

For example, let's say I have a weapon and want to enchant it with something like "when you hit a creature with this weapon, their AC is reduced by 3 until the start of your next turn."

When I go to enchant the weapon, is there a way to directly add this effect to the attack activity so that it may be applied to targets when hit? So far, I've been making duplicates of the attack activity on the enchantment with the effect and adding that, it works, but I wanted to ask if there's a more efficient way.

This is for foundry v14, apologies if I'm not following the posting guidelines.


r/FoundryVTT • • 1d ago

Help New to Foundry

4 Upvotes

Hi all.

I'm new to thia system, been used to roll20 for years. I ant to run a game of the alien rpg. Are there some simple learning vids I can follow to get the hang of this?


r/FoundryVTT • • 1d ago

Commercial Sqyre - Module Sets

Post image
16 Upvotes

Hiya!

I posted about a month ago about Sqyre's feature to let users run any game on any Foundry version from v11 to v14, but some folks pinged me asking how that can work with modules?

I should have added more of the "how it works".

Over a year ago we released "Module Sets" and they have been such a powerful feature! Module Sets, let users choose the exact group of modules AND their specific versions for each game.

Its like Big Bad Module Manager for all Foundry versions and any module version!

They are incredibly flexible... users can:

  • create one for every Foundry version
  • create one for every system
  • create a "bleeding edge" set that always has the latest
  • leave a "stable" version alone so your running games stay solid

Ive seen uses that I never even considered when we were building the feature. 🤯

This feature is directly paired with the ability to run any Foundry version and is available starting at the Advanced plan and all plans above.

Check out the Module Sets blog to learn more about it and see how they work and as always, feel free to ping me on Discord (DafoeZed)! Im very active.

- Sqyre
- Our Discord


r/FoundryVTT • • 1d ago

Answered I recently updated to V14.369 but my "install module" page is completely empty [System Agnostic]

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6 Upvotes

I got back to foundry after a long time to continue one of my campaigns, trying downloading modules, and it asked me to updateI updated it, and now no module or game system shows up on the install menu


r/FoundryVTT • • 1d ago

Non-commercial Resource [D&D5e] I updated SC Item Rarity Colors... now unidentified items can actually look mysterious!

5 Upvotes

Hey everyone!

https://reddit.com/link/1xaz82e/video/oov6waezunwh1/player

Been a while since I updated one of my older modules, SC Item Rarity Colors.

For those who dont know it, it's a module I made for D&D5e that adds colors to items based on rarity, and also lets u customize spell colors by magic school.

It started as a pretty simple thing... I just wanted magic items to look a bit cooler in Foundry

Anyway, I decided to give it some love again and...

The biggest addition is prob unidentified items.

So, whats new?

Something that always bothered me is how unidentified items can still spoil things just by their appearance.

Like... u find some mysterious sword, but it has a legendary glow and the icon is clearly showing some super powerful weapon.

Well... not much of a mystery anymore

So I added a whole customization system just for unidentified items.

Now u can:

  • Give unidentified items their own colors, glows, auras and effects, completely separate from their real rarity.
  • Hide the original image with shadows, silhouettes or blur.
  • Replace images based on item type. So swords look like swords, rings like rings, potions like potions, etc.
  • Use ur own images for each item type.
  • Add a question mark over the image, and customize how it looks.
  • Choose where this applies: item sheets, inventories, sidebar and compendiums.
  • Decide who sees the unidentified appearance: players, everyone or nobody.

And btw, none of this actually changes the item's original image. Its all visual.

So u can have some insanely powerful artifact sitting in a player's inventory looking like a weird unidentified thing, without giving away what it really is.

I had a lot of fun making this part tbh :)

And... there's a bunch of other changes too:

  • Animated effects: added auras, particles, energy waves, pulses, halos, runes and some pretty crazy magical flames.
  • Effects placement: u can apply effects around the item image or even around the whole item sheet.
  • More color options: backgrounds, text, borders, gradients, glows... basically a lot more control over how items look.
  • New themes/presets: for ppl who dont wanna configure everything manually.
  • Spell colors: customize spells by magic school, and even have different styles depending on spell level.
  • Live previews: completely reworked the settings UI, so now u can actually see what ur changing before applying it.
  • Tidy 5e support: previews and customization for both default D&D5e and Tidy sheets.
  • Custom rarities: add, rename, reorder or hide rarity tiers.
  • Animation settings: players can disable animations locally if they want, and reduced-motion settings are supported too.

https://reddit.com/link/1xaz82e/video/gcak9nwounwh1/player

https://reddit.com/link/1xaz82e/video/2oyf0s55unwh1/player

https://reddit.com/link/1xaz82e/video/ribyl0pdunwh1/player

Also did a bunch of refactoring, optimizations and fixes behind the scenes.

So most of this stuff is optional. U can just use simple rarity colors, or go completely crazy with animations and effects.

The module is free, btw. Works with Foundry v13/v14 and D&D5e.

GitHub / Download:
https://github.com/Shattered-Codex/sc-item-rarity-colors

https://foundryvtt.com/packages/sc-item-rarity-colors

Wiki:
https://wiki.shattered-codex.com/modules/sc-item-rarity-colors

Discord:
https://discord.gg/6mWCQEJEwG

I'm still messing around with some of the effects, so if u have suggestions or ideas, feel free to share!

Also kinda curious... how do u guys handle unidentified items in ur games?

Do u hide their images? Use generic icons? Or just let players see everything?

Would love to hear how other DMs deal with this.

Anyway, hope some of u find it useful :)

And if ur already using the module, plz let me know what u think of the update!

FAQ:

And yep, I do use AI to help me develop my modules. It allows me to work a LOT faster.

If ur curious about how I use it, I have an AI policy explaining my approach:

https://wiki.shattered-codex.com/ai-policy

I know AI is a controversial topic for some ppl, so I prefer to be upfront about it


r/FoundryVTT • • 1d ago

Help How to show the current time on the screen?

3 Upvotes

[System Agnostic]

This might be simple but I can't find the option. I want to see the current time on screen e.g. in the corner when I have the browser in fullscreen mode. Not the game clock, but simply real time, to know when to finish the session etc.

I don't see it in the options, I don't see any relevant modules. How do I do this?


r/FoundryVTT • • 2d ago

Help Actual play Podcasts with Foundry

6 Upvotes

[System Agnostic]

Hi everyone,

I'm sorry if this has been asked before, but I'm getting a bit into Foundry (have yet to play the first game with it) and I wanted to see more Actual plays with Foundry. I've watched the GCP campaign 2 that uses a lot of it and in the new campaign they use it a lot less. Most other Actual plays that I find have physical battle maps (for example Critical Role).

What actual play does use foundry and can you recommend?


r/FoundryVTT • • 2d ago

Answered [PF2] Looking for the best Recall Knowledge module

4 Upvotes

I am looking for a Recall Knowledge module that will allow me to send to the chat a selection of Skills with different DCs that the Players can choose to roll.

The check must be Secret and the DCs hidden.

Example: The Recall Knowledge check for a say a Bronze Golem, is Arcana DC 20, Crafting DC 22, Golems DC 18 etc


r/FoundryVTT • • 1d ago

Answered How do I have two different versions of Foundry installed?

3 Upvotes

I want to run two different campaigns in two different systems but one of the systems doesn't work on version 14, and the other is severely outdated on version 13.

Is there any way to have both a version 13 and a version 14 build of Foundry at the same time, and how?


r/FoundryVTT • • 3d ago

Commercial [DND5E] New Milestone: All Level 4 Spells Are Now Animated

183 Upvotes

r/FoundryVTT • • 2d ago

Answered [PF2e] Missing info in Bastion of Blasphemies SPOILERS Spoiler

2 Upvotes

Is The Towers section in the Campaign Manager supposed to be blank?

Was going to include a screen shot but not sure if it can have the spoiler tag.


r/FoundryVTT • • 2d ago

Discussion Share your best custom CSS tweaks!

20 Upvotes

[System Agnostic]

I always glean something useful from the 'share your scripts' type posts, so I thought we should try one for CSS tweaks!

Please clearly indicate if the CSS is system or module specific, and what version of Foundry it applies to.


r/FoundryVTT • • 3d ago

Discussion Foundry VTT Rabbit Hole: Confessions of a Module Addict

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pyramking.com
68 Upvotes

My own journey - but I can't help but wonder - how many others have made this journey?

What type of module addict are you?

  • Lego Addict
  • Erector Set Addict
  • Lincoln Logs Addict

r/FoundryVTT • • 2d ago

Commercial [System Agnostic- Animated Battlemap] Feasthall of Gluttony Showcase - Fully Animated FVTT Module

20 Upvotes

Content Name: D&Demetrius | Feasthall of Gluttony Animated
Content Type: Animated Map, Module
System: Any
Description: The Feast Hall is a sprawling ceremonial dining chamber built around excess and devotion. Two immense rows of dining tables dominate the main floor, covered with platters, roasted meats, bread, fruit, overflowing cups, and the remains of countless meals. Food has spilled across the floor and accumulated beneath the tables, leaving the entire hall in a state of grotesque abundance.

Between the tables lies a massive stone maw, an unnatural opening that descends into darkness and serves as the heart of the cult's feasting rites. Deformed and gluttonous worshippers crowd the hall, eating, drinking, and reveling around it.

Beyond the main feast, a broad staircase rises toward a grand throne surrounded by mountains of discarded plates, bones, and leftovers. A colossal cauldron sits before the throne, constantly filled and stirred, while the cult's saint presides over the feast from above.

You can find the module here: https://foundryvtt.com/packages/d-demetrius-feasthall-of-gluttony-animated

You can find out more about this release and gain access to ALL my animated and static FVTT modules here: https://www.patreon.com/dndemetrius/posts/feasthall-of-16-168635616