r/ArtCrit • • 7h ago

Any feedback on the perspective, especially of the model?

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10 Upvotes

Hey guys, look, I decided to do the BG before the character this time lol. I've been following this reference loosely (honestly, I follow a lot of my references loosely) but it took me 400 tries to get the perspective down because I think it's a bit 4P perspective or 5P, the reference, but I just went with good ole simple 1P to make the buildings and their corresponding windows. My question though is if the model has good proportions? I redrew the BG so many times so the original building's perspective was much sharper so not sure if the perspective should be like the model from the reference or somewhere in between?


r/ArtCrit • • 5h ago

Advice on composition

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30 Upvotes

This is just a sketch right now! but I mostly do character art and don’t have much experience doing full scenes. I’m looking for critique on the composition and the value planning! I’m just not sure if it’s readable, and if the composition is creating interest and leading the eye where it needs to go.

To give some context the background is basically some huge animal skeleton that’s been partially buried in the ground, and I added a little stream running thru just bc it felt empty😭

I don’t have any specific references I was working from, just a combo of a bunch of different pics for the horse, man, and skeleton.

Thanks!


r/ArtCrit • • 11h ago

Feedback on composition and making it "Pop!"

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6 Upvotes

Hey fam ! I'm working on this commission for a video game cover art, it needs to have a eye catching, splash art quality, Would love any kind of feedback but specially, composition,lighting and "vibe" feedback that would make it "PoP!" more and feel, "eye candy" like. This is a rough sketch, including a rough title version. Thank you !! No reference, this is from imagination and the reference thing is irrelevant to my feedback needs.


r/ArtCrit • • 16h ago

Help me improve this

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5 Upvotes

Anything helps but mainly going for capturing the likeness, reference included


r/ArtCrit • • 17h ago

Color/shading critique

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2 Upvotes

Other criticisms would also be appreciated (2nd n 3rd pics are the reference)


r/ArtCrit • • 17h ago

Criticism on value, composition, and how to make more interesting?

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3 Upvotes

Hello! this is just a sketch for a drawing i will then print onto a linoleum block. . Later on i will make the proportions good i just want to get an idea down. I want the feeling of this peice to feel like an old art history type painting where there are lots of details going on that all tie into the story. I want something to do with how the lambs on the left feel safe with the hunter, as they kinda “shun” the unshaved lamb on the right. I tried just getting down some values i want to aim for since it will later be carved and printed?

No reference

Tips for the composition, values, and frankly, how to make it look more interesting?


r/ArtCrit • • 22h ago

UPDATED WORK Needed contrast

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6 Upvotes

(After, before, sketch, reference)

Holy shit thank you to that person who told me to just go in on contrast, and the other who suggested a 3:4 aspect ratio.

Does anything look like it doesn’t work quite right now? I kind of miss the way the skin looked in my original but I think the overall piece looks better now


r/ArtCrit • • 6h ago

Depth and Shadows

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8 Upvotes

I’m struggling with how to improve depth in my shadows, whenever I crosshatch it looks messy, even when done at a narrow angle and I don’t understand why the first sketch appears to have somewhat less depth than the second despite it’s simplicity. (I have also tried just compacting lines closer for darker but I find this makes the shadows look inconsistent.

No reference is provided. Focusing on hatching and line technique.

Any thoughts or advice would be greatly appreciated.