r/wowforever • u/Just_Killing_My_Time • 19h ago
Question No Braids/afro Hairstyle - can we have more diversity?
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Why can I have dark skin but only limited to straight hair?
r/wowforever • u/Just_Killing_My_Time • 19h ago
Processing img jteuvtd5bqwh1...
Why can I have dark skin but only limited to straight hair?
r/wowforever • u/Drukarshar • 22h ago
r/wowforever • u/Cole3823 • 16h ago
I feel lucky enough to get to play for several hours a day even with a full time job.
You can guess which class(es) i'm going with on launch
What's everyone else's hours looking like?
Edit : I'm realizing this probably looks like it's from one race for each class. But all the races are mixed together in each class. I did a lot of trials of each race /class combo. I didn't get particularly attached to any one character. Even the one lvl 30 I stopped immediately after hitting 30.
r/wowforever • u/Nikkie_Light • 22h ago
Blizzard's current timeline feels like a major contradiction in design philosophy.
On one hand, they nerfed dungeon XP to push people into the open world, encouraging us to quest, explore, and enjoy the leveling journey. On the other hand, opening raids just 4 weeks after launch completely destroys this mindset.
The math doesn't add up for regular players. A normal 1–60 journey takes about 100–150 hours. Even if you play 4 hours every single day — which is a lot for a working adult — it takes about a month just to hit level 60.
This means that by the time first raid opens, the average active player will only just be hitting max level. There is zero breathing room to farm pre-raid gear or simply enjoy the final zones. Instead of letting us explore the world, quests, dungeons, this tight window forces everyone into a stressful speedrun just to keep up with guild rosters or friends. A 6 or even 8-week window would be a much healthier sweet spot to enjoy the journey and prepare for raiding without immediate burnout. What do you guys think? Is 4 weeks too rushed for a fresh launch?
Ps. I know that "u don't need to rush", but when everyone will, I have that feeling too, just not to be in an outsiders part, so if everyone is running most people who didn't want will do it too😩
r/wowforever • u/Rundas77 • 4h ago
Were we falsely advertised access to the game today?
r/wowforever • u/Lol-Otter • 9h ago
I’m real newbie to the game, i just started for the First time for the beta. So please excuse me if this is a silly question.
I keep seeing people say that Night Elves make poor Priests, but in my experience is there any other race that offers as much gameplay diversity as the Night Elf?
Think of all the stealth ambushes I’ve managed to pull off while grouped with Rogues in Thousand Needles. Whi else can use Mind Control as effectively as them with Shadowmeld? And starshards which is actually one of the highest-DPS spells available to any Priest.
r/wowforever • u/Cat-Beautiful • 15h ago
For every single other wow launch I've been locked in on a perfect list of names I want to try and reserve. But now with the last name I can't even come up with a single name I'm happy with other than just making the last name w/e and then hide it in the options.
r/wowforever • u/ReaperQc • 11h ago
They are so much low effort and stick out like a sore thumb.
They always go " I made this addon for... bla bla bla ".
There's no I, it's claude that did all your work and your addon thumbnail just diminishes anything that you could have created for the addon.
Also the guild advertisement with AI are so flagrant too, it's dead on arrival and nobody will take it seriously.
Anyways small rant over.
r/wowforever • u/Overall-Fig3079 • 16h ago
I played Wow for three years when it was released and I never got above level 40. I never cared to fight, raid, or reach the highest level. I played the auction house and worked on gathering items. I'd explore Iron forge Airport or camp the Stranglethorn Vale chest in the arena (took me four months, but I got it!).
It seems all guilds and everyone just focuses on raids...even guild directories sort by raid days and times. I just want to flip items at the AH and gather herbs in Dun Murgh. 😭😭
r/wowforever • u/Zealousideal_Bad3568 • 12h ago
Warlocks can equip their soulstone bag in the reagent bag slot why can't hunters do that as well with their quiver? It feels really bad to be the only class with a permanent nerf to bagspace. Survival could prob even ignore it since they mostly play in melee and use 4 normal bags. Please blizzard this adds nothing to immersion or the class fantasy.
Also a way to craft your arrows kinda like a special thing that mages have with ther scroll comprehension would be a really flavourful class thing for hunters to not have to have to abandon a run and run back if a dungeon or raid takes a lot longer then anticipated. At least Warlocks can always stock up their soulstones in or outside dungeons.
r/wowforever • u/IntrepidLie1124 • 5h ago
As a dad gamer with 5 jobs and 13 kids, I think I'll have only a few hours per week to play wow forever. As this will make coordination with a guild quite difficult, I want to main a class which would be able to reliably solo elites and lower level dungeons. So, which are the classes that offer a lot of solo potential? The obvious choices are hunter and warlock, but which one do you think will have a higher solo potential without requiring crazy gear from raids? Is mage also a viable choice, or would I run into mana issues and die to dungeon bosses? Am I sleeping on some other possibilities?
r/wowforever • u/rinkydinkis • 3h ago
My personal ranking:
1) Tauren
2) Gnome (envisioning something like veal)
3) Sky Elf
4) Night Elf
5) Human
6) Troll (a bit warty, but the regen properties would keep the meat in good shape regardless of age)
7) Dwarf (probably very tough)
8) Orc (tough and off putting color)
9) Undead
r/wowforever • u/morbliss • 17h ago
This is a long post. Sorry in advance.
This is based entirely on my experience after nearly 20 years playing World of Warcraft.
I rolled on RP servers the moment they became available back in Vanilla WoW. I eventually became the guild master of one of the largest RP guilds on my server. In the beginning, it was honestly fantastic. The atmosphere felt different. Players generally seemed more relaxed and mature. You didn't have to look at ridiculous names everywhere. Stormwind taverns were packed with roleplayers, Goldshire was alive with events, and it felt like the world itself mattered more than simply rushing to max level.
But once I reached endgame, reality started setting in. The amount of drama was unbelievable. As a guild master, I spent more time mediating personal conflicts than actually playing the game. Every week someone was going nuclear over something. Sometimes it was a guild member. Sometimes it was an outsider spreading rumors because of a disagreement with one person. There was always some kind of social crisis brewing.
Then there was the relationship drama. People discovering their online girlfriend was actually a guy. Spouses getting angry because someone was flirting with their husband or wife in character. Friend groups imploding over pixel romances. None of this had anything to do with raiding or enjoying the game.
Of course, there was also the usual loot drama, combined with endless arguments over whether someone was roleplaying "correctly" or whether they broke character in the wrong setting.
What surprised me most over time was how difficult it became to find consistently skilled players for high-end content. WoW classic isn’t hard. You almost have to put effort to fail over and over in simple mechanics. On top of that there were always one or two people who would sabotage raid progression with behavior everyone had to tolerate because it was supposedly part of their character. The guy roleplaying a drunk warrior wasn't actually drinking a beer in real life but drinking Sunny D from a sippy cup while wiping the raid for the fifth time because he actually was just a terrible player.
I'm not saying every RP player is like this. I've met some amazing people on RP servers, and some of my best gaming memories came from those communities.
But if you're a new player looking to enjoy World of Warcraft, make friends, run dungeons, raid, and experience the game without constant social politics and just bad players I'd recommend a normal server.
I'm a working professional. I enjoy hiking, traveling, live music, spending time with friends, and gaming. WoW is something I do for fun, not something I build my identity around.
The best thing I ever did in WoW was leave RP servers behind and play on a normal server with people who treated the game like a game. You can enjoy roleplaying without living in the drama that often comes with RP server culture.
Unpopular opinion: RP servers offer some of WoW's best first impressions, but some of its worst long-term experiences.
r/wowforever • u/Aldunas • 12h ago
I'm new to WoW, so this might be a stupid question. From what I understand, parry in WoW Forever works like this: when you parry a frontal attack, you take no damage from it, and your next swing timer is reduced by 40% of your base weapon speed. So if my weapon swings every 3 seconds, a parry shaves 1.2 seconds off the timer. Is that right?
If so, it seems like parry gets better the more enemies I pull. Every enemy attacking me is another chance to parry, so I get more haste on my swings and I also avoid more damage. With 5 points I'd have a 5% chance to parry each attack, which adds up fast when I'm fighting several mobs at once.
That's why I don't understand the guides recommending 5 points in Benediction for a 10% discount on instant spell costs. A 5% parry chance sounds much better than a 10% mana discount, especially early on and especially when paired with Protection. It also seems to make AoE farming with Prot or Ret really strong.
I've leveled two Paladins to 30 on beta, and both times I barely had mana issues once I specced into the Protection tree. Protection also feels like the comfiest spec to level with. I can pull more mobs than I can in Ret, which opens up AoE farming. I tried shield leveling and 2-hander leveling, and the shield felt so much smoother. Mobs took a few extra seconds to kill, but I rarely felt like I was in danger, and I never ran out of mana or came close.
One more thing: I think you're trolling if you play Paladin and don't take the 30% movement speed, so I assume everyone has to spend 10 points somewhere in the Ret tree no matter what spec they play. So why spend 5 points on a 10% discount when the next talent bracket offers a 40% discount for just 2 points on the spells that deal about 80% of my damage in a pull? Maybe I'm miscalculating something or missing something obvious. Could someone please explain?
r/wowforever • u/mxwke • 5h ago
We get it. You don’t like the dungeon changes, class changes, fear is too strong blah blah.
Game is not even out yet ffs. Play first cry later. Nothing is set in stone. Jeez
Edit: yes I see the irony me doing QQ right now.
r/wowforever • u/bemren • 1h ago
I was checking the character customization options, and I noticed that almost all Night Elf faces look angry, sad, or unhappy. Is there any face option that makes them look more friendly or relaxed? 😅
r/wowforever • u/Doctor_Redhead • 2h ago
Massive Alliance raid happening in the Orc starting zone. I'd love to join the fight, but /1 General Chat is restricted to your current layer, and there's no way to switch to the PvP layer. What's the point of an open-world PvP event if the layering system prevents players from participating?
r/wowforever • u/RequiemQuilty • 21h ago
r/wowforever • u/MasteroRave • 5h ago
Having trouble deciding between Gnome and Skyborne. I like the aesthetics of the Skyborne especially when looking at the mage armor sets, but the racial for Gnome seem better and they feel like an underdog race.
For my mages out there, which race are you going for?
r/wowforever • u/SnorriHT • 22h ago
I am interested in playing a single character in WoW Forever, an Undead Paladin (Normal ruleset).
I understand playing a single toon is not optimal for WoW Forever. But I feel a desire to dive deeply into a single class, to understand its strengths and weaknesses in PvE.
By deep dive I mean understanding how Talents and abilities interact with each other, and developing the muscle memory to use the right ability at the right time.
The TL;DR is I want to become "good" at a single class.
Previously I've only played WoW casually.
Therefore I am interested in hearing from WoW veterans on strategies to successfully run a single toon.
Let’s define success as making sufficient gold to comfortably level up, and being welcome in group content through the journey to 60 and beyond.
Thanks in advance.
r/wowforever • u/yhcjo1992 • 20h ago
I need help…
To distract myself from the existential boredom.
r/wowforever • u/jlazoore • 8h ago
I asked on here earlier what zone map was on the spring road map and someone let me know it was Zephras Isle, before I accidentally deleted the post.
But now I’m wondering if they put this on here as a hint that we will be getting another starter zone? Or maybe some raid expanding on the lore of the new race? Could be for any number of reasons they did this but, any fun theories or ideas?
r/wowforever • u/skunk42o • 9h ago
Since I can’t make up my mind as to whether I should go PvE or PvP this time I would like to hear all your best and worst stories in regards to the 2 modes.
I am very aware of the fact that this was discussed loads already but I’m hoping getting further insights and opinions will help my decision making process.
I’m having a hard time because usually I’m a PvP guy but my guild decided to go PvE so it’s either play my preferred mode and look for a new guild or stay with the people I’ve got to know and appreciate the last few months in TBC.
r/wowforever • u/AgentZeroHour • 8h ago
I understand the value that each brings, but I'm not sure I understand why having both on a single character is particularly synergistic. Can an experienced player explain?