r/worldbuilding • • 16h ago

Discussion Hey guys, if it's not too much to ask, what's the essence of elves? BESIDES the fact that they have pointed ears, are skilled with a bow, and are attuned to nature.

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0 Upvotes

I was just thinking about adding from to my world or not.


r/worldbuilding • • 12h ago

Discussion Guys I want to start a new Universe for creepy, wild anamolies similar to SCP. Who will join me?

0 Upvotes

Alright so here’s the plan. I want to build this whole thing on wiki.dot, no doubt about it. That’s gonna be our home base.

But before I start setting up the pages, we need to figure out how this universe is actually gonna be structured. I don't want this to turn into a total mess, so here is a rough idea of how we can do it. Read it, tell me what you think, and we'll go with whatever the majority agrees on. Once we settle the rules, I'll build the wiki and we can all start throwing stuff in there.

  1. Dealing with AI Submissions

Since AI writing is everywhere now, we need to figure out how to handle it. Do we ban it completely? Do we allow it if it's heavily edited and actually good? Do we require people to disclose if they used AI to write their lore? This is honestly the biggest hurdle for a new writing community, so we need a solid rule for this right out of the gate. Also how do we identify AI written content I have no idea about that.

  1. The Vibe and Rules

We gotta pick a main genre. Are we doing sci-fi horror, cosmic/eldritch stuff, urban fantasy, or just a weird mix? Also, what’s the deal with these anomalies? Are they alien, man-made, or just naturally occurring? And is the public aware of them, or are we doing a secret cover-up thing?

  1. Power Scaling

We need some ground rules so nobody comes in and writes an anomaly that just instantly destroys the universe on day one. Let's keep it balanced.

  1. How We Add Stuff (The Canon)

To keep the lore consistent, let's do a tier system.

Tier 1 is the core rules of the universe (we vote on this to change it).

Tier 2 is major factions and big anomalies (we just do a quick community check on these).

Tier 3 is the wild west—individual creepy anomalies, short stories, local legends. Anyone can post these whenever they want as long as it fits the Tier 1 rules.

  1. Formatting

When you post a new anomaly to the wiki, just use a basic template. Name, classification, what it looks like, how it behaves, and how to deal with it. Keep it simple.

What we need to vote on first:

  1. Our AI policy (ban it, allow it with rules, etc.)

  2. What's our main genre/vibe?

  3. What's the central hook? (Why are these things here?)

If you're down for this setup, just drop a reply with your thoughts on the AI content moderation, your genre preference, or if you want to add anything. If the majority wants a different structure, I'll tweak it. But once we get a consensus, I will build the wiki according to whatever the majority accepts, and everyone can and should contribute.

Let’s make something creepy. Who's in?


r/worldbuilding • • 6h ago

Discussion What would happen if the sexuality democraphic was swapped?

0 Upvotes

So, first of all, I want to explain how I got this idea. I read a book called Game Changer. In this book, the protagonist gets the ability change reality, although this isn't a very stable ability. He has no Idea how to use it properly and thus, gets help from a bunch of interdimensional creatures he calls The Edwards. After one change, he kind of... Swallows the reality he chose. At first, nothing seems to have changed, until he notices he is now gay. After explaining this to The Edwards, they say that was good, because "worst case", he could have caused everyone who is currently gay to be hetero and the other way around (The Edwards basically want the least change possible, I don't think they're homophobic).

However, this got me thinking... What IF everyone was "sexualityswapped"? The way the book works is it changes the past as well, so that is what I am going to assume as well.

I have two scenarios I believe are the most probable.

First: In order to have enough children, male and female couples hook up to... Well... Y'know. This could lead to some kind of discrimination of hetero people, but you don't know unless you actually try and that's impossible.

Second: This one's a bit more grim. So the gay couples get together, they work jobs... But when they want a child, then come in the hetero people. In this scenario, heteros are seen to have one purpose, to provide everyone with children. They are protected, maybe even experience some kind of worship; but they don't really get to build relationships. Or even worse: they are seen as lower people than the gay. This one can be scaled from slightly unorthodox to mindnumbingly unethical in different ways.

Lastly:

  1. I don't want to offend anyone. This is a hypothetical scenario.

  2. I'm not sure if this is the right subreddit for this, if you think it fits better somewhere else, please tell me.


r/worldbuilding • • 16h ago

Question What does “cyberpunk fantasy” entail?

3 Upvotes

I recently got invited to a DND campaign for the first time (fun!!) and the setting that’s been given to us is cyberpunk fantasy. I’m not too sure about the specifics of the genre and i’d like to know more about it before letting myself begin brainstorming my character. I was wondering if anyone here had any insight on it?


r/worldbuilding • • 2h ago

Question Need of Blood without Nutrients?

1 Upvotes

I’m making a setting where energy and nutrients are carried via mana instead of a typical calories + oxygen standard. In a setting like this, is there a major need for blood? I understand that antibodies and hormones also travel via blood, but if disease and infection are also countered via mana, is how can I make blood still necessary for survival?


r/worldbuilding • • 10h ago

Question İn your world, if aliens become family with humans and after future, what would be like?

0 Upvotes

So how is it?


r/worldbuilding • • 5h ago

Lore Start of a Journey

0 Upvotes

I have come to the stage in my world building, that I can without hesitation start a blog about my writings, lore and creatures and other stuff.

I will regularly post here.

If you are interested why do well learned citizens tend to potted plants religiously, why are discreditable people regularly bombing academies and why do we fear the sky alone in the dark, ask me anything about the setting of my system "New World" and check out my blog.
worldfueledbywillpower.blogspot.com


r/worldbuilding • • 5h ago

Map Just wanted to showcase some of my maps of my central galactic planet: Uru-Tehllhe’egharnikha

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0 Upvotes

Some maps for my WIP book series: HAERESIS CRYSTALLIS


r/worldbuilding • • 19h ago

Discussion Comparative Volumetric Reconstruction and Biomechanical Load Distribution in Ultra-Massive Titanosaurian Sauropods: An Analysis of Geometric Scaling Inconsistencies

5 Upvotes

Hello worldbuilders,

When designing original sci-fi or fantasy ecosystems, writers and creators frequently struggle with the biomechanical limits of giant terrestrial and marine organisms, often falling into the trap of unrealistic weights or impossible bone physics [Titanosaur_Mass_Studies]. To help establish realistic context for mega-fauna in speculative worldbuilding, we can analyze the structural flaws in earth's mainstream paleontological software and apply the Dynamic Mass Paradigm to heavy-set organic templates [Titanosaur_Mass_Studies].

Note: Due to a layout bug in the mobile application that breaks multi-paragraph text formatting, the entire core mathematical analysis, comparative data, and physiological charts have been successfully placed in the FIRST COMMENT DIRECTLY BELOW this post. Please open the comment section to read the complete structural blueprint for giant organism development!

Greetings, fellow worldbuilders and speculative biology enthusiasts. When designing original sci-fi or fantasy ecosystems, creators frequently struggle with the true biomechanical limits of giant terrestrial and marine organisms, often falling into the trap of unrealistic weights or impossible bone physics [Titanosaur_Mass_Studies]. To help establish a realistic structural context for mega-fauna in speculative worldbuilding, we can analyze the geometric flaws in traditional Earth-based paleontological software and apply the core physics of the Dynamic Mass Paradigm to ultra-massive organic frames [Titanosaur_Mass_Studies].

For the past few decades, mainstream paleontology has heavily relied on restrictive digital shrink-wrapping software to estimate the body mass of giant sauropods, locking Bruhathkayosaurus into a "safe" box of 110–130 tonnes [Titanosaur_Mass_Studies]. However, from a biomechanical and material science perspective, these numbers represent a desiccated skeletal frame rather than a living organism [Titanosaur_Mass_Studies].

By analyzing physical geometry and vertebral structural engineering, the data demands a move toward the Dynamic Mass Paradigm [Titanosaur_Mass_Studies]. Here is the concrete physics behind why the traditional software-driven consensus is mathematically trapped:

  1. The Balanced Baseline: Soft Tissue Reality vs. Commercial Data

• Standard textbook comparisons often use historical blue whale (Balaenoptera musculus) weights of 150–200 tonnes, which stem from early 20th-century commercial whaling logbooks heavily motivated by corporate bonuses and stock promotion [Blue_Whale_Anatomy_Data, Titanosaur_Mass_Studies]. Independent non-whaling biological data shows that an average adult blue whale measuring 20–22 meters in nature operates within a standard 50–80 tonne corridor [Blue_Whale_Anatomy_Data].

• Yet, when critics apply their most restrictive, flat-box digital shrink-wrapping to a 52-meter Bruhathkayosaurus, the software is forced by 3D geometry to output a minimum of 110–130 tonnes as a base framework [Titanosaur_Mass_Studies].

• Conclusion: The computer’s starved, un-fleshed digital "mummy" of this sauropod is already mathematically heavier than a living, average blue whale [Blue_Whale_Anatomy_Data, Titanosaur_Mass_Studies]. When returning proper biological soft tissue volume and seasonal lipid dynamics (fat accumulation necessary to survive harsh droughts), a 52m adult naturally scales to a realistic average baseline of 300+ tonnes in daily life [Titanosaur_Mass_Studies].

  1. Bone Material Science and The Cable-Stayed Bridge System

• A major flaw in current software is treating a giant sauropod's spine as a rigid pole [Titanosaur_Mass_Studies]. In reality, the skeletal framework operated exactly like a cable-stayed bridge. The massive vertebrae acted as the central pylons, while interlocking tension-bearing dorsal ligaments and complex muscle cables dynamically redistributed weight across the horizontal span, eliminating critical stress concentrations [Titanosaur_Mass_Studies].

• Structural mechanics prove that dense vertebrate bone with a mid-shaft diameter of ~40 cm is structurally capable of sustaining up to 600 tonnes of static compression load before failing [Titanosaur_Mass_Studies]. Therefore, the ~45 cm femur of Bruhathkayosaurus provided a massive safety factor for a 300+ tonne animal [Titanosaur_Mass_Studies].

  1. Justified Scaling: The Argentinosaurus Comparison

• Mainstream critics accept a 35–40 meter length for Argentinosaurus, whose tibia (shin bone) measures 1.55 meters [Titanosaur_Mass_Studies].

• The tibia of Bruhathkayosaurus (Kallamedu Formation) was measured at 2.0 meters before degradation [Titanosaur_Mass_Studies]. Since a 2.0m tibia is nearly 30% larger, and mass scales cubically (L³), keeping this animal in a 35-meter box is a geometric impossibility [Titanosaur_Mass_Studies]. A 52-meter length is fully justified by comparative anatomy [Titanosaur_Mass_Studies].

  1. Advanced Internal Physiology: Cardiovascular and Thermal Dynamics

• To maintain a stable 300+ tonne living organism, the internal physiology required specialized systems. Most realistically, the circulatory system utilized a powerful, multi-chambered heart working alongside a network of muscular venous valves. These valves most likely functioned as hydraulic locks along the vascular pathways, dynamically regulating blood pressure and preventing barotrauma during movement.

• To manage the immense metabolic heat generated by a 300+ tonne mass, the animal most realistically depended on an extensive, avian-style internal air sac system. These hollow cavities within the bones operated as an internal cooling mechanism, constantly circulating air to dissipate heat from the core organs and prevent hyperthermia, allowing the titanosaur to thrive in warm Mesozoic climates.

  1. Locomotion Dynamics and Ground Pressure Distribution

• While traditional high-pressure vertical stepping footprints are documented on hard substrates across multiple sauropod tracks, utilizing a standard high-impact gait was completely non-mandatory for this animal when traversing low-bearing terrains [Titanosaur_Mass_Studies]. Most realistically, under high-mass conditions or marshy substrates, it shifted to a specialized sliding locomotion mechanic—moving smoothly similar to a skier [Titanosaur_Mass_Studies].

• This adaptive movement was enabled by massive, hydraulically spreading feet measuring 1.7 to 1.8 meters in width [Titanosaur_Mass_Studies]. Equipped with a thick hydrogel-lipid plantar pad, these foot-skis maximized the contact surface area, safely distributing ground pressure across variable landscapes and preventing the animal from sinking into soft Mesozoic substrates while preserving joint integrity.

  1. Demonstrating Software Deficiencies: The Basilosaurus Case Study

To clearly observe how digital shrink-wrapping algorithms fail to account for essential biological volume, we can examine the physical metrics of Basilosaurus. This case study perfectly illustrates the mathematical underestimation of extinct apex predators:

• Verified Organic Length: The established, scientifically documented length corridor for an adult Basilosaurus operates between 21 to 25 meters [Basilosaurus_Skeletal_Data].

• The Software Output Weight: When modern shrink-wrapping algorithms process this skeleton, the software outputs a mere 5 tonnes [Basilosaurus_Skeletal_Data]. This calculation completely strips the marine mammal of its dense musculature, necessary blubber layers, and internal organs, functionally reducing a massive aquatic predator to the weight of a standard land elephant [Basilosaurus_Skeletal_Data].

• The Dynamic Mass Paradigm Weight: When reconstructing the animal using proper cetacean tissue density, hydrodynamic muscle configurations, and required insulation layers, the Dynamic Mass Paradigm yields a realistic 50 to 80 tonnes average baseline for a living 21–25 meter individual [Basilosaurus_Skeletal_Data].

The laws of material science, cubic volume scaling, and bridge engineering are absolute. The consensus must adapt to solid physics [Titanosaur_Mass_Studies].

I would love to hear your thoughts. Let's discuss!


r/worldbuilding • • 15h ago

Discussion Any Great Warm-Up Activities?

1 Upvotes

Long story short, if I set a goal to worldbuild a large persistent setting the burden of ownership or something burns me out before I even begin. Yet I absolutely love worldbuilding. So I'm looking for activities that get the juices flowing without a lot of record keeping or commitment. Do you have a favorite game or activity that is like this?

For example, I've been use tables or AI to generate two meaning words, then I make up whatever comes to mind and describe it out loud.


r/worldbuilding • • 10h ago

Discussion What makes a fantasy world stay with you?

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1 Upvotes

r/worldbuilding • • 3h ago

Question Methods of Ground to Orbit space travel

1 Upvotes

I have been working on a worldbuilding project for a while and I'm now caught up on figuring out methods for spaceships to get from the ground to space and back.

I know we have what we have in real life, launch a tiered rocket into space and have a capsule return. But I'm curious to know what methods could be in a world where spaceships leaving and returning is common.

What do you do for your projects? How do you figure out designs to work with them?

Thank you!


r/worldbuilding • • 7h ago

Question My characters for my setting have an unintentional theme, what do I do with the villain i made before this manifested?

1 Upvotes

So I realized that, of my roster of fighters, all of them except the first one came from the challenge of trying to represent a specific thing from a culture within a setting without earth (and without any real countries). Best TLDR of the setting is a bit silly, modern city emerging within a high fantasy world and populated by folks obsessed with body modifications. Attempting cyberpunk in a fantasy world.

Here are brief descriptions of some of the characters by their inspiration

- how do I put a Muay Thai fighter in a world without Thailand (every good fighting game + tekken has a Muay Thai guy)
- intentional parody of American “stereotype” characters from Japan (Terry Bogard, Guile, etc)
- vampiric gjinka of the elephant’s foot / homage to my favorite musician who happens to be very Ukrainian.
- fantasy troll thats a parody of saiyan saga vegeta (bit of a stretch but I’m counting it because she is much more anime-ish than the rest of the roster)

All of these characters are based on specific things of specific countries. I noticed this and realized I have more fun fleshing my character select screen when I get to pick a country, study and learn about a part of it.

But that leaves me with the half baked character I had from the start. A lightning goddess who powers the city and serves as an antagonist. I wanted a very corporate villain, and I loved the idea of her getting filthy rich by supplying electricity to the whole city with her powers. I like the idea that she is too stubborn to use her full power set and she isn’t a god of lightning but the god of Potential (inner potential, potential energy, etc). I also just liked the wordplay/visual of goddess braids, so I made her black.

My options:

- retrofit her to match the theme, and find what country would make the most amount of sense. I know I want an excuse to study more about African countries because it would feel wrong to only have American, European, and Asian influences but pulling a genshin impact when Africa is mentioned.
- there can be other characters that serve as an excuse to study the aching blank spot in my historical knowledge. It’s a lot easier to make a new character from scratch than retrofit, and I will be making more than one character this way. I could just have it less as a “universal theme” and as a “loose guideline/ideas source”.

I feel like I’m holding a square peg and looking at a continent sized box trying to find the square hole, and the only person forcing me to try and find the square hole is my own ego.


r/worldbuilding • • 14h ago

Question Capitalism in non-modern fantasy settings

9 Upvotes

Hi y'all, I'm currently working on something, but I may be going too far in terms of, well, everything, and it's slowly implying that my fantasy world gets hit with capitalism, which I don't really want, because meh...

Idk how to frame my question, but have y'all incorporated elements that made your world's economy, politics, societies in general reflect capitalistic values? If so, how do you keep the world from going full industrial and too modern?

What I'm working on is a corporate-like group named the DGU (Delorean Guild Union) which exists outside of the main civilizations' regions, without a king or a clear state ruler, but rather three separate entities working together to improve their massive city and its economy (native goliaths, inhabitants' district/neighbourhood representatives, and the DGU council). They instilled the DGU mark in shops, products and service as a quality standard, while keep the above standard stuff in Delore, at much higher prices. They also have a central bank that rivals big regional ones, with what you'd consider a tax haven as their base, and also have schools with tuition that rivals the classic apprentice/journeyman/master system in local guilds.

I love adding realistic details and making the DGU a massive player in my world, especially since I need it to be a third party entity for a storyline in which the queen of a human kingdom is entangled in a three way conflict that involves the DGU due to her being indebted to them.

But it's also forming a gap between how this stateless region, with its main city where the DGU resides, has such high functioning almost modern corporate like entity, compared to literally everything else in my world that's late medieval at best, save for the faes and their golem maker industry that is the only truly industrial-like element in my lore


r/worldbuilding • • 3h ago

Discussion How would a league of city-states work?

2 Upvotes

In my fantasy world, there is a collection of small city states, each with their own king or queen ( not actually, that's just the easiest way to put it). Due to them sharing the same religion and species, I figured they would join together. But, due to their belief the monarch should also work for their own food, a ruler can't be their thrown all day. So I figured they would join into a union, a league of cities.

But how would that work? What would policy look like? How would.....anything work......at all? I have no idea how this would work at all.

Anyone have any ideas?


r/worldbuilding • • 1h ago

Map Pulong Alimango

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• Upvotes

r/worldbuilding • • 5h ago

Question How to phrase the word junta in a world without Spanish

2 Upvotes

So the nation of Kassarkardia is a Republic, newly born only 40 years prior after a peasant rebellion against a tyrant king, after, there was a 5 year Republic period before the military took over as a junta, 15 years of junta rule ended in a civil war, and the leaders and the bodyguard of the leaders, fled to northern Kassarkardia or Lewanstein, taking over and entrenching the region

I feel like the word junta sticks out here, any good synonyms?

This is for a roleplaying map game


r/worldbuilding • • 4h ago

Question Most badass and terrifying way to kill a Werewolf

2 Upvotes

Context:

The country of Wherte is suffering for a plague of lycanthropy and has been for many years. The country is populated by various Werewolf Packs and many many rouge Werewolves. To handle this an organisation of Werewolf Hunters called the Silver Moons were founded and given all the resources they need (Lore on them).

Lore:

When not dying to Werewolves in the wild, they look through the various cities they occupy and make sure citizens are not Werewolves through a series of tests. Whenever they capture a proven Werewolf, they don't just kill them. They make an example of them.

The Example:

The Werewolf is stripped bare and then has molten silver poured on them. The end result is a Silver Statue with their final moments of agony and terror frozen on their faces forever. They are then put up within their major HQs as examples of what they do the Werewolves.

IRL Reason behind this:

I added this because I thought it was a badass and terrifying way to kill a Werewolf. It's terrifying as a form of execution, shows off the Silver Moons' brutality and I feel like it makes them feel a little bit more like a threat as opposed to before when they felt quite pathetic as Humans going up against Werewolves.

Question:

Does this work? I know Silver is rare so realistically they probably wouldn't have enough but I already armed them with Silver Weapons so that's not really a concern. I mean more thematically. In most encounters they are pretty much just hordes of dumb mooks for Werewolves to kill but I added this to give the Silver Moons some kind of threat. Show that, even if they lose a lot in the story, they are still Werewolf Hunters and do actually kill Werewolves, often in very brutal ways.


r/worldbuilding • • 7h ago

Language Has anyone else based a language for magic off a real world dead language?

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2 Upvotes

r/worldbuilding • • 7h ago

Visual Voodoo inspired card magic

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12 Upvotes

This idea takes some inspiration from voodoo in the shape of veves. Sorta.

The basic premise is that gold and silver radiate a sort of spiritual energy. Gold radiating positive spiritual energy. Silver radiating negative spiritual energy. These energies are completely undetectable until "veins" are cut into them. Veins acting as context to change the energy into something useful or detrimental.

Petals are gold or silver cards inlaid with either veins of gold or silver. Some gold cards have gold veins and some have silver veins.

The premise is that by connecting these veins you summon specific elements of spiritual energy. Be it to heal, to harm, or to communicate the connection of these energies creates a sort of psychic computer that executes simple programming to cause effects in the physical world.

The energies grind against one a other to produce change in the overall power of the assembly of cards.

Pictured above is an assembly of six of these petals made to make a healing spell.


r/worldbuilding • • 9h ago

Prompt How do you kill a god?

163 Upvotes

Either that be any of the gods from your world, or a god in general, the question still stands. How do you kill that which has powers beyond mortal comprehension? A regular blade certainly wont do (or will it..?)


r/worldbuilding • • 14h ago

Visual Vampirism as a disease: Vampiroma Virus

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1.1k Upvotes

Vampires aren’t a species, vampirism is a pathology. Vampirism comes from a Magical Virus called Vampiroma. 

Once infected, the host only has appetite for blood, their canines grow in size and their body is filled with the virus’ magical power. The virus begins in the bloodstream, it uses the circulation to get to the brain, it hijacks the brain into losing all appetite for anything that isn’t blood, the host becomes voracious for blood, and makes the host constantly anemic. The host needs to feed on blood to not die of anemia.

A side effect of the virus’ genome causes the host to loose melanocytes, their skin may become whiter or have white spots like in vitiligo, their hair may become white, and their eyes red, which places get affected seems to be random and not all strands of Vampiroma cause this.

Along with the anemia, the loss of melanin makes the affected look like they’re in Pallor Mortis, which brought the myth that vampires are undead. 

The virus is spread when the host bites into a living being’s bloodstream, if the bitten survives, the virus will try to take them over too.

Vampirism isn’t curable, the virus becomes part of the body and works in almost symbiosis, most vampirism deaths are caused by untreated anemia, but vampires can live healthy and fulfilling lives, despite their voracity for blood, despite that some claim vampires need to be put down.

If you get vaccinated for vampirism, your chances of not turning after being bitten decrease by 70%, but even more effective vaccines are in the works.

Vampires somehow tend to live longer and age slower, but even so their quality of live is considered worse because of the special care needed to treat the condition. Many infected wish for a cure, while some consider it part of their culture, so a cure for vampirism is very controversial. The scientific community so far seems to agreed on "don't force a cure on those who do not want it, but provide one for those who do", but it still offends some vampires.


r/worldbuilding • • 12h ago

Question Worldbuilding Simulations

5 Upvotes

Hey everyone,

Forgive me if this is a commonly asked question but I couldn't find the resource I'm looking for on my own.

I've always been a huge fan of worldbuilding and trying to take into account real science, maths, geography, geology etc. when doing so. I've tried following along with countless tutorials and often get a fair distance doing these but eventually always find something that is too technical for me to understand and then feel defeated and never move on, leaving behind many partially completed planets to never see the light of day.

I'm wondering if anyone knows of any programs or resources that can simulate custom climate, temperature, rainfall, ocean currents, airflow etc. models taking into account heightmaps and custom landmasses.

I'd even be interested in recommendations of people who offer a service to do this part for me. I've had this idea for a planet for a long time and I want to get it developed so I can crack on with the exciting story and lore building side of things!

Thanks in advance for any recommendations!


r/worldbuilding • • 5h ago

Discussion Creating Demons

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152 Upvotes

How do you go about creating the forces of evil in your setting? Do you prefer a force of true evil, with demons and other corrupting forces? Or do you prefer to create something more esoteric or abstract? Cosmic horror or traditional? I’m curious what you prefer in your creations and how you go about doing it.

( art credit is to Necrocephalopod )


r/worldbuilding • • 15h ago

Lore • Designing a hard sci-fi framework based on "Cosmic Indifference" — dismantling pop-culture alien tropes using physics.

0 Upvotes

Hey everyone,I am a 16 year old writer and a phsyics lover developing a custom sci-fi framework centered around the core concept of total cosmic indifference. I'm trying to strip away soft Hollywood tropes and build a setting governed purely by thermodynamics, orbital mechanics, and deep phsyics and a human social,political pov. This is my first time and this is just a teaser or trailer type just to get started,i am actually working on building a a detailed easy to understand a semi sci fi world with real fundamental phyiscs and LOGIC. Hope i dont give up and make it! ( sorry for using ai but im not used to with building techincally and focusing more on devloping the content but i will write the actual all content by own) PLEASE GIVE ME YOUR VALUABLE POV AND ANYTHING YOU ALL MISS