r/warcraft3 • • 12h ago

General Discussion Warcraft III Is the Most Influential Game Ever Made

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kenreid.co.uk
449 Upvotes

r/warcraft3 • • 13h ago

Campaigns RoC & tFT Forsaken kingdom reminded me why I loved this game and so I had to do it on hard.

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98 Upvotes

Right before today's patch, I managed to finish all the campaigns on Hard. I started from the first one after I've finished Forsaken Kingdom. (Had to go from the first one, coz for whatever reason all the progress I've made when Reforged released got deleted - was playing Invasion of Kalimdor when I got too tired to continue as I had really bad impression of Reforged - for me, he's Grom, not sure why they had to change it to Hellscream in every dialog.)

Anyway, wanted to give some general opinions on the campaigns and share some hopes for Definitive versions of these campaigns.

Let's start with Exodus of the Horde.

I always loved this campaign as it is a slow start and having all 5 missions together is a godsend. Hope that they keep all five and not just the two you can play with classic graphics. Here are some points about the campaign I would like them to chage.

  1. Unique model for Sen'Jin. I was sad that he did not get one in Reforged as I think he's deserving of a unique one as he's the leader of the Darkspears when they are pledged to the Horde.

  2. The colour of humans was changed to blue instead of dark green, I think they should revert this change as the humans are clearly Kul'Tiran patrols. Dark green is thus much more fitting.

As for the missions themselves I love them all and I hope that they keep the witch as a naga. (shame what they did to her in WoW, she could have been so much more)

The Scourge of Lordaeron

This campaign is perfect, the only thing I would love them to change is the map as it makes no sense with its town and village placements. New Stratholme is fine, they should keep it. Maybe add a zoo somewhere.

Path of the Damned

My favourite from the Reign. Hated it as a child but as time goes it grew on me and became my favourite. Here I want to appreciate Reforge for trying making High Elves different from Humans. I hope that Definitive goes even beyond that and gives them totally new skins for buildings. I hope that they keep the Silvermoon version from Reforged as it is fun to go through the city and destroy everthing and having that final showdown with Anastarian.

The Invasion of Kalimdor

Nothing to change here. Just make him Grom again and add catapult model pls.

Eternity's End
This one I don't like at all, it might be caused by the fact that I do not understand how to play Night Elves effectively. But jeez, this one was a slog for me and I liked it as a kid.

Once again, not much to change here just add Furion's model without the stag.

Also the last mission was the only one from Reign I had to restart (to my surprise as I expected the last Undead mission to be the worst) and as that one was a 45min counter, I checked some guide with mines and destroyed Archimond's base and went to gym and when I came back, I had it done. I do not know what the tactics here are but I found it much more difficult.

Terror of the Tides

Hate this one, having two Night Elven campaigns side by side is awful. These missions are also quite tough on hard. I would say that the whole Frozen Throne is much more difficult. Must say that that mission where you try to save Maiev with Furion and Tyrande is just awful. This one I had to restart many times just to make myself somewhat capable of withstanding the onslaught. I also probably encountered a bug here as during the Stormrage brothers mission, noone was attacking Tyrande so I had as much time as I needed to destroy their base.

Curse of the Blood Elves

Loved it as a child, was surprised how gimmicky this one was. Anyway had to watch a lot of guides here. Mission two is tough, Secret mission is even worse. Mission 5 I though would be the worst one, but you can invis Illidan and he closes the gates without the problem. Love this one for the lore, no changes needed. (Maybe the map of Outland could be updated as to match WoW)

Legacy of the Damned

This one is the most brutal one but I really like Undead and I find Garrithos great fun so loved this one. Did the cheese on the last mission with the Shades to block Illidan but the rest was doable without cheesing for me. Just don't make Detheroc fat. 😄

The Founding of Durotar

This one was so relaxing after that Undead campaign and I loved every second of it. I also found that they made a model for a cleric without Anchor of the Kul'Tiras. I think that they made a mistake and accidently have the one with the Anchor as the generic one and the generic one as the Kul'Tiran specialized cleric. Please fix that as having the ambassador with Kul'Tiran sigil is weird in Arthas's campaign.

Also why did they changed the siege? I really liked that you had to protect the other bases.

So what changes would you like to see in the definitive version of Warcraft 3's campaign?


r/warcraft3 • • 8h ago

Forsaken Kingdom Y'all were warned this time. Fool me once, shame on you. Fool me twice, shame on me.

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57 Upvotes

r/warcraft3 • • 12h ago

News Warcraft III: Reforged 3.0.1 Hotfixes - Updated October 19, 2026

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52 Upvotes

We’ve deployed a hotfix.

Version 3.0.1
Build 24371

Bug Fixes

  • Fixed a bug that could cause a crash when transferring resources to other players while playing in the Korean locale.

Warcraft III: Reforged - Forsaken Kingdom Patch Notes

Version 3.0.1

Build 24342

October 7, 2026

This patch includes various bugfixes and adjustments based on player feedback.

Reminder: Previous save files will no longer be valid. Campaign progress between Chapters and Acts are still saved.

For map creators, if any of your custom maps are still broken after this patch, please provide us with a link to your map and a detailed description of what’s broken compared to 2.0 in the forum and we will also take a look at it.

MASTER CHANGELIST

General

  • Added the Silverpine Sprint and the Forgotten Hollow as standalone maps in the Maps\ForsakenKingdom\Scenarios folder.

Art

  • Ambient Occlusion added to options menu for better shadows.
    • Enabling Ambient Occlusion may result in reduced performance.
  • Animation: Following units have been reanimated.
    • Pandaren Brewmaster
    • Orc Grunt
  • Animation: fixed several clipping issues with the following:
    • Human Paladin
    • Deathguard
    • Apothecary
  • Following VFX have been re-adjusted to address feedback:
    • Arcane Tower Missile
    • Blizzard
    • Divine Shield
    • Inner Fire
    • Immolation
    • Rejuvenation
    • Starfall
    • Black Arrow
    • Forked Lightning
    • Frost Arrows
    • General Aura Target
    • Level Up
    • Speed Target
    • Orc Demolisher
    • Chimaera Acid Missile
    • Avatar of Light
    • Breath of Fire & Frost
    • War Cry
    • Life & Mana Drain
    • Awaken & racial revives
    • Banish
    • Death Coil
    • Grim Conviction
    • Item Attribute (DE)
    • Orb of Lightning
    • Orb of Slow, Missile, & Target
    • Roar Target
    • Rune Glow & Toon Boom (HD & DE)
    • Shadow Strike Target
    • Slow Target
    • Spirit Link Target
    • Undead Rally Point
    • Withering Fire Missile
  • Fixed an issue with infinite looping animations with the Cocoon doodad on death.
  • The following models have had their model tint and/or scale adjusted to better reflect their original appearance:
    • Sea Turtle
    • Giant Sea Turtle
    • Gargantuan Sea Turtle
    • Moss Covered Granite Golem
    • Mud Golem, Granite Golem
    • Wildkin
    • Enraged Wildkin
    • Beserk Wildkin
    • Giant Frost Wolf
    • Dire Frost Wolf
    • Dire Wolf
  • Added a waterfall variant without mist particle effect to HD graphics (Doodads\Terrain\CliffDoodad\Waterfall\WaterfallNoMist).
  • Cinematics: Fixed several FaceFX lipsync issues.
  • Cinematics: Fixed several loc subtitle issues.
  • Cinematics: Fixed several issues where map music would play over cinematics.
  • Cinematics: Homecoming - Hid set dress crown in Uther Cinematic.
  • Cinematics: Fixes for duplicated units in certain cinematics.
  • Dynamic Portrait animation has been added and enabled on majority of units in DE graphics mode.
    • Portrait animations will now cut off to better match voiceline.
    • Lip sync on speaking animation has been improved.
  • Short Grass tiles have been overhauled to better match classics.
  • Ambient Occlusion has been edited to not affect terrain and close-up cinematics shots.
  • Daytime lighting intensity on Lordaeron Summer biomes reduced by 10%.
  • Aura FX will now tilt accordingly to the terrain angle to reduce ground clipping.
  • Crypt Fiend burrow sprite will now properly display over angled terrain.
  • Human Barrack’s selection box adjusted to proper scale.
  • Reduced brightness and changed color of main menu transition to TFT theme.

Audio

  • DE graphics will now use classic sounds.

The Last Days of Lordaeron

  • Increased the health and damage of most bosses in this campaign.
  • Garek’s Sweeping Strike damage decreased from 100/175/250 to 100/150/200
  • Ilastar’s Surge of Light no longer procs while attacking destructibles.
  • Ilastar’s Sacred Rebuke Talent now reduces the correct amount of Magic Resist on enemies.
  • Players are no longer able to return to the throne room after the cutscene with Uther.
  • Ilastar’s Mind Control no longer allows building from Acolytes.
  • Units can no longer run out map bounds on some maps.

Forsaken Kingdom

  • Overall campaign difficulty has been increased
    • In general, enemies deal increased damage and are more durable.
  • Forsaken Kingdom campaign Heroes have had their base and per level attributes adjusted.
  • Rebalanced several consumable items across the campaign.
  • Fixed an issue where consumable items were not properly stacking in Act 2.
  • Rebalanced many Equipment items.
  • Added a Tome of Retraining to several vendors.
    • Tomes of Retraining will also reset talent points.
  • Act 1: Silverpine Sprint - Added more fences and wider run-off areas. Collisions are now less likely to flip over the car.
  • Act 1: Silverpine Sprint - Miko Screwmaker and the other drivers all had to remove their illegal engine modifications and are now several seconds slower.
  • Act 1: Silverpine Sprint - Spacebar has been added as a brake key.
  • Garek’s Relentless Cleave damage decreased from 100/175/250/325/400 to 100/150/200/250/300.
  • Garek’s Undying Defiance movement penalty reduced from 40%/40%/40%/40%/40% to 40%/35%/30%/25%/20%.
  • Deathseeker Arrows now stack with other attack effects, including:
    • Critical Strikes
    • Poison-tipped Arrows talent
    • Orbs
  • Anya’s Umbral Rupture talent no longer damages allies
  • Items Mark of the Phoenix, Deepsea Bag, Heart of the Firebender, Bindings of Helya and Essencium will now spawn projectiles as intended

Neutral

  • Forsaken Paladin hotkey changed from F to Y to prevent conflicts from heroes of other races.
  • Forsaken Paladin Righteous Fury attack rate slow increased from 30%/40%/50% to 40%/40%/40%.
  • Forsaken Paladin Righteous Fury movement speed slow increased from 20%/30%/40% to 40%/40%/40%.
  • Forsaken Paladin Righteous Fury mana cost reduced from 100/100/100 to 90/90/90
  • Forsaken Paladin Righteous Fury damage reduced from 100/150/200 to 90/135/185
  • Forsaken Paladin Consecration no longer affects air and mechanical units.
  • Forsaken Paladin Consecration duration increased from 5 to 10.
  • Forsaken Paladin Consecration cooldown increased from 8 to 10.
  • Forsaken Paladin Consecration healing reduced from 25/35/50 to 15/25/35.
  • Forsaken Paladin Consecration damage reduced from 20/30/40 15/20/25.
  • Forsaken Paladin Sacred Aura Magic Resistance reduced from 15%/25%/35% to 15%/20%/25%.
  • Forsaken Paladin Cleansing Fire no longer dispells nondispellable spells such as Windwalk and Doom.
  • Forsaken Paladin Cleansing Fire damage buff now properly stacks with other damage buffs.

World Editor

  • Natives added in 3.0 now have the Blz- prefix.
  • [Aret] Tome of Retraining now has a boolean to reset talent points.

· Added new Blz prefix natives versions for:

·         GetEquippedItem


·         GetUnequippedItem


·         IsItemEquipped


·         IsItemInBag


·         GetItemEquipmentType


·         GetItemTag


·         UnitEquipItem


·         UnitUnequipItem


·         UnitUnequipItemFromSlot


·         UnitHasItemBagged


·         UnitExtendedInventorySize


·         UnitItemInBagSlot


·         UnitItemInEquipmentSlot


·         UnitHasItemEquipped


·         UnitHasLoadoutSlotEmpty


·         UnitHasAnyItemEquiped


·         UnitHasItemEquipmentOfType


·         UnitCanEquipItemOfEquipmentType


·         SetItemColor

Non Blz natives will be removed in a future patch

  • New native and trigger BlzResetUnitTalents
  • New native and trigger ChooseRandomItemExWithFilterAndIncludes
  • New native and trigger BlzUnitHeal
  • New native and trigger BlzRemoveEffect
  • New gameplay constant CanInterruptByZeroDurationBuffs, upon disabling any buffs added with zero duration no longer interrupt channels
  • New native and trigger BlzSetCameraAllowsHotkeyTargetLock and BlzGetCameraAllowsHotkeyTargetLock, previous functions to lock cameras now automatically disable hotkey locking
  • Added trigger constants for Forsaken Paladin ability fields
  • Added new gameplay constants for allowing illusions to receive healing and magic resist bonuses
  • Native BlzUnitHeal takes unit whichUnit, unit source, real life, boolean isItem, boolean applyStatBonuses returns real
  • Native BlzRemoveEffect takes effect whichEffect returns nothing
  • Native SetThematicMusicAbsoluteVolume takes integer volume returns nothing

Bug Fixes

  • User set hotkeys are now shown correctly on inventory buttons
  • Fixed an issue where items that casted spells would make their owners respond slowly to unit commands
  • Fixed an issue where attack rate bonuses were being reset when restoring a unit from cache.
  • Fixed an issue where units standing on destructible bridges would cause low framerate in Reforged Graphics mode.
  • Classic sounds now properly play in Reforged mode when toggled in the sound options.
  • Added Forsaken Paladin to Tavern hotkey selection.
  • Forsaken Paladin now speaks his English voice lines in other languages.
  • Forsaken cursor now replaces Human cursor when on Forsaken theme.
  • Theme backgrounds on main menu now immediately appear upon entering the game.
  • Custom models with vertices but no faces no longer crash.
  • Fixed a bug with loading custom assets in a map.
  • Fixed custom textures not loading properly when launched through World Edit test map.
  • With more than one map open in World Edit, closing a map no longer causes the next open map to lose its lighting.
  • Fixed a bug causing the post processing dialog to disable sliders when reopened and checkboxes ticked.
  • Fix crash for resource trading in koKR locale.
  • Fixed a bug where “AIs2” ability was pointing to Strength Bonus instead of Attack Speed bonus.
  • Model paths with periods in their file name when loaded no longer crash the game.
  • Ability data beyond the 4th level now properly retain their default values.
  • Negative healing numbers set in the World Editor will now drain unit hp.
  • Fixed a crash when loading a save file on a map with long strings in JASS.
  • Wind Walk, Ethereal form, Stone Form no longer cancel preset cooldown durations if cooldown is set to 0.
  • Fixed an issue causing occasional slow performance on game start.
  • Engineering upgrade will now properly switch abilities even if the are from a different base ability.
  • Fixed crash when loading saved game that had unit with vamp item buff active selected.
  • Fixed native UnitDropItemSlot functionality
  • Resolve now applies to Aerial Shackles and Banish
  • Fixed VFX tether offset for Soul Lantern
  • Fixed VFX tether offset for Dark Ranger and Shadow Hunter
  • Fixed an issue with broken SD / HD doodads due to DE variations
  • Trees no longer play their hit animation when appearing out of fog.
  • Item portraits no longer reset themselves constantly.
  • Workshop now correctly displays in Reforged graphics.
  • Human Keep Building now correctly displays in Reforged graphics.
  • Trees are now properly shown as cut down when global fog is disabled in replays.
  • Fixed an issue where destructibles don’t play their break animations.
  • Fixed Starfall, Spellbreaker and Monsoon ability to use alias VFX instead of based ability VFX
  • Fixed some cliff textures that were incorrectly using DE version in Reforged graphics.
  • Fixed Reforged Outland Abyss cliff texture having transparent alpha instead of black.
  • Fixed bug where default portrait MDL for custom units would not display.
  • Fixed an issue where Agility was giving too much armor on some maps in the Forsaken Kingdom campaign.
  • Forsaken Kingdom items now have their pickRandom values set to 0, preventing them from spawning in other maps.
  • Various tooltip fixes for Forsaken Kingdom campaign talents and abilities.
  • Guiding Hand no longer makes summoned minions last indefinitely
  • Lights on items no longer remain when picked up by heroes.
  • Loading a save while Grim Conviction is active no longer causes a crash.
  • Fixed a bug where Leonid’s Hand of Justice talent was not properly reducing movement speed.
  • Fixed a bug where Leonid’s Provoke did not have a mana cost.
  • Fixed a bug where Anya’s Guiding Light had incorrect mana cost values.
  • Fixed a bug where Garek’s Parry had incorrect mana cost value for level 5.
  • Fixed several music bugs throughout the campaign.
  • Fixed several infinite gold farming exploits.
  • Fixed numerous graphical and pathing bugs throughout the campaign.
  • Fixed several bugs regarding proper quest tracking.
  • Fixed several bugs regarding boss fights and resets.
  • Act 1: Undercity - Fixed a bug with permanent HP regen reduction for player heroes in Death Knight boss fight.
  • Act 3: Naxxramas - Boss fights no longer crash when certain items are equipped on a hero.
  • Consecration healing debuff now applies to periodic healing effects
  • Casting two or more Consecration spells no longer infinitely stacks bonuses
  • Cleansing Fire now applies the correct damage calculation
  • Fixed an issue where illusions weren’t being given the right stats from Forsaken Paladin abilities
  • Gargoyles no longer have a cooldown on returning to gargoyle form.
  • Spirit Walkers no longer have a cooldown on entering ethereal form.

r/warcraft3 • • 18h ago

Melee / Ladder Smoother games: packet loss no longer means lag spikes on W3Champions

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19 Upvotes

Hey everyone!

Every internet connection loses a packet now and then, even a good one. Busy Wi-Fi, a long route across the world, a hiccup at your provider, and a small piece of game data never arrives.

Until now, every lost packet made your game stop and wait for it. You saw that as a short freeze or stutter. Lose a few percent and you got dozens of them every minute. Players with 1–3% packet loss froze about 6 times as often as players with none.

Hence W3Champions is happy to announce a revolution in Warcraft III: The end of packet-loss induced lag spikes!

What changed

We have extensively simulated the different network conditions in our lab - but we have also run this in the background of your games within the past week and we were able to confirm our experiments. Your games now keep going even when you have packet loss and they're as smooth as if it never happened!

Lag spikes per minute (our network lab, 100 ms ping):

  • 0.5% packet loss: 9 → 0
  • 1% packet loss: 11 → 0
  • 2% packet loss: 26 → 0
  • 5% packet loss: 60 → 0

Cross-world games gain the most

The further you are from the server, the more packets get lost and the longer each one takes to come back. In our worst case, both players about 200 ms from the server with 5% loss, the game used to stutter about 70 times a minute. Now: zero.

What it doesn't fix

  • High ping is still high ping. The game just won't stutter on top of it anymore.
  • If your connection drops out for a few seconds, nothing can hide that.
  • Some freezes come from the PC, not the network.

Still getting freezes? Send a Lag Report from the launcher by typing -lag in the game chat and reach out to us via Discord in ⁠#flo-discussion with the lag report id and a description. It really helps us.

How to get it

It's already live. Just keep your W3Champions launcher up to date.

GL HF!


r/warcraft3 • • 20h ago

Campaigns RoC & tFT I made 120 fan-made achievements for Warcraft III: Reforged, you're welcome to check it out

16 Upvotes

Warcraft III never got proper achievements, so I made some. There are 120 of them across every campaign plus skirmish, and they unlock automatically while you play through a free Windows launcher I built called Vault Launcher.

What’s in the set:

  • Every campaign chapter: Exodus of the Horde through Legacy of the Damned, plus the Founding of Durotar bonus campaign.
  • A Hard-difficulty clear for each campaign.
  • Skirmish: win as each race, beat an Insane AI, win against 3+ Insane AIs, win in under 10 minutes, win a game that lasts over an hour, finish with 150+ APM, and train 40 Footmen / Grunts / Ghouls / Archers in one game.
  • Long-term goals: win 100 games, train 5,000 units, take 10 heroes to level 10, train every unit for each race at least once.

Full list: https://steamvault.dev/vaultlauncher/sets/warcraft3

How it works, because I know the first question: it never touches the game’s memory. Warcraft III has Blizzard’s anti-cheat, so the launcher only reads two kinds of files the game already writes on your PC:

  • Campaign progress: the save file in Documents\Warcraft III that the game updates when you beat a chapter.
  • Skirmish stats: the replay Warcraft III saves after every game (LastReplay.w3g).

No injection and no game changes. Your existing campaign progress counts too, so you’ll probably unlock a bunch on first launch.

Where I need help: the campaign chapters are confirmed working. The Hard difficulty, skirmish and other achievements haven’t been tested in a real game yet. If you play skirmish, especially against Insane AI, I’d love to know whether they pop. There’s a “report” button in the launcher, or just reply here.

A few honest notes:

  • Windows will warn you about the installer. It isn’t code-signed yet because I’m one person and signing certificates cost money.
  • Turn on Options → “Auto-save replays” in Warcraft III so no skirmish game gets missed. The launcher only sees the last replay otherwise.
  • For Hard credit, set the difficulty to Hard before you start the chapter. Chapters you finished before installing don’t count as Hard.
  • It’s free, there are no ads, and it’s not affiliated with Blizzard.

Download and info: https://steamvault.dev/vaultlauncher

Happy to answer anything, and if there’s an achievement you think is missing, tell me and I’ll add it.


r/warcraft3 • • 14h ago

Melee / Ladder W3Champions has been patched for 3.0.1!

12 Upvotes

W3Champions 1.6.23 has been released - fixing Mac and Windows for the new 3.0.1 patch!

If you want to show your appreciation:

Thanks everyone!


r/warcraft3 • • 4h ago

Custom Games Help me find an old Warcraft III TFT map

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10 Upvotes

Hi everyone!

I'm trying to find an old Warcraft III: The Frozen Throne map that I played around 2010–2015. I originally downloaded it from EpicWar.com, but I can't remember its name.

I've spent quite some time searching for it without success.

Here's what I remember:

  • The map supports approximately 10–12 players, probably 12.
  • Gameplay is standard Warcraft III melee: each player starts with a Town Hall and workers, chooses a normal race, collects resources, builds an army, etc.
  • All 12 starting bases are arranged around the outer edges of the map, leaving a large central area.
  • Every player's base is completely separate from the others.
  • Each base is surrounded by indestructible, elevated stone walls.
  • The wall-top is wide enough to construct buildings. I specifically remember playing Night Elf, moving a Wisp up the ramp, and building Ancient Protectors on top of the walls.
  • Each base has a pair of Way Gates: one inside the base and another immediately outside its walls. They work like teleporting doorways, allowing units to exit without crossing the walls.
  • Every base contains a starting Gold Mine.
  • The center of the map contains neutral buildings, additional resources, creep camps, and possibly dragons.
  • The map has a city-like environment.

I've attached a rough drawing of the map layout.

Important: The map is not Inner City, Heaven and Hell, or Ten Paces. I've already checked those.

I downloaded the original map from EpicWar.com, but I'm not restricting the search to any date or category because it might have been reuploaded under another name.

Does anyone recognize this map, or remember playing something with this unusual Way Gate and elevated-wall design?

Even a possible map name, screenshot, or link to an old version would help a lot.

Thanks in advance!


r/warcraft3 • • 5h ago

General Discussion Do you think Blizzard will add more races? Perhaps the promised 6 races from back in the day? Nagas, Goblins, Burning Legion...

10 Upvotes

Or something else? Clearly Forsaken was not part of the early development cycle, they made this DLC to test new grounds.

Perhaps if its well succeeded, we could see a new development cycle for Warcraft 3... and more races!

Not sure about Burning Legion or Goblions, which are some of the speculated ones I remember from back in the day, but the Naga would be amazing. They have so much stuff already!


r/warcraft3 • • 20h ago

Technical Help When does the update arrive more exactly?

9 Upvotes

"We plan to deploy patch 3.0.1 live October 19th"

I live in Romania and I was wondering at around what hour the update will arrive, I'm looking forward to seeing if the bugs are fixed so I can continue some campaigns I want to finish.

Can anybody guess an hour or time of the day or night based on previous updates?


r/warcraft3 • • 7h ago

General Discussion Testing Magic Resistance, including the Sacred Aura of the Forsaken Paladin

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5 Upvotes

Testing Sacred Aura, Elune's Grace, Runed Bracers, and Banish against Spell and Magic Damage.


r/warcraft3 • • 9h ago

Forsaken Kingdom So how are the new visuals and animations with the new update?

5 Upvotes

The new update seems to change a lot of animations on units and make the hard Forsaken Kingdom campaign even harder.

What are your first impressions? Do you plan to play the campaign again?


r/warcraft3 • • 20h ago

Campaigns RoC & tFT Can we have an option to use the old maps in the campaigns?

6 Upvotes

Reforged changing Stratholme, Silvermoon, and Dalaran felt really unnecessary. I liked the old versions of the maps better. Can we have an option at mission start or something?


r/warcraft3 • • 13h ago

Modding /MapEditor for people having problems with the save in forsaken kingdom after the patch

3 Upvotes

Hi!
I had massive issues with my savefile after the patch. some great person has made a savefile-fixer! Thought i should share :)
https://xplay1990.github.io/forsaken-save-repair/


r/warcraft3 • • 14h ago

Forsaken Kingdom Will the Definitive Edition work with the old or new campaigns?

3 Upvotes

In Reforged some campaign maps like Dalaran and Silvermoon were changed, plus hard difficulty was up-scaled. The devs promised that they will give us the option the play the campaigns with Definitive Edition graphics, but was it ever mentioned that it will work with the old campaigns or the new Reforged ones? I would prefer the old campaigns with Definitive graphics and with an additional difficulty. Brutal, legendary or whatever you wanna call it.


r/warcraft3 • • 15h ago

Forsaken Kingdom Is it safe to start a new act now?

2 Upvotes

I can't load any of my past saves which makes me think the patch has been installed? But the warning message is still on the client, so I'm hesitant to start


r/warcraft3 • • 15h ago

Melee / Ladder Anyone wanna play some casual WC3 (melee)?

3 Upvotes

Warcraft 3 is probably my favorite game of all time. I’ve played it on and off since it came out, but it’s always against the computer / playing the campaigns.

I want to play with other people, but I don’t necessarily want to climb the ranked ladder. I just want to shoot the shit, listen to the classic iconic voice lines for the billionth time, and build armies. I’ve dabbled in some meta research, watched some bloody beginner guides, but for whatever reason, playing 1v1s vs rando’s just isn’t for me.

Also custom games, while very cool and obviously a hugely important part of the game and of gaming history, I just wanna play melee. I’ve got human and orc fairly down, and I want to get better at undead and nelf.

I don’t have friends who play this game, so maybe I can make some here? Anybody wanna play some casual melee and shoot the shit?

Maybe you’ve got some tips for a longtime player, but pvp noob?


r/warcraft3 • • 5h ago

Custom Games Dota Demon Hunter Enfo’s Team Survival Custom Game | Warcraft 3 Frozen Throne Hero Survival Edition

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2 Upvotes

r/warcraft3 • • 7h ago

Custom Games Age of Ancient Empires *NEW UPDATE*

2 Upvotes

Hello wc3 redditors!!

I recently updated my map

Age of Ancient Empires 7.0d!!

Build your empire and conquer your foes!! Watch out for the barbarian armies.

https://www.epicwar.com/maps/356808/

https://www.hiveworkshop.com/threads/age-of-ancient-empires.364673/

Dedicated to my dad!!

All glory and honor to Jesus Christ!! The King of Kings!!


r/warcraft3 • • 7h ago

Forsaken Kingdom Anyone knows which custom campaigns still works on current patch/the classic launcher or if theres fix to those that have broken parts?

2 Upvotes

ive been replaying the game with the new expansion as well as trying my hand at custom campaigns, recently tried Sevenbloods Revamps but the Blood Elf one is broken with several stuff inviisble and all that. anyone knows others that still work or if theres independant fixes or means to revert to a previous patch if even possible and if it actually fixes? its a shame that Sevenblood is MIA and probably will never fix those (was she involved in FKs development? i heard several Hive creators were...)


r/warcraft3 • • 13h ago

Technical Help Game not working for 2 days now

2 Upvotes

When i launch it's stuck at the screen with the lion head forever, i uninstalled but nothing changed...


r/warcraft3 • • 21h ago

Custom Games ENFOS, TDs and other similar custom maps

2 Upvotes

I played quite some legion and green circle over the past weeks since this is the meta these days. Probably more than I should have played.

I got really bored of these and kind of miss the wild times we had 15 years ago and you would see dozens of custom games. Back in the days I think I played over 50 variations of green td and enfo not just the same 3 circle maps we have today.

I wanted to see if anyone can recomand any cool TD/ ENFOS style custom maps. Even outdated ones that can be played either solo, or with a few guys. I got sick of the two aforementioned maps, so anything works..


r/warcraft3 • • 59m ago

Custom Games Any mods or altered melee mappacks that just add a butt load of content to the pre-existing races instead of replacing or adding new races?

• Upvotes

I want the four usual races, but with more tech trees. So far, everything seems to be race packs instead


r/warcraft3 • • 6h ago

Custom Games Playing Counter Strike 1.6 in Warcraft 3 mod

Thumbnail
youtube.com
1 Upvotes

r/warcraft3 • • 14h ago

Technical Help The map file referenced in your saved game...

1 Upvotes

So, I "hacked" the missing saved games in campaign by starting the one I was in before, and then the game showed me the right saved files, so I could load them.

But today this (or sg like this) was written: "The map file referenced in the saved file is not the same on your hard drive."

What...

Good to know:
Updated and played on battle.net, never bought Forsaken, did not touch the files.