r/warcraft3 • • 1d ago

News Warcraft III: Reforged 3.0.1 Hotfixes - Updated October 19, 2026

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59 Upvotes

We’ve deployed a hotfix.

Version 3.0.1
Build 24371

Bug Fixes

  • Fixed a bug that could cause a crash when transferring resources to other players while playing in the Korean locale.

Warcraft III: Reforged - Forsaken Kingdom Patch Notes

Version 3.0.1

Build 24342

October 7, 2026

This patch includes various bugfixes and adjustments based on player feedback.

Reminder: Previous save files will no longer be valid. Campaign progress between Chapters and Acts are still saved.

For map creators, if any of your custom maps are still broken after this patch, please provide us with a link to your map and a detailed description of what’s broken compared to 2.0 in the forum and we will also take a look at it.

MASTER CHANGELIST

General

  • Added the Silverpine Sprint and the Forgotten Hollow as standalone maps in the Maps\ForsakenKingdom\Scenarios folder.

Art

  • Ambient Occlusion added to options menu for better shadows.
    • Enabling Ambient Occlusion may result in reduced performance.
  • Animation: Following units have been reanimated.
    • Pandaren Brewmaster
    • Orc Grunt
  • Animation: fixed several clipping issues with the following:
    • Human Paladin
    • Deathguard
    • Apothecary
  • Following VFX have been re-adjusted to address feedback:
    • Arcane Tower Missile
    • Blizzard
    • Divine Shield
    • Inner Fire
    • Immolation
    • Rejuvenation
    • Starfall
    • Black Arrow
    • Forked Lightning
    • Frost Arrows
    • General Aura Target
    • Level Up
    • Speed Target
    • Orc Demolisher
    • Chimaera Acid Missile
    • Avatar of Light
    • Breath of Fire & Frost
    • War Cry
    • Life & Mana Drain
    • Awaken & racial revives
    • Banish
    • Death Coil
    • Grim Conviction
    • Item Attribute (DE)
    • Orb of Lightning
    • Orb of Slow, Missile, & Target
    • Roar Target
    • Rune Glow & Toon Boom (HD & DE)
    • Shadow Strike Target
    • Slow Target
    • Spirit Link Target
    • Undead Rally Point
    • Withering Fire Missile
  • Fixed an issue with infinite looping animations with the Cocoon doodad on death.
  • The following models have had their model tint and/or scale adjusted to better reflect their original appearance:
    • Sea Turtle
    • Giant Sea Turtle
    • Gargantuan Sea Turtle
    • Moss Covered Granite Golem
    • Mud Golem, Granite Golem
    • Wildkin
    • Enraged Wildkin
    • Beserk Wildkin
    • Giant Frost Wolf
    • Dire Frost Wolf
    • Dire Wolf
  • Added a waterfall variant without mist particle effect to HD graphics (Doodads\Terrain\CliffDoodad\Waterfall\WaterfallNoMist).
  • Cinematics: Fixed several FaceFX lipsync issues.
  • Cinematics: Fixed several loc subtitle issues.
  • Cinematics: Fixed several issues where map music would play over cinematics.
  • Cinematics: Homecoming - Hid set dress crown in Uther Cinematic.
  • Cinematics: Fixes for duplicated units in certain cinematics.
  • Dynamic Portrait animation has been added and enabled on majority of units in DE graphics mode.
    • Portrait animations will now cut off to better match voiceline.
    • Lip sync on speaking animation has been improved.
  • Short Grass tiles have been overhauled to better match classics.
  • Ambient Occlusion has been edited to not affect terrain and close-up cinematics shots.
  • Daytime lighting intensity on Lordaeron Summer biomes reduced by 10%.
  • Aura FX will now tilt accordingly to the terrain angle to reduce ground clipping.
  • Crypt Fiend burrow sprite will now properly display over angled terrain.
  • Human Barrack’s selection box adjusted to proper scale.
  • Reduced brightness and changed color of main menu transition to TFT theme.

Audio

  • DE graphics will now use classic sounds.

The Last Days of Lordaeron

  • Increased the health and damage of most bosses in this campaign.
  • Garek’s Sweeping Strike damage decreased from 100/175/250 to 100/150/200
  • Ilastar’s Surge of Light no longer procs while attacking destructibles.
  • Ilastar’s Sacred Rebuke Talent now reduces the correct amount of Magic Resist on enemies.
  • Players are no longer able to return to the throne room after the cutscene with Uther.
  • Ilastar’s Mind Control no longer allows building from Acolytes.
  • Units can no longer run out map bounds on some maps.

Forsaken Kingdom

  • Overall campaign difficulty has been increased
    • In general, enemies deal increased damage and are more durable.
  • Forsaken Kingdom campaign Heroes have had their base and per level attributes adjusted.
  • Rebalanced several consumable items across the campaign.
  • Fixed an issue where consumable items were not properly stacking in Act 2.
  • Rebalanced many Equipment items.
  • Added a Tome of Retraining to several vendors.
    • Tomes of Retraining will also reset talent points.
  • Act 1: Silverpine Sprint - Added more fences and wider run-off areas. Collisions are now less likely to flip over the car.
  • Act 1: Silverpine Sprint - Miko Screwmaker and the other drivers all had to remove their illegal engine modifications and are now several seconds slower.
  • Act 1: Silverpine Sprint - Spacebar has been added as a brake key.
  • Garek’s Relentless Cleave damage decreased from 100/175/250/325/400 to 100/150/200/250/300.
  • Garek’s Undying Defiance movement penalty reduced from 40%/40%/40%/40%/40% to 40%/35%/30%/25%/20%.
  • Deathseeker Arrows now stack with other attack effects, including:
    • Critical Strikes
    • Poison-tipped Arrows talent
    • Orbs
  • Anya’s Umbral Rupture talent no longer damages allies
  • Items Mark of the Phoenix, Deepsea Bag, Heart of the Firebender, Bindings of Helya and Essencium will now spawn projectiles as intended

Neutral

  • Forsaken Paladin hotkey changed from F to Y to prevent conflicts from heroes of other races.
  • Forsaken Paladin Righteous Fury attack rate slow increased from 30%/40%/50% to 40%/40%/40%.
  • Forsaken Paladin Righteous Fury movement speed slow increased from 20%/30%/40% to 40%/40%/40%.
  • Forsaken Paladin Righteous Fury mana cost reduced from 100/100/100 to 90/90/90
  • Forsaken Paladin Righteous Fury damage reduced from 100/150/200 to 90/135/185
  • Forsaken Paladin Consecration no longer affects air and mechanical units.
  • Forsaken Paladin Consecration duration increased from 5 to 10.
  • Forsaken Paladin Consecration cooldown increased from 8 to 10.
  • Forsaken Paladin Consecration healing reduced from 25/35/50 to 15/25/35.
  • Forsaken Paladin Consecration damage reduced from 20/30/40 15/20/25.
  • Forsaken Paladin Sacred Aura Magic Resistance reduced from 15%/25%/35% to 15%/20%/25%.
  • Forsaken Paladin Cleansing Fire no longer dispells nondispellable spells such as Windwalk and Doom.
  • Forsaken Paladin Cleansing Fire damage buff now properly stacks with other damage buffs.

World Editor

  • Natives added in 3.0 now have the Blz- prefix.
  • [Aret] Tome of Retraining now has a boolean to reset talent points.

· Added new Blz prefix natives versions for:

·         GetEquippedItem


·         GetUnequippedItem


·         IsItemEquipped


·         IsItemInBag


·         GetItemEquipmentType


·         GetItemTag


·         UnitEquipItem


·         UnitUnequipItem


·         UnitUnequipItemFromSlot


·         UnitHasItemBagged


·         UnitExtendedInventorySize


·         UnitItemInBagSlot


·         UnitItemInEquipmentSlot


·         UnitHasItemEquipped


·         UnitHasLoadoutSlotEmpty


·         UnitHasAnyItemEquiped


·         UnitHasItemEquipmentOfType


·         UnitCanEquipItemOfEquipmentType


·         SetItemColor

Non Blz natives will be removed in a future patch

  • New native and trigger BlzResetUnitTalents
  • New native and trigger ChooseRandomItemExWithFilterAndIncludes
  • New native and trigger BlzUnitHeal
  • New native and trigger BlzRemoveEffect
  • New gameplay constant CanInterruptByZeroDurationBuffs, upon disabling any buffs added with zero duration no longer interrupt channels
  • New native and trigger BlzSetCameraAllowsHotkeyTargetLock and BlzGetCameraAllowsHotkeyTargetLock, previous functions to lock cameras now automatically disable hotkey locking
  • Added trigger constants for Forsaken Paladin ability fields
  • Added new gameplay constants for allowing illusions to receive healing and magic resist bonuses
  • Native BlzUnitHeal takes unit whichUnit, unit source, real life, boolean isItem, boolean applyStatBonuses returns real
  • Native BlzRemoveEffect takes effect whichEffect returns nothing
  • Native SetThematicMusicAbsoluteVolume takes integer volume returns nothing

Bug Fixes

  • User set hotkeys are now shown correctly on inventory buttons
  • Fixed an issue where items that casted spells would make their owners respond slowly to unit commands
  • Fixed an issue where attack rate bonuses were being reset when restoring a unit from cache.
  • Fixed an issue where units standing on destructible bridges would cause low framerate in Reforged Graphics mode.
  • Classic sounds now properly play in Reforged mode when toggled in the sound options.
  • Added Forsaken Paladin to Tavern hotkey selection.
  • Forsaken Paladin now speaks his English voice lines in other languages.
  • Forsaken cursor now replaces Human cursor when on Forsaken theme.
  • Theme backgrounds on main menu now immediately appear upon entering the game.
  • Custom models with vertices but no faces no longer crash.
  • Fixed a bug with loading custom assets in a map.
  • Fixed custom textures not loading properly when launched through World Edit test map.
  • With more than one map open in World Edit, closing a map no longer causes the next open map to lose its lighting.
  • Fixed a bug causing the post processing dialog to disable sliders when reopened and checkboxes ticked.
  • Fix crash for resource trading in koKR locale.
  • Fixed a bug where “AIs2” ability was pointing to Strength Bonus instead of Attack Speed bonus.
  • Model paths with periods in their file name when loaded no longer crash the game.
  • Ability data beyond the 4th level now properly retain their default values.
  • Negative healing numbers set in the World Editor will now drain unit hp.
  • Fixed a crash when loading a save file on a map with long strings in JASS.
  • Wind Walk, Ethereal form, Stone Form no longer cancel preset cooldown durations if cooldown is set to 0.
  • Fixed an issue causing occasional slow performance on game start.
  • Engineering upgrade will now properly switch abilities even if the are from a different base ability.
  • Fixed crash when loading saved game that had unit with vamp item buff active selected.
  • Fixed native UnitDropItemSlot functionality
  • Resolve now applies to Aerial Shackles and Banish
  • Fixed VFX tether offset for Soul Lantern
  • Fixed VFX tether offset for Dark Ranger and Shadow Hunter
  • Fixed an issue with broken SD / HD doodads due to DE variations
  • Trees no longer play their hit animation when appearing out of fog.
  • Item portraits no longer reset themselves constantly.
  • Workshop now correctly displays in Reforged graphics.
  • Human Keep Building now correctly displays in Reforged graphics.
  • Trees are now properly shown as cut down when global fog is disabled in replays.
  • Fixed an issue where destructibles don’t play their break animations.
  • Fixed Starfall, Spellbreaker and Monsoon ability to use alias VFX instead of based ability VFX
  • Fixed some cliff textures that were incorrectly using DE version in Reforged graphics.
  • Fixed Reforged Outland Abyss cliff texture having transparent alpha instead of black.
  • Fixed bug where default portrait MDL for custom units would not display.
  • Fixed an issue where Agility was giving too much armor on some maps in the Forsaken Kingdom campaign.
  • Forsaken Kingdom items now have their pickRandom values set to 0, preventing them from spawning in other maps.
  • Various tooltip fixes for Forsaken Kingdom campaign talents and abilities.
  • Guiding Hand no longer makes summoned minions last indefinitely
  • Lights on items no longer remain when picked up by heroes.
  • Loading a save while Grim Conviction is active no longer causes a crash.
  • Fixed a bug where Leonid’s Hand of Justice talent was not properly reducing movement speed.
  • Fixed a bug where Leonid’s Provoke did not have a mana cost.
  • Fixed a bug where Anya’s Guiding Light had incorrect mana cost values.
  • Fixed a bug where Garek’s Parry had incorrect mana cost value for level 5.
  • Fixed several music bugs throughout the campaign.
  • Fixed several infinite gold farming exploits.
  • Fixed numerous graphical and pathing bugs throughout the campaign.
  • Fixed several bugs regarding proper quest tracking.
  • Fixed several bugs regarding boss fights and resets.
  • Act 1: Undercity - Fixed a bug with permanent HP regen reduction for player heroes in Death Knight boss fight.
  • Act 3: Naxxramas - Boss fights no longer crash when certain items are equipped on a hero.
  • Consecration healing debuff now applies to periodic healing effects
  • Casting two or more Consecration spells no longer infinitely stacks bonuses
  • Cleansing Fire now applies the correct damage calculation
  • Fixed an issue where illusions weren’t being given the right stats from Forsaken Paladin abilities
  • Gargoyles no longer have a cooldown on returning to gargoyle form.
  • Spirit Walkers no longer have a cooldown on entering ethereal form.

r/warcraft3 • • Dec 20 '21

Resources Warcraft III | Introduction | Beginner Guides | FAQs

135 Upvotes

1. Subreddit Info

Welcome to r/warcraft3, the official Blizzard recognized subreddit for all related topics. Content and discussions can range from the base game, campaign/lore, custom games, competitive ladder, memes, esports, modding, art, and more! Please see the rules on the right hand side.

Official Discord: Warcraft 3 United - Players and representatives from hundreds of WC3 communities gathered in one place!

Before Posting: Please look over the 3d FAQ section of this post to see if you find what you were looking for or going to ask. Overly repeated or low effort posts are filtered away by our moderators, thanks for your understanding!


2. Basic Game Info

Warcraft III: Reign of Chaos (2002) is a real time strategy game set in the fantasy universe of Azeroth. The game combines classic RTS mechanics with RPG elements as you play through the Human, Orc, Night Elf, and Undead campaigns.

Warcraft III: The Frozen Throne (2003) is the expansion pack for WC3 and builds upon its story and features expanding the world with new heroes, units and campaigns.

Warcraft III: Reforged (2020) acts as a graphical remaster accompanied with major infrastructural upgrades and many new features. And later gave us the 2.0 update with QoL features such as the new Hotkeys and Classic(HD) assets.

Warcraft III Reforged: Forsaken Kingdom (2026) is the first ever DLC for the game adding a new Forsaken campaign and alongside the 3.0 update a new hero and other QoL features.

2a. Gameplay and Game Modes

Warcraft III presents itself as an accessible yet highly dynamic game. Besides the melee mode, there exists many different ways of playing the game - solo or in multiplayer with up to 23 other players. It is a fusion of lore-heavy campaigns, competitive match-based gameplay, a diverse custom game selection, a thriving esports scene, endless modding and artistic possibilities, and more.

2b. Standard or Melee

  • RANKED MODES: 1v1, 2v2, 3v3, 4v4, and FFA
  • OBJECTIVE: Gather resources, build a base, train your army, level your hero, and totally destroy the enemy base and army.
  • SPECIFICS: Balance micro (swift decision making, individual unit control, movement, ability usage, hero exp/items) and macro (resources, buildings, army upkeep, expansion). The high level of competition has led to WC3 becoming a prominent esport that still has a thriving to this day!
  • RTS GAMES FOR BEGINNERS: Finding the Fun

2c. Custom Games

  • CUSTOM GAME TYPES: Genres include hero arenas, campaigns, strategies, RPGs, tower defenses, mini-games, and even the unique shooter or 2D platformer.
  • SPECIFICS: Popular maps include DotA, Footies, Wintermaul, Legion TD, etc. Thousands more maps can be played competitively, creatively, or casually. The World Editor, WC3's modding tool, has allowed maps to essentially become unique games within the client. It is famous for the creation of DotA which has pioneered MOBA genre.
  • TOP MAPS: Hive has two top 100 maps one from 2017 and another from 2019. Theres also a most hosted list from 2021 and 2022.

2d. Classic Installation

Installing WC3 Reforged with a legacy(Reign of Chaos) key:

  1. Link RoC CD key to BNET account on BNET website
  2. Install the Battle.net app
  3. Sign out of the Battle.net app
  4. In the Battle.net app login screen, click the gear. then "Continue without Logging In"
  5. Click "Games" at the top of the interface
  6. Search for Warcraft III
  7. Click Warcraft III
  8. Click Install on the left side of the interface
  9. Wait for the install to finish, it may finish with an error
  10. Click Update
  11. Wait for the update to complete
  12. Log out again (even though you are not really logged in)
  13. Log in
  14. Search for Warcraft III, click it, click Update, wait for the update, click Play
  15. Now the game appears in "Installed", but not "My Games".

3. Guides, Tutorials, and FAQ

THE CAMPAIGN TEACHES BEGINNERS THE GAME BETTER THAN ANY GUIDE! THE STORY IS WORTH IT!

In addition, the Classic War3 Battle.net site provides explanations and statistics for all the gameplay features and races in the game.

The guides below are largely based on introductory concepts relating to each scene, so they are beginner friendly under the assumption that you've already familiarized with the base game. You'll also find more niche and advanced guides if you dig through the websites hosting the provided links.

3a. Competitive Melee and Ladder Guides

3b. Modding and Map Making

3c. Custom Game Guides

  • There are an endless amount custom game tips and pointers that would suit your needs for each map, whether it be for DotA or your favorite TD. Your best bet is to visit communities that specialize in the custom game you are interested in!

3d. FAQ

  • Where can I play online? The built in battle.net is the official server excluding China. There are 3rd party servers that are not supported by Blizzard, in which r/warcraft3 does not support nor condone.
  • Where/how to Play Reforged? You need to have purchased the game. In the BlizzApp at the WC3 tab you have the Install/Play button.
  • How do I host? HOSTING IS INSTANT NOW. No port forwarding, no bots (on Reforged).
  • Is Reforged worth it? That in the end we have this post but it is up to you, we suggest that you look into the maps/modes you would like to play. This post have some comments about events from a veteran player's point of view. Also as previous mentioned if you have the Reign of Chaos you already have access to the Classic(SD) version and if you do buy the Reforged version and don't like it you could easily Refund it here.
  • How do I find games? You can checkout game lists like: w3maps/w3stats or use the ingame search/filter function ingame (the box where game names are).
  • What is PTR? The Public Test Realm is similar to a Beta where players can test incoming patches and provide blizzard with feedback. The old PTR had a separate installer but now it's a "drop-down" option beside the main game and server options.
  • Where can I download the latest patch? Current patches are downloaded automatically through battle.net if you have an official copy. Also see patch history & v1.0-1.31.1+.
  • Is Blizzard's new ladder done/working yet? Yes as for patch 1.33 it seems to be published but is still a work in progress. However W3Champions is a community made ladder that a lot of players use.
  • Which realms are more populated? For ladder, the Europe (former) Northrend realm has the highest activity but Americas (former) Azeroth & Lordaeron can be more during American times. 1v1 and 4v4 are the most active ladders. Custom game activity is huge and is now cross-realm hosted again.
  • Anyone know name of [blank] map? When asking this question, please provide as much information as possible. Things like describing the gameplay, the theme, terrain visuals, and possible names should be considered and described to the best of your ability to increase the chances. Don't forget to check map databases on your own first, though!
  • Will the game ever go on Sale? After 3 years of easy unlimited refunds having sales wasn't a thing. But it seems we've started getting 50% sales since the 2023 Summer Sale. But its very infrequent that WC3 is included in the seasonal Blizz Sales, about perhaps one fifth.
  • Is the community alive? Yes we are still around, it is absolutely bustling. See this!
  • Do you know/remember this custom map? When posting these try to provide as much info and details as you can and recall like; what heroes, units and buildings, colors or tilesets used, names for map or stuff in it, a drawing of the minimap can be very helpful, when you played it and where like was it on BNet or other and what patch/game version. This will help others to help you!
  • What are the cheat codes? The official Cheat Codes that only works in Singleplayer are these and a guide for how the "level jump" code works here.

  • Can I play Forsaken Kingdom DLC with a Classic Installation of WC3:RF? No it requires a full Reforged version of the game.

  • Does the Definitive Edition graphics work with the older Classic/Reforged RoC & tFT Campaigns? No the Forsaken(DE) does not currently work for any other campaign aside from the Forsaken Kingdom.

3e. State of the Game FAQ

WTii's videos Warcraft 3 Reforged ONE YEAR Later..., TWO YEARS Later…, THREE YEARS Later…, FOUR YEARS Later…, FIVE YEARS Later… and most recently SIX YEARS Later goes over some of these points and makes a number of observations and highlights.

However the Warcraft 30th Anniversary with the Warcraft Remastered Battle Chest alongside the 2.0 Update did change some things for the better. And a hopefully a future to look forward to!

  • Why did Blizzard fail in the making Reforged? This article goes over some behind the scenes during the games development process.
  • Custom Campaigns? Is finally back. Before now were and are still able play them in normal map form, if they were updated/transformed. Or make use of the Xetanth87's Campaign Splitter that was made to split w3n files into w3m/w3x. It can now be used to turn campaigns into co-op maps with Archon Mode. The Quenching is a mod that can be used with some CCs. Or just use it with the normal campaign.
  • Player Profiles? Yes, but it seems to mainly be ladder stats, W3C has more extensive ones.
  • Cross-realm hosting? Yes its finally back again.
  • Clans? Yes however in a glitchy state. And W3C has both custom made chat-rooms as well as clans.
  • Ladder? Yes as of 1.33 its out but not working without issues. And W3C still going strong.
  • Automated Tournaments? Yes with 2.0 its finally back. Some communities like W3C have seasonal things going for both ladder and customs.
  • Old BNet Chat System? W3C has made their chats in this "old school" spirit. With 2.0 update the Old school UI is back with a new coat of paint. But its still BNet 2.0 chat so the look is back but the system is not.
  • Game Reconnection (GProxy)? No. In case of a player leaving disconnecting or crashing or desyncing that player is unable to rejoin. But it can be determined by looking at different things what the cause was, desyncs will have an UI glitch for the portrait, crashes might have a fatal/unknown error and DCs one can check the replay or logs.
  • Competitive Customs & Ladders? Not really. However with Community made wc3stats and in the future FLO-host enables this in a number of forms with replay uploading.
  • Hosting & BNet Commands? Yeah. But they are limited and do not work as they should or you'd wish. For example !ban is just a "long kick" preventing the banned player/user from rejoining that current lobby not all games you host, thus you can't mange bans and need to black list them yourself. Commands found here. As well as a !stats and zoom via scroll.
  • Campaign Overhaul to fit in with WoW? No. Five missions were remade and a most were reworked and to some degree, some "new" characters were introduced but not to the scale people wish or expected, for good or ill. However the Reforged version of the Campaigns difficulty among other things was updated more details here. As of patch 1.36.1 this is no longer the case as campaign was reverted back to its 1.32 state. With the new Forsaken Kingdom DLC Campaign it helps bridge the gap between the end of tFT and start of WoW with "new" factions like the Forsaken(created at the end of tFT) & Scarlet Crusade(Remnants of the Lordaeron Kingdom).
  • Improved Cutscenes? Not like we saw during BlizzCon. This was aborted and as it looks now wont be a thing at all. What we had and have now is showcased in DailyWCRF's Videos.
  • Classic(SD) Vs Reforged(HD) Vs Classic(HD) Forsaken(DE)? Well that is mostly up to you. Reforged has a few things in the campaign that Classic don't. Aside from that it would depend on preferences and the maps you want to play as some work better in either version or only in one. Most do use classic and some swap between them so by popular vote Classic(SD) would win as for reasons or factors well most of those are personal. And with 2.0 patch we got the Classic(HD) options to toggle on & off with Reforged(HD) however we wish with some other new things in the options. As of the 3.0 update the Classic(HD) was relplaced by/upgraded into the Forsaken Kingdom's Definitive Edition graphics following the spirit of the older, at the moment its main use is for the Campaign DLC itself as it does not apply to the RoC or tFT campaigns but will be coming soon.
  • Follow/Join or invite friends to lobbies? If you both are on the same gateway you can right click your friend and "Join Game". However you have to restart the game to be able to do it again (keep in mind that Blizz-app server and Wc3 Gateway might not fully sync friend list and thus causing problems as well as not being online in Blizz-app). Invites seems to be fully-partly glitched and broken as of this moment(1.32.10).
  • Hotkeys? Yes we currently have 3 to chose from; Classic(Default) are the ones that the game comes with, Grid(Universal) are a full QWER-ASDF-ZXCV (KB dependant?) hotkey system that overwrites everything from campaign to melee and customs, Custom(DIY) is the ones based on the Customkeys.txt however big news with 2.0 we now have a tab in options were we can set them up ingame without the use of external tools or digging thru the file ourselves. Can still use the tools but they're not as nessesary as pre 2.0 era.
  • Are we able to select more than 12 units/buildings? Yes, as of 3.0 Definitive Edition update the new limit is 24.
  • When will X be implemented? SoonTM. We do not know at this stage we used to have monthly patches and updates from blizzard but not atm. Some of this can be explained the Bloomberg article. Even though there is a team from Playside Studios & Gasket Games out there worked on the 2.0 update.

r/warcraft3 • • 14h ago

Art Cosplayed Lich king with my friend as Jaina at Blizzcon this year.

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781 Upvotes

Lich king : Sameertikkamasala

Jaina : Tsarina Cosplay


r/warcraft3 • • 7h ago

Meme I need to share my love for Garithos such a good written character shame what happened to him. If he would become the King no bad writing would ever happen

117 Upvotes

r/warcraft3 • • 2h ago

Campaigns RoC & tFT Frigates are a damn scam!

9 Upvotes

Playing through the Broken Isles and saw the Goblin Shipyards have frigates that are describe as 'good at taking down air units' So here I think "Oh! Maybe I can park these ships by the spot those damn air units keep attacking my base from!"

These fuckers shoot so slow they I didn't think they were actually attacking at first. These things are freaking dogwater bro!


r/warcraft3 • • 1d ago

General Discussion Warcraft III Is the Most Influential Game Ever Made

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576 Upvotes

r/warcraft3 • • 9h ago

Reforged I had forgotten how bad the Reforged cutscenes were.

10 Upvotes

So due to WoW forever and the new expansion I decided to download WC3 again and decided to play through the campaign once again since it had been so long.

I decided to play with the Reforged graphics and cutscenes giving them another chance and I did like the look of some of the models. I remember I didn't like the Reforged cutscenes since they initially promised the were going to be completely redone with cinematic camera angles and everything, but aside from a few changes they remained the same.

But holy shit, the cutscenes in reforged is an objective downgrade. Everything is shot from a flat static camera angle showing only the models and bottom text, while everyone is slowly just strolling everywhere when they walk.

In the original when everyone was running you felt a sense of urgency and momentum, but now everyone just strolls on slowly everywhere in every situation as if they were bored. In certain scenes this especially bad like when Uther runs up to the blademaster and hits him before realising it's a mirror image, now he just slowly walks up to him or when Thrall and his men is running through the barrens before meeting From now they all just slowly walking as if they were on a boring mountain hike instead of a horde on the move.

The lack of camera angles and lack of talking head boxes also takes a lot away from the cutscene where it is either excruciating boring or unintentionally funny. When Cairn comes to help Thrall in Stone Talon we initially cut to see him and his men approaching Thralls base, now he just slowly walks into frame after being just out of frame as if it were a bad theater play.

Rexxars opening with Mogrin is Aldo extremely bad and it's where I realized how much heavy lifting the talking head boxes did to immerse you in the scene, now their conversation is all shown from a flat camera angle with two nearly unmoving 3d models from asides from their mouths that you can barely see moving from a distance if you squint.

Asides from a few cool additions like Arthas stabbing Malganis, It all felt so flat, boring and soulless. As if the characters themselves were bored and didn't want to be there.

WC3 was already among my top favourite games, but this just made me appreciate the old cutscenes so much more with how much soul, life and atmosphere they managed to put into them despite having so little to work with.


r/warcraft3 • • 1d ago

Drama Y'all were warned this time. Fool me once, shame on you. Fool me twice, shame on me.

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124 Upvotes

r/warcraft3 • • 5h ago

WC2:RM Warcraft 2 Clans

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2 Upvotes

r/warcraft3 • • 11h ago

Campaigns RoC & tFT Were the Classic campaigns always this hard?

4 Upvotes

Recently, I decided to replay the classic campaigns before starting a full playthrough of Forsaken Kingdom.

The last time I played through the campaigns was when I was around 12–14 years old, and I always played on Hard difficulty.

Even though the game wasn't exactly easy for me back then, it definitely wasn't THAT hard either. I remember going through both the RoC and TFT campaigns without too much trouble and genuinely enjoying them.

But now, 12 years later, I'm spending 1.5–2 hours on almost every mission, and it's actually pretty damn challenging. You can't just wing it and expect to win anymore.

I'm actually enjoying this, but it got me wondering: did Blizzard really make the game harder at some point?

I find it hard to believe that the campaigns were just as difficult back when I was a kid as they are now.

Compared to my 12-year-old self, I've gained a lot more gaming experience, especially when it comes to RTS games, micro, and understanding the economy.

So, what do you guys think? Did Blizzard actually make the classic campaigns harder, or am I just remembering them as being easier than they really were?


r/warcraft3 • • 1d ago

Campaigns RoC & tFT Forsaken kingdom reminded me why I loved this game and so I had to do it on hard.

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138 Upvotes

Right before today's patch, I managed to finish all the campaigns on Hard. I started from the first one after I've finished Forsaken Kingdom. (Had to go from the first one, coz for whatever reason all the progress I've made when Reforged released got deleted - was playing Invasion of Kalimdor when I got too tired to continue as I had really bad impression of Reforged - for me, he's Grom, not sure why they had to change it to Hellscream in every dialog.)

Anyway, wanted to give some general opinions on the campaigns and share some hopes for Definitive versions of these campaigns.

Let's start with Exodus of the Horde.

I always loved this campaign as it is a slow start and having all 5 missions together is a godsend. Hope that they keep all five and not just the two you can play with classic graphics. Here are some points about the campaign I would like them to chage.

  1. Unique model for Sen'Jin. I was sad that he did not get one in Reforged as I think he's deserving of a unique one as he's the leader of the Darkspears when they are pledged to the Horde.

  2. The colour of humans was changed to blue instead of dark green, I think they should revert this change as the humans are clearly Kul'Tiran patrols. Dark green is thus much more fitting.

As for the missions themselves I love them all and I hope that they keep the witch as a naga. (shame what they did to her in WoW, she could have been so much more)

The Scourge of Lordaeron

This campaign is perfect, the only thing I would love them to change is the map as it makes no sense with its town and village placements. New Stratholme is fine, they should keep it. Maybe add a zoo somewhere.

Path of the Damned

My favourite from the Reign. Hated it as a child but as time goes it grew on me and became my favourite. Here I want to appreciate Reforge for trying making High Elves different from Humans. I hope that Definitive goes even beyond that and gives them totally new skins for buildings. I hope that they keep the Silvermoon version from Reforged as it is fun to go through the city and destroy everthing and having that final showdown with Anastarian.

The Invasion of Kalimdor

Nothing to change here. Just make him Grom again and add catapult model pls.

Eternity's End
This one I don't like at all, it might be caused by the fact that I do not understand how to play Night Elves effectively. But jeez, this one was a slog for me and I liked it as a kid.

Once again, not much to change here just add Furion's model without the stag.

Also the last mission was the only one from Reign I had to restart (to my surprise as I expected the last Undead mission to be the worst) and as that one was a 45min counter, I checked some guide with mines and destroyed Archimond's base and went to gym and when I came back, I had it done. I do not know what the tactics here are but I found it much more difficult.

Terror of the Tides

Hate this one, having two Night Elven campaigns side by side is awful. These missions are also quite tough on hard. I would say that the whole Frozen Throne is much more difficult. Must say that that mission where you try to save Maiev with Furion and Tyrande is just awful. This one I had to restart many times just to make myself somewhat capable of withstanding the onslaught. I also probably encountered a bug here as during the Stormrage brothers mission, noone was attacking Tyrande so I had as much time as I needed to destroy their base.

Curse of the Blood Elves

Loved it as a child, was surprised how gimmicky this one was. Anyway had to watch a lot of guides here. Mission two is tough, Secret mission is even worse. Mission 5 I though would be the worst one, but you can invis Illidan and he closes the gates without the problem. Love this one for the lore, no changes needed. (Maybe the map of Outland could be updated as to match WoW)

Legacy of the Damned

This one is the most brutal one but I really like Undead and I find Garrithos great fun so loved this one. Did the cheese on the last mission with the Shades to block Illidan but the rest was doable without cheesing for me. Just don't make Detheroc fat. 😄

The Founding of Durotar

This one was so relaxing after that Undead campaign and I loved every second of it. I also found that they made a model for a cleric without Anchor of the Kul'Tiras. I think that they made a mistake and accidently have the one with the Anchor as the generic one and the generic one as the Kul'Tiran specialized cleric. Please fix that as having the ambassador with Kul'Tiran sigil is weird in Arthas's campaign.

Also why did they changed the siege? I really liked that you had to protect the other bases.

So what changes would you like to see in the definitive version of Warcraft 3's campaign?


r/warcraft3 • • 6h ago

Feedback Viewing WC3 replays in VR

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1 Upvotes

r/warcraft3 • • 14h ago

Reforged Like the realistic graphics

4 Upvotes

I had issues when the game first came out with the cartoony look that would go on to be staple of WOW. The reforged graphics are really making me enjoy the game again. I know they arent perfect but the more realistic angle they took has me wrapped in the game again.

That all said what is the general vibe for everyone else with the changed look?


r/warcraft3 • • 23h ago

Reforged Do you think Blizzard will add more races? Perhaps the promised 6 races from back in the day? Nagas, Goblins, Burning Legion...

20 Upvotes

Or something else? Clearly Forsaken was not part of the early development cycle, they made this DLC to test new grounds.

Perhaps if its well succeeded, we could see a new development cycle for Warcraft 3... and more races!

Not sure about Burning Legion or Goblions, which are some of the speculated ones I remember from back in the day, but the Naga would be amazing. They have so much stuff already!


r/warcraft3 • • 21h ago

Custom Games Help me find an old Warcraft III TFT map

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14 Upvotes

Hi everyone!

I'm trying to find an old Warcraft III: The Frozen Throne map that I played around 2010–2015. I originally downloaded it from EpicWar.com, but I can't remember its name.

I've spent quite some time searching for it without success.

Here's what I remember:

  • The map supports approximately 10–12 players, probably 12.
  • Gameplay is standard Warcraft III melee: each player starts with a Town Hall and workers, chooses a normal race, collects resources, builds an army, etc.
  • All 12 starting bases are arranged around the outer edges of the map, leaving a large central area.
  • Every player's base is completely separate from the others.
  • Each base is surrounded by indestructible, elevated stone walls.
  • The wall-top is wide enough to construct buildings. I specifically remember playing Night Elf, moving a Wisp up the ramp, and building Ancient Protectors on top of the walls.
  • Each base has a pair of Way Gates: one inside the base and another immediately outside its walls. They work like teleporting doorways, allowing units to exit without crossing the walls.
  • Every base contains a starting Gold Mine.
  • The center of the map contains neutral buildings, additional resources, creep camps, and possibly dragons.
  • The map has a city-like environment.

I've attached a rough drawing of the map layout.

Important: The map is not Inner City, Heaven and Hell, or Ten Paces. I've already checked those.

I downloaded the original map from EpicWar.com, but I'm not restricting the search to any date or category because it might have been reuploaded under another name.

Does anyone recognize this map, or remember playing something with this unusual Way Gate and elevated-wall design?

Even a possible map name, screenshot, or link to an old version would help a lot.

Thanks in advance!


r/warcraft3 • • 7h ago

Technical Help Classic HD in Reforged?

1 Upvotes

Hello, I'm confused I keep seeing people mentioning playing with Classic HD, but I can't seem to find that inside WC3.

I only see the below..

x


r/warcraft3 • • 11h ago

Custom Games Battle.net DCs after new patch

1 Upvotes

Wanted to play dota 6.86f AI map with mate as we usually do, but after this patch it's impossible, I'm not sure if it's the case for all maps but just after it's loaded one of us is disconnected.

Have you encountered similar issues?


r/warcraft3 • • 11h ago

Melee / Ladder Replay Analysis with Narbu/Smurf: Aggressive NE Opening vs Standard Orc

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1 Upvotes

r/warcraft3 • • 11h ago

Bug / Crash Report Forsaken kingdom - hold the line

1 Upvotes

Got bodied on this mission with 4 minutes or so left… saw the timer was still counting down so I just waited…. And the triggers continued playing until you beat the objective and the map progressed to the next stage.


r/warcraft3 • • 1d ago

Feedback I am developing a RPG map. Should I use classic or DE graphics? I am struggling to decide.

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153 Upvotes

r/warcraft3 • • 1d ago

Custom Games Age of Ancient Empires *NEW UPDATE*

7 Upvotes

Hello wc3 redditors!!

I recently updated my map

Age of Ancient Empires 7.0d!!

Build your empire and conquer your foes!! Watch out for the barbarian armies.

https://www.epicwar.com/maps/356808/

https://www.hiveworkshop.com/threads/age-of-ancient-empires.364673/

Dedicated to my dad!!

All glory and honor to Jesus Christ!! The King of Kings!!


r/warcraft3 • • 5h ago

Feedback This has to be the most disappointing gaming experience in recent memory

0 Upvotes

About a week ago, I had a nostalgia itch and decided to get WC3 Reforged. I have fond memories of playing Frozen Throne as a kid, especially the custom games, so I was pretty excited. But this has to be the most annoying game I've tried to play in quite some time. I'm really just trying to play the online games and there's just constant: crashes, failure to load, and random disconnects. Unable to download most custom maps due to what is apparently a long-standing bug, and downloading itself is so slow. Why wouldn't Blizzard update the online interface at least to SC2's level? Once I join a game I cannot continue to browse other custom games? What is this 2004? I've had to scan and repair this game at least a dozen times since downloading. None of this was addressed in yesterday's big update. Wtf? It's wild, I thought Blizzard was supposed to be a triple-A company. I thought their lack of care for SC2 was a one-off, but they apparently care even less about WC3 Reforged. I'm worried this problem is much more systemic across all their games.

I'm just surprised and disappointed is all. I'm sure none of this is news to anyone here. Had to vent somewhere. Take care. Hope Blizzard sees and feels bad.


r/warcraft3 • • 1d ago

Melee / Ladder Testing Magic Resistance, including the Sacred Aura of the Forsaken Paladin

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7 Upvotes

Testing Sacred Aura, Elune's Grace, Runed Bracers, and Banish against Spell and Magic Damage.


r/warcraft3 • • 1d ago

Forsaken Kingdom So how are the new visuals and animations with the new update?

6 Upvotes

The new update seems to change a lot of animations on units and make the hard Forsaken Kingdom campaign even harder.

What are your first impressions? Do you plan to play the campaign again?


r/warcraft3 • • 17h ago

Meme Happy the emperor

0 Upvotes

This is the man of the hour.
Too sweet to be sour, too dangerous to be ignored.
The pet of the women, the eternal regret of the men, the living reflection of perfection itself.
The man who stole my attention and never gave it back.
The one with the biggest arms on the keyboard, the finest charms, and the one who will cause absolute destruction on Saturday… and every other day of the week.Witness Happy.
The construction of Happy.
He lives on Death Coil.
He lives on Frost Nova.
He lives on a single ghoul turned into a war machine.
He is sweeter than German chocolate cake and deadlier than any combination Blizzard has ever cooked up to try and stop him.
They don’t call you “a great player.”
They call you The Emperor.
The God.
The One.For all these years Happy competed under unfair conditions.
Not because he needed help… but because Blizzard decided no one else could compete on equal ground.
While the Emperor performed miracles with Undead, Blizzard opened the charity portal for everyone else.
Forti? Lyn?
These names only exist in the competitive scene because Blizzard personally carried them on their backs.
Without the company’s favoritism, without the selective balancing, without the surgical nerfs to Undead and the shameless buffs to the other races, these guys would never even come close to a serious game against Happy.
They are bad.
Simply bad.
Mediocre players who only survived because the game was tortured to protect the ego of people who cannot win on merit.Undead was nerfed.
Nerfed again.
And again.
And again.
Weaker ghouls.
More expensive Coil.
Slower Nova.
Economy destroyed.
Every patch a slap in the face of the Emperor.
And yet… he reigned.
He reigned yesterday.
He reigns today.
He will reign tomorrow.And when even that wasn’t enough… when the Emperor kept turning one lonely ghoul into a national nightmare, when Coil + Nova + divine micro kept humiliating the entire ladder… Blizzard finally panicked.
They looked at the throne, saw Happy still sitting on it after fifty nerfs, and said:
“Fuck it. We can’t kill him with balance changes. Let’s create a hero just to destroy his style.” That’s why the Forkassen Paladin exists.
Not for creativity.
Not for “meta diversity.”
Not for new strategies. It was made specifically to counter the single-unit ghoul play and the two-hero magic combo that only Happy has mastered at a godlike level.
It was pure fear.
Fear of a real player who never needed their help… still dominating while their golden children only show up when the patch is on their side.But we already know how this ends.
Happy will find a way.
Happy always finds a way.
Because there is no patch, no hero, no dirty trick in the world that can erase the difference between a God and a bunch of average players being pushed by Blizzard’s little helping hand.Happy does not play Warcraft.
Happy is Warcraft.
The Coil-Nova-Ghoul combo is not a strategy… it is sacred art.
While others cry for balance, the Emperor remains seated on the throne, looking down and laughing.This is Happy.
The man of the hour.
The man of every hour.
The only one who never needed help… and still beat everyone who received it.

All hail the Emperor.